massive burndown (#29894)

This commit is contained in:
Contrabang
2025-07-27 13:52:39 -07:00
committed by GitHub
parent a596fba80d
commit 1504ed98be
1043 changed files with 0 additions and 3598 deletions
@@ -278,7 +278,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
name = "square airlock spawner (interior east, exterior south)"
icon_state = "2x2_E_to_S"
interior_direction = EAST
exterior_direction = SOUTH
/obj/effect/spawner/airlock/long/square/wide
name = "rectangular airlock spawner (interior north, exterior south)"
@@ -303,8 +302,6 @@ This spawner places pipe leading up to the interior door, you will need to finis
/obj/effect/spawner/airlock/long/square/three
name = "3 by 3 square airlock spawner (interior north, exterior south)"
icon_state = "3x3_N_to_S"
interior_direction = NORTH
exterior_direction = SOUTH
tiles_in_x_direction = 3
tiles_in_y_direction = 3
@@ -17,7 +17,6 @@
btype = 1
/obj/effect/spawner/newbomb/radio
btype = 0
/obj/effect/spawner/newbomb/New()
@@ -1,7 +1,6 @@
/// Spawners for the Syndicate depot ruin.
/obj/effect/spawner/random/syndicate
name = "Syndicate Area Spawner"
icon = 'icons/effects/random_spawners.dmi'
// Turrets
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/bluespace_tap
name = "bluespace harvester reward spawner"
spawn_loot_count = 1
// Common clothing pool
/obj/effect/spawner/random/bluespace_tap/clothes_common
@@ -209,7 +208,6 @@
// Common food pool
/obj/effect/spawner/random/bluespace_tap/food_common
name = "common fancy food"
spawn_loot_count = 1
loot = list(
/obj/item/food/wingfangchu,
/obj/item/food/hotdog,
@@ -245,7 +243,6 @@
// Uncommon food pool
/obj/effect/spawner/random/bluespace_tap/food_uncommon
name = "uncommon fancy food"
spawn_loot_count = 1
loot = list(
/obj/item/food/sliceable/cheesecake,
/obj/item/food/sliceable/bananacake,
@@ -278,7 +275,6 @@
// Rare food pool
/obj/effect/spawner/random/bluespace_tap/food_rare
name = "rare fancy food"
spawn_loot_count = 1
loot = list(
/obj/item/food/monkeysdelight,
/obj/item/food/dionaroast,
@@ -43,7 +43,6 @@
spawn_loot_chance = 16
/obj/effect/spawner/random/cobweb
icon = 'icons/effects/random_spawners.dmi'
/obj/effect/spawner/random/cobweb/left
name = "cobweb left 100% chance"
@@ -1,17 +1,14 @@
/obj/effect/spawner/random/loot
name = "random loot spawner"
icon_state = "loot"
/obj/effect/spawner/random/loot/contraband_posters
name = "5x contraband posters spawner"
spawn_loot_count = 5
spawn_loot_double = TRUE
loot = list(/obj/item/poster/random_contraband)
/obj/effect/spawner/random/loot/cryo_beakers
name = "3x cryo beaker spawner"
spawn_loot_count = 3
spawn_loot_double = TRUE
loot = list(/obj/item/reagent_containers/glass/beaker/bluespace)
/obj/effect/spawner/random/loot/good_times
@@ -51,7 +48,6 @@
/obj/effect/spawner/random/loot/coins
name = "coins spawner"
spawn_loot_double = TRUE
loot = list(
/obj/item/coin/silver = 3,
/obj/item/coin/iron = 3,
@@ -196,7 +196,6 @@
/obj/effect/spawner/random/fancy_table
name = "fancy table spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "fancy_table"
loot_type_path = /obj/structure/table/wood/fancy
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/plushies
name = "plushie spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "plushie"
loot = list(
list(
@@ -1,5 +1,4 @@
/datum/spawn_pool/whiteship_mobs
available_points = 0
/obj/effect/spawner/random/pool/whiteship_mob
icon_state = "giftbox"
@@ -37,7 +37,6 @@
/obj/effect/spawner/random/pool/spaceloot/syndicate/common
name = "syndicate depot loot, common"
icon_state = "loot"
point_value = 10
loot = list(
// Loot schema: costumes, toys, useless gimmick items
@@ -4,9 +4,7 @@
/obj/effect/spawner/random
icon = 'icons/effects/random_spawners.dmi'
icon_state = "loot"
layer = OBJ_LAYER
/// Stops persistent lootdrop spawns from being shoved into lockers
anchored = TRUE
/// A list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
var/list/loot
/// The subtypes AND type to combine with the loot list
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/tech_storage
name = "generic circuit board spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "circuit_board"
spawn_loot_split = TRUE
spawn_loot_split_pixel_offsets = 3
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/traders
name = "trader item spawner"
icon_state = "loot"
spawn_loot_count = 6
/obj/effect/spawner/random/traders/civilian
@@ -306,7 +306,6 @@
/obj/effect/spawner/random/traders/merchantguild_major
name = "12. merchant guild large gear"
spawn_loot_count = 6 //Low-risk items, flavorful knick knacks - higher stock
loot = list(
/obj/item/clothing/suit/pimpcoat = 5,
/obj/item/dualsaber/toy = 5,
@@ -1,6 +1,5 @@
/obj/effect/spawner/random/barrier
name = "random barrier spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "barrier"
loot = list(
/obj/effect/spawner/window/reinforced,
@@ -13,8 +12,6 @@
/obj/effect/spawner/random/barrier/temporary
name = "random temporary barrier spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "barrier"
loot = list(
/obj/structure/barricade/wooden,
/obj/structure/grille,
@@ -34,7 +31,6 @@
/obj/effect/spawner/random/barrier/obstruction
name = "obstruction"
icon_state = "barrier"
loot = list(
/obj/machinery/door/airlock/welded,
/obj/structure/barricade/wooden,
@@ -114,13 +114,10 @@
name = "pod window spawner"
icon_state = "podwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod
useGrille = TRUE
/obj/effect/spawner/window/shuttle/survival_pod/tinted
name = "tinted pod window spawner"
icon_state = "podwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod/tinted
useGrille = TRUE
/obj/effect/spawner/window/plastitanium
name = "plastitanium window spawner"
@@ -132,4 +129,3 @@
name = "leaded plastitanium window spawner"
icon_state = "leaded_plastitaniumwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/plastitanium/rad_protect
useGrille = TRUE