Adds Additional Logging for AutoTraitor Game mode (#27764)

* Logging addition

* Update code/game/gamemodes/autotraitor/autotraitor.dm

Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Log update

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com>
This commit is contained in:
Burzah
2025-01-06 16:40:31 +00:00
committed by GitHub
co-authored by Adri
parent dc155ee628
commit 14f4fee7e3
@@ -98,8 +98,10 @@
if(traitor_count < max_traitors)
if(prob(traitor_prob))
message_admins("Making a new Traitor.")
log_game("Making a new Traitor.")
if(!length(possible_traitors))
message_admins("No potential traitors. Cancelling new traitor.")
log_game("No potential traitors. Cancelling new traitor.")
addtimer(CALLBACK(src, PROC_REF(traitor_check_loop)), 15 MINUTES)
return
var/datum/mind/new_traitor_mind = pick(possible_traitors)
@@ -107,6 +109,8 @@
to_chat(new_traitor, "<span class='danger'>ATTENTION:</span> It is time to pay your debt to the Syndicate...")
new_traitor.mind.add_antag_datum(/datum/antagonist/traitor)
message_admins("[key_name(new_traitor)] was added in as a traitor!")
log_game("[key_name(new_traitor)] was added in as a traitor.")
addtimer(CALLBACK(src, PROC_REF(traitor_check_loop)), 15 MINUTES)
@@ -138,4 +142,5 @@
if(prob(traitor_prob))
message_admins("New traitor roll passed. Making a new Traitor.")
log_game("New traitor roll passed. Making a new Traitor.")
character.mind.make_Traitor()