Satchel returned to a cleaned up version of the old sprite.

Bananium ore now looks like the other ores, inspiration drawn from the plasma ore. Refined bananium is a gem, and more symmetrical than the previous version of that sprite. 

Shovel head is a shovel head based on an actual real shovel used to move coal and dirt in mines and not a spade head used for breaking ground in gardens. 

Jackhammer handles more solid-looking. 

Consolidated the pick sprites. Upgraded picks have only one point to differentiate their silhouettes. Separate sprites for the detached heads provided, as per the original intention of the one who was coding the research path. Sprites also added for pickaxe heads made of plasma crystal and uranium, which are about as rare as silver or gold, but not obtainable at the start of the round and make slightly more sense as mining heads than the soft, decorative metals. Plus rule of cool says a uranium mining pick is better.

Jackhammer in hand sprite (which shouldn't exist, since jackhammers are for cyborgs) changed to more accurately reflect what the jackhammer obj icon looks like.

All pick in hand sprites changed to reflect how the pick obj icons look. In hand icons added where needed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1368 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
bizarre.babel@gmail.com
2011-04-04 19:52:00 +00:00
parent 22bc84703b
commit 184ff2e4a9
4 changed files with 0 additions and 0 deletions
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