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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
massive burndown (#29894)
This commit is contained in:
@@ -278,7 +278,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
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name = "square airlock spawner (interior east, exterior south)"
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icon_state = "2x2_E_to_S"
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interior_direction = EAST
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exterior_direction = SOUTH
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/obj/effect/spawner/airlock/long/square/wide
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name = "rectangular airlock spawner (interior north, exterior south)"
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@@ -303,8 +302,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
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/obj/effect/spawner/airlock/long/square/three
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name = "3 by 3 square airlock spawner (interior north, exterior south)"
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icon_state = "3x3_N_to_S"
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interior_direction = NORTH
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exterior_direction = SOUTH
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tiles_in_x_direction = 3
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tiles_in_y_direction = 3
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@@ -17,7 +17,6 @@
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btype = 1
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/obj/effect/spawner/newbomb/radio
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btype = 0
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/obj/effect/spawner/newbomb/New()
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@@ -1,7 +1,6 @@
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/// Spawners for the Syndicate depot ruin.
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/obj/effect/spawner/random/syndicate
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name = "Syndicate Area Spawner"
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icon = 'icons/effects/random_spawners.dmi'
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// Turrets
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@@ -1,6 +1,5 @@
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/obj/effect/spawner/random/bluespace_tap
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name = "bluespace harvester reward spawner"
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spawn_loot_count = 1
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// Common clothing pool
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/obj/effect/spawner/random/bluespace_tap/clothes_common
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@@ -209,7 +208,6 @@
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// Common food pool
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/obj/effect/spawner/random/bluespace_tap/food_common
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name = "common fancy food"
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spawn_loot_count = 1
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loot = list(
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/obj/item/food/wingfangchu,
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/obj/item/food/hotdog,
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@@ -245,7 +243,6 @@
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// Uncommon food pool
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/obj/effect/spawner/random/bluespace_tap/food_uncommon
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name = "uncommon fancy food"
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spawn_loot_count = 1
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loot = list(
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/obj/item/food/sliceable/cheesecake,
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/obj/item/food/sliceable/bananacake,
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@@ -278,7 +275,6 @@
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// Rare food pool
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/obj/effect/spawner/random/bluespace_tap/food_rare
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name = "rare fancy food"
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spawn_loot_count = 1
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loot = list(
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/obj/item/food/monkeysdelight,
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/obj/item/food/dionaroast,
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@@ -43,7 +43,6 @@
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spawn_loot_chance = 16
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/obj/effect/spawner/random/cobweb
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icon = 'icons/effects/random_spawners.dmi'
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/obj/effect/spawner/random/cobweb/left
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name = "cobweb left 100% chance"
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@@ -1,17 +1,14 @@
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/obj/effect/spawner/random/loot
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name = "random loot spawner"
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icon_state = "loot"
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/obj/effect/spawner/random/loot/contraband_posters
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name = "5x contraband posters spawner"
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spawn_loot_count = 5
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spawn_loot_double = TRUE
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loot = list(/obj/item/poster/random_contraband)
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/obj/effect/spawner/random/loot/cryo_beakers
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name = "3x cryo beaker spawner"
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spawn_loot_count = 3
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spawn_loot_double = TRUE
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loot = list(/obj/item/reagent_containers/glass/beaker/bluespace)
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/obj/effect/spawner/random/loot/good_times
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@@ -51,7 +48,6 @@
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/obj/effect/spawner/random/loot/coins
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name = "coins spawner"
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spawn_loot_double = TRUE
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loot = list(
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/obj/item/coin/silver = 3,
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/obj/item/coin/iron = 3,
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@@ -196,7 +196,6 @@
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/obj/effect/spawner/random/fancy_table
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name = "fancy table spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "fancy_table"
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loot_type_path = /obj/structure/table/wood/fancy
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@@ -1,6 +1,5 @@
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/obj/effect/spawner/random/plushies
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name = "plushie spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "plushie"
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loot = list(
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list(
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@@ -1,5 +1,4 @@
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/datum/spawn_pool/whiteship_mobs
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available_points = 0
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/obj/effect/spawner/random/pool/whiteship_mob
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icon_state = "giftbox"
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@@ -37,7 +37,6 @@
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/obj/effect/spawner/random/pool/spaceloot/syndicate/common
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name = "syndicate depot loot, common"
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icon_state = "loot"
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point_value = 10
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loot = list(
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// Loot schema: costumes, toys, useless gimmick items
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@@ -4,9 +4,7 @@
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/obj/effect/spawner/random
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "loot"
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layer = OBJ_LAYER
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/// Stops persistent lootdrop spawns from being shoved into lockers
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anchored = TRUE
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/// A list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
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var/list/loot
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/// The subtypes AND type to combine with the loot list
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@@ -1,6 +1,5 @@
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/obj/effect/spawner/random/tech_storage
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name = "generic circuit board spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "circuit_board"
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spawn_loot_split = TRUE
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spawn_loot_split_pixel_offsets = 3
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@@ -1,6 +1,5 @@
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/obj/effect/spawner/random/traders
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name = "trader item spawner"
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icon_state = "loot"
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spawn_loot_count = 6
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/obj/effect/spawner/random/traders/civilian
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@@ -306,7 +306,6 @@
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/obj/effect/spawner/random/traders/merchantguild_major
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name = "12. merchant guild large gear"
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spawn_loot_count = 6 //Low-risk items, flavorful knick knacks - higher stock
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loot = list(
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/obj/item/clothing/suit/pimpcoat = 5,
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/obj/item/dualsaber/toy = 5,
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@@ -1,6 +1,5 @@
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/obj/effect/spawner/random/barrier
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name = "random barrier spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "barrier"
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loot = list(
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/obj/effect/spawner/window/reinforced,
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@@ -13,8 +12,6 @@
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/obj/effect/spawner/random/barrier/temporary
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name = "random temporary barrier spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "barrier"
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loot = list(
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/obj/structure/barricade/wooden,
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/obj/structure/grille,
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@@ -34,7 +31,6 @@
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/obj/effect/spawner/random/barrier/obstruction
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name = "obstruction"
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icon_state = "barrier"
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loot = list(
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/obj/machinery/door/airlock/welded,
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/obj/structure/barricade/wooden,
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@@ -114,13 +114,10 @@
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name = "pod window spawner"
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icon_state = "podwindow_spawner"
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window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod
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useGrille = TRUE
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/obj/effect/spawner/window/shuttle/survival_pod/tinted
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name = "tinted pod window spawner"
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icon_state = "podwindow_spawner"
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window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod/tinted
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useGrille = TRUE
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/obj/effect/spawner/window/plastitanium
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name = "plastitanium window spawner"
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@@ -132,4 +129,3 @@
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name = "leaded plastitanium window spawner"
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icon_state = "leaded_plastitaniumwindow_spawner"
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window_to_spawn_full = /obj/structure/window/full/plastitanium/rad_protect
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useGrille = TRUE
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