mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 21:19:00 +01:00
- Made facehugger ignore mobs disease.
- Added disease longevity - Added magboots. They prevent slipping. In space or on wet floors. Found in EVA. - Small meteor fixes. - Some comments and general faggotry. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@364 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -29,10 +29,12 @@ obj/machinery/atmospherics/filter
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var/filter_type = 0
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/*
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Filter types:
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0: Carbon Molecules: Plasma Toxin, Carbon Dioxide, Oxygen Agent B
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1: Oxygen: Oxygen ONLY
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2: Nitrogen: Nitrogen and Sleeping Agent
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3: Carbon Dioxide: Carbon Dioxide ONLY
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-1: Nothing
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0: Carbon Molecules: Plasma Toxin, Oxygen Agent B
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1: Oxygen: Oxygen ONLY
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2: Nitrogen: Nitrogen ONLY
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3: Carbon Dioxide: Carbon Dioxide ONLY
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4: Sleeping Agent (N2O)
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*/
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var/frequency = 0
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@@ -385,7 +385,7 @@
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dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
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dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
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user << browse("<TITLE>PanD.E.M.I.C 2200</TITLE><BR>[dat]", "window=pandemic;size=575x400")
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user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
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onclose(user, "pandemic")
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return
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+19
-6
@@ -24,8 +24,8 @@ to null does not delete the object itself. Thank you.
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var/spread_type = AIRBORNE
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var/contagious_period = 0//the disease stage when it can be spread
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var/list/affected_species = list()
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var/mob/affected_mob = null
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var/holder = null
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var/mob/affected_mob = null //the mob which is affected by disease.
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var/holder = null //the atom containing the disease (mob or obj)
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var/carrier = 0.0 //there will be a small chance that the person will be a carrier
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var/curable = 1 //can this disease be cured? (By itself...)
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var/list/strain_data = list() //This is passed on to infectees
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@@ -34,6 +34,7 @@ to null does not delete the object itself. Thank you.
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var/permeability_mod = 1//permeability modifier coefficient.
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var/desc = null//description. Leave it null and this disease won't show in med records.
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var/severity = null//severity descr
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var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
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/datum/disease/proc/stage_act()
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var/cure_present = has_cure()
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@@ -71,6 +72,8 @@ to null does not delete the object itself. Thank you.
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/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
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// world << "Contract_disease called by [src] with virus [virus]"
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if(src.stat >=2) return
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if(force_species_check)
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var/fail = 1
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@@ -98,6 +101,7 @@ to null does not delete the object itself. Thank you.
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if(prob(99.9)) return
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src.resistances.Remove(virus.type)//the resistance is futile
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/*
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var/list/clothing_areas = list()
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var/list/covers = list(UPPER_TORSO,LOWER_TORSO,LEGS,FEET,ARMS,HANDS)
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@@ -276,8 +280,17 @@ to null does not delete the object itself. Thank you.
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if(!src.holder) return
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if(prob(40))
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src.spread(holder)
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if(src.holder == src.affected_mob && affected_mob.stat < 2)
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src.stage_act()
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if(src.holder == src.affected_mob)
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if(affected_mob.stat < 2) //he's alive
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src.stage_act()
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else //he's dead.
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if(src.spread_type!=SPECIAL)
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src.spread_type = CONTACT_GENERAL
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src.affected_mob = null
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if(!src.affected_mob) //the virus is in inanimate obj
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// world << "[src] longevity = [src.longevity]"
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if(--src.longevity<=0)
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src.cure(0)
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return
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/datum/disease/proc/cure(var/resistance=1)//if resistance = 0, the mob won't develop resistance to disease
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@@ -291,8 +304,8 @@ to null does not delete the object itself. Thank you.
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return
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/datum/disease/New(var/process=1)//adding the object to global list. List is processed by master controller.
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if(process)
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/datum/disease/New(var/process=1)//process = 1 - adding the object to global list. List is processed by master controller.
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if(process) // Viruses in list are considered active.
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active_diseases += src
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/*
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@@ -440,12 +440,15 @@
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name = "galoshes"
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icon_state = "galoshes"
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permeability_coefficient = 0.05
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flags = NOSLIP
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/obj/item/clothing/shoes/magboots
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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name = "magboots"
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icon_state = "magboots"
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icon_state = "magboots0"
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protective_temperature = 800
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heat_transfer_coefficient = 0.01
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// flags = NOSLIP //disabled by default
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/obj/item/clothing/shoes/clown_shoes
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desc = "Damn, thems some big shoes."
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@@ -265,12 +265,14 @@
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D.strain_data["UI"] = H.dna.uni_identity
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D.strain_data["SE"] = H.dna.struc_enzymes
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D.carrier = 1
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D.holder = H
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D.affected_mob = H
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H.virus = D
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break
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else
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H.virus = new virus_type
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H.virus.affected_mob = H
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H.virus.holder = H
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H.virus.carrier = 1
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break
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@@ -24,41 +24,46 @@
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/proc/spawn_meteor()
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AGAIN
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var/startside = pick(cardinal)
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var/startx
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var/starty
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var/endx
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var/endy
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var/turf/pickedstart
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var/turf/pickedgoal
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var/max_i = 10//number of tries to spawn meteor.
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switch(startside)
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if(NORTH)
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starty = world.maxy-1
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startx = rand(1, world.maxx-1)
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endy = 1
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endx = rand(1, world.maxx-1)
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if(EAST)
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starty = rand(1,world.maxy-1)
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startx = world.maxx-1
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endy = rand(1, world.maxy-1)
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endx = 1
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if(SOUTH)
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starty = 1
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startx = rand(1, world.maxx-1)
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endy = world.maxy-1
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endx = rand(1, world.maxx-1)
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if(WEST)
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starty = rand(1, world.maxy-1)
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startx = 1
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endy = rand(1,world.maxy-1)
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endx = world.maxx-1
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var/turf/pickedstart = locate(startx, starty, 1)
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var/turf/pickedgoal = locate(endx, endy, 1)
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do
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switch(startside)
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if(NORTH)
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starty = world.maxy-1
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startx = rand(1, world.maxx-1)
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endy = 1
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endx = rand(1, world.maxx-1)
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if(EAST)
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starty = rand(1,world.maxy-1)
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startx = world.maxx-1
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endy = rand(1, world.maxy-1)
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endx = 1
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if(SOUTH)
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starty = 1
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startx = rand(1, world.maxx-1)
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endy = world.maxy-1
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endx = rand(1, world.maxx-1)
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if(WEST)
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starty = rand(1, world.maxy-1)
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startx = 1
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endy = rand(1,world.maxy-1)
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endx = world.maxx-1
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pickedstart = locate(startx, starty, 1)
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pickedgoal = locate(endx, endy, 1)
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max_i--
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if(max_i<=0) return
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while (!istype(pickedstart, /turf/space) || locate(/obj/shield in pickedstart) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
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if (!istype(pickedstart, /turf/space) || locate(/obj/shield in pickedstart) || pickedstart.loc.name != "Space" ) //FUUUCK, should never happen.
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goto AGAIN
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var/obj/meteor/M
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if(rand(50))
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@@ -67,7 +72,10 @@
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M = new /obj/meteor/small( pickedstart )
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M.dest = pickedgoal
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walk_towards(M, M.dest, 1)
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spawn(0)
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walk_towards(M, M.dest, 1)
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return
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/obj/meteor
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name = "meteor"
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@@ -91,7 +99,7 @@
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/obj/meteor/Bump(atom/A)
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spawn(0)
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for(var/mob/M in view(A, null))
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for(var/mob/M in range(10, src))
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if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
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shake_camera(M, 3, 1)
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if (A)
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@@ -99,7 +107,7 @@
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playsound(src.loc, 'meteorimpact.ogg', 40, 1)
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if (--src.hits <= 0)
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if(prob(15) && !istype(A, /obj/grille))
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explosion(loc, 0, 1, 2, 3)
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explosion(src.loc, 0, 1, 2, 3)
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playsound(src.loc, "explosion", 50, 1)
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del(src)
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return
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@@ -247,6 +247,8 @@
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target.alien_egg_flag = 1
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var/mob/trg = target
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src.death()
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if(trg.virus)
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trg.virus.cure(0)
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trg.contract_disease(new /datum/disease/alien_embryo(0))
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return
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else
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@@ -1477,7 +1477,7 @@ Code:
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/obj/item/device/pda/clown/HasEntered(AM as mob|obj) //Clown PDA is slippery.
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if ((istype(M, /mob/living/carbon/human) && istype(M:shoes, /obj/item/clothing/shoes/galoshes)) || M.m_intent == "walk")
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if ((istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP)) || M.m_intent == "walk")
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return
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if ((istype(M, /mob/living/carbon/human) && (M.real_name != src.owner) && (istype(src.cartridge, /obj/item/weapon/cartridge/clown))))
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@@ -681,7 +681,7 @@ steam.start() -- spawns the effect
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if ((istype(M, /mob/living/carbon/human) && istype(M:shoes, /obj/item/clothing/shoes/galoshes)))
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if (istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
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return
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M.pulling = null
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@@ -306,4 +306,22 @@ DEATH COMMANDO GAS MASK
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/obj/item/clothing/under/color/orange/mode = 3
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/obj/item/clothing/under/color/orange/attack_self(mob/user as mob)
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user << "There are no controls for the sensing equipment woven into the fabric."
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user << "There are no controls for the sensing equipment woven into the fabric."
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/obj/item/clothing/shoes/magboots/attack_self(mob/user as mob)
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if(src.flags&NOSLIP)
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src.flags &= ~NOSLIP
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icon_state = "magboots0"
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user << "You disable the mag-pulse traction system."
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else
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src.flags |= NOSLIP
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icon_state = "magboots1"
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user << "You enable the mag-pulse traction system."
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/obj/item/clothing/shoes/magboots/examine()
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..()
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var/state = "disabled"
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if(src.flags&NOSLIP)
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state = "enabled"
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usr << "Its mag-pulse traction system appears to be [state]."
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@@ -21,7 +21,7 @@ BIKE HORN
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/obj/item/weapon/bananapeel/HasEntered(AM as mob|obj)
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if ((istype(M, /mob/living/carbon/human) && istype(M:shoes, /obj/item/clothing/shoes/galoshes)))
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
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return
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M.pulling = null
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+31
-19
@@ -152,7 +152,7 @@
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switch (src.wet)
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if(1)
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if (istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
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if ((M.m_intent == "run") && (!istype(M:shoes, /obj/item/clothing/shoes/galoshes)))
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
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M.pulling = null
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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@@ -718,32 +718,44 @@ turf/simulated/floor/proc/update_icon()
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// if (locate(/obj/movable, src))
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// return 1
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if ((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1)))
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if ((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
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var/mob/M = A
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if ((!( M.handcuffed) && M.canmove))
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var/prob_slip = 5
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var/mag_eq = 0
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && H.shoes.flags&NOSLIP)
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mag_eq = 1
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if (locate(/obj/grille, oview(1, M)) || locate(/obj/lattice, oview(1, M)) )
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if (!( M.l_hand ))
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prob_slip -= 2
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else if (M.l_hand.w_class <= 2)
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prob_slip -= 1
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if(mag_eq)
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prob_slip = 0
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else
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if (!( M.l_hand ))
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prob_slip -= 2
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else if (M.l_hand.w_class <= 2)
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prob_slip -= 1
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if (!( M.r_hand ))
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prob_slip -= 2
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else if (M.r_hand.w_class <= 2)
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prob_slip -= 1
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if (!( M.r_hand ))
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prob_slip -= 2
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else if (M.r_hand.w_class <= 2)
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prob_slip -= 1
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else if (locate(/turf/unsimulated, oview(1, M)) || locate(/turf/simulated, oview(1, M)))
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if (!( M.l_hand ))
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prob_slip -= 1
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else if (M.l_hand.w_class <= 2)
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prob_slip -= 0.5
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if(mag_eq)
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prob_slip = 0
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else
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if (!( M.l_hand ))
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prob_slip -= 1
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else if (M.l_hand.w_class <= 2)
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prob_slip -= 0.5
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if (!( M.r_hand ))
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prob_slip -= 1
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else if (M.r_hand.w_class <= 2)
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prob_slip -= 0.5
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if (!( M.r_hand ))
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prob_slip -= 1
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else if (M.r_hand.w_class <= 2)
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prob_slip -= 0.5
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prob_slip = round(prob_slip)
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if (prob_slip < 5) //next to something, but they might slip off
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if (prob(prob_slip) )
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M << "\blue <B>You slipped!</B>"
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@@ -942,4 +954,4 @@ turf/simulated/floor/proc/update_icon()
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A.y = 3
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spawn (0)
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if ((A && A.loc))
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A.loc.Entered(A)
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A.loc.Entered(A)
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@@ -100,6 +100,8 @@
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#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH 2048
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#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc
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#define OPENCONTAINER 4096 // is an open container for chemistry purposes
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#define ONESIZEFITSALL 8192 // can be worn by fatties (or children? ugh)
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Binary file not shown.
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.7 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.5 KiB |
+4
-4
@@ -512,7 +512,7 @@
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"ajR" = (/obj/cable{icon_state = "2-8"; d1 = 2; d2 = 8},/turf/simulated/floor/plating,/area/maintenance/starboard)
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"ajS" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/maintenance/starboard)
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"ajT" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
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"ajU" = (/obj/item/weapon/screwdriver,/turf/simulated/floor/plating,/area/storage/tech)
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"ajU" = (/obj/item/weapon/screwdriver,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/storage/tech)
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"ajV" = (/turf/simulated/floor/plating,/area/storage/tech)
|
||||
"ajW" = (/obj/item/clothing/glasses/meson,/obj/machinery/power/apc{dir = 4; name = "Tech. Storage APC"; pixel_x = 24; pixel_y = 0},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/storage/tech)
|
||||
"ajX" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/grid,/area/turret_protected/ai)
|
||||
@@ -603,7 +603,7 @@
|
||||
"alE" = (/obj/rack{dir = 4},/obj/item/weapon/tank/jetpack,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"alF" = (/obj/rack{dir = 8},/obj/item/clothing/suit/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/mask/medical,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"alG" = (/obj/rack{dir = 4},/obj/item/clothing/suit/space,/obj/item/clothing/head/helmet/space,/obj/item/clothing/mask/medical,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"alH" = (/obj/rack{dir = 8},/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"alH" = (/obj/rack{dir = 8},/obj/item/clothing/shoes/magboots,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"alI" = (/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"alJ" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; initialize_directions = 5; layer = 3},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
|
||||
"alK" = (/obj/machinery/atmospherics/pipe/simple{dir = 10; icon_state = "intact-f"; initialize_directions = 10; layer = 3},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
|
||||
@@ -670,7 +670,7 @@
|
||||
"amT" = (/obj/closet/wardrobe/red,/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/main)
|
||||
"amU" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/east,/obj/window/reinforced/south,/turf/simulated/floor/plating,/area/security/main)
|
||||
"amV" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 1; initialize_directions = 0; level = 1},/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"amW" = (/obj/rack{dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"amW" = (/obj/rack{dir = 4},/obj/item/clothing/shoes/magboots,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"amX" = (/obj/rack{dir = 8},/obj/item/weapon/tank/jetpack,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"amY" = (/obj/machinery/alarm{pixel_y = 22},/obj/item/weapon/sheet/metal{amount = 50},/obj/item/weapon/crowbar,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"amZ" = (/obj/table{icon_state = "tabledir"; dir = 9},/obj/item/weapon/sheet/metal{amount = 50},/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
@@ -1775,7 +1775,7 @@
|
||||
"aIg" = (/obj/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIh" = (/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIi" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIj" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIj" = (/obj/machinery/light{dir = 1},/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIk" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIl" = (/obj/machinery/door/firedoor/border_only{dir = 8},/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
"aIm" = (/obj/machinery/camera{c_tag = "Escape Shuttle Hallway Central"},/obj/machinery/power/apc{dir = 1; name = "Escape Hall APC"; pixel_y = 24},/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable,/turf/simulated/floor,/area/hallway/secondary/exit)
|
||||
|
||||
Reference in New Issue
Block a user