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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 23:48:28 +01:00
Replace other instances of item/blueprint
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@@ -248,7 +248,7 @@
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whitelist = list(/obj/item/trash,/obj/item/toy,/obj/item/weapon/ectoplasm,/obj/item/weapon/bananapeel,/obj/item/weapon/broken_bottle,/obj/item/weapon/bikehorn,
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/obj/item/weapon/cigbutt,/obj/item/weapon/contraband,/obj/item/weapon/corncob,/obj/item/weapon/paper,/obj/item/weapon/shard,
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/obj/item/weapon/sord,/obj/item/weapon/photo,/obj/item/weapon/folder,
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/obj/item/blueprints,/obj/item/weapon/contraband,/obj/item/weapon/kitchen,/obj/item/weapon/book,/obj/item/clothing/mask/facehugger)
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/obj/item/areaeditor/blueprints,/obj/item/weapon/contraband,/obj/item/weapon/kitchen,/obj/item/weapon/book,/obj/item/clothing/mask/facehugger)
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/datum/cargoprofile/weapons
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name = "Weapons & Illegals"
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@@ -81,7 +81,7 @@ datum/theft_objective/ai/check_special_completion(var/obj/item/device/aicard/C)
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/datum/theft_objective/blueprints
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name = "the station blueprints"
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typepath = /obj/item/blueprints
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typepath = /obj/item/areaeditor/blueprints
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protected_jobs = list("Chief Engineer")
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/datum/theft_objective/voidsuit
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@@ -197,7 +197,7 @@
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/obj/item/weapon/pinpointer,
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/obj/item/clothing/suit,
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/obj/item/clothing/shoes/magboots,
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/obj/item/blueprints,
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/obj/item/areaeditor/blueprints,
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/obj/item/clothing/head/helmet/space,
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/obj/item/weapon/storage/internal
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)
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@@ -270,7 +270,7 @@
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// Eject dead people
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if(occupant.stat == DEAD)
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go_out()
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// Allow a gap between entering the pod and actually despawning.
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if(world.time - time_entered < time_till_despawn)
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return
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@@ -426,7 +426,7 @@
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var/willing = null //We don't want to allow people to be forced into despawning.
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var/mob/living/M = G:affecting
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if(!istype(M) || M.stat == DEAD)
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user << "<span class='notice'>Dead people can not be put into cryo.</span>"
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return
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@@ -496,11 +496,11 @@
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var/mob/living/L = O
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if(!istype(L) || L.buckled)
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return
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if(L.stat == DEAD)
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user << "<span class='notice'>Dead people can not be put into cryo.</span>"
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return
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for(var/mob/living/carbon/slime/M in range(1,L))
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if(M.Victim == L)
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usr << "[L.name] will not fit into the cryo pod because they have a slime latched onto their head."
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@@ -554,14 +554,14 @@
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set name = "Eject Pod"
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set category = "Object"
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set src in oview(1)
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if(usr.stat != 0)
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return
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if(usr != occupant)
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usr << "The cryopod is in use and locked!"
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return
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if(orient_right)
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icon_state = "[base_icon_state]-r"
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else
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