Deathsquad pulse rifle now fires correct round type
This commit is contained in:
VampyrBytes
2016-02-04 17:45:00 +00:00
parent 29f066877a
commit 18d7335f4e
@@ -47,7 +47,7 @@
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
R.cell.use(charge_cost)
in_chamber = new/obj/item/projectile/beam(src)
in_chamber = new projectile_type(src)
return 1
return 0