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Adds brig prison wing, holodeck, and escape pods. Also fixes some derpy boxing glove and emag sprites.
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@@ -160,11 +160,9 @@
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#define FILE_DIR "code/WorkInProgress"
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#define FILE_DIR "code/WorkInProgress/Apples"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jumper"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Tajara"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/tajara_sprites"
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#define FILE_DIR "code/WorkInProgress/Chinsky"
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#define FILE_DIR "code/WorkInProgress/mapload"
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#define FILE_DIR "code/WorkInProgress/Mini"
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@@ -200,7 +198,6 @@
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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#define FILE_DIR "sound/ambience"
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@@ -51,6 +51,9 @@ should be listed in the changelog upon commit though. Thanks. -->
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<h2 class="date">07 May 2012</h2>
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<h3 class="author">TG updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added holodeck, can be used for a few interesting things, and possibly emagged for more nefarious purposes..</li>
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<li class="rscadd">Added a brig prison wing. Accessible through the previous permacell, use this for permanent prisoners!</li>
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<li class="rscadd">Added escape pods. These do not count towards escape alone, but otherwise work as escape shuttles. Two in arrivals, one in engineering, and on in security.</li>
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<li class="rscadd">Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.</li>
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<li class="rscadd">You can build various upgrades for cyborgs, such as improved speed, from the fabricators.</li>
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<li class="rscadd">AI can now ctrl-click APCs to turn them off.</li>
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