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magic damage flag
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@@ -5,7 +5,7 @@
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damage_type = OXY
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nodamage = 1
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armour_penetration = 100
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flag = "magic"
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flag = MAGIC
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/obj/item/projectile/magic/death
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name = "bolt of death"
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@@ -367,5 +367,5 @@
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damage_type = BURN
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nodamage = FALSE
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armour_penetration = 0
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flag = "magic"
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flag = MAGIC
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hitsound = 'sound/weapons/barragespellhit.ogg'
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