Airflow Damage Hotfix

This commit is contained in:
Fox-McCloud
2015-03-23 15:27:07 -04:00
parent a45c9b987d
commit 14ae3d22dd
+2 -2
View File
@@ -216,7 +216,7 @@ mob/living/carbon/human/airflow_hit(atom/A)
// for(var/mob/M in hearers(src))
// M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2)
playsound(src.loc, "punch", 25, 1, -1)
if (prob(33))
/* if (prob(33))
loc:add_blood(src)
bloody_body(src)
var/b_loss = airflow_speed * vsc.airflow_damage
@@ -230,7 +230,7 @@ mob/living/carbon/human/airflow_hit(atom/A)
blocked = run_armor_check("groin","melee")
apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
/* if(airflow_speed > 10)
if(airflow_speed > 10)
Paralyse(round(airflow_speed * vsc.airflow_stun))
Stun(paralysis + 3)
else