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https://github.com/ParadiseSS13/Paradise.git
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[TGUI] Noticeboard (#25095)
* [TGUI] NoticeBoard Well... that's... something? Little animation Update tgui.bundle.css Pretty laggy animations More design Revert inset shadow Polishing You can craft it now Wrap this shit RMB func * Polish * Review changes * Rebuild rebuild rebuild... * Rebuild TGUI * Unwrench it
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@@ -1,82 +1,143 @@
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#define MAX_NOTICES 5
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/obj/item/mounted/noticeboard
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name = "notice board"
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "noticeboard"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/mounted/noticeboard/do_build(turf/on_wall, mob/user)
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new /obj/structure/noticeboard(get_turf(user), get_dir(on_wall, user), building = TRUE)
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qdel(src)
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/obj/structure/noticeboard
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name = "notice board"
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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icon_state = "noticeboard-5"
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density = FALSE
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anchored = TRUE
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max_integrity = 150
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var/notices = 0
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/obj/structure/noticeboard/Initialize()
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..()
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for(var/obj/item/I in loc)
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if(notices > 4) break
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if(istype(I, /obj/item/paper))
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I.loc = src
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notices++
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icon_state = "nboard0[notices]"
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/obj/structure/noticeboard/New(turf/loc, direction, building = FALSE)
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. = ..()
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if(building)
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setDir(direction)
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set_pixel_offsets_from_dir(-32, 32, -30, 30)
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update_icon(UPDATE_ICON_STATE)
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//attaching papers!!
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/obj/structure/noticeboard/attackby(obj/item/O as obj, mob/user as mob, params)
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if(istype(O, /obj/item/paper))
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if(notices < 5)
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O.add_fingerprint(user)
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add_fingerprint(user)
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user.drop_item()
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O.loc = src
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/obj/structure/noticeboard/Initialize()
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. = ..()
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for(var/obj/item/paper in loc)
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if(notices >= MAX_NOTICES)
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break
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if(istype(paper, /obj/item/paper))
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paper.loc = src
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notices++
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icon_state = "nboard0[notices]" //update sprite
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to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
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else
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to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/noticeboard/update_icon_state()
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if(notices)
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icon_state = "noticeboard-[notices]"
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return
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icon_state = "noticeboard"
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/obj/structure/noticeboard/attack_hand(mob/user)
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ui_interact(user)
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/obj/structure/noticeboard/attack_ghost(mob/user)
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ui_interact(user)
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/obj/structure/noticeboard/ui_state(mob/user)
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return GLOB.default_state
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/obj/structure/noticeboard/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Noticeboard", name)
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ui.set_autoupdate(FALSE)
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ui.open()
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/obj/structure/noticeboard/ui_data(mob/user)
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var/list/data = list()
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var/list/pinned_papers = list()
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for(var/obj/item/paper/paper in src)
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pinned_papers += list(list(
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"name" = paper.name,
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"contents" = paper.info,
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"ref" = paper.UID(),
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))
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data["papers"] = pinned_papers
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return data
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/obj/structure/noticeboard/ui_act(action, params, datum/tgui/ui)
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if(..())
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return
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. = TRUE
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add_fingerprint(usr)
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switch(action)
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if("interact")
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if(usr.stat || usr.restrained())
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return
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var/obj/item/paper/paper = locate(params["paper"])
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if(!paper && paper.loc != src)
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return
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var/obj/item/held_item = usr.get_active_hand()
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if(is_pen(held_item))
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paper.attackby(held_item, usr)
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return
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else
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usr.put_in_hands(paper)
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paper.add_fingerprint(usr)
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notices--
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to_chat(usr, "<span class='notice'>You take a [paper.name] out of [src].</span>")
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update_icon(UPDATE_ICON_STATE)
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if("showFull")
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var/obj/item/paper/paper = locate(params["paper"])
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if(!paper && paper.loc != src)
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return
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paper.show_content(usr)
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return
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/obj/structure/noticeboard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/paper))
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if(notices >= MAX_NOTICES)
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to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
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return
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if(!user.drop_item())
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return
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I.forceMove(src)
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notices++
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to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
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update_icon(UPDATE_ICON_STATE)
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add_fingerprint(user)
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SStgui.update_uis(src)
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return
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return ..()
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/obj/structure/noticeboard/attack_hand(user as mob)
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var/dat = "<b>Noticeboard</b><br>"
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for(var/obj/item/paper/P in src)
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dat += "<a href='byond://?src=[UID()];read=\ref[P]'>[P.name]</a> <a href='byond://?src=[UID()];write=\ref[P]'>Write</a> <a href='byond://?src=[UID()];remove=\ref[P]'>Remove</a><br>"
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user << browse("<!DOCTYPE html><meta charset='utf-8'><head><title>Notices</title></head>[dat]","window=noticeboard")
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onclose(user, "noticeboard")
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/obj/structure/noticeboard/wrench_act(mob/living/user, obj/item/I)
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if(user.a_intent != INTENT_HELP)
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return
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. = TRUE
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if(!(flags & NODECONSTRUCT))
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WRENCH_UNANCHOR_WALL_MESSAGE
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I.play_tool_sound(user, I.tool_volume)
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deconstruct(TRUE)
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/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal (loc, 1)
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if(flags & NODECONSTRUCT)
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return
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if(notices)
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for(var/I in contents)
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var/obj/item/paper/notice = I
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notice.forceMove(loc)
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new /obj/item/mounted/noticeboard(loc)
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qdel(src)
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/obj/structure/noticeboard/Topic(href, href_list)
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..()
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usr.set_machine(src)
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if(href_list["remove"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/P = locate(href_list["remove"])
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if(P && P.loc == src)
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P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
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P.add_fingerprint(usr)
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add_fingerprint(usr)
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notices--
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icon_state = "nboard0[notices]"
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if(href_list["write"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/P = locate(href_list["write"])
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if((P && P.loc == src)) //ifthe paper's on the board
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if(is_pen(usr.r_hand)) //and you're holding a pen
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add_fingerprint(usr)
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P.attackby(usr.r_hand, usr) //then do ittttt
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else
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if(is_pen(usr.l_hand)) //check other hand for pen
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add_fingerprint(usr)
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P.attackby(usr.l_hand, usr)
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else
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to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
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if(href_list["read"])
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var/obj/item/paper/P = locate(href_list["read"])
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if(P && P.loc == src)
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P.show_content(usr)
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return
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#undef MAX_NOTICES
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