mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
@@ -337,104 +337,100 @@
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update_icon()
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defib.cooldowncheck(user)
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return
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if(user.zone_sel && user.zone_sel.selecting == "chest")
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user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
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busy = 1
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update_icon()
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if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
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user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
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busy = 1
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update_icon()
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if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
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QDEL_NULL(ghost)
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if(!defib.combat)
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user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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return
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if(H.undergoing_cardiac_arrest())
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if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
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QDEL_NULL(ghost)
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if(!defib.combat)
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user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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return
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else
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H.set_heartattack(FALSE)
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user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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defib.deductcharge(revivecost)
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busy = 0
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cooldown = 1
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update_icon()
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defib.cooldowncheck(user)
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return
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if(H.stat == DEAD)
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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for(var/obj/item/organ/external/O in H.bodyparts)
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total_brute += O.brute_dam
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total_burn += O.burn_dam
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if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
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tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
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tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
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H.adjustOxyLoss(tobehealed)
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H.adjustToxLoss(tobehealed)
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H.adjustFireLoss(tobehealed)
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.update_revive(FALSE)
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H.KnockOut(FALSE)
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H.Paralyse(5)
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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defib.deductcharge(revivecost)
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add_logs(user, M, "revived", object="defibrillator")
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else
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if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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else if(total_burn >= 180 || total_brute >= 180)
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
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else if(ghost)
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user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
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to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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window_flash(ghost.client)
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ghost << sound('sound/effects/genetics.ogg')
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else
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user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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defib.deductcharge(revivecost)
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update_icon()
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cooldown = 1
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defib.cooldowncheck(user)
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else
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user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
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if(H.undergoing_cardiac_arrest())
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if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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else
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to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
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return
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busy = 0
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update_icon()
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return
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else
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H.set_heartattack(FALSE)
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user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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defib.deductcharge(revivecost)
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busy = 0
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cooldown = 1
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update_icon()
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defib.cooldowncheck(user)
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return
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if(H.stat == DEAD)
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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for(var/obj/item/organ/external/O in H.bodyparts)
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total_brute += O.brute_dam
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total_burn += O.burn_dam
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if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
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tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
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tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
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H.adjustOxyLoss(tobehealed)
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H.adjustToxLoss(tobehealed)
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H.adjustFireLoss(tobehealed)
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.update_revive(FALSE)
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H.KnockOut(FALSE)
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H.Paralyse(5)
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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defib.deductcharge(revivecost)
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add_logs(user, M, "revived", object="defibrillator")
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else
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if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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else if(total_burn >= 180 || total_brute >= 180)
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
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else if(ghost)
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user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
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to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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window_flash(ghost.client)
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ghost << sound('sound/effects/genetics.ogg')
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else
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user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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defib.deductcharge(revivecost)
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update_icon()
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cooldown = 1
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defib.cooldowncheck(user)
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else
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user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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/obj/item/weapon/borg_defib
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name = "defibrillator paddles"
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@@ -486,79 +482,75 @@
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cooldown = 0
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update_icon()
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return
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if(user.zone_sel && user.zone_sel.selecting == "chest")
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user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
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busy = 1
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update_icon()
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if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), H)
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user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
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busy = 1
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update_icon()
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if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), H)
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QDEL_NULL(ghost)
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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if(H.stat == 2)
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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for(var/obj/item/organ/external/O in H.bodyparts)
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total_brute += O.brute_dam
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total_burn += O.burn_dam
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if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
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tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
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tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
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H.adjustOxyLoss(tobehealed)
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H.adjustToxLoss(tobehealed)
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H.adjustFireLoss(tobehealed)
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.update_revive(FALSE)
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H.KnockOut(FALSE)
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H.Paralyse(5)
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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add_logs(user, M, "revived", object="defibrillator")
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else
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if(tplus > tlimit)
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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else if(total_burn >= 180 || total_brute >= 180)
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
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else if(ghost)
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user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
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to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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window_flash(ghost.client)
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ghost << sound('sound/effects/genetics.ogg')
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else
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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update_icon()
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cooldown = 1
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spawn(50)
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cooldown = 0
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update_icon()
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QDEL_NULL(ghost)
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
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||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
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if(H.stat == 2)
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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for(var/obj/item/organ/external/O in H.bodyparts)
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total_brute += O.brute_dam
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total_burn += O.burn_dam
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||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
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||||
H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
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||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
if(tplus > tlimit)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
|
||||
Reference in New Issue
Block a user