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https://github.com/ParadiseSS13/Paradise.git
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[TGUI] KeyCombo Input (#25875)
* Fix keybind combinations for actions * better way * I am stupid * Rebuild TGUI * Rebuild TGUI * Prettier * Rebuild TGUI * Need to finally re-create fork... * Review change
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@@ -169,7 +169,7 @@
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.["bg_state_active"] = "template_active"
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/atom/movable/screen/movable/action_button/proc/set_to_keybind(mob/user)
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var/keybind_to_set_to = uppertext(input(user, "What keybind do you want to set this action button to?") as text)
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var/keybind_to_set_to = tgui_input_keycombo(user, "What keybind do you want to set this action button to?")
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if(keybind_to_set_to)
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if(linked_keybind)
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clean_up_keybinds(user)
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@@ -0,0 +1,135 @@
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/**
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* Creates a TGUI window with a key input. Returns the user's response as a full key with modifiers, eg ShiftK.
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*
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* This proc should be used to create windows for key entry that the caller will wait for a response from.
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* If tgui fancy chat is turned off: Will return a normal input.
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*
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* Arguments:
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* * user - The user to show the number input to.
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* * message - The content of the number input, shown in the body of the TGUI window.
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* * title - The title of the number input modal, shown on the top of the TGUI window.
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* * default - The default (or current) key, shown as a placeholder.
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*/
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/proc/tgui_input_keycombo(mob/user = usr, message, title = "Key Input", default = 0, timeout = 0, ui_state = GLOB.always_state)
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if(!user)
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user = usr
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if(!istype(user))
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if(!isclient(user))
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return
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var/client/client = user
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user = client.mob
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if(isnull(user.client))
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return
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// Client does NOT have tgui_input on: Returns regular input
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if(user.client?.prefs?.toggles2 & PREFTOGGLE_2_DISABLE_TGUI_INPUT)
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var/input_key = uppertext(input(user, message, title + " (Modifiers are TGUI only, sorry!)", default) as null|text)
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return input_key[1]
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var/datum/tgui_input_keycombo/key_input = new(user, message, title, default, timeout, ui_state)
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key_input.ui_interact(user)
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key_input.wait()
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if(!key_input)
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return
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. = key_input.entry
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qdel(key_input)
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/**
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* # tgui_input_keycombo
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*
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* Datum used for instantiating and using a TGUI-controlled key input that prompts the user with
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* a message and listens for key presses.
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*/
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/datum/tgui_input_keycombo
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/// Boolean field describing if the tgui_input_number was closed by the user.
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var/closed
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/// The default (or current) value, shown as a default. Users can press reset with this.
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var/default
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/// The entry that the user has return_typed in.
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var/entry
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/// The prompt's body, if any, of the TGUI window.
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var/message
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/// The time at which the number input was created, for displaying timeout progress.
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var/start_time
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/// The lifespan of the number input, after which the window will close and delete itself.
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var/timeout
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/// The attached timer that handles this objects timeout deletion
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var/deletion_timer
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/// The title of the TGUI window
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var/title
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/// The TGUI UI state that will be returned in ui_state(). Default: always_state
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var/datum/ui_state/state
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/datum/tgui_input_keycombo/New(mob/user, message, title, default, timeout, ui_state)
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src.default = default
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src.message = message
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src.title = title
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src.state = ui_state
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if(timeout)
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src.timeout = timeout
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start_time = world.time
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deletion_timer = QDEL_IN(src, timeout)
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/datum/tgui_input_keycombo/Destroy(force)
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SStgui.close_uis(src)
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state = null
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deltimer(deletion_timer)
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return ..()
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/**
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* Waits for a user's response to the tgui_input_keycombo's prompt before returning. Returns early if
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* the window was closed by the user.
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*/
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/datum/tgui_input_keycombo/proc/wait()
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while(!entry && !closed && !QDELETED(src))
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stoplag(1)
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/datum/tgui_input_keycombo/ui_state(mob/user)
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return state
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/datum/tgui_input_keycombo/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "KeyComboModal")
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ui.open()
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/datum/tgui_input_keycombo/ui_close(mob/user)
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closed = TRUE
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/datum/tgui_input_keycombo/ui_static_data(mob/user)
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var/list/data = list()
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data["init_value"] = default
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data["message"] = message
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data["large_buttons"] = user.client?.prefs?.toggles2 & PREFTOGGLE_2_LARGE_INPUT_BUTTONS
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data["swapped_buttons"] = user.client?.prefs?.toggles2 & PREFTOGGLE_2_SWAP_INPUT_BUTTONS
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data["title"] = title
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return data
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/datum/tgui_input_keycombo/ui_data(mob/user)
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var/list/data = list()
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if(timeout)
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data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
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return data
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/datum/tgui_input_keycombo/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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switch(action)
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if("submit")
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set_entry(params["entry"])
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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if("cancel")
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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/datum/tgui_input_keycombo/proc/set_entry(entry)
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src.entry = entry
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@@ -2886,6 +2886,7 @@
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#include "code\modules\tgui\states\strippable_state.dm"
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#include "code\modules\tgui\states\viewer_state.dm"
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#include "code\modules\tgui\tgui_input\alert_input.dm"
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#include "code\modules\tgui\tgui_input\keycombo_input.dm"
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#include "code\modules\tgui\tgui_input\list_input.dm"
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#include "code\modules\tgui\tgui_input\number_input.dm"
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#include "code\modules\tgui\tgui_input\text_input.dm"
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@@ -0,0 +1,143 @@
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import { KEY } from 'common/keys';
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import { useBackend, useLocalState } from '../backend';
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import { Autofocus, Box, Button, Section, Stack } from '../components';
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import { Window } from '../layouts';
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import { InputButtons } from './common/InputButtons';
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import { Loader } from './common/Loader';
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type KeyInputData = {
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init_value: string;
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large_buttons: boolean;
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message: string;
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timeout: number;
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title: string;
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};
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const isStandardKey = (event): boolean => {
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return event.key !== KEY.Alt && event.key !== KEY.Control && event.key !== KEY.Shift && event.key !== KEY.Escape;
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};
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const KEY_CODE_TO_BYOND: Record<string, string> = {
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DEL: 'Delete',
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DOWN: 'South',
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END: 'Southwest',
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HOME: 'Northwest',
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INSERT: 'Insert',
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LEFT: 'West',
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PAGEDOWN: 'Southeast',
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PAGEUP: 'Northeast',
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RIGHT: 'East',
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SPACEBAR: 'Space',
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UP: 'North',
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};
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const DOM_KEY_LOCATION_NUMPAD = 3;
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const formatKeyboardEvent = (event): string => {
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let text = '';
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if (event.altKey) {
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text += 'Alt';
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}
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if (event.ctrlKey) {
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text += 'Ctrl';
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}
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if (event.shiftKey && !(event.keyCode >= 48 && event.keyCode <= 57)) {
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text += 'Shift';
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}
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if (event.location === DOM_KEY_LOCATION_NUMPAD) {
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text += 'Numpad';
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}
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if (isStandardKey(event)) {
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if (event.shiftKey && event.keyCode >= 48 && event.keyCode <= 57) {
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const number = event.keyCode - 48;
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text += 'Shift' + number;
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} else {
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const key = event.key.toUpperCase();
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text += KEY_CODE_TO_BYOND[key] || key;
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}
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}
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return text;
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};
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export const KeyComboModal = (props, context) => {
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const { act, data } = useBackend<KeyInputData>(context);
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const { init_value, large_buttons, message = '', title, timeout } = data;
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const [input, setInput] = useLocalState(context, 'input', init_value);
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const [binding, setBinding] = useLocalState(context, 'binding', true);
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const handleKeyPress = (event) => {
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if (!binding) {
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if (event.key === KEY.Enter) {
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act('submit', { entry: input });
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}
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if (event.key === KEY.Escape) {
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act('cancel');
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}
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return;
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}
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event.preventDefault();
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if (isStandardKey(event)) {
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setValue(formatKeyboardEvent(event));
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setBinding(false);
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return;
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} else if (event.key === KEY.Escape) {
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setValue(init_value);
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setBinding(false);
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return;
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}
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};
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const setValue = (value: string) => {
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if (value === input) {
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return;
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}
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setInput(value);
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};
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// Dynamically changes the window height based on the message.
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const windowHeight =
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130 + (message.length > 30 ? Math.ceil(message.length / 3) : 0) + (message.length && large_buttons ? 5 : 0);
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return (
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<Window title={title} width={240} height={windowHeight}>
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{timeout && <Loader value={timeout} />}
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<Window.Content
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onKeyDown={(event) => {
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handleKeyPress(event);
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}}
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>
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<Section fill>
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<Autofocus />
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<Stack fill vertical>
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<Stack.Item grow>
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<Box color="label">{message}</Box>
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</Stack.Item>
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<Stack.Item>
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<Button
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disabled={binding}
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content={binding && binding !== null ? 'Awaiting input...' : '' + input}
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width="100%"
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textAlign="center"
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onClick={() => {
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setValue(init_value);
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setBinding(true);
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}}
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/>
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</Stack.Item>
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<Stack.Item>
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<InputButtons input={input} />
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</Stack.Item>
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</Stack>
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</Section>
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</Window.Content>
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</Window>
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);
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};
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