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synced 2026-08-23 20:16:55 +01:00
Added holosigns, specifically surgery one.
Pretty much a floating sign, toggled by a switch.
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@@ -317,6 +317,7 @@
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#include "code\game\machinery\spaceheater.dm"
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#include "code\game\machinery\status_display.dm"
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#include "code\game\machinery\suit_storage_unit.dm"
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#include "code\game\machinery\holosign.dm"
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#include "code\game\machinery\syndicatebeacon.dm"
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#include "code\game\machinery\teleporter.dm"
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#include "code\game\machinery\transformer.dm"
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@@ -0,0 +1,78 @@
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////////////////////HOLOSIGN///////////////////////////////////////
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/obj/machinery/holosign
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name = "holosign"
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desc = "Small wall-mounted holographic projector"
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icon = 'holosign.dmi'
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icon_state = "sign_off"
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layer = 4
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var/lit = 0
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var/id = null
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var/on_icon = "sign_on"
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proc/toggle()
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if (stat & (BROKEN|NOPOWER))
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return
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lit = !lit
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update_icon()
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update_icon()
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if (!lit)
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icon_state = "sign_off"
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else
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icon_state = on_icon
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power_change()
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if (stat & NOPOWER)
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lit = 0
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update_icon()
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/obj/machinery/holosign/surgery
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name = "surgery holosign"
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desc = "Small wall-mounted holographic projector. This one reads SURGERY."
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on_icon = "surgery"
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////////////////////SWITCH///////////////////////////////////////
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/obj/machinery/holosign_switch
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name = "holosign switch"
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icon = 'icons/obj/power.dmi'
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icon_state = "light1"
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desc = "A remote control switch for holosign."
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var/id = null
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var/active = 0
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anchored = 1.0
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use_power = 1
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idle_power_usage = 2
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active_power_usage = 4
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/obj/machinery/holosign_switch/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/
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obj/machinery/holosign_switch/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/holosign_switch/attackby(obj/item/weapon/W, mob/user as mob)
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if(istype(W, /obj/item/device/detective_scanner))
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return
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return src.attack_hand(user)
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/obj/machinery/holosign_switch/attack_hand(mob/user as mob)
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src.add_fingerprint(usr)
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if(stat & (NOPOWER|BROKEN))
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return
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add_fingerprint(user)
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use_power(5)
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active = !active
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if(active)
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icon_state = "light1"
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else
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icon_state = "light0"
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for(var/obj/machinery/holosign/M in world)
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if (M.id == src.id)
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spawn( 0 )
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M.toggle()
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return
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return
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