mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -3,8 +3,6 @@
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name = "acid"
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desc = "Burbling corrosive stuff."
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icon_state = "acid"
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density = FALSE
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opacity = FALSE
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = ABOVE_NORMAL_TURF_LAYER
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var/turf/target
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@@ -8,7 +8,6 @@
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name = "anomaly"
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desc = "A mysterious anomaly, seen commonly only in the region of space that the station orbits..."
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icon_state = "bhole3"
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density = FALSE
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light_range = 3
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var/movechance = ANOMALY_MOVECHANCE
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var/obj/item/assembly/signaler/anomaly/aSignal = /obj/item/assembly/signaler/anomaly
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@@ -102,9 +101,7 @@
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/obj/effect/anomaly/grav
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name = "gravitational anomaly"
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icon_state = "shield2"
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density = FALSE
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appearance_flags = PIXEL_SCALE|LONG_GLIDE
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layer = OBJ_LAYER // Mobs will appear above this
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var/boing = FALSE
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var/knockdown = FALSE
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aSignal = /obj/item/assembly/signaler/anomaly/grav
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@@ -474,7 +471,6 @@
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/obj/effect/anomaly/bhole
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name = "vortex anomaly"
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icon_state = "bhole3"
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desc = "That's a nice station you have there. It'd be a shame if something happened to it."
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aSignal = /obj/item/assembly/signaler/anomaly/vortex
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/// The timer that will give us an extra proccall of ripping the floors up
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@@ -1,9 +1,7 @@
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/obj/effect/decal/cleanable/blood/xeno
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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basecolor = COLOR_BLOOD_XENO
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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/obj/effect/decal/cleanable/blood/xeno/splatter
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@@ -1,6 +1,5 @@
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/obj/effect/decal/cleanable/liquid_fuel
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//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
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icon = 'icons/effects/effects.dmi'
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icon_state = "fuel"
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layer = ABOVE_NORMAL_TURF_LAYER
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var/amount = 1 //Basically moles.
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@@ -7,7 +7,6 @@
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desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
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var/drydesc = "It's dry and crusty. Someone is not doing their job."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "mfloor1"
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@@ -23,7 +22,6 @@
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var/off_floor = FALSE
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var/image/weightless_image
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var/weightless_icon = 'icons/effects/blood_weightless.dmi'
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inertia_move_delay = 5 // so they dont collide with who emitted them
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/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(C == src)
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@@ -207,7 +205,6 @@
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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desc = "A drop of blood in an ocean of mess."
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gender = PLURAL
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icon = 'icons/effects/drip.dmi'
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icon_state = "1"
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random_icon_states = list("1", "2", "3", "4", "5")
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@@ -221,11 +218,9 @@
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/// not a child of blood on purpose
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/obj/effect/decal/cleanable/trail_holder
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name = "blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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desc = "Your instincts say you shouldn't be following these."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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random_icon_states = null
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blood_DNA = list()
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@@ -258,10 +253,6 @@
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/obj/effect/decal/cleanable/blood/gibs
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name = "gibs"
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desc = "They look bloody and gruesome."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "mgibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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no_clear = TRUE
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@@ -4,7 +4,6 @@
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name = "clutter"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/obj/objects.dmi'
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icon_state = "shards"
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@@ -43,12 +42,10 @@
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name = "dirt"
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desc = "Someone should clean that up."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/dirt.dmi'
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icon_state = "dirt"
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base_icon_state = "dirt"
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smoothing_flags = NONE
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smoothing_groups = list(SMOOTH_GROUP_CLEANABLE_DIRT)
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canSmoothWith = list(SMOOTH_GROUP_CLEANABLE_DIRT, SMOOTH_GROUP_WALLS)
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mouse_opacity = FALSE
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@@ -75,9 +72,7 @@
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name = "flour"
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desc = "It's still good. Four second rule!"
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/effects.dmi'
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icon_state = "flour"
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/obj/effect/decal/cleanable/flour/nanofrost
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@@ -98,10 +93,8 @@
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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light_range = 1
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenglow"
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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@@ -114,21 +107,14 @@
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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density = FALSE
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layer = OBJ_LAYER
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plane = GAME_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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/obj/effect/decal/cleanable/molten_object
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name = "gooey grey mass"
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desc = "It looks like a melted... something."
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density = FALSE
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layer = OBJ_LAYER
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plane = GAME_PLANE
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gender = NEUTER
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icon = 'icons/effects/effects.dmi'
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icon_state = "molten"
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mergeable_decal = FALSE
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@@ -139,19 +125,14 @@
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/obj/effect/decal/cleanable/cobweb2
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name = "cobweb"
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desc = "Somebody should remove that."
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density = FALSE
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layer = OBJ_LAYER
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plane = GAME_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "cobweb2"
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/obj/effect/decal/cleanable/vomit
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name = "vomit"
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desc = "Gosh, how unpleasant."
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gender = PLURAL
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon = 'icons/effects/blood.dmi'
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icon_state = "vomit_1"
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random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
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@@ -247,23 +228,19 @@
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/obj/effect/decal/cleanable/tomato_smudge
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name = "tomato smudge"
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desc = "It's red."
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
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/obj/effect/decal/cleanable/plant_smudge
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name = "plant smudge"
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density = FALSE
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layer = TURF_LAYER
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gender = NEUTER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_plant")
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/obj/effect/decal/cleanable/egg_smudge
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name = "smashed egg"
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desc = "Seems like this one won't hatch."
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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@@ -272,7 +249,6 @@
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/obj/effect/decal/cleanable/pie_smudge
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name = "smashed pie"
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desc = "It's pie cream from a cream pie."
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_pie")
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@@ -280,10 +256,8 @@
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/obj/effect/decal/cleanable/fungus
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name = "space fungus"
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desc = "A fungal growth. Looks pretty nasty."
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density = FALSE
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layer = TURF_LAYER
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plane = GAME_PLANE
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icon = 'icons/effects/effects.dmi'
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icon_state = "flour"
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color = "#D5820B"
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scoop_reagents = list("fungus" = 10)
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@@ -5,8 +5,6 @@
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icon_state = "gib1"
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basecolor = "#030303"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
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return FALSE
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@@ -13,7 +13,6 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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desc = "Whoops..."
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drydesc = "Whoops..."
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icon_state = "wheels1"
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gender = PLURAL
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random_icon_states = null
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amount = 0
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gravity_check = ALWAYS_IN_GRAVITY
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@@ -30,13 +29,10 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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icon = 'icons/effects/fluidtracks.dmi'
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icon_state = null
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desc = "You REALLY shouldn't follow these.."
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gender = PLURAL
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random_icon_states = null
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basecolor = "#A10808"
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var/entered_dirs = 0
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var/exited_dirs = 0
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var/base_alpha = BLOODY_FOOTPRINT_BASE_ALPHA
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blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
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gravity_check = ALWAYS_IN_GRAVITY
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/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload)
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@@ -8,7 +8,6 @@
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///when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE
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var/mergeable_decal = TRUE
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///prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
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plane = FLOOR_PLANE
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///for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE
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var/gravity_check = TRUE
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hud_possible = list(JANI_HUD)
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@@ -9,7 +9,6 @@
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name = "rolled-up poster"
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desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as contraband aboard Nanotrasen space facilities."
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icon = 'icons/obj/contraband.dmi'
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force = 0
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resistance_flags = FLAMMABLE
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var/poster_type
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var/obj/structure/sign/poster/poster_structure
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@@ -53,7 +52,6 @@
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name = "poster"
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desc = "A large piece of space-resistant printed paper."
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icon = 'icons/obj/contraband.dmi'
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anchored = TRUE
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var/original_name
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var/random_basetype
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var/ruined = FALSE
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@@ -207,7 +205,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/random, 32, 32)
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/obj/structure/sign/poster/contraband
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poster_item_name = "contraband poster"
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poster_item_desc = "This poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as contraband aboard Nanotrasen space facilities."
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poster_item_icon_state = "rolled_poster"
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/obj/structure/sign/poster/contraband/random
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name = "random contraband poster"
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@@ -1,6 +1,5 @@
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// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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density = FALSE
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layer = 50
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plane = HUD_PLANE
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@@ -27,7 +26,6 @@
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/obj/effect/decal/snow
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name = "snow"
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density = FALSE
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layer = TURF_DECAL_LAYER
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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@@ -46,14 +44,12 @@
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/obj/effect/decal/leaves
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name = "fall leaves"
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density = FALSE
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layer = HIGH_TURF_LAYER
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "fallleaves"
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/obj/effect/decal/straw
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name = "scattered straw"
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density = FALSE
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layer = HIGH_TURF_LAYER
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "strawscattered"
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|
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@@ -9,5 +9,4 @@
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/obj/effect/turf_decal/weather/snow/corner
|
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name = "snow corner piece"
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow_corner"
|
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|
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@@ -5,8 +5,6 @@
|
||||
/obj/effect/particle_effect/chem_smoke
|
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icon = 'icons/goonstation/effects/64x64.dmi'
|
||||
icon_state = "smoke"
|
||||
density = FALSE
|
||||
opacity = FALSE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
animate_movement = NO_STEPS
|
||||
var/matrix/first = matrix()
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
/obj/effect/particle_effect/foam
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||||
name = "foam"
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||||
icon_state = "foam"
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
gender = PLURAL
|
||||
layer = OBJ_LAYER + 0.9
|
||||
animate_movement = NO_STEPS
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||||
|
||||
@@ -14,7 +14,6 @@
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||||
anchored = FALSE
|
||||
plane = SMOKE_PLANE
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||||
layer = FLY_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/steps = 0
|
||||
var/lifetime = 10 SECONDS_TO_LIFE_CYCLES
|
||||
var/direction
|
||||
@@ -144,7 +143,6 @@
|
||||
|
||||
/obj/effect/particle_effect/smoke/steam
|
||||
color = COLOR_OFF_WHITE
|
||||
lifetime = 10 SECONDS_TO_LIFE_CYCLES
|
||||
causes_coughing = TRUE
|
||||
|
||||
/obj/effect/particle_effect/smoke/steam/smoke_mob(mob/living/carbon/breather)
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
/obj/effect/particle_effect/steam
|
||||
name = "steam"
|
||||
icon_state = "extinguish"
|
||||
density = FALSE
|
||||
|
||||
/obj/effect/particle_effect/steam/New()
|
||||
..()
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
name = "Abstract object"
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
layer = TURF_LAYER
|
||||
density = FALSE
|
||||
icon = null
|
||||
icon_state = null
|
||||
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, RAD = 100, FIRE = 100, ACID = 100)
|
||||
@@ -158,7 +157,6 @@
|
||||
|
||||
/// These effects can be added to anything to hold particles, which is useful because Byond only allows a single particle per atom
|
||||
/obj/effect/abstract/particle_holder
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
vis_flags = VIS_INHERIT_PLANE
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
/obj/effect/forcefield
|
||||
desc = "A space wizard's magic wall."
|
||||
name = "FORCEWALL"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "m_shield"
|
||||
opacity = FALSE
|
||||
density = TRUE
|
||||
var/lifetime = 30 SECONDS
|
||||
|
||||
@@ -58,7 +56,6 @@
|
||||
return !blocks_atmos
|
||||
|
||||
/obj/structure/forcefield/mime
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "5"
|
||||
name = "invisible wall"
|
||||
alpha = 1
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
name = "glowshroom"
|
||||
desc = "Mycena Bregprox, a species of mushroom that glows in the dark."
|
||||
anchored = TRUE
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "glowshroomf"
|
||||
base_icon_state = "glowshroom" //replaced in New
|
||||
|
||||
@@ -42,11 +42,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
|
||||
|
||||
/obj/effect/landmark/spawner/tradergearminor
|
||||
name = "traderstart_specificgear_minor"
|
||||
icon_state = "questionmark"
|
||||
|
||||
/obj/effect/landmark/spawner/tradergearmajor
|
||||
name = "traderstart_specificgear_major"
|
||||
icon_state = "questionmark"
|
||||
|
||||
/obj/effect/landmark/spawner/ert
|
||||
name = "Response Team"
|
||||
@@ -280,7 +278,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
|
||||
|
||||
/obj/effect/landmark/start/assistant
|
||||
name = "Assistant"
|
||||
icon_state = "Assistant"
|
||||
|
||||
/obj/effect/landmark/start/atmospheric
|
||||
name = "Life Support Specialist"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/effect/mine
|
||||
name = "dummy mine"
|
||||
desc = "I better stay away from that thing."
|
||||
density = FALSE
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "uglyminearmed"
|
||||
var/triggered = FALSE
|
||||
@@ -113,7 +112,6 @@
|
||||
desc = "pick me up."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electricity2"
|
||||
density = FALSE
|
||||
var/duration = 0
|
||||
|
||||
/obj/effect/mine/pickup/New()
|
||||
|
||||
@@ -134,10 +134,8 @@
|
||||
render_target = "*snap[id]"
|
||||
|
||||
/obj/effect/frosty_breath
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = ABOVE_MOB_LAYER
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/frosty_breath/Initialize(mapload, mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -39,12 +39,10 @@
|
||||
|
||||
/obj/effect/overlay/sparkles
|
||||
name = "sparkles"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "shieldsparkles"
|
||||
|
||||
/obj/effect/overlay/adminoverlay
|
||||
name = "adminoverlay"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "admin"
|
||||
layer = 4.1
|
||||
|
||||
@@ -63,7 +61,6 @@
|
||||
|
||||
/// Door overlay for animating closets
|
||||
/obj/effect/overlay/closet_door
|
||||
anchored = TRUE
|
||||
plane = FLOAT_PLANE
|
||||
layer = FLOAT_LAYER
|
||||
vis_flags = VIS_INHERIT_ID
|
||||
@@ -71,7 +68,6 @@
|
||||
|
||||
/obj/effect/overlay/vis
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
anchored = TRUE
|
||||
vis_flags = VIS_INHERIT_DIR
|
||||
///When detected to be unused it gets set to world.time, after a while it gets removed
|
||||
var/unused = 0
|
||||
|
||||
@@ -208,8 +208,6 @@
|
||||
name = "advanced portal"
|
||||
desc = "A portal capable of bypassing bluespace interference."
|
||||
icon_state = "portal1"
|
||||
failchance = 0
|
||||
precision = 0
|
||||
ignore_tele_proof_area_setting = TRUE
|
||||
|
||||
#undef EFFECT_COOLDOWN
|
||||
|
||||
@@ -64,7 +64,6 @@
|
||||
|
||||
/obj/effect/snow
|
||||
desc = "Perfect for making snow angels, or throwing at other people!"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "snow1"
|
||||
plane = FLOOR_PLANE
|
||||
layer = ABOVE_ICYOVERLAY_LAYER
|
||||
|
||||
@@ -278,7 +278,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
|
||||
name = "square airlock spawner (interior east, exterior south)"
|
||||
icon_state = "2x2_E_to_S"
|
||||
interior_direction = EAST
|
||||
exterior_direction = SOUTH
|
||||
|
||||
/obj/effect/spawner/airlock/long/square/wide
|
||||
name = "rectangular airlock spawner (interior north, exterior south)"
|
||||
@@ -303,8 +302,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
|
||||
/obj/effect/spawner/airlock/long/square/three
|
||||
name = "3 by 3 square airlock spawner (interior north, exterior south)"
|
||||
icon_state = "3x3_N_to_S"
|
||||
interior_direction = NORTH
|
||||
exterior_direction = SOUTH
|
||||
tiles_in_x_direction = 3
|
||||
tiles_in_y_direction = 3
|
||||
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
btype = 1
|
||||
|
||||
/obj/effect/spawner/newbomb/radio
|
||||
btype = 0
|
||||
|
||||
|
||||
/obj/effect/spawner/newbomb/New()
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/// Spawners for the Syndicate depot ruin.
|
||||
/obj/effect/spawner/random/syndicate
|
||||
name = "Syndicate Area Spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
|
||||
// Turrets
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/effect/spawner/random/bluespace_tap
|
||||
name = "bluespace harvester reward spawner"
|
||||
spawn_loot_count = 1
|
||||
|
||||
// Common clothing pool
|
||||
/obj/effect/spawner/random/bluespace_tap/clothes_common
|
||||
@@ -209,7 +208,6 @@
|
||||
// Common food pool
|
||||
/obj/effect/spawner/random/bluespace_tap/food_common
|
||||
name = "common fancy food"
|
||||
spawn_loot_count = 1
|
||||
loot = list(
|
||||
/obj/item/food/wingfangchu,
|
||||
/obj/item/food/hotdog,
|
||||
@@ -245,7 +243,6 @@
|
||||
// Uncommon food pool
|
||||
/obj/effect/spawner/random/bluespace_tap/food_uncommon
|
||||
name = "uncommon fancy food"
|
||||
spawn_loot_count = 1
|
||||
loot = list(
|
||||
/obj/item/food/sliceable/cheesecake,
|
||||
/obj/item/food/sliceable/bananacake,
|
||||
@@ -278,7 +275,6 @@
|
||||
// Rare food pool
|
||||
/obj/effect/spawner/random/bluespace_tap/food_rare
|
||||
name = "rare fancy food"
|
||||
spawn_loot_count = 1
|
||||
loot = list(
|
||||
/obj/item/food/monkeysdelight,
|
||||
/obj/item/food/dionaroast,
|
||||
|
||||
@@ -43,7 +43,6 @@
|
||||
spawn_loot_chance = 16
|
||||
|
||||
/obj/effect/spawner/random/cobweb
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
|
||||
/obj/effect/spawner/random/cobweb/left
|
||||
name = "cobweb left 100% chance"
|
||||
|
||||
@@ -1,17 +1,14 @@
|
||||
/obj/effect/spawner/random/loot
|
||||
name = "random loot spawner"
|
||||
icon_state = "loot"
|
||||
|
||||
/obj/effect/spawner/random/loot/contraband_posters
|
||||
name = "5x contraband posters spawner"
|
||||
spawn_loot_count = 5
|
||||
spawn_loot_double = TRUE
|
||||
loot = list(/obj/item/poster/random_contraband)
|
||||
|
||||
/obj/effect/spawner/random/loot/cryo_beakers
|
||||
name = "3x cryo beaker spawner"
|
||||
spawn_loot_count = 3
|
||||
spawn_loot_double = TRUE
|
||||
loot = list(/obj/item/reagent_containers/glass/beaker/bluespace)
|
||||
|
||||
/obj/effect/spawner/random/loot/good_times
|
||||
@@ -51,7 +48,6 @@
|
||||
|
||||
/obj/effect/spawner/random/loot/coins
|
||||
name = "coins spawner"
|
||||
spawn_loot_double = TRUE
|
||||
loot = list(
|
||||
/obj/item/coin/silver = 3,
|
||||
/obj/item/coin/iron = 3,
|
||||
|
||||
@@ -196,7 +196,6 @@
|
||||
|
||||
/obj/effect/spawner/random/fancy_table
|
||||
name = "fancy table spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "fancy_table"
|
||||
loot_type_path = /obj/structure/table/wood/fancy
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/effect/spawner/random/plushies
|
||||
name = "plushie spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "plushie"
|
||||
loot = list(
|
||||
list(
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/datum/spawn_pool/whiteship_mobs
|
||||
available_points = 0
|
||||
|
||||
/obj/effect/spawner/random/pool/whiteship_mob
|
||||
icon_state = "giftbox"
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
|
||||
/obj/effect/spawner/random/pool/spaceloot/syndicate/common
|
||||
name = "syndicate depot loot, common"
|
||||
icon_state = "loot"
|
||||
point_value = 10
|
||||
loot = list(
|
||||
// Loot schema: costumes, toys, useless gimmick items
|
||||
|
||||
@@ -4,9 +4,7 @@
|
||||
/obj/effect/spawner/random
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "loot"
|
||||
layer = OBJ_LAYER
|
||||
/// Stops persistent lootdrop spawns from being shoved into lockers
|
||||
anchored = TRUE
|
||||
/// A list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
var/list/loot
|
||||
/// The subtypes AND type to combine with the loot list
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/effect/spawner/random/tech_storage
|
||||
name = "generic circuit board spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "circuit_board"
|
||||
spawn_loot_split = TRUE
|
||||
spawn_loot_split_pixel_offsets = 3
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/effect/spawner/random/traders
|
||||
name = "trader item spawner"
|
||||
icon_state = "loot"
|
||||
spawn_loot_count = 6
|
||||
|
||||
/obj/effect/spawner/random/traders/civilian
|
||||
|
||||
@@ -306,7 +306,6 @@
|
||||
|
||||
/obj/effect/spawner/random/traders/merchantguild_major
|
||||
name = "12. merchant guild large gear"
|
||||
spawn_loot_count = 6 //Low-risk items, flavorful knick knacks - higher stock
|
||||
loot = list(
|
||||
/obj/item/clothing/suit/pimpcoat = 5,
|
||||
/obj/item/dualsaber/toy = 5,
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/effect/spawner/random/barrier
|
||||
name = "random barrier spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "barrier"
|
||||
loot = list(
|
||||
/obj/effect/spawner/window/reinforced,
|
||||
@@ -13,8 +12,6 @@
|
||||
|
||||
/obj/effect/spawner/random/barrier/temporary
|
||||
name = "random temporary barrier spawner"
|
||||
icon = 'icons/effects/random_spawners.dmi'
|
||||
icon_state = "barrier"
|
||||
loot = list(
|
||||
/obj/structure/barricade/wooden,
|
||||
/obj/structure/grille,
|
||||
@@ -34,7 +31,6 @@
|
||||
|
||||
/obj/effect/spawner/random/barrier/obstruction
|
||||
name = "obstruction"
|
||||
icon_state = "barrier"
|
||||
loot = list(
|
||||
/obj/machinery/door/airlock/welded,
|
||||
/obj/structure/barricade/wooden,
|
||||
|
||||
@@ -114,13 +114,10 @@
|
||||
name = "pod window spawner"
|
||||
icon_state = "podwindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod
|
||||
useGrille = TRUE
|
||||
|
||||
/obj/effect/spawner/window/shuttle/survival_pod/tinted
|
||||
name = "tinted pod window spawner"
|
||||
icon_state = "podwindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod/tinted
|
||||
useGrille = TRUE
|
||||
|
||||
/obj/effect/spawner/window/plastitanium
|
||||
name = "plastitanium window spawner"
|
||||
@@ -132,4 +129,3 @@
|
||||
name = "leaded plastitanium window spawner"
|
||||
icon_state = "leaded_plastitaniumwindow_spawner"
|
||||
window_to_spawn_full = /obj/structure/window/full/plastitanium/rad_protect
|
||||
useGrille = TRUE
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "stickyweb1"
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
max_integrity = 15
|
||||
cares_about_temperature = TRUE
|
||||
var/mob/living/carbon/human/master_commander = null
|
||||
@@ -33,7 +32,6 @@
|
||||
take_damage(5, BURN, 0, 0)
|
||||
|
||||
/obj/structure/spider/stickyweb
|
||||
icon_state = "stickyweb1"
|
||||
|
||||
/obj/structure/spider/stickyweb/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -229,7 +227,6 @@
|
||||
/obj/effect/decal/cleanable/spiderling_remains
|
||||
name = "spiderling remains"
|
||||
desc = "Green squishy mess."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "greenshatter"
|
||||
|
||||
/obj/structure/spider/cocoon
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
icon = 'icons/effects/cult_effects.dmi'
|
||||
icon_state = null
|
||||
randomdir = FALSE
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/cult/sparks
|
||||
randomdir = TRUE
|
||||
@@ -12,7 +11,6 @@
|
||||
|
||||
/obj/effect/temp_visual/cult/sparks/hierophant
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
randomdir = TRUE
|
||||
duration = 12
|
||||
name = "purple sparks"
|
||||
icon_state = "hierophant_blast"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = null
|
||||
duration = 5
|
||||
randomdir = FALSE
|
||||
layer = MOB_LAYER - 0.1
|
||||
color = "#C80000"
|
||||
var/splatter_type = "splatter"
|
||||
@@ -50,8 +49,6 @@
|
||||
/obj/effect/temp_visual/dir_setting/speedbike_trail
|
||||
name = "speedbike trails"
|
||||
icon_state = "ion_fade"
|
||||
duration = 10
|
||||
randomdir = FALSE
|
||||
layer = MOB_LAYER - 0.2
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/ninja
|
||||
@@ -169,7 +166,6 @@
|
||||
icon_state = "3"
|
||||
light_range = LIGHT_RANGE_FIRE
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
duration = 10
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
alpha = 250
|
||||
blend_mode = BLEND_ADD
|
||||
@@ -229,7 +225,6 @@
|
||||
name = "kinetic explosion"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "kinetic_blast"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/pka_explosion
|
||||
@@ -274,7 +269,6 @@
|
||||
name = "bleed"
|
||||
icon = 'icons/effects/bleed.dmi'
|
||||
icon_state = "bleed0"
|
||||
duration = 10
|
||||
var/shrink = TRUE
|
||||
|
||||
/obj/effect/temp_visual/bleed/Initialize(mapload, atom/size_calc_target)
|
||||
@@ -525,9 +519,7 @@
|
||||
|
||||
/obj/effect/temp_visual/electrocution
|
||||
name = "electrocution"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electrocution"
|
||||
duration = 1 SECONDS
|
||||
|
||||
/obj/effect/temp_visual/electrocution/Initialize(mapload, set_duration)
|
||||
duration = set_duration
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
icon_state = "impact_laser"
|
||||
|
||||
/obj/effect/projectile/impact/laser/blue
|
||||
name = "laser impact"
|
||||
icon_state = "impact_blue"
|
||||
|
||||
/obj/effect/projectile/impact/disabler
|
||||
|
||||
Reference in New Issue
Block a user