massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
-2
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@@ -3,8 +3,6 @@
name = "acid"
desc = "Burbling corrosive stuff."
icon_state = "acid"
density = FALSE
opacity = FALSE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = ABOVE_NORMAL_TURF_LAYER
var/turf/target
-4
View File
@@ -8,7 +8,6 @@
name = "anomaly"
desc = "A mysterious anomaly, seen commonly only in the region of space that the station orbits..."
icon_state = "bhole3"
density = FALSE
light_range = 3
var/movechance = ANOMALY_MOVECHANCE
var/obj/item/assembly/signaler/anomaly/aSignal = /obj/item/assembly/signaler/anomaly
@@ -102,9 +101,7 @@
/obj/effect/anomaly/grav
name = "gravitational anomaly"
icon_state = "shield2"
density = FALSE
appearance_flags = PIXEL_SCALE|LONG_GLIDE
layer = OBJ_LAYER // Mobs will appear above this
var/boing = FALSE
var/knockdown = FALSE
aSignal = /obj/item/assembly/signaler/anomaly/grav
@@ -474,7 +471,6 @@
/obj/effect/anomaly/bhole
name = "vortex anomaly"
icon_state = "bhole3"
desc = "That's a nice station you have there. It'd be a shame if something happened to it."
aSignal = /obj/item/assembly/signaler/anomaly/vortex
/// The timer that will give us an extra proccall of ripping the floors up
@@ -1,9 +1,7 @@
/obj/effect/decal/cleanable/blood/xeno
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
icon = 'icons/effects/blood.dmi'
basecolor = COLOR_BLOOD_XENO
bloodiness = BLOOD_AMOUNT_PER_DECAL
blood_state = BLOOD_STATE_XENO
/obj/effect/decal/cleanable/blood/xeno/splatter
@@ -1,6 +1,5 @@
/obj/effect/decal/cleanable/liquid_fuel
//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
icon = 'icons/effects/effects.dmi'
icon_state = "fuel"
layer = ABOVE_NORMAL_TURF_LAYER
var/amount = 1 //Basically moles.
@@ -7,7 +7,6 @@
desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
var/drydesc = "It's dry and crusty. Someone is not doing their job."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "mfloor1"
@@ -23,7 +22,6 @@
var/off_floor = FALSE
var/image/weightless_image
var/weightless_icon = 'icons/effects/blood_weightless.dmi'
inertia_move_delay = 5 // so they dont collide with who emitted them
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if(C == src)
@@ -207,7 +205,6 @@
/obj/effect/decal/cleanable/blood/drip
name = "drips of blood"
desc = "A drop of blood in an ocean of mess."
gender = PLURAL
icon = 'icons/effects/drip.dmi'
icon_state = "1"
random_icon_states = list("1", "2", "3", "4", "5")
@@ -221,11 +218,9 @@
/// not a child of blood on purpose
/obj/effect/decal/cleanable/trail_holder
name = "blood"
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
desc = "Your instincts say you shouldn't be following these."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
random_icon_states = null
blood_DNA = list()
@@ -258,10 +253,6 @@
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
desc = "They look bloody and gruesome."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "mgibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
no_clear = TRUE
@@ -4,7 +4,6 @@
name = "clutter"
desc = "Someone should clean that up."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
@@ -43,12 +42,10 @@
name = "dirt"
desc = "Someone should clean that up."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/dirt.dmi'
icon_state = "dirt"
base_icon_state = "dirt"
smoothing_flags = NONE
smoothing_groups = list(SMOOTH_GROUP_CLEANABLE_DIRT)
canSmoothWith = list(SMOOTH_GROUP_CLEANABLE_DIRT, SMOOTH_GROUP_WALLS)
mouse_opacity = FALSE
@@ -75,9 +72,7 @@
name = "flour"
desc = "It's still good. Four second rule!"
gender = PLURAL
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/effects.dmi'
icon_state = "flour"
/obj/effect/decal/cleanable/flour/nanofrost
@@ -98,10 +93,8 @@
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
light_range = 1
icon = 'icons/effects/effects.dmi'
icon_state = "greenglow"
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
@@ -114,21 +107,14 @@
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
density = FALSE
layer = OBJ_LAYER
plane = GAME_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
/obj/effect/decal/cleanable/molten_object
name = "gooey grey mass"
desc = "It looks like a melted... something."
density = FALSE
layer = OBJ_LAYER
plane = GAME_PLANE
gender = NEUTER
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
@@ -139,19 +125,14 @@
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Somebody should remove that."
density = FALSE
layer = OBJ_LAYER
plane = GAME_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "cobweb2"
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
gender = PLURAL
density = FALSE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
@@ -247,23 +228,19 @@
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
density = FALSE
layer = TURF_LAYER
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
@@ -272,7 +249,6 @@
/obj/effect/decal/cleanable/pie_smudge
name = "smashed pie"
desc = "It's pie cream from a cream pie."
density = FALSE
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
@@ -280,10 +256,8 @@
/obj/effect/decal/cleanable/fungus
name = "space fungus"
desc = "A fungal growth. Looks pretty nasty."
density = FALSE
layer = TURF_LAYER
plane = GAME_PLANE
icon = 'icons/effects/effects.dmi'
icon_state = "flour"
color = "#D5820B"
scoop_reagents = list("fungus" = 10)
@@ -5,8 +5,6 @@
icon_state = "gib1"
basecolor = "#030303"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
return FALSE
@@ -13,7 +13,6 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
desc = "Whoops..."
drydesc = "Whoops..."
icon_state = "wheels1"
gender = PLURAL
random_icon_states = null
amount = 0
gravity_check = ALWAYS_IN_GRAVITY
@@ -30,13 +29,10 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
icon = 'icons/effects/fluidtracks.dmi'
icon_state = null
desc = "You REALLY shouldn't follow these.."
gender = PLURAL
random_icon_states = null
basecolor = "#A10808"
var/entered_dirs = 0
var/exited_dirs = 0
var/base_alpha = BLOODY_FOOTPRINT_BASE_ALPHA
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
gravity_check = ALWAYS_IN_GRAVITY
/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload)
@@ -8,7 +8,6 @@
///when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE
var/mergeable_decal = TRUE
///prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
plane = FLOOR_PLANE
///for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE
var/gravity_check = TRUE
hud_possible = list(JANI_HUD)
@@ -9,7 +9,6 @@
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as contraband aboard Nanotrasen space facilities."
icon = 'icons/obj/contraband.dmi'
force = 0
resistance_flags = FLAMMABLE
var/poster_type
var/obj/structure/sign/poster/poster_structure
@@ -53,7 +52,6 @@
name = "poster"
desc = "A large piece of space-resistant printed paper."
icon = 'icons/obj/contraband.dmi'
anchored = TRUE
var/original_name
var/random_basetype
var/ruined = FALSE
@@ -207,7 +205,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/poster/random, 32, 32)
/obj/structure/sign/poster/contraband
poster_item_name = "contraband poster"
poster_item_desc = "This poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as contraband aboard Nanotrasen space facilities."
poster_item_icon_state = "rolled_poster"
/obj/structure/sign/poster/contraband/random
name = "random contraband poster"
@@ -1,6 +1,5 @@
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = FALSE
layer = 50
plane = HUD_PLANE
@@ -27,7 +26,6 @@
/obj/effect/decal/snow
name = "snow"
density = FALSE
layer = TURF_DECAL_LAYER
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
@@ -46,14 +44,12 @@
/obj/effect/decal/leaves
name = "fall leaves"
density = FALSE
layer = HIGH_TURF_LAYER
icon = 'icons/obj/flora/plants.dmi'
icon_state = "fallleaves"
/obj/effect/decal/straw
name = "scattered straw"
density = FALSE
layer = HIGH_TURF_LAYER
icon = 'icons/obj/flora/plants.dmi'
icon_state = "strawscattered"
@@ -9,5 +9,4 @@
/obj/effect/turf_decal/weather/snow/corner
name = "snow corner piece"
icon = 'icons/turf/snow.dmi'
icon_state = "snow_corner"
@@ -5,8 +5,6 @@
/obj/effect/particle_effect/chem_smoke
icon = 'icons/goonstation/effects/64x64.dmi'
icon_state = "smoke"
density = FALSE
opacity = FALSE
layer = ABOVE_MOB_LAYER
animate_movement = NO_STEPS
var/matrix/first = matrix()
@@ -5,8 +5,6 @@
/obj/effect/particle_effect/foam
name = "foam"
icon_state = "foam"
opacity = FALSE
density = FALSE
gender = PLURAL
layer = OBJ_LAYER + 0.9
animate_movement = NO_STEPS
@@ -14,7 +14,6 @@
anchored = FALSE
plane = SMOKE_PLANE
layer = FLY_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/steps = 0
var/lifetime = 10 SECONDS_TO_LIFE_CYCLES
var/direction
@@ -144,7 +143,6 @@
/obj/effect/particle_effect/smoke/steam
color = COLOR_OFF_WHITE
lifetime = 10 SECONDS_TO_LIFE_CYCLES
causes_coughing = TRUE
/obj/effect/particle_effect/smoke/steam/smoke_mob(mob/living/carbon/breather)
@@ -58,7 +58,6 @@
/obj/effect/particle_effect/steam
name = "steam"
icon_state = "extinguish"
density = FALSE
/obj/effect/particle_effect/steam/New()
..()
-2
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@@ -56,7 +56,6 @@
name = "Abstract object"
invisibility = INVISIBILITY_ABSTRACT
layer = TURF_LAYER
density = FALSE
icon = null
icon_state = null
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, RAD = 100, FIRE = 100, ACID = 100)
@@ -158,7 +157,6 @@
/// These effects can be added to anything to hold particles, which is useful because Byond only allows a single particle per atom
/obj/effect/abstract/particle_holder
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = ABOVE_ALL_MOB_LAYER
vis_flags = VIS_INHERIT_PLANE
-3
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@@ -1,9 +1,7 @@
/obj/effect/forcefield
desc = "A space wizard's magic wall."
name = "FORCEWALL"
icon = 'icons/effects/effects.dmi'
icon_state = "m_shield"
opacity = FALSE
density = TRUE
var/lifetime = 30 SECONDS
@@ -58,7 +56,6 @@
return !blocks_atmos
/obj/structure/forcefield/mime
icon = 'icons/effects/effects.dmi'
icon_state = "5"
name = "invisible wall"
alpha = 1
-2
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@@ -4,8 +4,6 @@
name = "glowshroom"
desc = "Mycena Bregprox, a species of mushroom that glows in the dark."
anchored = TRUE
opacity = FALSE
density = FALSE
icon = 'icons/obj/lighting.dmi'
icon_state = "glowshroomf"
base_icon_state = "glowshroom" //replaced in New
-3
View File
@@ -42,11 +42,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
/obj/effect/landmark/spawner/tradergearminor
name = "traderstart_specificgear_minor"
icon_state = "questionmark"
/obj/effect/landmark/spawner/tradergearmajor
name = "traderstart_specificgear_major"
icon_state = "questionmark"
/obj/effect/landmark/spawner/ert
name = "Response Team"
@@ -280,7 +278,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
/obj/effect/landmark/start/assistant
name = "Assistant"
icon_state = "Assistant"
/obj/effect/landmark/start/atmospheric
name = "Life Support Specialist"
-2
View File
@@ -1,7 +1,6 @@
/obj/effect/mine
name = "dummy mine"
desc = "I better stay away from that thing."
density = FALSE
icon = 'icons/obj/items.dmi'
icon_state = "uglyminearmed"
var/triggered = FALSE
@@ -113,7 +112,6 @@
desc = "pick me up."
icon = 'icons/effects/effects.dmi'
icon_state = "electricity2"
density = FALSE
var/duration = 0
/obj/effect/mine/pickup/New()
@@ -134,10 +134,8 @@
render_target = "*snap[id]"
/obj/effect/frosty_breath
icon = 'icons/effects/effects.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = ABOVE_MOB_LAYER
anchored = TRUE
/obj/effect/frosty_breath/Initialize(mapload, mob/living/carbon/C)
. = ..()
-4
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@@ -39,12 +39,10 @@
/obj/effect/overlay/sparkles
name = "sparkles"
icon = 'icons/effects/effects.dmi'
icon_state = "shieldsparkles"
/obj/effect/overlay/adminoverlay
name = "adminoverlay"
icon = 'icons/effects/effects.dmi'
icon_state = "admin"
layer = 4.1
@@ -63,7 +61,6 @@
/// Door overlay for animating closets
/obj/effect/overlay/closet_door
anchored = TRUE
plane = FLOAT_PLANE
layer = FLOAT_LAYER
vis_flags = VIS_INHERIT_ID
@@ -71,7 +68,6 @@
/obj/effect/overlay/vis
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
vis_flags = VIS_INHERIT_DIR
///When detected to be unused it gets set to world.time, after a while it gets removed
var/unused = 0
-2
View File
@@ -208,8 +208,6 @@
name = "advanced portal"
desc = "A portal capable of bypassing bluespace interference."
icon_state = "portal1"
failchance = 0
precision = 0
ignore_tele_proof_area_setting = TRUE
#undef EFFECT_COOLDOWN
-1
View File
@@ -64,7 +64,6 @@
/obj/effect/snow
desc = "Perfect for making snow angels, or throwing at other people!"
icon = 'icons/effects/effects.dmi'
icon_state = "snow1"
plane = FLOOR_PLANE
layer = ABOVE_ICYOVERLAY_LAYER
@@ -278,7 +278,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
name = "square airlock spawner (interior east, exterior south)"
icon_state = "2x2_E_to_S"
interior_direction = EAST
exterior_direction = SOUTH
/obj/effect/spawner/airlock/long/square/wide
name = "rectangular airlock spawner (interior north, exterior south)"
@@ -303,8 +302,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
/obj/effect/spawner/airlock/long/square/three
name = "3 by 3 square airlock spawner (interior north, exterior south)"
icon_state = "3x3_N_to_S"
interior_direction = NORTH
exterior_direction = SOUTH
tiles_in_x_direction = 3
tiles_in_y_direction = 3
@@ -17,7 +17,6 @@
btype = 1
/obj/effect/spawner/newbomb/radio
btype = 0
/obj/effect/spawner/newbomb/New()
@@ -1,7 +1,6 @@
/// Spawners for the Syndicate depot ruin.
/obj/effect/spawner/random/syndicate
name = "Syndicate Area Spawner"
icon = 'icons/effects/random_spawners.dmi'
// Turrets
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/bluespace_tap
name = "bluespace harvester reward spawner"
spawn_loot_count = 1
// Common clothing pool
/obj/effect/spawner/random/bluespace_tap/clothes_common
@@ -209,7 +208,6 @@
// Common food pool
/obj/effect/spawner/random/bluespace_tap/food_common
name = "common fancy food"
spawn_loot_count = 1
loot = list(
/obj/item/food/wingfangchu,
/obj/item/food/hotdog,
@@ -245,7 +243,6 @@
// Uncommon food pool
/obj/effect/spawner/random/bluespace_tap/food_uncommon
name = "uncommon fancy food"
spawn_loot_count = 1
loot = list(
/obj/item/food/sliceable/cheesecake,
/obj/item/food/sliceable/bananacake,
@@ -278,7 +275,6 @@
// Rare food pool
/obj/effect/spawner/random/bluespace_tap/food_rare
name = "rare fancy food"
spawn_loot_count = 1
loot = list(
/obj/item/food/monkeysdelight,
/obj/item/food/dionaroast,
@@ -43,7 +43,6 @@
spawn_loot_chance = 16
/obj/effect/spawner/random/cobweb
icon = 'icons/effects/random_spawners.dmi'
/obj/effect/spawner/random/cobweb/left
name = "cobweb left 100% chance"
@@ -1,17 +1,14 @@
/obj/effect/spawner/random/loot
name = "random loot spawner"
icon_state = "loot"
/obj/effect/spawner/random/loot/contraband_posters
name = "5x contraband posters spawner"
spawn_loot_count = 5
spawn_loot_double = TRUE
loot = list(/obj/item/poster/random_contraband)
/obj/effect/spawner/random/loot/cryo_beakers
name = "3x cryo beaker spawner"
spawn_loot_count = 3
spawn_loot_double = TRUE
loot = list(/obj/item/reagent_containers/glass/beaker/bluespace)
/obj/effect/spawner/random/loot/good_times
@@ -51,7 +48,6 @@
/obj/effect/spawner/random/loot/coins
name = "coins spawner"
spawn_loot_double = TRUE
loot = list(
/obj/item/coin/silver = 3,
/obj/item/coin/iron = 3,
@@ -196,7 +196,6 @@
/obj/effect/spawner/random/fancy_table
name = "fancy table spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "fancy_table"
loot_type_path = /obj/structure/table/wood/fancy
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/plushies
name = "plushie spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "plushie"
loot = list(
list(
@@ -1,5 +1,4 @@
/datum/spawn_pool/whiteship_mobs
available_points = 0
/obj/effect/spawner/random/pool/whiteship_mob
icon_state = "giftbox"
@@ -37,7 +37,6 @@
/obj/effect/spawner/random/pool/spaceloot/syndicate/common
name = "syndicate depot loot, common"
icon_state = "loot"
point_value = 10
loot = list(
// Loot schema: costumes, toys, useless gimmick items
@@ -4,9 +4,7 @@
/obj/effect/spawner/random
icon = 'icons/effects/random_spawners.dmi'
icon_state = "loot"
layer = OBJ_LAYER
/// Stops persistent lootdrop spawns from being shoved into lockers
anchored = TRUE
/// A list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
var/list/loot
/// The subtypes AND type to combine with the loot list
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/tech_storage
name = "generic circuit board spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "circuit_board"
spawn_loot_split = TRUE
spawn_loot_split_pixel_offsets = 3
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/traders
name = "trader item spawner"
icon_state = "loot"
spawn_loot_count = 6
/obj/effect/spawner/random/traders/civilian
@@ -306,7 +306,6 @@
/obj/effect/spawner/random/traders/merchantguild_major
name = "12. merchant guild large gear"
spawn_loot_count = 6 //Low-risk items, flavorful knick knacks - higher stock
loot = list(
/obj/item/clothing/suit/pimpcoat = 5,
/obj/item/dualsaber/toy = 5,
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/barrier
name = "random barrier spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "barrier"
loot = list(
/obj/effect/spawner/window/reinforced,
@@ -13,8 +12,6 @@
/obj/effect/spawner/random/barrier/temporary
name = "random temporary barrier spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "barrier"
loot = list(
/obj/structure/barricade/wooden,
/obj/structure/grille,
@@ -34,7 +31,6 @@
/obj/effect/spawner/random/barrier/obstruction
name = "obstruction"
icon_state = "barrier"
loot = list(
/obj/machinery/door/airlock/welded,
/obj/structure/barricade/wooden,
@@ -114,13 +114,10 @@
name = "pod window spawner"
icon_state = "podwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod
useGrille = TRUE
/obj/effect/spawner/window/shuttle/survival_pod/tinted
name = "tinted pod window spawner"
icon_state = "podwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod/tinted
useGrille = TRUE
/obj/effect/spawner/window/plastitanium
name = "plastitanium window spawner"
@@ -132,4 +129,3 @@
name = "leaded plastitanium window spawner"
icon_state = "leaded_plastitaniumwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/plastitanium/rad_protect
useGrille = TRUE
-3
View File
@@ -4,7 +4,6 @@
icon = 'icons/effects/effects.dmi'
icon_state = "stickyweb1"
anchored = TRUE
density = FALSE
max_integrity = 15
cares_about_temperature = TRUE
var/mob/living/carbon/human/master_commander = null
@@ -33,7 +32,6 @@
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/Initialize(mapload)
. = ..()
@@ -229,7 +227,6 @@
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
desc = "Green squishy mess."
icon = 'icons/effects/effects.dmi'
icon_state = "greenshatter"
/obj/structure/spider/cocoon
@@ -3,7 +3,6 @@
icon = 'icons/effects/cult_effects.dmi'
icon_state = null
randomdir = FALSE
duration = 10
/obj/effect/temp_visual/cult/sparks
randomdir = TRUE
@@ -12,7 +11,6 @@
/obj/effect/temp_visual/cult/sparks/hierophant
icon = 'icons/effects/effects.dmi'
randomdir = TRUE
duration = 12
name = "purple sparks"
icon_state = "hierophant_blast"
@@ -2,7 +2,6 @@
icon = 'icons/effects/blood.dmi'
icon_state = null
duration = 5
randomdir = FALSE
layer = MOB_LAYER - 0.1
color = "#C80000"
var/splatter_type = "splatter"
@@ -50,8 +49,6 @@
/obj/effect/temp_visual/dir_setting/speedbike_trail
name = "speedbike trails"
icon_state = "ion_fade"
duration = 10
randomdir = FALSE
layer = MOB_LAYER - 0.2
/obj/effect/temp_visual/dir_setting/ninja
@@ -169,7 +166,6 @@
icon_state = "3"
light_range = LIGHT_RANGE_FIRE
light_color = LIGHT_COLOR_FIRE
duration = 10
layer = MASSIVE_OBJ_LAYER
alpha = 250
blend_mode = BLEND_ADD
@@ -229,7 +225,6 @@
name = "kinetic explosion"
icon = 'icons/obj/projectiles.dmi'
icon_state = "kinetic_blast"
layer = ABOVE_MOB_LAYER
duration = 4
/obj/effect/temp_visual/pka_explosion
@@ -274,7 +269,6 @@
name = "bleed"
icon = 'icons/effects/bleed.dmi'
icon_state = "bleed0"
duration = 10
var/shrink = TRUE
/obj/effect/temp_visual/bleed/Initialize(mapload, atom/size_calc_target)
@@ -525,9 +519,7 @@
/obj/effect/temp_visual/electrocution
name = "electrocution"
icon = 'icons/effects/effects.dmi'
icon_state = "electrocution"
duration = 1 SECONDS
/obj/effect/temp_visual/electrocution/Initialize(mapload, set_duration)
duration = set_duration
@@ -9,7 +9,6 @@
icon_state = "impact_laser"
/obj/effect/projectile/impact/laser/blue
name = "laser impact"
icon_state = "impact_blue"
/obj/effect/projectile/impact/disabler