Merge pull request #3314 from Fox-McCloud/blood-fix

Fixes Blood Death Redundancy
This commit is contained in:
TheDZD
2016-01-21 18:22:14 -05:00
-4
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@@ -138,10 +138,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
var/word = pick("dizzy","woosey","faint")
src << "\red You feel extremely [word]"
if(0 to BLOOD_VOLUME_SURVIVE)
// There currently is a strange bug here. If the mob is not below -100 health
// when death() is called, apparently they will be just fine, and this way it'll
// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
toxloss += 300 // just to be safe!
death()
// Without enough blood you slowly go hungry.