Fixed a few runtimes.

Moved the all player mobs death check into the parent death proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2940 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2012-01-10 22:13:06 +00:00
parent b73b4a3f18
commit 188dfb526e
12 changed files with 26 additions and 470 deletions
+4 -6
View File
@@ -505,16 +505,14 @@
PN.merge_powernets(TPN)
for(var/obj/machinery/power/apc/N in loc)
if(!N)
continue
if(!N) continue
var/obj/machinery/power/M
M = N.terminal
if(!M) continue
if(M.netnum == 0)
if(netnum == 0)
continue
if(!M.netnum)
if(!netnum)continue
var/datum/powernet/PN = powernets[netnum]
PN.nodes += M
M.netnum = netnum