Moved barrier icons to objects.dm.

Updated barrier graphics. 
Barriers now spawn in the Armory (and four in the vacant Sec office), until they are tested. Required access was changed to Security likewise.
Fixed firesuit down graphics, along with hazard vest.
Reduced the number of fireclosets spawning instead of oxygen closets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@804 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-01-07 19:52:44 +00:00
parent 4fbce6870a
commit 17fccca65d
6 changed files with 6768 additions and 6762 deletions
+17 -9
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@@ -53,22 +53,20 @@ for reference:
/obj/machinery/depolyable
name = "deployable"
desc = "deployable"
icon = 'deployable.dmi'
layer = 5.0
// req_access = list(access_security)
icon = 'objects.dmi'
req_access = list(access_security)//I'm changing this until these are properly tested./N
/obj/machinery/deployable/barrier
name = "deployable barrier"
desc = "A deployable barrier. Swipe your ID card to lock/unlock it."
icon = 'deployable.dmi'
layer = 5.0
icon = 'objects.dmi'
anchored = 0.0
density = 1.0
icon_state = "barrier0"
var/health = 100.0
var/maxhealth = 100.0
var/locked = 0.0
req_access = list(access_maint_tunnels)
// req_access = list(access_maint_tunnels)
New()
..()
@@ -123,18 +121,28 @@ for reference:
src.explode()
return
bullet_act(flag, A as obj)
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
if(air_group || (height==0))
return 1
if (mover.flags & 2)
return 1
else
return 0
/* bullet_act(flag, A as obj)
switch(flag)
if (PROJECTILE_BULLET)
src.health -= 20
//if (PROJECTILE_WEAKBULLET || PROJECTILE_BEANBAG) //Detective's revolver fires marshmallows
// src.health -= 2
if (PROJECTILE_WEAKBULLET) //Detective's revolver fires marshmallows
src.health -= 2
if (PROJECTILE_LASER)
src.health -= 20
if (PROJECTILE_PULSE)
src.health -=50
if (src.health <= 0)
src.explode()
These should not block bullets/N */
proc/explode()
+1 -1
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@@ -4,7 +4,7 @@
if (prob(40))
new /obj/item/weapon/storage/toolbox/emergency(src)
switch (pickweight(list("fire" = 25, "small" = 25, "aid" = 10, "tank" = 5, "both" = 5, "nothing" = 4, "delete" = 1)))
switch (pickweight(list("fire" = 15, "small" = 30, "aid" = 15, "tank" = 5, "both" = 5, "nothing" = 4, "delete" = 1)))
if ("small")
new /obj/item/weapon/tank/emergency_oxygen(src)
new /obj/item/weapon/tank/emergency_oxygen(src)
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+6750 -6752
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