mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Merge pull request #3314 from Fox-McCloud/blood-fix
Fixes Blood Death Redundancy
This commit is contained in:
@@ -138,10 +138,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
var/word = pick("dizzy","woosey","faint")
|
||||
src << "\red You feel extremely [word]"
|
||||
if(0 to BLOOD_VOLUME_SURVIVE)
|
||||
// There currently is a strange bug here. If the mob is not below -100 health
|
||||
// when death() is called, apparently they will be just fine, and this way it'll
|
||||
// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
|
||||
toxloss += 300 // just to be safe!
|
||||
death()
|
||||
|
||||
// Without enough blood you slowly go hungry.
|
||||
|
||||
Reference in New Issue
Block a user