Fix for ERT spawning.

This commit is contained in:
Segrain
2013-08-06 01:30:49 +03:00
parent 9176d56b56
commit 170c66ee8a
+14 -21
View File
@@ -54,15 +54,16 @@ client/verb/JoinResponseTeam()
if(response_team_members.len > 5) usr << "The emergency response team is already full!"
var/leader_selected = (response_team_members.len == 0)
for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Commando")
L.name = null//Reserving the place.
var/new_name = input(usr, "Pick a name","Name") as null|text
if(!new_name) return
var/mob/living/carbon/human/new_commando = create_response_team(L, leader_selected, new_name)
if(!new_name)//Somebody changed his mind, place is available again.
L.name = "Commando"
return
var/leader_selected = isemptylist(response_team_members)
var/mob/living/carbon/human/new_commando = create_response_team(L.loc, leader_selected, new_name)
del(L)
new_commando.mind.key = usr.key
new_commando.key = usr.key
@@ -72,7 +73,7 @@ client/verb/JoinResponseTeam()
new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
else
new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
del(L)
return
else
usr << "You need to be an observer or new player to use this."
@@ -248,9 +249,8 @@ proc/trigger_armed_response_team(var/force = 0)
M.mind.special_role = "Response Team"
if(!(M.mind in ticker.minds))
ticker.minds += M.mind//Adds them to regular mind list.
M.loc = spawn_location.loc
M.loc = spawn_location
M.equip_strike_team(leader_selected)
del(spawn_location)
return M
/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
@@ -298,19 +298,12 @@ proc/trigger_armed_response_team(var/force = 0)
equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
*/
var/obj/item/weapon/card/id/W = new(src)
W.name = "[real_name]'s ID Card (Emergency Response Team)"
W.icon_state = "centcom"
if(leader_selected)
W.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team Leader"
else
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team"
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
W.assignment = "Emergency Response Team[leader_selected ? " Leader" : ""]"
W.registered_name = real_name
W.name = "[real_name]'s ID Card ([W.assignment])"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
equip_to_slot_or_del(W, slot_wear_id)
return 1