mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Airflow Damage Hotfix
This commit is contained in:
+2
-2
@@ -216,7 +216,7 @@ mob/living/carbon/human/airflow_hit(atom/A)
|
||||
// for(var/mob/M in hearers(src))
|
||||
// M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2)
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
if (prob(33))
|
||||
/* if (prob(33))
|
||||
loc:add_blood(src)
|
||||
bloody_body(src)
|
||||
var/b_loss = airflow_speed * vsc.airflow_damage
|
||||
@@ -230,7 +230,7 @@ mob/living/carbon/human/airflow_hit(atom/A)
|
||||
blocked = run_armor_check("groin","melee")
|
||||
apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
|
||||
|
||||
/* if(airflow_speed > 10)
|
||||
if(airflow_speed > 10)
|
||||
Paralyse(round(airflow_speed * vsc.airflow_stun))
|
||||
Stun(paralysis + 3)
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user