@@ -225,6 +225,7 @@
|
||||
#include "code\datums\wires\particle_accelerator.dm"
|
||||
#include "code\datums\wires\radio.dm"
|
||||
#include "code\datums\wires\robot.dm"
|
||||
#include "code\datums\wires\syndicatebomb.dm"
|
||||
#include "code\datums\wires\vending.dm"
|
||||
#include "code\datums\wires\wires.dm"
|
||||
#include "code\defines\obj.dm"
|
||||
@@ -418,6 +419,7 @@
|
||||
#include "code\game\machinery\status_display.dm"
|
||||
#include "code\game\machinery\suit_storage_unit.dm"
|
||||
#include "code\game\machinery\syndicatebeacon.dm"
|
||||
#include "code\game\machinery\syndicatebomb.dm"
|
||||
#include "code\game\machinery\telepad.dm"
|
||||
#include "code\game\machinery\teleporter.dm"
|
||||
#include "code\game\machinery\transformer.dm"
|
||||
@@ -475,6 +477,7 @@
|
||||
#include "code\game\machinery\computer\station_alert.dm"
|
||||
#include "code\game\machinery\computer\store.dm"
|
||||
#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
|
||||
#include "code\game\machinery\computer\telecrystalconsoles.dm"
|
||||
#include "code\game\machinery\computer\telescience.dm"
|
||||
#include "code\game\machinery\computer\xenos_shuttle.dm"
|
||||
#include "code\game\machinery\doors\airlock.dm"
|
||||
@@ -646,6 +649,7 @@
|
||||
#include "code\game\objects\items\weapons\cosmetics.dm"
|
||||
#include "code\game\objects\items\weapons\dice.dm"
|
||||
#include "code\game\objects\items\weapons\dna_injector.dm"
|
||||
#include "code\game\objects\items\weapons\dnascrambler.dm"
|
||||
#include "code\game\objects\items\weapons\explosives.dm"
|
||||
#include "code\game\objects\items\weapons\extinguisher.dm"
|
||||
#include "code\game\objects\items\weapons\flamethrower.dm"
|
||||
@@ -684,6 +688,7 @@
|
||||
#include "code\game\objects\items\weapons\grenades\grenade.dm"
|
||||
#include "code\game\objects\items\weapons\grenades\smokebomb.dm"
|
||||
#include "code\game\objects\items\weapons\grenades\spawnergrenade.dm"
|
||||
#include "code\game\objects\items\weapons\grenades\syndieminibomb.dm"
|
||||
#include "code\game\objects\items\weapons\implants\deadman.dm"
|
||||
#include "code\game\objects\items\weapons\implants\implant.dm"
|
||||
#include "code\game\objects\items\weapons\implants\implantcase.dm"
|
||||
|
||||
@@ -15,6 +15,8 @@ var/list/uplink_items = list()
|
||||
continue
|
||||
if(I.gamemodes.len && ticker && !(ticker.mode.name in I.gamemodes))
|
||||
continue
|
||||
if(I.excludefrom.len && ticker && (ticker.mode.name in I.excludefrom))
|
||||
continue
|
||||
if(I.last)
|
||||
last += I
|
||||
continue
|
||||
@@ -44,6 +46,7 @@ var/list/uplink_items = list()
|
||||
var/last = 0 // Appear last
|
||||
var/abstract = 0
|
||||
var/list/gamemodes = list() // Empty list means it is in all the gamemodes. Otherwise place the gamemode name here.
|
||||
var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something.
|
||||
var/list/job = null
|
||||
|
||||
/datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
|
||||
@@ -102,7 +105,7 @@ var/list/uplink_items = list()
|
||||
name = "1 Banana Grenade"
|
||||
desc = "A grenade that explodes into HONK! brand banana peels that are genetically modified to be extra slippery and extrude caustic acid when stepped on"
|
||||
item = /obj/item/weapon/grenade/clown_grenade
|
||||
cost = 4
|
||||
cost = 8
|
||||
job = list("Clown")
|
||||
|
||||
//Detective
|
||||
@@ -110,14 +113,14 @@ var/list/uplink_items = list()
|
||||
name = "Evidence Forger"
|
||||
desc = "An evidence scanner that allows you forge evidence by setting the output before scanning the item."
|
||||
item = /obj/item/device/detective_scanner/forger
|
||||
cost = 3
|
||||
cost = 6
|
||||
job = list("Detective")
|
||||
|
||||
/datum/uplink_item/jobspecific/conversionkit
|
||||
name = "Conversion Kit Bundle"
|
||||
desc = "A bundle that comes with a professional revolver conversion kit and 1 box of .357 ammo. The kit allows you to convert your revolver to fire lethal rounds or vice versa, modification is nearly perfect and will not result in catastrophic failure."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/conversion
|
||||
cost = 6
|
||||
cost = 12
|
||||
job = list("Detective")
|
||||
|
||||
//Chef
|
||||
@@ -125,14 +128,14 @@ var/list/uplink_items = list()
|
||||
name = "Chef Excellence's Special Sauce"
|
||||
desc = "A custom made sauce made from the toxin glands of 1000 space carp, if somebody ingests enough they'll be dead in 3 minutes or less guaranteed."
|
||||
item = /obj/item/weapon/reagent_containers/food/condiment/syndisauce
|
||||
cost = 2
|
||||
cost = 4
|
||||
job = list("Chef")
|
||||
|
||||
/datum/uplink_item/jobspecific/meatcleaver
|
||||
name = "Meat Cleaver"
|
||||
desc = "A mean looking meat cleaver that does damage comparable to an Energy Sword but with the added benefit of chopping your victim into hunks of meat after they've died and the chance to stun when thrown."
|
||||
item = /obj/item/weapon/butch/meatcleaver
|
||||
cost = 5
|
||||
cost = 10
|
||||
job = list("Chef")
|
||||
|
||||
//Janitor
|
||||
@@ -141,7 +144,7 @@ var/list/uplink_items = list()
|
||||
name = "Proximity Mine"
|
||||
desc = "An Anti-Personnel proximity mine cleverly disguised as a wet floor caution sign that is triggered by running past it, activate it to start the 15 second timer and activate again to disarm."
|
||||
item = /obj/item/weapon/caution/proximity_sign
|
||||
cost = 2
|
||||
cost = 4
|
||||
job = list("Janitor")
|
||||
|
||||
//Medical
|
||||
@@ -151,15 +154,16 @@ var/list/uplink_items = list()
|
||||
name = "Radiation Laser"
|
||||
desc = "A radiation laser concealed inside of a Health Analyser, After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyzer, only appears like one. May not function correctly on radiation resistent humanoids!"
|
||||
item = /obj/item/device/rad_laser
|
||||
cost = 3
|
||||
cost = 6
|
||||
job = list(
|
||||
"Chief Medical Officer",
|
||||
"Medical Doctor",
|
||||
//"Geneticist",
|
||||
//"Psychiatrist",
|
||||
//"Chemist",
|
||||
//"Paramedic",
|
||||
"Virologist"
|
||||
"Geneticist",
|
||||
"Psychiatrist",
|
||||
"Chemist",
|
||||
"Paramedic",
|
||||
"Virologist",
|
||||
"Brig Physician"
|
||||
)
|
||||
|
||||
//Assistant
|
||||
@@ -168,7 +172,7 @@ var/list/uplink_items = list()
|
||||
name = "Pickpocket's Gloves"
|
||||
desc = "A pair of sleek gloves to aid in pickpocketing, while wearing these you can see inside the pockets of any unsuspecting mark, loot the ID or pockets without them knowing, and pickpocketing puts the item directly into your hand."
|
||||
item = /obj/item/clothing/gloves/black/thief
|
||||
cost = 3
|
||||
cost = 6
|
||||
job = list("Civilian")
|
||||
|
||||
/*
|
||||
@@ -184,7 +188,7 @@ var/list/uplink_items = list()
|
||||
name = "Boozey Shotgun Shells"
|
||||
desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkeness on the target, more effective for each type of alcohol in the target's system."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/boolets
|
||||
cost = 3
|
||||
cost = 6
|
||||
job = list("Bartender")
|
||||
|
||||
//Engineer
|
||||
@@ -193,7 +197,7 @@ var/list/uplink_items = list()
|
||||
name = "Power Gloves"
|
||||
desc = "Insulated gloves that can utilize the power of the station to deliver a short arc of electricity at a target. Must be standing on a powered cable to use."
|
||||
item = /obj/item/clothing/gloves/yellow/power
|
||||
cost = 7
|
||||
cost = 14
|
||||
job = list("Station Engineer","Chief Engineer")
|
||||
|
||||
// DANGEROUS WEAPONS
|
||||
@@ -205,67 +209,134 @@ var/list/uplink_items = list()
|
||||
name = "Fully Loaded Revolver"
|
||||
desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmoured target with two shots."
|
||||
item = /obj/item/weapon/gun/projectile/revolver
|
||||
cost = 6
|
||||
cost = 13
|
||||
|
||||
/datum/uplink_item/dangerous/pistol
|
||||
name = "Stechkin Pistol"
|
||||
desc = "A small, easily concealable handgun that uses 10mm magazines and is compatible with suppressors."
|
||||
item = /obj/item/weapon/gun/projectile/automatic/pistol
|
||||
cost = 9
|
||||
|
||||
/datum/uplink_item/dangerous/smg
|
||||
name = "C-20r Submachine Gun"
|
||||
desc = "A fully-loaded Scarborough Arms-developed submachine gun that fires 12mm automatic rounds with a 20-round magazine."
|
||||
item = /obj/item/weapon/gun/projectile/automatic/c20r
|
||||
cost = 6
|
||||
cost = 14
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/dangerous/machinegun
|
||||
name = "L6 Squad Automatic Weapon"
|
||||
desc = "A traditionally constructed machine gun made by AA-2531. This deadly weapon has a massive 50-round magazine of 7.62×51mm ammunition."
|
||||
item = /obj/item/weapon/gun/projectile/automatic/l6_saw
|
||||
cost = 10
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
|
||||
/datum/uplink_item/dangerous/ammo
|
||||
name = "Ammo-357"
|
||||
desc = "Seven additional rounds for the revolver. Reports indicate the presence of machinery aboard Nanotrasen space stations suitable for producing extra .357 cartridges."
|
||||
item = /obj/item/ammo_box/a357
|
||||
cost = 2
|
||||
|
||||
/datum/uplink_item/ammo/smg
|
||||
name = "Ammo-12mm"
|
||||
desc = "A 20-round 12mm magazine for use in the C-20r submachine gun."
|
||||
item = /obj/item/ammo_box/magazine/m12mm
|
||||
cost = 1
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
|
||||
/datum/uplink_item/ammo/machinegun
|
||||
name = "Ammo-7.62×51mm"
|
||||
desc = "A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses."
|
||||
item = /obj/item/ammo_box/magazine/m762
|
||||
cost = 3
|
||||
cost = 40
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/dangerous/crossbow
|
||||
name = "Energy Crossbow"
|
||||
desc = "A miniature energy crossbow that is small enough both to fit into a pocket and to slip into a backpack unnoticed by observers. Fires bolts tipped with toxin, a poisonous substance that is the product of a living organism. Stuns enemies for a short period of time. Recharges automatically."
|
||||
item = /obj/item/weapon/gun/energy/crossbow
|
||||
cost = 7
|
||||
cost = 12
|
||||
excludefrom = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/dangerous/sword
|
||||
name = "Energy Sword"
|
||||
desc = "The esword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
|
||||
item = /obj/item/weapon/melee/energy/sword
|
||||
cost = 4
|
||||
cost = 8
|
||||
|
||||
/datum/uplink_item/dangerous/manhacks
|
||||
name = "Manhack Delivery Grenade"
|
||||
desc = "The manhack grenade is a highly specialized grenades that, once thrown, will deploy a swarm of Viscerators to attack any nearby crewmembers. WARNING: Viscerator progrmaming does not include safeties. They may turn on you!"
|
||||
name = "Viscerator Delivery Grenade"
|
||||
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
|
||||
item = /obj/item/weapon/grenade/spawnergrenade/manhacks
|
||||
cost = 7
|
||||
cost = 8
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/dangerous/bioterror
|
||||
name = "Biohazardous Chemical Sprayer"
|
||||
desc = "A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \
|
||||
Use with extreme caution, to prevent exposure to yourself and your fellow operatives."
|
||||
item = /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
|
||||
cost = 20
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/dangerous/emp
|
||||
name = "5 EMP Grenades"
|
||||
desc = "A box that contains 5 EMP grenades. Useful to disrupt communication and silicon lifeforms."
|
||||
item = /obj/item/weapon/storage/box/emps
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/dangerous/syndicate_minibomb
|
||||
name = "Syndicate Minibomb"
|
||||
desc = "The Minibomb is a grenade with a five-second fuse."
|
||||
item = /obj/item/weapon/grenade/syndieminibomb
|
||||
cost = 6
|
||||
|
||||
/datum/uplink_item/dangerous/gygax
|
||||
name = "Gygax Exosuit"
|
||||
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
|
||||
This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
|
||||
item = /obj/mecha/combat/gygax/dark/loaded
|
||||
cost = 90
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/dangerous/mauler
|
||||
name = "Mauler Exosuit"
|
||||
desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targetting, thrust vectoring, and deployable smoke."
|
||||
item = /obj/mecha/combat/marauder/mauler/loaded
|
||||
cost = 140
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
// Ammunition
|
||||
|
||||
/datum/uplink_item/ammo
|
||||
category = "Ammunition"
|
||||
|
||||
/datum/uplink_item/ammo/revolver
|
||||
name = "Ammo-357"
|
||||
desc = "A box that contains seven additional rounds for the revolver, made using an automatic lathe."
|
||||
item = /obj/item/ammo_box/a357
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/ammo/pistol
|
||||
name = "Ammo-10mm"
|
||||
desc = "An additional 8-round 10mm magazine for use in the Stetchkin pistol."
|
||||
item = /obj/item/ammo_box/magazine/m10mm
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/ammo/smg
|
||||
name = "Ammo-12mm"
|
||||
desc = "A 20-round 12mm magazine for use in the C-20r submachine gun."
|
||||
item = /obj/item/ammo_box/magazine/m12mm
|
||||
cost = 2
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/ammo/machinegun
|
||||
name = "Ammo-7.62×51mm"
|
||||
desc = "A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses."
|
||||
item = /obj/item/ammo_box/magazine/m762
|
||||
cost = 12
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/ammo/bullstun
|
||||
name = "Ammo-12g Stun Slug"
|
||||
desc = "An additional 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're non-lethal would be lying."
|
||||
item = /obj/item/ammo_box/magazine/m12g
|
||||
cost = 2
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/ammo/bullbuck
|
||||
name = "Ammo-12g Buckshot"
|
||||
desc = "An alternative 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
|
||||
item = /obj/item/ammo_box/magazine/m12g/buckshot
|
||||
cost = 2
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/ammo/bulldragon
|
||||
name = "Ammo-12g Dragon's Breath"
|
||||
desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!"
|
||||
item = /obj/item/ammo_box/magazine/m12g/dragon
|
||||
cost = 3
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
|
||||
// STEALTHY WEAPONS
|
||||
@@ -277,7 +348,8 @@ var/list/uplink_items = list()
|
||||
name = "Paralysis Pen"
|
||||
desc = "A syringe disguised as a functional pen, filled with a neuromuscular-blocking drug that renders a target mute on injection that will eventually cause them to pass out. The pen holds one dose of paralyzing agent,though it can be refilled."
|
||||
item = /obj/item/weapon/pen/paralysis
|
||||
cost = 4
|
||||
cost = 8
|
||||
excludefrom = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/soap
|
||||
name = "Syndicate Soap"
|
||||
@@ -289,7 +361,7 @@ var/list/uplink_items = list()
|
||||
name = "Detomatix PDA Cartridge"
|
||||
desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA."
|
||||
item = /obj/item/weapon/cartridge/syndicate
|
||||
cost = 3 */
|
||||
cost = 6 */
|
||||
|
||||
// Commented out until a fix can be found, currently doesn't work with the PDA NanoUI and people keep wasting Telecrystals on it. -- Dave
|
||||
|
||||
@@ -297,8 +369,7 @@ var/list/uplink_items = list()
|
||||
name = "Stetchkin Silencer"
|
||||
desc = "Fitted for use on the Stetchkin pistol, this silencer will make its shots quieter when equipped onto it."
|
||||
item = /obj/item/weapon/silencer
|
||||
cost = 1
|
||||
gamemodes = list("nuclear emergency")
|
||||
cost = 3
|
||||
|
||||
// STEALTHY TOOLS
|
||||
|
||||
@@ -309,37 +380,50 @@ var/list/uplink_items = list()
|
||||
name = "Chameleon Jumpsuit"
|
||||
desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers."
|
||||
item = /obj/item/clothing/under/chameleon
|
||||
cost = 3
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/stealthy_tools/chameleon_stamp
|
||||
name = "Chameleon Stamp"
|
||||
desc = "A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; \
|
||||
it can also be used in a washing machine to forge clothing."
|
||||
item = /obj/item/weapon/stamp/chameleon
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/stealthy_tools/syndigolashes
|
||||
name = "No-Slip Syndicate Shoes"
|
||||
desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
|
||||
item = /obj/item/clothing/shoes/syndigaloshes
|
||||
cost = 2
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/stealthy_tools/agent_card
|
||||
name = "Agent ID Card"
|
||||
desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
|
||||
item = /obj/item/weapon/card/id/syndicate
|
||||
cost = 2
|
||||
cost = 3
|
||||
|
||||
/datum/uplink_item/stealthy_tools/voice_changer
|
||||
name = "Voice Changer"
|
||||
desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognizable."
|
||||
item = /obj/item/clothing/mask/gas/voice
|
||||
cost = 4
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/stealthy_tools/chameleon_proj
|
||||
name = "Chameleon-Projector"
|
||||
desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and rojectiles pass over them."
|
||||
item = /obj/item/device/chameleon
|
||||
cost = 7
|
||||
|
||||
/datum/uplink_item/stealthy_tools/dnascrambler
|
||||
name = "DNA Scrambler"
|
||||
desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer."
|
||||
item = /obj/item/weapon/dnascrambler
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/stealthy_tools/mindslave
|
||||
name = "Mindslave Implant"
|
||||
desc = "A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/mindslave
|
||||
cost = 5
|
||||
/datum/uplink_item/stealthy_tools/smugglersatchel
|
||||
name = "Smuggler's Satchel"
|
||||
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside."
|
||||
item = /obj/item/weapon/storage/backpack/satchel_flat
|
||||
cost = 2
|
||||
|
||||
// DEVICE AND TOOLS
|
||||
|
||||
@@ -351,7 +435,7 @@ var/list/uplink_items = list()
|
||||
name = "Cryptographic Sequencer"
|
||||
desc = "The emag is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
|
||||
item = /obj/item/weapon/card/emag
|
||||
cost = 3
|
||||
cost = 6
|
||||
|
||||
/datum/uplink_item/device_tools/toolbox
|
||||
name = "Fully Loaded Toolbox"
|
||||
@@ -362,79 +446,112 @@ var/list/uplink_items = list()
|
||||
|
||||
/datum/uplink_item/device_tools/medkit
|
||||
name = "Syndicate Medical Supply Kit"
|
||||
desc = "A basic medical kit for treating injuries in the field."
|
||||
item = /obj/item/weapon/storage/firstaid/adv
|
||||
cost = 3
|
||||
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, \
|
||||
and other medical supplies helpful for a medical field operative."
|
||||
item = /obj/item/weapon/storage/firstaid/tactical
|
||||
cost = 9
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
|
||||
/datum/uplink_item/device_tools/space_suit
|
||||
name = "Space Suit"
|
||||
desc = "The red syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
|
||||
desc = "The red and black syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/space
|
||||
cost = 3
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/device_tools/thermal
|
||||
name = "Thermal Imaging Glasses"
|
||||
desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
|
||||
item = /obj/item/clothing/glasses/thermal/syndi
|
||||
cost = 3
|
||||
cost = 6
|
||||
|
||||
/datum/uplink_item/device_tools/surveillance
|
||||
name = "Camera Surveillance Kit"
|
||||
desc = "This kit contains 5 Camera bugs and one mobile receiver. Attach camera bugs to a camera to enable remote viewing."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/surveillance
|
||||
cost = 3
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/device_tools/camerabugs
|
||||
name = "Camera Bugs"
|
||||
desc = "This is a Camera bug resupply giving you 5 more camera bugs."
|
||||
item = /obj/item/weapon/storage/box/surveillance
|
||||
cost = 2
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/device_tools/binary
|
||||
name = "Binary Translator Key"
|
||||
desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary."
|
||||
item = /obj/item/device/encryptionkey/binary
|
||||
cost = 3
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/device_tools/cipherkey
|
||||
name = "Centcomm Encryption Key"
|
||||
desc = "A key, that when inserted into a radio headset, allows you to listen to and talk on all known radio channels."
|
||||
item = /obj/item/device/encryptionkey/syndicate/hacked
|
||||
cost = 2
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/device_tools/hacked_module
|
||||
name = "Hacked AI Upload Module"
|
||||
desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
|
||||
item = /obj/item/weapon/aiModule/syndicate
|
||||
cost = 7
|
||||
cost = 14
|
||||
|
||||
/datum/uplink_item/device_tools/plastic_explosives
|
||||
name = "Composition C-4"
|
||||
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, attach it to organisms to destroy them, or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
|
||||
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
|
||||
item = /obj/item/weapon/plastique
|
||||
cost = 2
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/device_tools/powersink
|
||||
name = "Power sink"
|
||||
desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
|
||||
item = /obj/item/device/powersink
|
||||
cost = 5
|
||||
cost = 10
|
||||
|
||||
/datum/uplink_item/device_tools/singularity_beacon
|
||||
name = "Singularity Beacon"
|
||||
desc = "When screwed to wiring attached to an electric grid, then activated, this large device pulls the singularity towards it. Does not work when the singularity is still in containment. A singularity beacon can cause catastrophic damage to a space station, leading to an emergency evacuation. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location on activation."
|
||||
item = /obj/item/device/radio/beacon/syndicate
|
||||
cost = 7
|
||||
cost = 14
|
||||
|
||||
/datum/uplink_item/device_tools/syndicate_bomb
|
||||
name = "Syndicate Bomb"
|
||||
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
||||
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
|
||||
item = /obj/item/device/radio/beacon/syndicate/bomb
|
||||
cost = 11
|
||||
|
||||
/datum/uplink_item/device_tools/syndicate_detonator
|
||||
name = "Syndicate Detonator"
|
||||
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
|
||||
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
|
||||
item = /obj/item/device/syndicatedetonator
|
||||
cost = 3
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/device_tools/pdapinpointer
|
||||
name = "PDA Pinpointer"
|
||||
desc = "A pinpointer that tracks any PDA on the station. Useful for locating assassination targets or other high-value targets that you can't find. WARNING: Can only set once."
|
||||
item = /obj/item/weapon/pinpointer/pdapinpointer
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/device_tools/ai_detector
|
||||
name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's
|
||||
desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover."
|
||||
item = /obj/item/device/multitool/ai_detect
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/device_tools/teleporter
|
||||
name = "Teleporter Circuit Board"
|
||||
desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
|
||||
item = /obj/item/weapon/circuitboard/teleporter
|
||||
cost = 20
|
||||
cost = 40
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/device_tools/shield
|
||||
name = "Energy Shield"
|
||||
desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks."
|
||||
item = /obj/item/weapon/shield/energy
|
||||
cost = 16
|
||||
gamemodes = list("nuclear emergency")
|
||||
|
||||
// IMPLANTS
|
||||
|
||||
@@ -445,26 +562,37 @@ var/list/uplink_items = list()
|
||||
name = "Freedom Implant"
|
||||
desc = "An implant injected into the body and later activated using a bodily gesture to attempt to slip restraints."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
|
||||
cost = 3
|
||||
cost = 5
|
||||
|
||||
/datum/uplink_item/implants/uplink
|
||||
name = "Uplink Implant"
|
||||
desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 5 telecrystals. The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
|
||||
cost = 10
|
||||
cost = 20
|
||||
|
||||
/datum/uplink_item/implants/explosive
|
||||
name = "Explosive Implant"
|
||||
desc = "An implant injected into the body, and later activated using a vocal command to cause a large explosion from the implant."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
|
||||
cost = 6
|
||||
cost = 12
|
||||
|
||||
/datum/uplink_item/implants/compression
|
||||
name = "Compressed Matter Implant"
|
||||
desc = "An implant injected into the body, and later activated using a bodily gesture to retrieve an item that was earlier compressed."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/imp_compress
|
||||
cost = 4
|
||||
cost = 8
|
||||
|
||||
/datum/uplink_item/implants/mindslave
|
||||
name = "Mindslave Implant"
|
||||
desc = "A box containing an implanter filled with a mindslave implant that when injected into another person makes them loyal to you and your cause, unless of course they're already implanted by someone else. Loyalty ends if the implant is no longer in their system."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/mindslave
|
||||
cost = 10
|
||||
|
||||
/datum/uplink_item/implants/adrenal
|
||||
name = "Adrenal Implant"
|
||||
desc = "An implant injected into the body, and later activated using a bodily gesture to inject a chemical cocktail, which has a mild healing effect along with removing all stuns and increasing his speed."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/imp_adrenal
|
||||
cost = 8
|
||||
|
||||
// POINTLESS BADASSERY
|
||||
|
||||
@@ -475,20 +603,22 @@ var/list/uplink_items = list()
|
||||
name = "Syndicate Bundle"
|
||||
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 10 telecrystals, but you do not know which specialisation you will receive."
|
||||
item = /obj/item/weapon/storage/box/syndicate
|
||||
cost = 10
|
||||
cost = 20
|
||||
excludefrom = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/badass/syndiecards
|
||||
name = "Syndicate Playing Cards"
|
||||
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. \
|
||||
You can also play card games with them."
|
||||
item = /obj/item/toy/cards/deck/syndicate
|
||||
cost = 2
|
||||
cost = 1
|
||||
excludefrom = list("nuclear emergency")
|
||||
|
||||
/datum/uplink_item/badass/balloon
|
||||
name = "For showing that you are The Boss"
|
||||
desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
|
||||
item = /obj/item/toy/syndicateballoon
|
||||
cost = 10
|
||||
cost = 20
|
||||
|
||||
/datum/uplink_item/badass/random
|
||||
name = "Random Item"
|
||||
|
||||
@@ -9,24 +9,29 @@ var/const/WIRE_DELAY = 4 // Raises the timer on pulse, does nothing on cut
|
||||
var/const/WIRE_PROCEED = 8 // Lowers the timer, explodes if cut while the bomb is active
|
||||
var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut
|
||||
|
||||
|
||||
/datum/wires/syndicatebomb/CanUse(var/mob/living/L)
|
||||
var/obj/machinery/syndicatebomb/P = holder
|
||||
if(P.open_panel)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/wires/syndicatebomb/UpdatePulsed(var/index)
|
||||
var/obj/machinery/syndicatebomb/P = holder
|
||||
if(P.degutted)
|
||||
return
|
||||
switch(index)
|
||||
if(WIRE_BOOM)
|
||||
if (P.active)
|
||||
P.loc.visible_message("\red \icon[holder] An alarm sounds! It's go-")
|
||||
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
|
||||
P.timer = 0
|
||||
if(WIRE_UNBOLT)
|
||||
P.loc.visible_message("\blue \icon[holder] The bolts spin in place for a moment.")
|
||||
P.loc.visible_message("<span class='notice'>\icon[holder] The bolts spin in place for a moment.</span>")
|
||||
if(WIRE_DELAY)
|
||||
playsound(P.loc, 'sound/machines/chime.ogg', 30, 1)
|
||||
P.loc.visible_message("\blue \icon[holder] The bomb chirps.")
|
||||
P.loc.visible_message("<span class='notice'>\icon[holder] The bomb chirps.</span>")
|
||||
P.timer += 10
|
||||
if(WIRE_PROCEED)
|
||||
playsound(P.loc, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
P.loc.visible_message("\red \icon[holder] The bomb buzzes ominously!")
|
||||
P.loc.visible_message("<span class='danger'>\icon[holder] The bomb buzzes ominously!</span>")
|
||||
if (P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them
|
||||
P.timer = 60
|
||||
if (P.timer >= 21)
|
||||
@@ -36,26 +41,20 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
|
||||
if(WIRE_ACTIVATE)
|
||||
if(!P.active && !P.defused)
|
||||
playsound(P.loc, 'sound/machines/click.ogg', 30, 1)
|
||||
P.loc.visible_message("\red \icon[holder] You hear the bomb start ticking!")
|
||||
P.loc.visible_message("<span class='danger'>\icon[holder] You hear the bomb start ticking!</span>")
|
||||
P.active = 1
|
||||
if(!P.open_panel) //Needs to exist in case the wire is pulsed with a signaler while the panel is closed
|
||||
P.icon_state = "syndicate-bomb-active"
|
||||
else
|
||||
P.icon_state = "syndicate-bomb-active-wires"
|
||||
processing_objects.Add(P)
|
||||
P.icon_state = "[initial(P.icon_state)]-active[P.open_panel ? "-wires" : ""]"
|
||||
else
|
||||
P.loc.visible_message("\blue \icon[holder] The bomb seems to hesitate for a moment.")
|
||||
P.loc.visible_message("<span class='notice'>\icon[holder] The bomb seems to hesitate for a moment.</span>")
|
||||
P.timer += 5
|
||||
|
||||
/datum/wires/syndicatebomb/UpdateCut(var/index, var/mended)
|
||||
var/obj/machinery/syndicatebomb/P = holder
|
||||
if(P.degutted)
|
||||
return
|
||||
switch(index)
|
||||
if(WIRE_EXPLODE)
|
||||
if(!mended)
|
||||
if(P.active)
|
||||
P.loc.visible_message("\red \icon[holder] An alarm sounds! It's go-")
|
||||
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
|
||||
P.timer = 0
|
||||
else
|
||||
P.defused = 1
|
||||
@@ -64,15 +63,15 @@ var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if
|
||||
if(WIRE_UNBOLT)
|
||||
if (!mended && P.anchored)
|
||||
playsound(P.loc, 'sound/effects/stealthoff.ogg', 30, 1)
|
||||
P.loc.visible_message("\blue \icon[holder] The bolts lift out of the ground!")
|
||||
P.loc.visible_message("<span class='notice'>\icon[holder] The bolts lift out of the ground!</span>")
|
||||
P.anchored = 0
|
||||
if(WIRE_PROCEED)
|
||||
if(!mended && P.active)
|
||||
P.loc.visible_message("\red \icon[holder] An alarm sounds! It's go-")
|
||||
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
|
||||
P.timer = 0
|
||||
if(WIRE_ACTIVATE)
|
||||
if (!mended && P.active)
|
||||
P.loc.visible_message("\blue \icon[holder] The timer stops! The bomb has been defused!")
|
||||
P.icon_state = "syndicate-bomb-inactive-wires" //no cutting possible with the panel closed
|
||||
P.loc.visible_message("<span class='notice'>\icon[holder] The timer stops! The bomb has been defused!</span>")
|
||||
P.icon_state = "[initial(P.icon_state)]-inactive[P.open_panel ? "-wires" : ""]"
|
||||
P.active = 0
|
||||
P.defused = 1
|
||||
@@ -278,4 +278,12 @@ var/const/POWER = 8
|
||||
/datum/wires/proc/IsAllCut()
|
||||
if(wires_status == (1 << wire_count) - 1)
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
//
|
||||
//Shuffle and Mend
|
||||
//
|
||||
|
||||
/datum/wires/proc/Shuffle()
|
||||
wires_status = 0
|
||||
GenerateWires()
|
||||
@@ -122,9 +122,10 @@
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
|
||||
/*
|
||||
/obj/item/weapon/disk/nuclear/pickup(mob/living/user as mob)
|
||||
if(issyndicate(user))
|
||||
set_security_level(3)
|
||||
set_security_level(3)*/ //Nuke Ops rework makes stealth approach significantly harder; this makes it damn near impossible; besides, it's horrendously meta.
|
||||
|
||||
/*
|
||||
/obj/item/weapon/game_kit
|
||||
|
||||
@@ -463,3 +463,9 @@ its easier to just keep the beam vertical.
|
||||
|
||||
/atom/proc/checkpass(passflag)
|
||||
return pass_flags&passflag
|
||||
|
||||
/atom/proc/isinspace()
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -15,7 +15,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
recommended_enemies = 2
|
||||
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
|
||||
var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
recommended_enemies = 4
|
||||
|
||||
uplink_welcome = "Nar-Sie Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/datum/mind/sacrifice_target = null
|
||||
var/finished = 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
required_players = 0
|
||||
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800
|
||||
|
||||
@@ -295,9 +295,9 @@ Implants;
|
||||
// If they're a traitor or likewise, give them extra TC in exchange.
|
||||
var/obj/item/device/uplink/hidden/suplink = man.mind.find_syndicate_uplink()
|
||||
if(suplink)
|
||||
var/extra = 4
|
||||
var/extra = 0 //was 4; with the TC rebalance, this isn't really needed, anymore
|
||||
suplink.uses += extra
|
||||
man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We have thus invested significant resources to increase your uplink's capacity."
|
||||
man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We recommend adjusting your plans and equipment accordingly."
|
||||
else
|
||||
// Give them a warning!
|
||||
man << "\red They are on to you!"
|
||||
|
||||
@@ -8,12 +8,12 @@ proc/issyndicate(mob/living/M as mob)
|
||||
name = "nuclear emergency"
|
||||
config_tag = "nuclear"
|
||||
required_players = 6
|
||||
required_players_secret = 15 // 25 players - 5 players to be the nuke ops = 20 players remaining
|
||||
required_enemies = 3
|
||||
recommended_enemies = 4
|
||||
required_players_secret = 20 // 20 players - 5 players to be the nuke ops = 15 players remaining
|
||||
required_enemies = 5
|
||||
recommended_enemies = 5
|
||||
|
||||
uplink_welcome = "Corporate Backed Uplink Console:"
|
||||
uplink_uses = 40
|
||||
uplink_uses = 120
|
||||
|
||||
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
@@ -128,7 +128,7 @@ proc/issyndicate(mob/living/M as mob)
|
||||
|
||||
for(var/datum/mind/synd_mind in syndicates)
|
||||
if(spawnpos > synd_spawn.len)
|
||||
spawnpos = 1
|
||||
spawnpos = 2
|
||||
synd_mind.current.loc = synd_spawn[spawnpos]
|
||||
|
||||
forge_syndicate_objectives(synd_mind)
|
||||
@@ -162,6 +162,18 @@ proc/issyndicate(mob/living/M as mob)
|
||||
spawn(1)
|
||||
// NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen
|
||||
synd_mind.current.real_name = "[pick(first_names_male)] [pick(last_names)]"
|
||||
synd_mind.current << "<B>You are the Syndicate leader for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>"
|
||||
synd_mind.current << "<B>If you feel you are not up to this task, give your ID to another operative.</B>"
|
||||
|
||||
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
|
||||
|
||||
if(foundIDs.len)
|
||||
for(var/obj/item/weapon/card/id/ID in foundIDs)
|
||||
ID.name = "lead agent card"
|
||||
ID.access += access_syndicate_leader
|
||||
else
|
||||
message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
|
||||
|
||||
if (nuke_code)
|
||||
synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
||||
synd_mind.current << "The nuclear authorization code is: <B>[nuke_code]</B>"
|
||||
@@ -210,18 +222,20 @@ proc/issyndicate(mob/living/M as mob)
|
||||
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(synd_mob), slot_w_uniform)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(synd_mob), slot_shoes)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(synd_mob), slot_gloves)
|
||||
synd_mob.equip_or_collect(new /obj/item/clothing/gloves/combat(synd_mob), slot_gloves)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/card/id/syndicate(synd_mob), slot_wear_id)
|
||||
if(synd_mob.backbag == 2) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(synd_mob), slot_back)
|
||||
if(synd_mob.backbag == 3) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(synd_mob), slot_back)
|
||||
if(synd_mob.backbag == 4) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(synd_mob), slot_back)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m10mm(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m10mm(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m10mm(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol(synd_mob), slot_belt)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(synd_mob.back), slot_in_backpack)
|
||||
|
||||
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(synd_mob)
|
||||
U.hidden_uplink.uplink_owner="[synd_mob.key]"
|
||||
U.hidden_uplink.uses = 20
|
||||
synd_mob.equip_to_slot_or_del(U, slot_in_backpack)
|
||||
|
||||
var/obj/item/clothing/suit/space/rig/syndi/new_suit = new(synd_mob)
|
||||
var/obj/item/clothing/head/helmet/space/rig/syndi/new_helmet = new(synd_mob)
|
||||
|
||||
@@ -232,10 +246,13 @@ proc/issyndicate(mob/living/M as mob)
|
||||
switch(race)
|
||||
if("Unathi")
|
||||
new_suit.species_restricted = list("Unathi")
|
||||
new_helmet.species_restricted = list("Unathi")
|
||||
if("Tajaran")
|
||||
new_suit.species_restricted = list("Tajaran")
|
||||
new_helmet.species_restricted = list("Tajaran")
|
||||
if("Skrell")
|
||||
new_suit.species_restricted = list("Skrell")
|
||||
new_helmet.species_restricted = list("Skrell")
|
||||
if("Vox" || "Vox Armalis")
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(synd_mob), slot_wear_mask)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(synd_mob), slot_l_hand)
|
||||
@@ -243,6 +260,7 @@ proc/issyndicate(mob/living/M as mob)
|
||||
if (synd_mob.internals)
|
||||
synd_mob.internals.icon_state = "internal1"
|
||||
new_suit.species_restricted = list ("Vox", "Vox Armalis")
|
||||
new_helmet.species_restricted = list ("Vox", "Vox Armalis")
|
||||
|
||||
|
||||
synd_mob.equip_to_slot_or_del(new_suit, slot_wear_suit)
|
||||
@@ -252,6 +270,7 @@ proc/issyndicate(mob/living/M as mob)
|
||||
var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(synd_mob)
|
||||
E.imp_in = synd_mob
|
||||
E.implanted = 1
|
||||
synd_mob.faction |= "syndicate"
|
||||
synd_mob.update_icons()
|
||||
return 1
|
||||
|
||||
@@ -365,6 +384,9 @@ proc/issyndicate(mob/living/M as mob)
|
||||
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
|
||||
if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead())
|
||||
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/BadAss.dmi'] ICONSTATE='badass'></BIG>"
|
||||
|
||||
world << text
|
||||
return 1
|
||||
|
||||
|
||||
@@ -266,4 +266,81 @@
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
|
||||
spawn(5) .()
|
||||
spawn(5) .()
|
||||
|
||||
/obj/item/weapon/pinpointer/pdapinpointer
|
||||
name = "pda pinpointer"
|
||||
desc = "A pinpointer that has been illegally modified to track the PDA of a crewmember for malicious reasons."
|
||||
var/obj/target = null
|
||||
var/used = 0
|
||||
|
||||
attack_self()
|
||||
if(!active)
|
||||
active = 1
|
||||
point_at(target)
|
||||
usr << "\blue You activate the pinpointer"
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "\blue You deactivate the pinpointer"
|
||||
|
||||
verb/select_pda()
|
||||
set category = "Object"
|
||||
set name = "Select pinpointer target"
|
||||
set src in view(1)
|
||||
|
||||
if(used)
|
||||
usr << "Target has already been set!"
|
||||
return
|
||||
|
||||
var/list/L = list()
|
||||
L["Cancel"] = "Cancel"
|
||||
var/length = 1
|
||||
for (var/obj/item/device/pda/P in world)
|
||||
if(P.name != "\improper PDA")
|
||||
L[text("([length]) [P.name]")] = P
|
||||
length++
|
||||
|
||||
var/t = input("Select pinpointer target. WARNING: Can only set once.") as null|anything in L
|
||||
if(t == "Cancel")
|
||||
return
|
||||
target = L[t]
|
||||
if(!target)
|
||||
usr << "Failed to locate [target]!"
|
||||
return
|
||||
active = 1
|
||||
point_at(target)
|
||||
usr << "You set the pinpointer to locate [target]"
|
||||
used = 1
|
||||
|
||||
|
||||
examine()
|
||||
..()
|
||||
if (target)
|
||||
usr << "\blue Tracking [target]"
|
||||
|
||||
proc/point_at(atom/target)
|
||||
if(!active)
|
||||
return
|
||||
if(!target)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/L = get_turf(src)
|
||||
|
||||
if(T.z != L.z)
|
||||
icon_state = "pinonnull"
|
||||
else
|
||||
dir = get_dir(L, T)
|
||||
switch(get_dist(L, T))
|
||||
if(-1)
|
||||
icon_state = "pinondirect"
|
||||
if(1 to 8)
|
||||
icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
spawn(5)
|
||||
.()
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
|
||||
uplink_welcome = "Revolutionary Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/finished = 0
|
||||
var/checkwin_counter = 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
recommended_enemies = 3
|
||||
|
||||
uplink_welcome = "Revolutionary Uplink Console:"
|
||||
uplink_uses = 5
|
||||
uplink_uses = 10
|
||||
|
||||
newscaster_announcements = /datum/news_announcement/revolution_inciting_event
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
@@ -7,15 +7,15 @@
|
||||
/datum/game_mode/vampire
|
||||
name = "vampire"
|
||||
config_tag = "vampire"
|
||||
restricted_jobs = list("AI", "Cyborg", "Mobile MMI", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate") //Consistent screening has filtered all infiltration attempts on high value jobs
|
||||
protected_jobs = list()
|
||||
required_players = 1
|
||||
required_players_secret = 15
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate", "Chaplain")
|
||||
required_players = 2
|
||||
required_players_secret = 10
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
recommended_enemies = 2
|
||||
|
||||
uplink_welcome = "Syndicate Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
|
||||
var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
|
||||
@@ -56,7 +56,7 @@
|
||||
if(player.assigned_role == job)
|
||||
possible_vampires -= player
|
||||
|
||||
vampire_amount = max(1,round(num_players() / 10)) //1 + round(num_players() / 10)
|
||||
vampire_amount = 1 + round(num_players() / 10)
|
||||
|
||||
if(possible_vampires.len>0)
|
||||
for(var/i = 0, i < vampire_amount, i++)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
recommended_enemies = 1
|
||||
|
||||
uplink_welcome = "Wizardly Uplink Console:"
|
||||
uplink_uses = 10
|
||||
uplink_uses = 20
|
||||
|
||||
var/finished = 0
|
||||
|
||||
|
||||
@@ -101,6 +101,7 @@
|
||||
|
||||
//The Syndicate
|
||||
/var/const/access_syndicate = 150//General Syndicate Access
|
||||
/var/const/access_syndicate_leader = 151//Nuke Op Leader Access
|
||||
|
||||
//MONEY
|
||||
/var/const/access_crate_cash = 200
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/job/civilian
|
||||
title = "Civilian"
|
||||
flag = CIVILIAN
|
||||
department_flag = CIVILIAN
|
||||
department_flag = SUPPORT
|
||||
total_positions = -1
|
||||
spawn_positions = -1
|
||||
supervisors = "absolutely everyone"
|
||||
|
||||
@@ -87,18 +87,18 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_wear_pda)
|
||||
H.equip_or_collect(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform)
|
||||
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
H.equip_or_collect(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
|
||||
H.equip_or_collect(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
|
||||
H.equip_or_collect(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
|
||||
H.equip_or_collect(new /obj/item/device/pda/botanist(H), slot_wear_pda)
|
||||
switch(H.backbag)
|
||||
if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back)
|
||||
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
if(1) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back)
|
||||
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
|
||||
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -100,6 +100,7 @@ var/global/datum/controller/occupations/job_master
|
||||
Debug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
|
||||
var/list/candidates = list()
|
||||
for(var/mob/new_player/player in unassigned)
|
||||
Debug(" - Player: [player] Banned: [jobban_isbanned(player, job.title)] Old Enough: [!job.player_old_enough(player.client)] Flag && Be Special: [flag] && [player.client.prefs.be_special] Job Department: [player.client.prefs.GetJobDepartment(job, level)] Job Flag: [job.flag] Job Department Flag = [job.department_flag]")
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("FOC isbanned failed, Player: [player]")
|
||||
continue
|
||||
@@ -331,6 +332,7 @@ var/global/datum/controller/occupations/job_master
|
||||
// If the job isn't filled
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
Debug("DO pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
Debug(" - Job Flag: [job.flag] Job Department: [player.client.prefs.GetJobDepartment(job, level)] Job Current Pos: [job.current_positions] Job Spawn Positions = [job.spawn_positions]")
|
||||
AssignRole(player, job.title)
|
||||
unassigned -= player
|
||||
break
|
||||
|
||||
@@ -116,7 +116,6 @@ var/list/support_positions = list(
|
||||
"Mime",
|
||||
"Barber",
|
||||
"Magistrate",
|
||||
"Nanotrasen Representative",
|
||||
"Nanotrasen Recruiter"
|
||||
)
|
||||
|
||||
|
||||
@@ -107,6 +107,7 @@
|
||||
data["science_jobs"] = format_jobs(science_positions)
|
||||
data["security_jobs"] = format_jobs(security_positions)
|
||||
data["support_jobs"] = format_jobs(support_positions)
|
||||
data["civilian_jobs"] = format_jobs(civilian_positions)
|
||||
data["special_jobs"] = format_jobs(whitelisted_positions)
|
||||
data["centcom_jobs"] = format_jobs(get_all_centcom_jobs())
|
||||
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
#define NUKESCALINGMODIFIER 1
|
||||
|
||||
var/list/possible_uplinker_IDs = list("Alfa","Bravo","Charlie","Delta","Echo","Foxtrot","Zero", "Niner")
|
||||
|
||||
|
||||
/obj/machinery/computer/telecrystals
|
||||
name = "\improper Telecrystal assignment station"
|
||||
desc = "A device used to manage telecrystals during group operations. You shouldn't be looking at this particular one..."
|
||||
icon_state = "tcstation"
|
||||
|
||||
/////////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/uplinker
|
||||
name = "\improper Telecrystal upload/recieve station"
|
||||
desc = "A device used to manage telecrystals during group operations. To use, simply insert your uplink. With your uplink installed \
|
||||
you can upload your telecrystals to the group's pool using the console, or be assigned additional telecrystals by your lieutenant."
|
||||
icon_state = "tcstation"
|
||||
var/obj/item/uplinkholder = null
|
||||
var/obj/machinery/computer/telecrystals/boss/linkedboss = null
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/New()
|
||||
..()
|
||||
|
||||
var/ID
|
||||
if(possible_uplinker_IDs.len)
|
||||
ID = pick(possible_uplinker_IDs)
|
||||
possible_uplinker_IDs -= ID
|
||||
name = "[name] [ID]"
|
||||
else
|
||||
name = "[name] [rand(1,999)]"
|
||||
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item))
|
||||
|
||||
if(uplinkholder)
|
||||
user << "<span class='notice'>The [src] already has an uplink in it.</span>"
|
||||
return
|
||||
|
||||
if(O.hidden_uplink)
|
||||
var/obj/item/P = user.get_active_hand()
|
||||
user.drop_item()
|
||||
uplinkholder = P
|
||||
P.loc = src
|
||||
P.add_fingerprint(user)
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
user << "<span class='notice'>The [O] doesn't appear to be an uplink...</span>"
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/update_icon()
|
||||
overlays.Cut()
|
||||
if(uplinkholder)
|
||||
overlays += "[initial(icon_state)]-closed"
|
||||
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/ejectuplink()
|
||||
if(uplinkholder)
|
||||
uplinkholder.loc = get_turf(src.loc)
|
||||
uplinkholder = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(var/amt, var/addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
if(amt <= uplinkholder.hidden_uplink.uses)
|
||||
uplinkholder.hidden_uplink.uses -= amt
|
||||
linkedboss.storedcrystals += amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] donated [amt] telecrystals to [linkedboss].")
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(var/amt, var/addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
if(amt <= linkedboss.storedcrystals)
|
||||
uplinkholder.hidden_uplink.uses += amt
|
||||
linkedboss.storedcrystals -= amt
|
||||
if(addLog)
|
||||
linkedboss.logTransfer("[src] recieved [amt] telecrystals from [linkedboss].")
|
||||
|
||||
///////
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = ""
|
||||
if(linkedboss)
|
||||
dat += "[linkedboss] has [linkedboss.storedcrystals] telecrystals available for distribution. <BR><BR>"
|
||||
else
|
||||
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
|
||||
|
||||
if(uplinkholder)
|
||||
dat += "[uplinkholder.hidden_uplink.uses] telecrystals remain in this uplink.<BR>"
|
||||
if(linkedboss)
|
||||
dat += "Donate TC: <a href='byond://?src=\ref[src];donate1=1'>1</a> | <a href='byond://?src=\ref[src];donate5=1'>5</a>"
|
||||
dat += "<br><a href='byond://?src=\ref[src];eject=1'>Eject Uplink</a>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Telecrystal Upload/Recieve Station", 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["donate1"])
|
||||
donateTC(1)
|
||||
|
||||
if(href_list["donate5"])
|
||||
donateTC(5)
|
||||
|
||||
if(href_list["eject"])
|
||||
ejectuplink()
|
||||
|
||||
src.updateUsrDialog()
|
||||
|
||||
|
||||
/////////////////////////////////////////
|
||||
/obj/machinery/computer/telecrystals/boss
|
||||
name = "team Telecrystal management console"
|
||||
desc = "A device used to manage telecrystals during group operations. To use, simply initialize the machine by scanning for nearby uplink stations. \
|
||||
Once the consoles are linked up, you can assign any telecrystals amongst your operatives; be they donated by your agents or rationed to the squad \
|
||||
based on the danger rating of the mission."
|
||||
icon_state = "tcboss"
|
||||
var/virgin = 1
|
||||
var/scanrange = 10
|
||||
var/storedcrystals = 0
|
||||
var/list/TCstations = list()
|
||||
var/list/transferlog = list()
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/logTransfer(var/logmessage)
|
||||
transferlog += ("<b>[worldtime2text()]</b> [logmessage]")
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/scanUplinkers()
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in range(scanrange, src.loc))
|
||||
if(!A.linkedboss)
|
||||
TCstations += A
|
||||
A.linkedboss = src
|
||||
if(virgin)
|
||||
getDangerous()
|
||||
virgin = 0
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
|
||||
..()
|
||||
var/danger
|
||||
danger = player_list.len
|
||||
while(!IsMultiple(++danger,10))//Just round up to the nearest multiple of ten.
|
||||
scaleTC(danger)
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/scaleTC(var/amt)//Its own proc, since it'll probably need a lot of tweaks for balance, use a fancier algorhithm, etc.
|
||||
storedcrystals += amt * NUKESCALINGMODIFIER
|
||||
|
||||
/////////
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
user.set_machine(src)
|
||||
|
||||
|
||||
var/dat = ""
|
||||
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan for TC stations.</a><BR>"
|
||||
dat += "This [src] has [storedcrystals] telecrystals available for distribution. <BR>"
|
||||
dat += "<BR><BR>"
|
||||
|
||||
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
dat += "[A.name] | "
|
||||
if(A.uplinkholder)
|
||||
dat += "[A.uplinkholder.hidden_uplink.uses] telecrystals."
|
||||
if(storedcrystals)
|
||||
dat+= "<BR>Add TC: <a href ='?src=\ref[src];give1=\ref[A]'>1</a> | <a href ='?src=\ref[src];give5=\ref[A]'>5</a>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(TCstations.len)
|
||||
dat += "<BR><BR><a href='byond://?src=\ref[src];distrib=1'>Evenly distribute remaining TC.</a><BR><BR>"
|
||||
|
||||
|
||||
for(var/entry in transferlog)
|
||||
dat += "<small>[entry]</small><BR>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Team Telecrystal Management Console", 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["scan"])
|
||||
scanUplinkers()
|
||||
|
||||
if(href_list["give1"])
|
||||
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["give1"])
|
||||
A.giveTC(1)
|
||||
|
||||
if(href_list["give5"])
|
||||
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["give5"])
|
||||
A.giveTC(5)
|
||||
|
||||
if(href_list["distrib"])
|
||||
var/sanity = 0
|
||||
while(storedcrystals && sanity < 100)
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
A.giveTC(1,0)
|
||||
sanity++
|
||||
logTransfer("[src] evenly distributed telecrystals.")
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
#undef NUKESCALINGMODIFIER
|
||||
@@ -34,23 +34,33 @@
|
||||
src.attack_hand()
|
||||
|
||||
/obj/machinery/computer/telescience/attack_hand(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/telescience/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(..())
|
||||
return
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/t = ""
|
||||
t += "<A href='?src=\ref[src];setx=1'>Set X</A>"
|
||||
t += "<A href='?src=\ref[src];sety=1'>Set Y</A>"
|
||||
t += "<A href='?src=\ref[src];setz=1'>Set Z</A>"
|
||||
t += "<BR><BR>Current set coordinates:"
|
||||
t += "([x_co], [y_co], [z_co])"
|
||||
t += "<BR><BR><A href='?src=\ref[src];send=1'>Send</A>"
|
||||
t += " <A href='?src=\ref[src];receive=1'>Receive</A>"
|
||||
t += "<BR><BR><A href='?src=\ref[src];recal=1'>Recalibrate</A>"
|
||||
var/datum/browser/popup = new(user, "telesci", name, 640, 480)
|
||||
popup.set_content(t)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
// On first use, the coordinates are null. Rather than displaying null, we'll set them to unset.
|
||||
if(!x_co)
|
||||
x_co = "Unset"
|
||||
if(!y_co)
|
||||
y_co = "Unset"
|
||||
if(!z_co)
|
||||
z_co = "Unset"
|
||||
|
||||
var/data[0]
|
||||
data["coordx"] = x_co
|
||||
data["coordy"] = y_co
|
||||
data["coordz"] = z_co
|
||||
|
||||
// Set up the Nano UI
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "telescience_console.tmpl", "Telescience Console UI", 640, 480)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/telescience/proc/telefail(var/level)
|
||||
var/teleturf = get_turf(telepad)
|
||||
@@ -63,7 +73,7 @@
|
||||
s.start()
|
||||
if(2)
|
||||
for(var/mob/living/carbon/human/M in viewers(telepad, null))
|
||||
if(M.loc.loc == telepad.loc.loc) //stops the geneticists with xray vision getting irradiated
|
||||
if(M.loc.loc == telepad.loc.loc) // Stops the geneticists with X-Ray vision getting irradiated
|
||||
M.apply_effect((rand(50, 100)), IRRADIATE, 0)
|
||||
M << "\red You feel irradiated."
|
||||
if(3)
|
||||
@@ -174,14 +184,14 @@
|
||||
|
||||
/obj/machinery/computer/telescience/proc/checkFail()
|
||||
var/fail = 0
|
||||
if(x_co == "")
|
||||
usr << "\red Error: set X coordinates."
|
||||
if(x_co == "" || x_co == "Unset")
|
||||
usr << "\red Error: set X coordinate."
|
||||
fail = 1
|
||||
if(y_co == "")
|
||||
usr << "\red Error: set Y coordinates."
|
||||
if(y_co == "" || y_co == "Unset")
|
||||
usr << "\red Error: set Y coordinate."
|
||||
fail = 1
|
||||
if(z_co == "")
|
||||
usr << "\red Error: set Z coordinates."
|
||||
if(z_co == "" || z_co == "Unset")
|
||||
usr << "\red Error: set Z coordinate."
|
||||
fail = 1
|
||||
if(x_co < 11 || x_co > 245)
|
||||
usr << "\red Error: X is less than 11 or greater than 245."
|
||||
@@ -208,30 +218,36 @@
|
||||
a = copytext(sanitize(a), 1, 20)
|
||||
x_co = a
|
||||
x_co = text2num(x_co)
|
||||
nanomanager.update_uis(src)
|
||||
return
|
||||
if(href_list["sety"])
|
||||
var/b = input("Please input desired Y coordinate.", name, y_co) as num
|
||||
b = copytext(sanitize(b), 1, 20)
|
||||
y_co = b
|
||||
y_co = text2num(y_co)
|
||||
nanomanager.update_uis(src)
|
||||
return
|
||||
if(href_list["setz"])
|
||||
var/c = input("Please input desired Z coordinate.", name, z_co) as num
|
||||
c = copytext(sanitize(c), 1, 20)
|
||||
z_co = c
|
||||
z_co = text2num(z_co)
|
||||
nanomanager.update_uis(src)
|
||||
return
|
||||
if(href_list["send"])
|
||||
teleprep(0)
|
||||
nanomanager.update_uis(src)
|
||||
return
|
||||
if(href_list["receive"])
|
||||
teleprep(1)
|
||||
nanomanager.update_uis(src)
|
||||
return
|
||||
if(href_list["recal"])
|
||||
if(telepad == null)
|
||||
for(var/obj/machinery/telepad/T in range(src,10))
|
||||
telepad = T
|
||||
if(!telepad) return
|
||||
if(!telepad)
|
||||
return
|
||||
var/teleturf = get_turf(telepad)
|
||||
teles_left = rand(8,12)
|
||||
x_off = rand(-10,10)
|
||||
@@ -240,12 +256,13 @@
|
||||
s.set_up(5, 1, teleturf)
|
||||
s.start()
|
||||
usr << "\blue Calibration successful."
|
||||
nanomanager.update_uis(src)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/telescience/attackby(I as obj, user as mob) //Emagging.
|
||||
/obj/machinery/computer/telescience/attackby(I as obj, user as mob) // Emagging
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
if (src.emagged == 0)
|
||||
user << "\blue You scramble the Telescience authentication key to an unknown signal, you should be able to teleport to more places now!"
|
||||
user << "\blue You scramble the Telescience authentication key to an unknown signal. You should be able to teleport to more places now!"
|
||||
src.emagged = 1
|
||||
else
|
||||
user << "\red The machine seems unaffected by the card swipe..."
|
||||
|
||||
@@ -0,0 +1,310 @@
|
||||
/obj/machinery/syndicatebomb
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "syndicate bomb"
|
||||
icon_state = "syndicate-bomb"
|
||||
desc = "A large and menacing device. Can be bolted down with a wrench."
|
||||
|
||||
anchored = 0
|
||||
density = 0
|
||||
layer = MOB_LAYER - 0.1 //so people can't hide it and it's REALLY OBVIOUS
|
||||
unacidable = 1
|
||||
|
||||
var/datum/wires/syndicatebomb/wires = null
|
||||
var/timer = 60
|
||||
var/open_panel = 0 //are the wires exposed?
|
||||
var/active = 0 //is the bomb counting down?
|
||||
var/defused = 0 //is the bomb capable of exploding?
|
||||
var/obj/item/weapon/bombcore/payload = /obj/item/weapon/bombcore/
|
||||
var/beepsound = 'sound/items/timer.ogg'
|
||||
|
||||
/obj/machinery/syndicatebomb/process()
|
||||
if(active && !defused && (timer > 0)) //Tick Tock
|
||||
var/volume = (timer <= 10 ? 30 : 5) // Tick louder when the bomb is closer to being detonated.
|
||||
playsound(loc, beepsound, volume, 0)
|
||||
timer--
|
||||
if(active && !defused && (timer <= 0)) //Boom
|
||||
active = 0
|
||||
timer = 60
|
||||
update_icon()
|
||||
if(payload in src)
|
||||
payload.detonate()
|
||||
return
|
||||
if(!active || defused) //Counter terrorists win
|
||||
if(defused && payload in src)
|
||||
payload.defuse()
|
||||
return
|
||||
|
||||
/obj/machinery/syndicatebomb/New()
|
||||
wires = new(src)
|
||||
payload = new payload(src)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/syndicatebomb/examine()
|
||||
..()
|
||||
usr << "A digital display on it reads \"[timer]\"."
|
||||
|
||||
/obj/machinery/syndicatebomb/update_icon()
|
||||
icon_state = "[initial(icon_state)][active ? "-active" : "-inactive"][open_panel ? "-wires" : ""]"
|
||||
|
||||
/obj/machinery/syndicatebomb/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
if(!anchored)
|
||||
if(!isturf(src.loc) || istype(src.loc, /turf/space))
|
||||
user << "<span class='notice'>The bomb must be placed on solid ground to attach it</span>"
|
||||
else
|
||||
user << "<span class='notice'>You firmly wrench the bomb to the floor</span>"
|
||||
playsound(loc, 'sound/items/ratchet.ogg', 50, 1)
|
||||
anchored = 1
|
||||
if(active)
|
||||
user << "<span class='notice'>The bolts lock in place</span>"
|
||||
else
|
||||
if(!active)
|
||||
user << "<span class='notice'>You wrench the bomb from the floor</span>"
|
||||
playsound(loc, 'sound/items/ratchet.ogg', 50, 1)
|
||||
anchored = 0
|
||||
else
|
||||
user << "<span class='warning'>The bolts are locked down!</span>"
|
||||
|
||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
||||
open_panel = !open_panel
|
||||
update_icon()
|
||||
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
|
||||
|
||||
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
|
||||
if(open_panel)
|
||||
wires.Interact(user)
|
||||
|
||||
else if(istype(I, /obj/item/weapon/crowbar))
|
||||
if(open_panel && isWireCut(WIRE_BOOM) && isWireCut(WIRE_UNBOLT) && isWireCut(WIRE_DELAY) && isWireCut(WIRE_PROCEED) && isWireCut(WIRE_ACTIVATE))
|
||||
if(payload)
|
||||
user << "<span class='notice'>You carefully pry out [payload].</span>"
|
||||
payload.loc = user.loc
|
||||
payload = null
|
||||
else
|
||||
user << "<span class='notice'>There isn't anything in here to remove!</span>"
|
||||
else if (open_panel)
|
||||
user << "<span class='notice'>The wires conneting the shell to the explosives are holding it down!</span>"
|
||||
else
|
||||
user << "<span class='notice'>The cover is screwed on, it won't pry off!</span>"
|
||||
else if(istype(I, /obj/item/weapon/bombcore))
|
||||
if(!payload)
|
||||
payload = I
|
||||
user << "<span class='notice'>You place [payload] into [src].</span>"
|
||||
user.drop_item()
|
||||
payload.loc = src
|
||||
else
|
||||
user << "<span class='notice'>[payload] is already loaded into [src], you'll have to remove it first.</span>"
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/syndicatebomb/attack_hand(var/mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/syndicatebomb/attack_ai()
|
||||
return
|
||||
|
||||
/obj/machinery/syndicatebomb/interact(var/mob/user)
|
||||
if(wires)
|
||||
wires.Interact(user)
|
||||
if(!open_panel)
|
||||
if(!active)
|
||||
spawn()
|
||||
settings(user)
|
||||
return
|
||||
else if(anchored)
|
||||
user << "<span class='notice'>The bomb is bolted to the floor!</span>"
|
||||
return
|
||||
|
||||
/obj/machinery/syndicatebomb/proc/settings(var/mob/user)
|
||||
var/newtime = input(user, "Please set the timer.", "Timer", "[timer]") as num
|
||||
newtime = Clamp(newtime, 60, 60000)
|
||||
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
|
||||
timer = newtime
|
||||
src.loc.visible_message("<span class='notice'>\icon[src] timer set for [timer] seconds.</span>")
|
||||
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
|
||||
if(defused || active)
|
||||
if(defused)
|
||||
src.loc.visible_message("<span class='notice'>\icon[src] Device error: User intervention required.</span>")
|
||||
return
|
||||
else
|
||||
src.loc.visible_message("<span class='danger'>\icon[src] [timer] seconds until detonation, please clear the area.</span>")
|
||||
playsound(loc, 'sound/machines/click.ogg', 30, 1)
|
||||
active = 1
|
||||
update_icon()
|
||||
add_fingerprint(user)
|
||||
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
if(payload && !istype(payload, /obj/item/weapon/bombcore/training))
|
||||
message_admins("[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has primed a [name] ([payload]) for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("[key_name(user)] has primed a [name] ([payload]) for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
payload.adminlog = "The [src.name] that [key_name(user)] had primed detonated!"
|
||||
|
||||
/obj/machinery/syndicatebomb/proc/isWireCut(var/index)
|
||||
return wires.IsIndexCut(index)
|
||||
|
||||
///Bomb Subtypes///
|
||||
|
||||
/obj/machinery/syndicatebomb/training
|
||||
name = "training bomb"
|
||||
icon_state = "training-bomb"
|
||||
desc = "A salvaged syndicate device gutted of its explosives to be used as a training aid for aspiring bomb defusers."
|
||||
payload = /obj/item/weapon/bombcore/training/
|
||||
|
||||
/obj/machinery/syndicatebomb/badmin
|
||||
name = "generic summoning badmin bomb"
|
||||
desc = "Oh god what is in this thing?"
|
||||
payload = /obj/item/weapon/bombcore/badmin/summon/
|
||||
|
||||
/obj/machinery/syndicatebomb/badmin/clown
|
||||
name = "clown bomb"
|
||||
icon_state = "clown-bomb"
|
||||
desc = "HONK."
|
||||
payload = /obj/item/weapon/bombcore/badmin/summon/clown
|
||||
beepsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/machinery/syndicatebomb/badmin/varplosion
|
||||
payload = /obj/item/weapon/bombcore/badmin/explosion/
|
||||
|
||||
///Bomb Cores///
|
||||
|
||||
/obj/item/weapon/bombcore
|
||||
name = "bomb payload"
|
||||
desc = "A powerful secondary explosive of syndicate design and unknown composition, it should be stable under normal conditions..."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bombcore"
|
||||
item_state = "eshield0"
|
||||
w_class = 3.0
|
||||
origin_tech = "syndicate=6;combat=5"
|
||||
var/adminlog = null
|
||||
|
||||
/obj/item/weapon/bombcore/ex_act(severity) //Little boom can chain a big boom
|
||||
src.detonate()
|
||||
|
||||
/obj/item/weapon/bombcore/proc/detonate()
|
||||
if(adminlog)
|
||||
message_admins(adminlog)
|
||||
log_game(adminlog)
|
||||
explosion(get_turf(src),2,5,11)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/bombcore/proc/defuse()
|
||||
//Note: Because of how var/defused is used you shouldn't override this UNLESS you intend to set the var to 0 or
|
||||
// otherwise remove the core/reset the wires before the end of defuse(). It will repeatedly be called otherwise.
|
||||
|
||||
///Bomb Core Subtypes///
|
||||
|
||||
/obj/item/weapon/bombcore/training
|
||||
name = "dummy payload"
|
||||
desc = "A nanotrasen replica of a syndicate payload. Its not intended to explode but to announce that it WOULD have exploded, then rewire itself to allow for more training."
|
||||
origin_tech = null
|
||||
var/defusals = 0
|
||||
var/attempts = 0
|
||||
|
||||
/obj/item/weapon/bombcore/training/proc/reset()
|
||||
var/obj/machinery/syndicatebomb/holder = src.loc
|
||||
if(istype(holder))
|
||||
if(holder.wires)
|
||||
holder.wires.Shuffle()
|
||||
holder.defused = 0
|
||||
holder.open_panel = 0
|
||||
holder.update_icon()
|
||||
holder.updateDialog()
|
||||
|
||||
/obj/item/weapon/bombcore/training/detonate()
|
||||
var/obj/machinery/syndicatebomb/holder = src.loc
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
holder.loc.visible_message("<span class='danger'>\icon[holder] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
|
||||
reset()
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/bombcore/training/defuse()
|
||||
var/obj/machinery/syndicatebomb/holder = src.loc
|
||||
if(istype(holder))
|
||||
attempts++
|
||||
defusals++
|
||||
holder.loc.visible_message("<span class='notice'>\icon[holder] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
|
||||
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
|
||||
if(istype(holder))
|
||||
reset()
|
||||
|
||||
/obj/item/weapon/bombcore/badmin
|
||||
name = "badmin payload"
|
||||
desc = "If you're seeing this someone has either made a mistake or gotten dangerously savvy with var editing!"
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/defuse() //because we wouldn't want them being harvested by players
|
||||
var/obj/machinery/syndicatebomb/B = src.loc
|
||||
del(B)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/summon/
|
||||
var/summon_path = /obj/item/weapon/reagent_containers/food/snacks/cookie
|
||||
var/amt_summon = 1
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/summon/detonate()
|
||||
var/obj/machinery/syndicatebomb/B = src.loc
|
||||
for(var/i = 0; i < amt_summon; i++)
|
||||
var/atom/movable/X = new summon_path
|
||||
X.loc = get_turf(src)
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(X, pick(NORTH,SOUTH,EAST,WEST))
|
||||
del(B)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/summon/clown
|
||||
summon_path = /mob/living/simple_animal/hostile/retaliate/clown
|
||||
amt_summon = 100
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/summon/clown/defuse()
|
||||
playsound(src.loc, 'sound/misc/sadtrombone.ogg', 50)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/explosion/
|
||||
var/HeavyExplosion = 2
|
||||
var/MediumExplosion = 5
|
||||
var/LightExplosion = 11
|
||||
|
||||
/obj/item/weapon/bombcore/badmin/explosion/detonate()
|
||||
explosion(get_turf(src),HeavyExplosion,MediumExplosion,LightExplosion)
|
||||
|
||||
///Syndicate Detonator (aka the big red button)///
|
||||
|
||||
/obj/item/device/syndicatedetonator
|
||||
name = "big red button"
|
||||
desc = "Nothing good can come of pressing a button this garish..."
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "bigred"
|
||||
item_state = "electronic"
|
||||
w_class = 1.0
|
||||
origin_tech = "syndicate=2"
|
||||
var/cooldown = 0
|
||||
var/detonated = 0
|
||||
var/existant = 0
|
||||
|
||||
/obj/item/device/syndicatedetonator/attack_self(mob/user as mob)
|
||||
if(!cooldown)
|
||||
for(var/obj/machinery/syndicatebomb/B in machines)
|
||||
if(B.active)
|
||||
B.timer = 0
|
||||
detonated++
|
||||
existant++
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
user << "<span class='notice'>[existant] found, [detonated] triggered.</span>"
|
||||
if(detonated)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
detonated--
|
||||
var/log_str = "[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>."
|
||||
bombers += log_str
|
||||
message_admins(log_str)
|
||||
log_game("[key_name(user)] has remotely detonated [detonated ? "syndicate bombs" : "a syndicate bomb"] using a [name] at [A.name]([T.x],[T.y],[T.z])")
|
||||
detonated = 0
|
||||
existant = 0
|
||||
cooldown = 1
|
||||
spawn(30) cooldown = 0
|
||||
@@ -5,8 +5,8 @@
|
||||
initial_icon = "gygax"
|
||||
step_in = 3
|
||||
dir_in = 1 //Facing North.
|
||||
health = 300
|
||||
deflect_chance = 15
|
||||
health = 250
|
||||
deflect_chance = 5
|
||||
damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
|
||||
max_temperature = 25000
|
||||
infra_luminosity = 6
|
||||
@@ -15,8 +15,9 @@
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/gygax
|
||||
internal_damage_threshold = 35
|
||||
max_equip = 3
|
||||
maxsize = 1
|
||||
maxsize = 2
|
||||
force = 10
|
||||
step_energy_drain = 3
|
||||
|
||||
/obj/mecha/combat/gygax/loaded/New()
|
||||
..()
|
||||
@@ -27,25 +28,25 @@
|
||||
return
|
||||
|
||||
/obj/mecha/combat/gygax/dark
|
||||
desc = "A lightweight exosuit used by Nanotrasen Death Squads. A significantly upgraded Gygax security mech."
|
||||
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
|
||||
name = "Dark Gygax"
|
||||
icon_state = "darkgygax"
|
||||
initial_icon = "darkgygax"
|
||||
health = 400
|
||||
deflect_chance = 25
|
||||
health = 300
|
||||
deflect_chance = 15
|
||||
damage_absorption = list("brute"=0.6,"fire"=0.8,"bullet"=0.6,"laser"=0.5,"energy"=0.65,"bomb"=0.8)
|
||||
max_temperature = 45000
|
||||
max_temperature = 35000
|
||||
overload_coeff = 1
|
||||
operation_req_access = list(access_syndicate)
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark
|
||||
max_equip = 4
|
||||
maxsize = 2
|
||||
step_energy_drain = 5
|
||||
|
||||
/obj/mecha/combat/gygax/dark/New()
|
||||
/obj/mecha/combat/gygax/dark/loaded/New()
|
||||
..()
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
ME.attach(src)
|
||||
|
||||
@@ -43,7 +43,23 @@
|
||||
operation_req_access = list(access_syndicate)
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/mauler
|
||||
|
||||
/obj/mecha/combat/marauder/New()
|
||||
/obj/mecha/combat/marauder/mauler/loaded/New()
|
||||
..()
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
|
||||
ME.attach(src)
|
||||
src.smoke_system.set_up(3, 0, src)
|
||||
src.smoke_system.attach(src)
|
||||
return
|
||||
|
||||
/obj/mecha/combat/marauder/loaded/New()
|
||||
..()
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
|
||||
ME.attach(src)
|
||||
|
||||
@@ -201,13 +201,45 @@
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
|
||||
name = "\improper FNX-66 Carbine"
|
||||
name = "FNX-66 Carbine"
|
||||
icon_state = "mecha_carbine"
|
||||
equip_cooldown = 5
|
||||
projectile = /obj/item/projectile/bullet/incendiary/mech
|
||||
projectiles = 12
|
||||
projectile = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
projectiles = 24
|
||||
projectile_energy_cost = 15
|
||||
var/projectiles_per_shot = 1
|
||||
var/deviation = 0.0
|
||||
|
||||
action(atom/target)
|
||||
if(!action_checks(target)) return
|
||||
var/turf/targloc = get_turf(target)
|
||||
var/target_x = targloc.x
|
||||
var/target_y = targloc.y
|
||||
var/target_z = targloc.z
|
||||
targloc = null
|
||||
spawn for(var/i=1 to min(projectiles, projectiles_per_shot))
|
||||
if(!chassis) break
|
||||
var/turf/curloc = get_turf(chassis)
|
||||
targloc = locate(target_x+GaussRandRound(deviation,1),target_y+GaussRandRound(deviation,1),target_z)
|
||||
if (!targloc || !curloc)
|
||||
continue
|
||||
if (targloc == curloc)
|
||||
continue
|
||||
|
||||
playsound(chassis, fire_sound, 50, 1)
|
||||
var/obj/item/projectile/A = new projectile(curloc)
|
||||
src.projectiles--
|
||||
A.original = target
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
A.process()
|
||||
sleep(2)
|
||||
set_ready_state(0)
|
||||
log_message("Fired from [src.name], targeting [target].")
|
||||
do_after_cooldown()
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
|
||||
name = "\improper S.H.H. \"Quietus\" Carbine"
|
||||
@@ -222,7 +254,7 @@
|
||||
name = "LBX AC 10 \"Scattershot\""
|
||||
icon_state = "mecha_scatter"
|
||||
equip_cooldown = 20
|
||||
projectile = /obj/item/projectile/bullet/midbullet10
|
||||
projectile = /obj/item/projectile/bullet/midbullet12
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
projectiles = 40
|
||||
projectile_energy_cost = 25
|
||||
@@ -263,7 +295,7 @@
|
||||
equip_cooldown = 10
|
||||
projectile = /obj/item/projectile/bullet/weakbullet
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
projectiles = 50
|
||||
projectiles = 300
|
||||
projectile_energy_cost = 20
|
||||
var/projectiles_per_shot = 3
|
||||
var/deviation = 0.3
|
||||
@@ -299,11 +331,11 @@
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
|
||||
name = "SRM-4 Missile Rack"
|
||||
name = "SRM-8 Missile Rack"
|
||||
icon_state = "mecha_missilerack"
|
||||
projectile = /obj/item/missile
|
||||
fire_sound = 'sound/effects/bang.ogg'
|
||||
projectiles = 4
|
||||
projectiles = 8
|
||||
projectile_energy_cost = 1000
|
||||
equip_cooldown = 60
|
||||
var/missile_speed = 2
|
||||
@@ -331,7 +363,7 @@
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
if(primed)
|
||||
explosion(hit_atom,1,2,2)
|
||||
explosion(hit_atom, 0, 0, 2, 4)
|
||||
del(src)
|
||||
else
|
||||
..()
|
||||
@@ -345,7 +377,7 @@
|
||||
projectiles = 6
|
||||
missile_speed = 1.5
|
||||
projectile_energy_cost = 800
|
||||
equip_cooldown = 150
|
||||
equip_cooldown = 60
|
||||
var/det_time = 20
|
||||
size=1
|
||||
action(target)
|
||||
|
||||
@@ -18,4 +18,44 @@
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
|
||||
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
|
||||
|
||||
|
||||
/obj/item/device/multitool/ai_detect
|
||||
var/track_delay = 0
|
||||
|
||||
/obj/item/device/multitool/ai_detect/New()
|
||||
..()
|
||||
processing_objects += src
|
||||
|
||||
|
||||
/obj/item/device/multitool/ai_detect/Del()
|
||||
processing_objects -= src
|
||||
..()
|
||||
|
||||
/obj/item/device/multitool/ai_detect/process()
|
||||
|
||||
if(track_delay > world.time)
|
||||
return
|
||||
|
||||
var/found_eye = 0
|
||||
|
||||
for(var/mob/aiEye/A in living_mob_list)
|
||||
|
||||
var/turf/our_turf = get_turf(src)
|
||||
var/turf/eye_turf = get_turf(A)
|
||||
|
||||
if(get_dist(our_turf, eye_turf) < 9)
|
||||
found_eye = 1
|
||||
break
|
||||
|
||||
if(found_eye)
|
||||
icon_state = "[initial(icon_state)]_red"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
track_delay = world.time + 10 // 1 second
|
||||
return
|
||||
|
||||
|
||||
@@ -48,6 +48,18 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/device/radio/beacon/syndicate/bomb
|
||||
name = "suspicious beacon"
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
|
||||
origin_tech = "bluespace=1;syndicate=7"
|
||||
|
||||
/obj/item/device/radio/beacon/syndicate/bomb/attack_self(mob/user as mob)
|
||||
if(user)
|
||||
user << "\blue Locked In"
|
||||
new /obj/machinery/syndicatebomb( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/telepad_beacon
|
||||
|
||||
@@ -277,4 +277,4 @@ var/list/world_uplinks = list()
|
||||
/obj/item/device/radio/headset/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 10
|
||||
hidden_uplink.uses = 20
|
||||
|
||||
@@ -7,396 +7,26 @@
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
force = 10
|
||||
var/datum/song/song
|
||||
var/playing = 0
|
||||
var/help = 0
|
||||
var/edit = 1
|
||||
var/repeat = 0
|
||||
var/datum/song/handheld/song
|
||||
|
||||
/obj/item/device/violin/proc/playnote(var/note as text)
|
||||
//world << "Note: [note]"
|
||||
var/soundfile
|
||||
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
|
||||
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
|
||||
switch(note)
|
||||
if("Cn1") soundfile = 'sound/violin/Cn1.mid'
|
||||
if("C#1") soundfile = 'sound/violin/C#1.mid'
|
||||
if("Db1") soundfile = 'sound/violin/Db1.mid'
|
||||
if("Dn1") soundfile = 'sound/violin/Dn1.mid'
|
||||
if("D#1") soundfile = 'sound/violin/D#1.mid'
|
||||
if("Eb1") soundfile = 'sound/violin/Eb1.mid'
|
||||
if("En1") soundfile = 'sound/violin/En1.mid'
|
||||
if("E#1") soundfile = 'sound/violin/E#1.mid'
|
||||
if("Fb1") soundfile = 'sound/violin/Fb1.mid'
|
||||
if("Fn1") soundfile = 'sound/violin/Fn1.mid'
|
||||
if("F#1") soundfile = 'sound/violin/F#1.mid'
|
||||
if("Gb1") soundfile = 'sound/violin/Gb1.mid'
|
||||
if("Gn1") soundfile = 'sound/violin/Gn1.mid'
|
||||
if("G#1") soundfile = 'sound/violin/G#1.mid'
|
||||
if("Ab1") soundfile = 'sound/violin/Ab1.mid'
|
||||
if("An1") soundfile = 'sound/violin/An1.mid'
|
||||
if("A#1") soundfile = 'sound/violin/A#1.mid'
|
||||
if("Bb1") soundfile = 'sound/violin/Bb1.mid'
|
||||
if("Bn1") soundfile = 'sound/violin/Bn1.mid'
|
||||
if("B#1") soundfile = 'sound/violin/B#1.mid'
|
||||
if("Cb2") soundfile = 'sound/violin/Cb2.mid'
|
||||
if("Cn2") soundfile = 'sound/violin/Cn2.mid'
|
||||
if("C#2") soundfile = 'sound/violin/C#2.mid'
|
||||
if("Db2") soundfile = 'sound/violin/Db2.mid'
|
||||
if("Dn2") soundfile = 'sound/violin/Dn2.mid'
|
||||
if("D#2") soundfile = 'sound/violin/D#2.mid'
|
||||
if("Eb2") soundfile = 'sound/violin/Eb2.mid'
|
||||
if("En2") soundfile = 'sound/violin/En2.mid'
|
||||
if("E#2") soundfile = 'sound/violin/E#2.mid'
|
||||
if("Fb2") soundfile = 'sound/violin/Fb2.mid'
|
||||
if("Fn2") soundfile = 'sound/violin/Fn2.mid'
|
||||
if("F#2") soundfile = 'sound/violin/F#2.mid'
|
||||
if("Gb2") soundfile = 'sound/violin/Gb2.mid'
|
||||
if("Gn2") soundfile = 'sound/violin/Gn2.mid'
|
||||
if("G#2") soundfile = 'sound/violin/G#2.mid'
|
||||
if("Ab2") soundfile = 'sound/violin/Ab2.mid'
|
||||
if("An2") soundfile = 'sound/violin/An2.mid'
|
||||
if("A#2") soundfile = 'sound/violin/A#2.mid'
|
||||
if("Bb2") soundfile = 'sound/violin/Bb2.mid'
|
||||
if("Bn2") soundfile = 'sound/violin/Bn2.mid'
|
||||
if("B#2") soundfile = 'sound/violin/B#2.mid'
|
||||
if("Cb3") soundfile = 'sound/violin/Cb3.mid'
|
||||
if("Cn3") soundfile = 'sound/violin/Cn3.mid'
|
||||
if("C#3") soundfile = 'sound/violin/C#3.mid'
|
||||
if("Db3") soundfile = 'sound/violin/Db3.mid'
|
||||
if("Dn3") soundfile = 'sound/violin/Dn3.mid'
|
||||
if("D#3") soundfile = 'sound/violin/D#3.mid'
|
||||
if("Eb3") soundfile = 'sound/violin/Eb3.mid'
|
||||
if("En3") soundfile = 'sound/violin/En3.mid'
|
||||
if("E#3") soundfile = 'sound/violin/E#3.mid'
|
||||
if("Fb3") soundfile = 'sound/violin/Fb3.mid'
|
||||
if("Fn3") soundfile = 'sound/violin/Fn3.mid'
|
||||
if("F#3") soundfile = 'sound/violin/F#3.mid'
|
||||
if("Gb3") soundfile = 'sound/violin/Gb3.mid'
|
||||
if("Gn3") soundfile = 'sound/violin/Gn3.mid'
|
||||
if("G#3") soundfile = 'sound/violin/G#3.mid'
|
||||
if("Ab3") soundfile = 'sound/violin/Ab3.mid'
|
||||
if("An3") soundfile = 'sound/violin/An3.mid'
|
||||
if("A#3") soundfile = 'sound/violin/A#3.mid'
|
||||
if("Bb3") soundfile = 'sound/violin/Bb3.mid'
|
||||
if("Bn3") soundfile = 'sound/violin/Bn3.mid'
|
||||
if("B#3") soundfile = 'sound/violin/B#3.mid'
|
||||
if("Cb4") soundfile = 'sound/violin/Cb4.mid'
|
||||
if("Cn4") soundfile = 'sound/violin/Cn4.mid'
|
||||
if("C#4") soundfile = 'sound/violin/C#4.mid'
|
||||
if("Db4") soundfile = 'sound/violin/Db4.mid'
|
||||
if("Dn4") soundfile = 'sound/violin/Dn4.mid'
|
||||
if("D#4") soundfile = 'sound/violin/D#4.mid'
|
||||
if("Eb4") soundfile = 'sound/violin/Eb4.mid'
|
||||
if("En4") soundfile = 'sound/violin/En4.mid'
|
||||
if("E#4") soundfile = 'sound/violin/E#4.mid'
|
||||
if("Fb4") soundfile = 'sound/violin/Fb4.mid'
|
||||
if("Fn4") soundfile = 'sound/violin/Fn4.mid'
|
||||
if("F#4") soundfile = 'sound/violin/F#4.mid'
|
||||
if("Gb4") soundfile = 'sound/violin/Gb4.mid'
|
||||
if("Gn4") soundfile = 'sound/violin/Gn4.mid'
|
||||
if("G#4") soundfile = 'sound/violin/G#4.mid'
|
||||
if("Ab4") soundfile = 'sound/violin/Ab4.mid'
|
||||
if("An4") soundfile = 'sound/violin/An4.mid'
|
||||
if("A#4") soundfile = 'sound/violin/A#4.mid'
|
||||
if("Bb4") soundfile = 'sound/violin/Bb4.mid'
|
||||
if("Bn4") soundfile = 'sound/violin/Bn4.mid'
|
||||
if("B#4") soundfile = 'sound/violin/B#4.mid'
|
||||
if("Cb5") soundfile = 'sound/violin/Cb5.mid'
|
||||
if("Cn5") soundfile = 'sound/violin/Cn5.mid'
|
||||
if("C#5") soundfile = 'sound/violin/C#5.mid'
|
||||
if("Db5") soundfile = 'sound/violin/Db5.mid'
|
||||
if("Dn5") soundfile = 'sound/violin/Dn5.mid'
|
||||
if("D#5") soundfile = 'sound/violin/D#5.mid'
|
||||
if("Eb5") soundfile = 'sound/violin/Eb5.mid'
|
||||
if("En5") soundfile = 'sound/violin/En5.mid'
|
||||
if("E#5") soundfile = 'sound/violin/E#5.mid'
|
||||
if("Fb5") soundfile = 'sound/violin/Fb5.mid'
|
||||
if("Fn5") soundfile = 'sound/violin/Fn5.mid'
|
||||
if("F#5") soundfile = 'sound/violin/F#5.mid'
|
||||
if("Gb5") soundfile = 'sound/violin/Gb5.mid'
|
||||
if("Gn5") soundfile = 'sound/violin/Gn5.mid'
|
||||
if("G#5") soundfile = 'sound/violin/G#5.mid'
|
||||
if("Ab5") soundfile = 'sound/violin/Ab5.mid'
|
||||
if("An5") soundfile = 'sound/violin/An5.mid'
|
||||
if("A#5") soundfile = 'sound/violin/A#5.mid'
|
||||
if("Bb5") soundfile = 'sound/violin/Bb5.mid'
|
||||
if("Bn5") soundfile = 'sound/violin/Bn5.mid'
|
||||
if("B#5") soundfile = 'sound/violin/B#5.mid'
|
||||
if("Cb6") soundfile = 'sound/violin/Cb6.mid'
|
||||
if("Cn6") soundfile = 'sound/violin/Cn6.mid'
|
||||
if("C#6") soundfile = 'sound/violin/C#6.mid'
|
||||
if("Db6") soundfile = 'sound/violin/Db6.mid'
|
||||
if("Dn6") soundfile = 'sound/violin/Dn6.mid'
|
||||
if("D#6") soundfile = 'sound/violin/D#6.mid'
|
||||
if("Eb6") soundfile = 'sound/violin/Eb6.mid'
|
||||
if("En6") soundfile = 'sound/violin/En6.mid'
|
||||
if("E#6") soundfile = 'sound/violin/E#6.mid'
|
||||
if("Fb6") soundfile = 'sound/violin/Fb6.mid'
|
||||
if("Fn6") soundfile = 'sound/violin/Fn6.mid'
|
||||
if("F#6") soundfile = 'sound/violin/F#6.mid'
|
||||
if("Gb6") soundfile = 'sound/violin/Gb6.mid'
|
||||
if("Gn6") soundfile = 'sound/violin/Gn6.mid'
|
||||
if("G#6") soundfile = 'sound/violin/G#6.mid'
|
||||
if("Ab6") soundfile = 'sound/violin/Ab6.mid'
|
||||
if("An6") soundfile = 'sound/violin/An6.mid'
|
||||
if("A#6") soundfile = 'sound/violin/A#6.mid'
|
||||
if("Bb6") soundfile = 'sound/violin/Bb6.mid'
|
||||
if("Bn6") soundfile = 'sound/violin/Bn6.mid'
|
||||
if("B#6") soundfile = 'sound/violin/B#6.mid'
|
||||
if("Cb7") soundfile = 'sound/violin/Cb7.mid'
|
||||
if("Cn7") soundfile = 'sound/violin/Cn7.mid'
|
||||
if("C#7") soundfile = 'sound/violin/C#7.mid'
|
||||
if("Db7") soundfile = 'sound/violin/Db7.mid'
|
||||
if("Dn7") soundfile = 'sound/violin/Dn7.mid'
|
||||
if("D#7") soundfile = 'sound/violin/D#7.mid'
|
||||
if("Eb7") soundfile = 'sound/violin/Eb7.mid'
|
||||
if("En7") soundfile = 'sound/violin/En7.mid'
|
||||
if("E#7") soundfile = 'sound/violin/E#7.mid'
|
||||
if("Fb7") soundfile = 'sound/violin/Fb7.mid'
|
||||
if("Fn7") soundfile = 'sound/violin/Fn7.mid'
|
||||
if("F#7") soundfile = 'sound/violin/F#7.mid'
|
||||
if("Gb7") soundfile = 'sound/violin/Gb7.mid'
|
||||
if("Gn7") soundfile = 'sound/violin/Gn7.mid'
|
||||
if("G#7") soundfile = 'sound/violin/G#7.mid'
|
||||
if("Ab7") soundfile = 'sound/violin/Ab7.mid'
|
||||
if("An7") soundfile = 'sound/violin/An7.mid'
|
||||
if("A#7") soundfile = 'sound/violin/A#7.mid'
|
||||
if("Bb7") soundfile = 'sound/violin/Bb7.mid'
|
||||
if("Bn7") soundfile = 'sound/violin/Bn7.mid'
|
||||
if("B#7") soundfile = 'sound/violin/B#7.mid'
|
||||
if("Cb8") soundfile = 'sound/violin/Cb8.mid'
|
||||
if("Cn8") soundfile = 'sound/violin/Cn8.mid'
|
||||
if("C#8") soundfile = 'sound/violin/C#8.mid'
|
||||
if("Db8") soundfile = 'sound/violin/Db8.mid'
|
||||
if("Dn8") soundfile = 'sound/violin/Dn8.mid'
|
||||
if("D#8") soundfile = 'sound/violin/D#8.mid'
|
||||
if("Eb8") soundfile = 'sound/violin/Eb8.mid'
|
||||
if("En8") soundfile = 'sound/violin/En8.mid'
|
||||
if("E#8") soundfile = 'sound/violin/E#8.mid'
|
||||
if("Fb8") soundfile = 'sound/violin/Fb8.mid'
|
||||
if("Fn8") soundfile = 'sound/violin/Fn8.mid'
|
||||
if("F#8") soundfile = 'sound/violin/F#8.mid'
|
||||
if("Gb8") soundfile = 'sound/violin/Gb8.mid'
|
||||
if("Gn8") soundfile = 'sound/violin/Gn8.mid'
|
||||
if("G#8") soundfile = 'sound/violin/G#8.mid'
|
||||
if("Ab8") soundfile = 'sound/violin/Ab8.mid'
|
||||
if("An8") soundfile = 'sound/violin/An8.mid'
|
||||
if("A#8") soundfile = 'sound/violin/A#8.mid'
|
||||
if("Bb8") soundfile = 'sound/violin/Bb8.mid'
|
||||
if("Bn8") soundfile = 'sound/violin/Bn8.mid'
|
||||
if("B#8") soundfile = 'sound/violin/B#8.mid'
|
||||
if("Cb9") soundfile = 'sound/violin/Cb9.mid'
|
||||
if("Cn9") soundfile = 'sound/violin/Cn9.mid'
|
||||
else return
|
||||
/obj/item/device/violin/New()
|
||||
song = new("violin", src)
|
||||
song.instrumentExt = "ogg"
|
||||
|
||||
hearers(15, get_turf(src)) << sound(soundfile)
|
||||
|
||||
/obj/item/device/violin/proc/playsong()
|
||||
do
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = "3"
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in song.lines)
|
||||
//world << line
|
||||
for(var/beat in text2list(lowertext(line), ","))
|
||||
//world << "beat: [beat]"
|
||||
var/list/notes = text2list(beat, "/")
|
||||
for(var/note in text2list(notes[1], "-"))
|
||||
//world << "note: [note]"
|
||||
if(!playing || !isliving(loc))//If the violin is playing, or isn't held by a person
|
||||
playing = 0
|
||||
return
|
||||
if(lentext(note) == 0)
|
||||
continue
|
||||
//world << "Parse: [copytext(note,1,2)]"
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to lentext(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = ni
|
||||
playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(song.tempo / text2num(notes[2]))
|
||||
else
|
||||
sleep(song.tempo)
|
||||
if(repeat > 0)
|
||||
repeat-- //Infinite loops are baaaad.
|
||||
while(repeat > 0)
|
||||
playing = 0
|
||||
/obj/item/device/violin/Destroy()
|
||||
del(song)
|
||||
song = null
|
||||
..()
|
||||
|
||||
/obj/item/device/violin/attack_self(mob/user as mob)
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying) return
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
|
||||
var/dat = "<HEAD><TITLE>Violin</TITLE></HEAD><BODY>"
|
||||
|
||||
if(song)
|
||||
if(song.lines.len > 0 && !(playing))
|
||||
dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
|
||||
if(playing)
|
||||
dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
|
||||
dat += "Repeats left: [repeat].<BR><BR>"
|
||||
if(!edit)
|
||||
dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
|
||||
if(song)
|
||||
var/calctempo = (10/song.tempo)*60
|
||||
dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in song.lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to 50 characters.<br>
|
||||
A song may only contain up to 50 lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
|
||||
dat += "</BODY></HTML>"
|
||||
user << browse(dat, "window=violin;size=700x300")
|
||||
onclose(user, "violin")
|
||||
|
||||
/obj/item/device/violin/Topic(href, href_list)
|
||||
|
||||
if(!in_range(src, usr) || issilicon(usr) || !isliving(usr) || !usr.canmove || usr.restrained())
|
||||
usr << browse(null, "window=violin;size=700x300")
|
||||
onclose(usr, "violin")
|
||||
/obj/item/device/violin/interact(mob/user as mob)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(href_list["newsong"])
|
||||
song = new()
|
||||
else if(song)
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
|
||||
if(tempnum > 10)
|
||||
tempnum = 10
|
||||
if(tempnum < 0)
|
||||
tempnum = 0
|
||||
repeat = round(tempnum)
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
else if(href_list["tempo"])
|
||||
song.tempo += round(text2num(href_list["tempo"]))
|
||||
if(song.tempo < 1)
|
||||
song.tempo = 1
|
||||
|
||||
else if(href_list["play"])
|
||||
if(song)
|
||||
playing = 1
|
||||
spawn() playsong()
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", "violin") as text|null)
|
||||
if(!newline)
|
||||
return
|
||||
if(song.lines.len > 50)
|
||||
return
|
||||
if(lentext(newline) > 50)
|
||||
newline = copytext(newline, 1, 50)
|
||||
song.lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", "violin", song.lines[num]) as text|null)
|
||||
if(!content)
|
||||
return
|
||||
if(lentext(content) > 50)
|
||||
content = copytext(content, 1, 50)
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(src, usr))
|
||||
return
|
||||
|
||||
if(lentext(t) >= 3072)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > 3072)
|
||||
|
||||
//split into lines
|
||||
spawn()
|
||||
var/list/lines = text2list(t, "\n")
|
||||
var/tempo = 5
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = 600 / text2num(copytext(lines[1],6))
|
||||
lines.Cut(1,2)
|
||||
if(lines.len > 50)
|
||||
usr << "Too many lines!"
|
||||
lines.Cut(51)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > 50)
|
||||
usr << "Line [linenum] too long!"
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
song = new()
|
||||
song.lines = lines
|
||||
song.tempo = tempo
|
||||
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/violin/guitar
|
||||
name = "engraved guitar"
|
||||
desc = "An aged wooden acoustic guitar It has an engraving on the back: \"For my loyal robotic companion, S.A.M. -LWK\"."
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
slot_flags = SLOT_BACK
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
@@ -927,9 +927,9 @@ obj/item/toy/cards/deck/syndicate
|
||||
desc = "A deck of space-grade playing cards. They seem unusually rigid."
|
||||
deckstyle = "syndicate"
|
||||
card_hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
card_force = 15
|
||||
card_throwforce = 15
|
||||
card_throw_speed = 6
|
||||
card_force = 5
|
||||
card_throwforce = 10
|
||||
card_throw_speed = 3
|
||||
card_throw_range = 20
|
||||
card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
|
||||
|
||||
@@ -952,13 +952,18 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
/obj/item/toy/nuke/attack_self(mob/user)
|
||||
if (cooldown < world.time)
|
||||
cooldown = world.time + 3000 //5 minutes
|
||||
cooldown = world.time + 1800 //3 minutes
|
||||
user.visible_message("<span class='warning'>[user] presses a button on [src]</span>", "<span class='notice'>You activate [src], it plays a loud noise!</span>", "<span class='notice'>You hear the click of a button.</span>")
|
||||
spawn(5) //gia said so
|
||||
icon_state = "nuketoy"
|
||||
playsound(src, 'sound/machines/Alarm.ogg', 100, 0, surround = 0)
|
||||
playsound(src, 'sound/machines/Alarm.ogg', 100, 0, 0)
|
||||
sleep(135)
|
||||
icon_state = "nuketoycool"
|
||||
sleep(cooldown - world.time)
|
||||
icon_state = "nuketoyidle"
|
||||
else
|
||||
var/timeleft = (cooldown - world.time)
|
||||
user << "<span class='alert'>Nothing happens, and '</span>[round(timeleft/10)]<span class='alert'>' appears on a small display.</span>"
|
||||
|
||||
|
||||
/obj/item/toy/therapy_red
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
/obj/item/weapon/dnascrambler
|
||||
name = "dna scrambler"
|
||||
desc = "An illegal genetic serum designed to randomize the user's identity."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "syringe_0"
|
||||
icon_state = "b10"
|
||||
var/used = null
|
||||
|
||||
update_icon()
|
||||
if(used)
|
||||
icon_state = "b0"
|
||||
else
|
||||
icon_state = "b10"
|
||||
|
||||
attack(mob/M as mob, mob/user as mob)
|
||||
if(!M || !user)
|
||||
return
|
||||
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(src.used)
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("\red <b>[user.name] injects \himself with [src]!</b>")
|
||||
src.injected(user,user)
|
||||
else
|
||||
user.visible_message("\red <b>[user.name] is trying to inject [M.name] with [src]!</b>")
|
||||
if (do_mob(user,M,30))
|
||||
user.visible_message("\red <b>[user.name] injects [M.name] with [src].</b>")
|
||||
src.injected(M, user)
|
||||
else
|
||||
user << "\red You failed to inject [M.name]."
|
||||
|
||||
proc/injected(var/mob/living/carbon/target, var/mob/living/carbon/user)
|
||||
target.generate_name()
|
||||
target.real_name = target.name
|
||||
|
||||
scramble(1, target, 100)
|
||||
|
||||
log_attack("[key_name(user)] injected [key_name(target)] with the [name]")
|
||||
log_game("[key_name_admin(user)] injected [key_name_admin(target)] with the [name]")
|
||||
|
||||
src.used = 1
|
||||
src.update_icon()
|
||||
src.name = "used " + src.name
|
||||
@@ -55,6 +55,8 @@
|
||||
|
||||
/obj/item/weapon/plastique/attack_self(mob/user as mob)
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
|
||||
if(newtime < 10)
|
||||
newtime = 10
|
||||
if(newtime > 60000)
|
||||
newtime = 60000
|
||||
timer = newtime
|
||||
@@ -64,16 +66,9 @@
|
||||
/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
|
||||
if (!flag)
|
||||
return
|
||||
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/machinery/door/airlock/hatch/gamma))
|
||||
if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/) || istype(target, /obj/machinery/door/airlock/hatch/gamma))
|
||||
return
|
||||
user << "Planting explosives..."
|
||||
if(ismob(target))
|
||||
user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
|
||||
if(target:ckey)
|
||||
msg_admin_attack("[user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
|
||||
|
||||
|
||||
if(do_after(user, 50) && in_range(user, target))
|
||||
user.drop_item()
|
||||
@@ -102,11 +97,12 @@
|
||||
if(!target)
|
||||
target = src
|
||||
if(location)
|
||||
explosion(location, 0, 1, 3, 6)
|
||||
explosion(location, -1, -1, 4, 4)
|
||||
|
||||
if(target)
|
||||
if (istype(target, /turf/simulated/wall))
|
||||
target:dismantle_wall(1)
|
||||
var/turf/simulated/wall/W = target
|
||||
W.dismantle_wall(1)
|
||||
else
|
||||
target.ex_act(1)
|
||||
if (isobj(target))
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
/obj/item/weapon/grenade/spawnergrenade/manhacks
|
||||
name = "manhack delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
deliveryamt = 3
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/spesscarp
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/obj/item/weapon/grenade/syndieminibomb
|
||||
desc = "A syndicate manufactured explosive used to sow destruction and chaos"
|
||||
name = "syndicate minibomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4)
|
||||
del(src)
|
||||
@@ -405,7 +405,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
/obj/item/weapon/implant/adrenalin
|
||||
name = "adrenalin"
|
||||
desc = "Removes all stuns and knockdowns."
|
||||
var/uses
|
||||
var/uses = 3
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
@@ -414,8 +414,8 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
<b>Life:</b> Five days.<BR>
|
||||
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b> Subjects injected with implant can activate a massive injection of adrenalin.<BR>
|
||||
<b>Function:</b> Contains nanobots to stimulate body to mass-produce Adrenalin.<BR>
|
||||
<b>Implant Details:</b> Subjects injected with implant can activate an injection of medical cocktails.<BR>
|
||||
<b>Function:</b> Removes stuns, increases speed, and has a mild healing effect.<BR>
|
||||
<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
|
||||
<b>Integrity:</b> Implant can only be used three times before the nanobots are depleted."}
|
||||
return dat
|
||||
@@ -429,6 +429,12 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
source.SetStunned(0)
|
||||
source.SetWeakened(0)
|
||||
source.SetParalysis(0)
|
||||
source.lying = 0
|
||||
source.update_canmove()
|
||||
|
||||
source.reagents.add_reagent("synaptizine", 10)
|
||||
source.reagents.add_reagent("tricordrazine", 10)
|
||||
source.reagents.add_reagent("hyperzine", 10)
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/obj/item/weapon/implant/uplink/New()
|
||||
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 5
|
||||
hidden_uplink.uses = 10
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
@@ -180,4 +180,29 @@
|
||||
name = "captain's satchel"
|
||||
desc = "An exclusive satchel for Nanotrasen officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
item_state = "captainpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_flat
|
||||
name = "smuggler's satchel"
|
||||
desc = "A very slim satchel that can easily fit into tight spaces."
|
||||
icon_state = "satchel-flat"
|
||||
w_class = 3 //Can fit in backpacks itself.
|
||||
storage_slots = 5
|
||||
max_combined_w_class = 15
|
||||
level = 1
|
||||
cant_hold = list(/obj/item/weapon/storage/backpack/satchel_flat) //muh recursive backpacks
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_flat/hide(var/intact)
|
||||
if(intact)
|
||||
invisibility = 101
|
||||
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
anchored = 0
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/weapon/storage/backpack/satchel_flat/New()
|
||||
..()
|
||||
new /obj/item/stack/tile/plasteel(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
|
||||
@@ -158,3 +158,9 @@
|
||||
can_hold = list(
|
||||
"/obj/item/clothing/mask/luchador"
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/military
|
||||
name = "military belt"
|
||||
desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
|
||||
icon_state = "militarybelt"
|
||||
item_state = "military"
|
||||
@@ -198,6 +198,21 @@
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
|
||||
/obj/item/weapon/storage/box/teargas
|
||||
name = "box of tear gas grenades (WARNING)"
|
||||
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
|
||||
icon_state = "flashbang"
|
||||
|
||||
/obj/item/weapon/storage/box/teargas/New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
|
||||
|
||||
/obj/item/weapon/storage/box/emps
|
||||
name = "emp grenades"
|
||||
desc = "A box with 5 emp grenades."
|
||||
|
||||
@@ -110,6 +110,25 @@
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/splint(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/tactical
|
||||
name = "first-aid kit"
|
||||
icon_state = "bezerk"
|
||||
desc = "I hope you've got insurance."
|
||||
max_w_class = 3
|
||||
|
||||
/obj/item/weapon/storage/firstaid/tactical/New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/clothing/tie/stethoscope( src )
|
||||
new /obj/item/weapon/surgicaldrill(src)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/weapon/reagent_containers/pill/bicaridine(src)
|
||||
new /obj/item/weapon/reagent_containers/pill/dermaline(src)
|
||||
new /obj/item/weapon/reagent_containers/ld50_syringe(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
@@ -109,12 +109,14 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space
|
||||
name = "Space Suit and Helmet"
|
||||
name = "Boxed Space Suit and Helmet"
|
||||
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red)
|
||||
max_w_class = 3
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space/New()
|
||||
..()
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/surveillance
|
||||
@@ -135,6 +137,15 @@
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_adrenal
|
||||
name = "boxed adrenal implant (with injector)"
|
||||
|
||||
New()
|
||||
..()
|
||||
var/obj/item/weapon/implanter/O = new(src)
|
||||
O.imp = new /obj/item/weapon/implant/adrenalin(O)
|
||||
O.update()
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/mindslave
|
||||
name = "box (MS)"
|
||||
|
||||
|
||||
@@ -50,6 +50,14 @@
|
||||
if (!can_touch(user) || !climbable)
|
||||
return
|
||||
|
||||
for(var/obj/O in range(0, src))
|
||||
if(O.density == 1 && O != src && !istype(O, /obj/machinery/door/window)) //Ignores windoors, as those already block climbing, otherwise a windoor on the opposite side of a table would prevent climbing.
|
||||
user << "\red You cannot climb a [src] blocked by a solid object!"
|
||||
return
|
||||
for(var/turf/T in range(0, src))
|
||||
if(T.density == 1)
|
||||
user << "\red You cannot climb a [src] blocked by a solid object!"
|
||||
return
|
||||
var/turf/T = src.loc
|
||||
if(!T || !istype(T)) return
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
/obj/structure/closet/proc/can_close()
|
||||
for(var/obj/structure/closet/closet in get_turf(src))
|
||||
if(closet != src)
|
||||
if(closet != src && closet.anchored != 1)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -129,9 +129,7 @@
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/proc/toggle(mob/user as mob)
|
||||
var/orig = src.opened
|
||||
. = src.opened ? src.close() : src.open()
|
||||
if(. == orig)
|
||||
if(!(src.opened ? src.close() : src.open()))
|
||||
user << "<span class='notice'>It won't budge!</span>"
|
||||
return
|
||||
|
||||
@@ -274,6 +272,9 @@
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(src == user.loc)
|
||||
user << "<span class='notice'>You can not [welded?"unweld":"weld"] the locker from inside.</span>"
|
||||
return
|
||||
if(!WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
desc = "It's a secure locker for personell. The first card swiped gains control."
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
name = "personal closet"
|
||||
req_access = list(access_all_personal_lockers)
|
||||
var/registered_name = null
|
||||
@@ -68,7 +68,9 @@
|
||||
return
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!I || !I.registered_name) return
|
||||
if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
|
||||
if(src == user.loc)
|
||||
user << "<span class='notice'>You can't reach the lock from inside.</span>"
|
||||
else if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
src.locked = !( src.locked )
|
||||
if(src.locked) src.icon_state = src.icon_locked
|
||||
|
||||
@@ -10,44 +10,50 @@
|
||||
desc = "It's a storage unit for operative gear."
|
||||
|
||||
/obj/structure/closet/syndicate/personal/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/syndicate(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/weapon/storage/belt/military(src)
|
||||
new /obj/item/weapon/crowbar/red(src)
|
||||
new /obj/item/clothing/glasses/night(src)
|
||||
|
||||
/obj/structure/closet/syndicate/suits
|
||||
desc = "It's a storage unit for operative space gear. Not fancy..."
|
||||
|
||||
/obj/structure/closet/syndicate/suits/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/tank/jetpack/oxygen(src)
|
||||
new /obj/item/clothing/mask/gas/syndicate(src)
|
||||
new /obj/item/clothing/under/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/rig/syndi(src)
|
||||
new /obj/item/clothing/suit/space/rig/syndi(src)
|
||||
new /obj/item/weapon/crowbar/red(src)
|
||||
new /obj/item/weapon/cell/high(src)
|
||||
new /obj/item/weapon/card/id/syndicate(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/weapon/shield/energy(src)
|
||||
new /obj/item/clothing/shoes/magboots(src)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for nuclear-operative gear."
|
||||
desc = "It's a storage unit for a Syndicate boarding party.."
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/ammo_box/magazine/m12mm(src)
|
||||
new /obj/item/ammo_box/magazine/m12mm(src)
|
||||
new /obj/item/weapon/storage/box/handcuffs(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/weapon/storage/box/teargas(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
|
||||
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
|
||||
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
|
||||
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
|
||||
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/device/pda/syndicate(src)
|
||||
var/obj/item/device/radio/uplink/U = new(src)
|
||||
U.hidden_uplink.uses = 40
|
||||
return
|
||||
|
||||
/obj/structure/closet/syndicate/resources/
|
||||
|
||||
@@ -5,223 +5,86 @@
|
||||
var/list/lines = new()
|
||||
var/tempo = 5
|
||||
|
||||
/obj/structure/device/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/datum/song/song
|
||||
var/playing = 0
|
||||
var/help = 0
|
||||
var/edit = 1
|
||||
var/repeat = 0
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
/obj/structure/device/piano/New()
|
||||
if(prob(50))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
|
||||
/datum/song/New(dir, obj)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
|
||||
/datum/song/proc/Destroy()
|
||||
instrumentObj = null
|
||||
return
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(var/note, var/acc as text, var/oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
for(var/mob/M in hearers(15, source))
|
||||
M.playsound_local(source, soundfile, 100, falloff = 5)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user as mob)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
return 1
|
||||
|
||||
/obj/structure/device/piano/proc/playnote(var/note as text)
|
||||
//world << "Note: [note]"
|
||||
var/soundfile
|
||||
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
|
||||
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
|
||||
switch(note)
|
||||
if("Cn1") soundfile = 'sound/piano/Cn1.ogg'
|
||||
if("C#1") soundfile = 'sound/piano/C#1.ogg'
|
||||
if("Db1") soundfile = 'sound/piano/Db1.ogg'
|
||||
if("Dn1") soundfile = 'sound/piano/Dn1.ogg'
|
||||
if("D#1") soundfile = 'sound/piano/D#1.ogg'
|
||||
if("Eb1") soundfile = 'sound/piano/Eb1.ogg'
|
||||
if("En1") soundfile = 'sound/piano/En1.ogg'
|
||||
if("E#1") soundfile = 'sound/piano/E#1.ogg'
|
||||
if("Fb1") soundfile = 'sound/piano/Fb1.ogg'
|
||||
if("Fn1") soundfile = 'sound/piano/Fn1.ogg'
|
||||
if("F#1") soundfile = 'sound/piano/F#1.ogg'
|
||||
if("Gb1") soundfile = 'sound/piano/Gb1.ogg'
|
||||
if("Gn1") soundfile = 'sound/piano/Gn1.ogg'
|
||||
if("G#1") soundfile = 'sound/piano/G#1.ogg'
|
||||
if("Ab1") soundfile = 'sound/piano/Ab1.ogg'
|
||||
if("An1") soundfile = 'sound/piano/An1.ogg'
|
||||
if("A#1") soundfile = 'sound/piano/A#1.ogg'
|
||||
if("Bb1") soundfile = 'sound/piano/Bb1.ogg'
|
||||
if("Bn1") soundfile = 'sound/piano/Bn1.ogg'
|
||||
if("B#1") soundfile = 'sound/piano/B#1.ogg'
|
||||
if("Cb2") soundfile = 'sound/piano/Cb2.ogg'
|
||||
if("Cn2") soundfile = 'sound/piano/Cn2.ogg'
|
||||
if("C#2") soundfile = 'sound/piano/C#2.ogg'
|
||||
if("Db2") soundfile = 'sound/piano/Db2.ogg'
|
||||
if("Dn2") soundfile = 'sound/piano/Dn2.ogg'
|
||||
if("D#2") soundfile = 'sound/piano/D#2.ogg'
|
||||
if("Eb2") soundfile = 'sound/piano/Eb2.ogg'
|
||||
if("En2") soundfile = 'sound/piano/En2.ogg'
|
||||
if("E#2") soundfile = 'sound/piano/E#2.ogg'
|
||||
if("Fb2") soundfile = 'sound/piano/Fb2.ogg'
|
||||
if("Fn2") soundfile = 'sound/piano/Fn2.ogg'
|
||||
if("F#2") soundfile = 'sound/piano/F#2.ogg'
|
||||
if("Gb2") soundfile = 'sound/piano/Gb2.ogg'
|
||||
if("Gn2") soundfile = 'sound/piano/Gn2.ogg'
|
||||
if("G#2") soundfile = 'sound/piano/G#2.ogg'
|
||||
if("Ab2") soundfile = 'sound/piano/Ab2.ogg'
|
||||
if("An2") soundfile = 'sound/piano/An2.ogg'
|
||||
if("A#2") soundfile = 'sound/piano/A#2.ogg'
|
||||
if("Bb2") soundfile = 'sound/piano/Bb2.ogg'
|
||||
if("Bn2") soundfile = 'sound/piano/Bn2.ogg'
|
||||
if("B#2") soundfile = 'sound/piano/B#2.ogg'
|
||||
if("Cb3") soundfile = 'sound/piano/Cb3.ogg'
|
||||
if("Cn3") soundfile = 'sound/piano/Cn3.ogg'
|
||||
if("C#3") soundfile = 'sound/piano/C#3.ogg'
|
||||
if("Db3") soundfile = 'sound/piano/Db3.ogg'
|
||||
if("Dn3") soundfile = 'sound/piano/Dn3.ogg'
|
||||
if("D#3") soundfile = 'sound/piano/D#3.ogg'
|
||||
if("Eb3") soundfile = 'sound/piano/Eb3.ogg'
|
||||
if("En3") soundfile = 'sound/piano/En3.ogg'
|
||||
if("E#3") soundfile = 'sound/piano/E#3.ogg'
|
||||
if("Fb3") soundfile = 'sound/piano/Fb3.ogg'
|
||||
if("Fn3") soundfile = 'sound/piano/Fn3.ogg'
|
||||
if("F#3") soundfile = 'sound/piano/F#3.ogg'
|
||||
if("Gb3") soundfile = 'sound/piano/Gb3.ogg'
|
||||
if("Gn3") soundfile = 'sound/piano/Gn3.ogg'
|
||||
if("G#3") soundfile = 'sound/piano/G#3.ogg'
|
||||
if("Ab3") soundfile = 'sound/piano/Ab3.ogg'
|
||||
if("An3") soundfile = 'sound/piano/An3.ogg'
|
||||
if("A#3") soundfile = 'sound/piano/A#3.ogg'
|
||||
if("Bb3") soundfile = 'sound/piano/Bb3.ogg'
|
||||
if("Bn3") soundfile = 'sound/piano/Bn3.ogg'
|
||||
if("B#3") soundfile = 'sound/piano/B#3.ogg'
|
||||
if("Cb4") soundfile = 'sound/piano/Cb4.ogg'
|
||||
if("Cn4") soundfile = 'sound/piano/Cn4.ogg'
|
||||
if("C#4") soundfile = 'sound/piano/C#4.ogg'
|
||||
if("Db4") soundfile = 'sound/piano/Db4.ogg'
|
||||
if("Dn4") soundfile = 'sound/piano/Dn4.ogg'
|
||||
if("D#4") soundfile = 'sound/piano/D#4.ogg'
|
||||
if("Eb4") soundfile = 'sound/piano/Eb4.ogg'
|
||||
if("En4") soundfile = 'sound/piano/En4.ogg'
|
||||
if("E#4") soundfile = 'sound/piano/E#4.ogg'
|
||||
if("Fb4") soundfile = 'sound/piano/Fb4.ogg'
|
||||
if("Fn4") soundfile = 'sound/piano/Fn4.ogg'
|
||||
if("F#4") soundfile = 'sound/piano/F#4.ogg'
|
||||
if("Gb4") soundfile = 'sound/piano/Gb4.ogg'
|
||||
if("Gn4") soundfile = 'sound/piano/Gn4.ogg'
|
||||
if("G#4") soundfile = 'sound/piano/G#4.ogg'
|
||||
if("Ab4") soundfile = 'sound/piano/Ab4.ogg'
|
||||
if("An4") soundfile = 'sound/piano/An4.ogg'
|
||||
if("A#4") soundfile = 'sound/piano/A#4.ogg'
|
||||
if("Bb4") soundfile = 'sound/piano/Bb4.ogg'
|
||||
if("Bn4") soundfile = 'sound/piano/Bn4.ogg'
|
||||
if("B#4") soundfile = 'sound/piano/B#4.ogg'
|
||||
if("Cb5") soundfile = 'sound/piano/Cb5.ogg'
|
||||
if("Cn5") soundfile = 'sound/piano/Cn5.ogg'
|
||||
if("C#5") soundfile = 'sound/piano/C#5.ogg'
|
||||
if("Db5") soundfile = 'sound/piano/Db5.ogg'
|
||||
if("Dn5") soundfile = 'sound/piano/Dn5.ogg'
|
||||
if("D#5") soundfile = 'sound/piano/D#5.ogg'
|
||||
if("Eb5") soundfile = 'sound/piano/Eb5.ogg'
|
||||
if("En5") soundfile = 'sound/piano/En5.ogg'
|
||||
if("E#5") soundfile = 'sound/piano/E#5.ogg'
|
||||
if("Fb5") soundfile = 'sound/piano/Fb5.ogg'
|
||||
if("Fn5") soundfile = 'sound/piano/Fn5.ogg'
|
||||
if("F#5") soundfile = 'sound/piano/F#5.ogg'
|
||||
if("Gb5") soundfile = 'sound/piano/Gb5.ogg'
|
||||
if("Gn5") soundfile = 'sound/piano/Gn5.ogg'
|
||||
if("G#5") soundfile = 'sound/piano/G#5.ogg'
|
||||
if("Ab5") soundfile = 'sound/piano/Ab5.ogg'
|
||||
if("An5") soundfile = 'sound/piano/An5.ogg'
|
||||
if("A#5") soundfile = 'sound/piano/A#5.ogg'
|
||||
if("Bb5") soundfile = 'sound/piano/Bb5.ogg'
|
||||
if("Bn5") soundfile = 'sound/piano/Bn5.ogg'
|
||||
if("B#5") soundfile = 'sound/piano/B#5.ogg'
|
||||
if("Cb6") soundfile = 'sound/piano/Cb6.ogg'
|
||||
if("Cn6") soundfile = 'sound/piano/Cn6.ogg'
|
||||
if("C#6") soundfile = 'sound/piano/C#6.ogg'
|
||||
if("Db6") soundfile = 'sound/piano/Db6.ogg'
|
||||
if("Dn6") soundfile = 'sound/piano/Dn6.ogg'
|
||||
if("D#6") soundfile = 'sound/piano/D#6.ogg'
|
||||
if("Eb6") soundfile = 'sound/piano/Eb6.ogg'
|
||||
if("En6") soundfile = 'sound/piano/En6.ogg'
|
||||
if("E#6") soundfile = 'sound/piano/E#6.ogg'
|
||||
if("Fb6") soundfile = 'sound/piano/Fb6.ogg'
|
||||
if("Fn6") soundfile = 'sound/piano/Fn6.ogg'
|
||||
if("F#6") soundfile = 'sound/piano/F#6.ogg'
|
||||
if("Gb6") soundfile = 'sound/piano/Gb6.ogg'
|
||||
if("Gn6") soundfile = 'sound/piano/Gn6.ogg'
|
||||
if("G#6") soundfile = 'sound/piano/G#6.ogg'
|
||||
if("Ab6") soundfile = 'sound/piano/Ab6.ogg'
|
||||
if("An6") soundfile = 'sound/piano/An6.ogg'
|
||||
if("A#6") soundfile = 'sound/piano/A#6.ogg'
|
||||
if("Bb6") soundfile = 'sound/piano/Bb6.ogg'
|
||||
if("Bn6") soundfile = 'sound/piano/Bn6.ogg'
|
||||
if("B#6") soundfile = 'sound/piano/B#6.ogg'
|
||||
if("Cb7") soundfile = 'sound/piano/Cb7.ogg'
|
||||
if("Cn7") soundfile = 'sound/piano/Cn7.ogg'
|
||||
if("C#7") soundfile = 'sound/piano/C#7.ogg'
|
||||
if("Db7") soundfile = 'sound/piano/Db7.ogg'
|
||||
if("Dn7") soundfile = 'sound/piano/Dn7.ogg'
|
||||
if("D#7") soundfile = 'sound/piano/D#7.ogg'
|
||||
if("Eb7") soundfile = 'sound/piano/Eb7.ogg'
|
||||
if("En7") soundfile = 'sound/piano/En7.ogg'
|
||||
if("E#7") soundfile = 'sound/piano/E#7.ogg'
|
||||
if("Fb7") soundfile = 'sound/piano/Fb7.ogg'
|
||||
if("Fn7") soundfile = 'sound/piano/Fn7.ogg'
|
||||
if("F#7") soundfile = 'sound/piano/F#7.ogg'
|
||||
if("Gb7") soundfile = 'sound/piano/Gb7.ogg'
|
||||
if("Gn7") soundfile = 'sound/piano/Gn7.ogg'
|
||||
if("G#7") soundfile = 'sound/piano/G#7.ogg'
|
||||
if("Ab7") soundfile = 'sound/piano/Ab7.ogg'
|
||||
if("An7") soundfile = 'sound/piano/An7.ogg'
|
||||
if("A#7") soundfile = 'sound/piano/A#7.ogg'
|
||||
if("Bb7") soundfile = 'sound/piano/Bb7.ogg'
|
||||
if("Bn7") soundfile = 'sound/piano/Bn7.ogg'
|
||||
if("B#7") soundfile = 'sound/piano/B#7.ogg'
|
||||
if("Cb8") soundfile = 'sound/piano/Cb8.ogg'
|
||||
if("Cn8") soundfile = 'sound/piano/Cn8.ogg'
|
||||
if("C#8") soundfile = 'sound/piano/C#8.ogg'
|
||||
if("Db8") soundfile = 'sound/piano/Db8.ogg'
|
||||
if("Dn8") soundfile = 'sound/piano/Dn8.ogg'
|
||||
if("D#8") soundfile = 'sound/piano/D#8.ogg'
|
||||
if("Eb8") soundfile = 'sound/piano/Eb8.ogg'
|
||||
if("En8") soundfile = 'sound/piano/En8.ogg'
|
||||
if("E#8") soundfile = 'sound/piano/E#8.ogg'
|
||||
if("Fb8") soundfile = 'sound/piano/Fb8.ogg'
|
||||
if("Fn8") soundfile = 'sound/piano/Fn8.ogg'
|
||||
if("F#8") soundfile = 'sound/piano/F#8.ogg'
|
||||
if("Gb8") soundfile = 'sound/piano/Gb8.ogg'
|
||||
if("Gn8") soundfile = 'sound/piano/Gn8.ogg'
|
||||
if("G#8") soundfile = 'sound/piano/G#8.ogg'
|
||||
if("Ab8") soundfile = 'sound/piano/Ab8.ogg'
|
||||
if("An8") soundfile = 'sound/piano/An8.ogg'
|
||||
if("A#8") soundfile = 'sound/piano/A#8.ogg'
|
||||
if("Bb8") soundfile = 'sound/piano/Bb8.ogg'
|
||||
if("Bn8") soundfile = 'sound/piano/Bn8.ogg'
|
||||
if("B#8") soundfile = 'sound/piano/B#8.ogg'
|
||||
if("Cb9") soundfile = 'sound/piano/Cb9.ogg'
|
||||
if("Cn9") soundfile = 'sound/piano/Cn9.ogg'
|
||||
else return
|
||||
|
||||
hearers(15, src) << sound(soundfile)
|
||||
|
||||
/obj/structure/device/piano/proc/playsong()
|
||||
do
|
||||
/datum/song/proc/playsong(mob/user as mob)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = "3"
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in song.lines)
|
||||
for(var/line in lines)
|
||||
//world << line
|
||||
for(var/beat in text2list(lowertext(line), ","))
|
||||
//world << "beat: [beat]"
|
||||
var/list/notes = text2list(beat, "/")
|
||||
for(var/note in text2list(notes[1], "-"))
|
||||
//world << "note: [note]"
|
||||
if(!playing || !anchored)//If the piano is playing, or is loose
|
||||
if(!playing || shouldStopPlaying())//If the instrument is playing, or special case
|
||||
playing = 0
|
||||
return
|
||||
if(lentext(note) == 0)
|
||||
@@ -238,48 +101,52 @@
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = ni
|
||||
playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(song.tempo / text2num(notes[2]))
|
||||
sleep(tempo / text2num(notes[2]))
|
||||
else
|
||||
sleep(song.tempo)
|
||||
if(repeat > 0)
|
||||
repeat-- //Infinite loops are baaaad.
|
||||
while(repeat > 0)
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
if(repeat >= 0) // don't show the last -1 repeat
|
||||
updateDialog(user)
|
||||
playing = 0
|
||||
updateUsrDialog()
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/obj/structure/device/piano/attack_hand(var/mob/user as mob)
|
||||
if(!anchored)
|
||||
return
|
||||
/datum/song/proc/interact(mob/user as mob)
|
||||
var/dat = ""
|
||||
|
||||
usr.machine = src
|
||||
var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>"
|
||||
|
||||
if(song)
|
||||
if(song.lines.len > 0 && !(playing))
|
||||
dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
|
||||
if(playing)
|
||||
dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
|
||||
dat += "Repeats left: [repeat].<BR><BR>"
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=\ref[src];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=\ref[src];repeat=-10'>-</A><A href='?src=\ref[src];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=\ref[src];repeat=1'>+</A><A href='?src=\ref[src];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=\ref[src];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
|
||||
dat += "<BR><B><A href='?src=\ref[src];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
|
||||
if(song)
|
||||
var/calctempo = (10/song.tempo)*60
|
||||
dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in song.lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=\ref[src];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=\ref[src];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
|
||||
var/calctempo = round(600 / tempo)
|
||||
var/calcstep = tempo - 600 / (calctempo+1)
|
||||
var/calcstep_b = tempo - 600 / (calctempo+10)
|
||||
dat += "Tempo: <A href='?src=\ref[src];tempo=[calcstep_b]'>-</A><A href='?src=\ref[src];tempo=[calcstep]'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-[calcstep]'>+</A><A href='?src=\ref[src];tempo=-[calcstep_b]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=\ref[src];modifyline=[linecount]'>Edit</A> <A href='?src=\ref[src];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
|
||||
dat += "<B><A href='?src=\ref[src];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
@@ -292,140 +159,198 @@
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to 50 characters.<br>
|
||||
A song may only contain up to 50 lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
|
||||
dat += "</BODY></HTML>"
|
||||
user << browse(dat, "window=piano;size=700x300")
|
||||
onclose(user, "piano")
|
||||
dat += "<B><A href='?src=\ref[src];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
/obj/structure/device/piano/Topic(href, href_list)
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
if(!in_range(src, usr) || issilicon(usr) || !anchored || !usr.canmove || usr.restrained())
|
||||
usr << browse(null, "window=piano;size=700x300")
|
||||
onclose(usr, "piano")
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || !usr.canmove || usr.restrained())
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
song = new()
|
||||
else if(song)
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
|
||||
if(tempnum > 10)
|
||||
tempnum = 10
|
||||
if(tempnum < 0)
|
||||
tempnum = 0
|
||||
repeat = round(tempnum)
|
||||
lines = new()
|
||||
tempo = 5 // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["tempo"])
|
||||
song.tempo += round(text2num(href_list["tempo"]))
|
||||
if(song.tempo < 1)
|
||||
song.tempo = 1
|
||||
|
||||
else if(href_list["play"])
|
||||
if(song)
|
||||
playing = 1
|
||||
spawn() playsong()
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", "Piano") as text|null)
|
||||
if(!newline)
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
if(song.lines.len > 50)
|
||||
return
|
||||
if(lentext(newline) > 50)
|
||||
newline = copytext(newline, 1, 50)
|
||||
song.lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines.Cut(num, num+1)
|
||||
if(lentext(t) >= 3072)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > 3072)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", "Piano", song.lines[num]) as text|null)
|
||||
if(!content)
|
||||
return
|
||||
if(lentext(content) > 50)
|
||||
content = copytext(content, 1, 50)
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines[num] = content
|
||||
//split into lines
|
||||
spawn()
|
||||
lines = text2list(t, "\n")
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = 600 / max(1, text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = 5 // default 120 BPM
|
||||
if(lines.len > 50)
|
||||
usr << "Too many lines!"
|
||||
lines.Cut(51)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > 50)
|
||||
usr << "Line [linenum] too long!"
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", src.name), t) as message)
|
||||
if (!in_range(src, usr))
|
||||
return
|
||||
else if(href_list["tempo"])
|
||||
tempo += text2num(href_list["tempo"])
|
||||
if(tempo < 1)
|
||||
tempo = 1
|
||||
if(tempo > 600)
|
||||
tempo = 600
|
||||
|
||||
if(lentext(t) >= 3072)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > 3072)
|
||||
else if(href_list["play"])
|
||||
playing = 1
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
//split into lines
|
||||
spawn()
|
||||
var/list/lines = text2list(t, "\n")
|
||||
var/tempo = 5
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = 600 / text2num(copytext(lines[1],6))
|
||||
lines.Cut(1,2)
|
||||
if(lines.len > 50)
|
||||
usr << "Too many lines!"
|
||||
lines.Cut(51)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > 50)
|
||||
usr << "Line [linenum] too long!"
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
song = new()
|
||||
song.lines = lines
|
||||
song.tempo = tempo
|
||||
updateUsrDialog()
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > 50)
|
||||
return
|
||||
if(lentext(newline) > 50)
|
||||
newline = copytext(newline, 1, 50)
|
||||
lines.Add(newline)
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lentext(content) > 50)
|
||||
content = copytext(content, 1, 50)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user as mob)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/datum/song/song
|
||||
|
||||
|
||||
/obj/structure/piano/New()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
del(song)
|
||||
song = null
|
||||
..()
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user as mob)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if (istype(O, /obj/item/weapon/wrench))
|
||||
if (anchored)
|
||||
if (!anchored && !isinspace())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user << "\blue You begin to loosen \the [src]'s casters..."
|
||||
if (do_after(user, 40))
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"\blue You have loosened \the [src]. Now it can be pulled somewhere else.", \
|
||||
"You hear ratchet.")
|
||||
src.anchored = 0
|
||||
else
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user << "\blue You begin to tighten \the [src] to the floor..."
|
||||
user << "<span class='notice'> You begin to tighten \the [src] to the floor...</span>"
|
||||
if (do_after(user, 20))
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"\blue You have tightened \the [src]'s casters. Now it can be played again.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters. Now it can be played again.</span>", \
|
||||
"You hear ratchet.")
|
||||
src.anchored = 1
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user << "<span class='notice'> You begin to loosen \the [src]'s casters...</span>"
|
||||
if (do_after(user, 40))
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = 0
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -201,7 +201,7 @@ var/list/adminlog = list()
|
||||
var/list/powernets = list()
|
||||
|
||||
var/Debug = 0 // global debug switch
|
||||
var/Debug2 = 0
|
||||
var/Debug2 = 1 // enables detailed job debug file in secrets
|
||||
|
||||
var/datum/debug/debugobj
|
||||
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2"
|
||||
vision_flags = SEE_TURFS
|
||||
darkness_view = 3
|
||||
darkness_view = 8
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/eyes.dmi'
|
||||
|
||||
@@ -20,7 +20,12 @@
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. Includes anti-flash filter."
|
||||
icon_state = "advmedhud"
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
icon_state = "healthhudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||
if(!M) return
|
||||
@@ -57,6 +62,12 @@
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/night
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "An advanced heads-up display which provides id data and vision in complete darkness."
|
||||
icon_state = "securityhudnight"
|
||||
darkness_view = 8
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
|
||||
if(!M) return
|
||||
|
||||
@@ -76,9 +76,9 @@
|
||||
loose = 80 // allowing for awkward come-ons when he/she drops his/her hat and you get it for him/her.
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
name = "black and red space-helmet replica"
|
||||
icon_state = "syndicate-helm-black-red"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
@@ -112,9 +112,9 @@
|
||||
|
||||
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "red space suit replica"
|
||||
icon_state = "syndicate"
|
||||
item_state = "space_suit_syndicate"
|
||||
name = "black and red space suit replica"
|
||||
icon_state = "syndicate-black-red"
|
||||
item_state = "syndicate-black-red"
|
||||
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = 3
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
@@ -191,7 +191,7 @@ emp_act
|
||||
|
||||
if(user == src) // Attacking yourself can't miss
|
||||
target_zone = user.zone_sel.selecting
|
||||
if(!target_zone && !src.stat)
|
||||
if(!target_zone && !src.stat && !I.discrete)
|
||||
visible_message("\red <B>[user] misses [src] with \the [I]!")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1181,7 +1181,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
|
||||
client.images.Remove(hud)
|
||||
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask/*, global_hud.nvg*/)
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask,/* global_hud.nvg*/)
|
||||
|
||||
update_action_buttons()
|
||||
|
||||
@@ -1319,7 +1319,8 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
sight |= G.vision_flags
|
||||
if(!druggy)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
|
||||
if(istype(G,/obj/item/clothing/glasses/night))
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
/* HUD shit goes here, as long as it doesn't modify sight flags */
|
||||
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
|
||||
|
||||
@@ -1335,6 +1336,8 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
O.process_hud(src)
|
||||
if(!druggy)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
if(istype(O,/obj/item/clothing/glasses/hud/security/night) || istype(O,/obj/item/clothing/glasses/hud/health/night))
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
else if(!seer)
|
||||
see_in_dark = species.darksight
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
if (is_component_functioning("power cell") && cell)
|
||||
if(src.cell.charge <= 0)
|
||||
uneq_all()
|
||||
src.stat = 1
|
||||
src.stat = 1
|
||||
Paralyse(3)
|
||||
else
|
||||
if(src.module_state_1)
|
||||
src.cell.use(3)
|
||||
@@ -56,7 +57,8 @@
|
||||
src.stat = 0
|
||||
else
|
||||
uneq_all()
|
||||
src.stat = 1
|
||||
src.stat = 1
|
||||
Paralyse(3)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_regular_status_updates()
|
||||
@@ -129,12 +131,12 @@
|
||||
if (src.stat != 0)
|
||||
uneq_all()
|
||||
|
||||
if(!is_component_functioning("radio"))
|
||||
if(!is_component_functioning("radio") || src.stat == 1)
|
||||
radio.on = 0
|
||||
else
|
||||
radio.on = 1
|
||||
|
||||
if(is_component_functioning("camera"))
|
||||
if(is_component_functioning("camera") && src.stat == 0)
|
||||
src.blinded = 0
|
||||
else
|
||||
src.blinded = 1
|
||||
|
||||
@@ -23,4 +23,9 @@
|
||||
return tally+config.robot_delay
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
..()
|
||||
if (!is_component_functioning("actuator") || !is_component_functioning("power cell") || !cell)
|
||||
return
|
||||
|
||||
else
|
||||
if (src.cell.charge > 0)
|
||||
..()
|
||||
@@ -897,6 +897,7 @@ var/list/slot_equipment_priority = list( \
|
||||
if("holdervar")
|
||||
statpanel(S.panel,"[S.holder_var_type] [S.holder_var_amount]",S)
|
||||
|
||||
/* // Why have a duplicate set of turfs in the stat panel?
|
||||
if(listed_turf)
|
||||
if(get_dist(listed_turf,src) > 1)
|
||||
listed_turf = null
|
||||
@@ -906,7 +907,7 @@ var/list/slot_equipment_priority = list( \
|
||||
if(A.invisibility > see_invisible)
|
||||
continue
|
||||
statpanel(listed_turf.name,A.name,A)
|
||||
|
||||
*/
|
||||
|
||||
|
||||
// facing verbs
|
||||
|
||||
@@ -70,4 +70,29 @@
|
||||
_color = "centcom"
|
||||
|
||||
/obj/item/weapon/stamp/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
return attack_hand(user)
|
||||
|
||||
// Syndicate stamp to forge documents.
|
||||
|
||||
/obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob)
|
||||
|
||||
var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
|
||||
var/list/stamps = list()
|
||||
|
||||
// Generate them into a list
|
||||
for(var/stamp_type in stamp_types)
|
||||
var/obj/item/weapon/stamp/S = new stamp_type
|
||||
stamps[capitalize(S.name)] = S
|
||||
|
||||
var/list/show_stamps = list("EXIT" = null) + sortList(stamps) // the list that will be shown to the user to pick from
|
||||
|
||||
var/input_stamp = input(user, "Choose a stamp to disguise as.", "Choose a stamp.") in show_stamps
|
||||
|
||||
if(user && src in user.contents)
|
||||
|
||||
var/obj/item/weapon/stamp/chosen_stamp = stamps[capitalize(input_stamp)]
|
||||
|
||||
if(chosen_stamp)
|
||||
name = chosen_stamp.name
|
||||
icon_state = chosen_stamp.icon_state
|
||||
_color = chosen_stamp._color
|
||||
@@ -66,9 +66,9 @@
|
||||
name = "buckshot shell"
|
||||
desc = "A 12 gauge buckshot shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/buck
|
||||
buck = 4
|
||||
deviation = 1
|
||||
projectile_type = "/obj/item/projectile/bullet/buck"
|
||||
buck = 5
|
||||
deviation = 0.8
|
||||
|
||||
/obj/item/ammo_casing/shotgun/birdshot
|
||||
name = "birdshot shell"
|
||||
@@ -98,17 +98,23 @@
|
||||
name = "stun shell"
|
||||
desc = "A stunning shell."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/stunshot"
|
||||
projectile_type = "/obj/item/projectile/bullet/stunslug"
|
||||
m_amt = 2500
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/incendiary
|
||||
name = "incendiary shell"
|
||||
desc = "An incendiary shell"
|
||||
icon_state = "ishell"
|
||||
projectile_type = /obj/item/projectile/bullet/incendiary/shell
|
||||
projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
|
||||
m_amt = 12500
|
||||
|
||||
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
|
||||
name = "dragonsbreath shell"
|
||||
desc = "A shotgun shell which fires a spread of incendiary pellets."
|
||||
icon_state = "ishell2"
|
||||
projectile_type = "/obj/item/projectile/bullet/incendiary/shell/dragonsbreath"
|
||||
buck = 4
|
||||
deviation = 0.9
|
||||
|
||||
/obj/item/ammo_casing/shotgun/dart
|
||||
name = "shotgun dart"
|
||||
|
||||
@@ -144,4 +144,30 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/m762/update_icon()
|
||||
..()
|
||||
icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
|
||||
icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
|
||||
|
||||
//TG Bulldog Automatic Shotty
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g
|
||||
name = "shotgun magazine (12g taser slugs)"
|
||||
icon_state = "m12gs"
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/stunshell"
|
||||
caliber = "shotgun"
|
||||
max_ammo = 8
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/update_icon()
|
||||
..()
|
||||
icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]"
|
||||
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/buckshot
|
||||
name = "shotgun magazine (12g buckshot)"
|
||||
icon_state = "m12gb"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/buck"
|
||||
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/dragon
|
||||
name = "shotgun magazine (12g dragon's breath)"
|
||||
icon_state = "m12gf"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath"
|
||||
@@ -9,7 +9,7 @@
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = 3.0
|
||||
m_amt = 1000
|
||||
recoil = 1
|
||||
// recoil = 1
|
||||
var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
|
||||
var/obj/item/ammo_box/magazine/magazine
|
||||
// var/obj/item/ammo_casing/chambered = null // The round (not bullet) that is in the chamber.
|
||||
|
||||
@@ -114,6 +114,42 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/bulldog
|
||||
name = "\improper Bulldog shotgun"
|
||||
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors. Compatible only with specialized magazines."
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
w_class = 3.0
|
||||
origin_tech = "combat=5;materials=4;syndicate=6"
|
||||
mag_type = "/obj/item/ammo_box/magazine/m12g"
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/bulldog/New()
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/bulldog/proc/update_magazine()
|
||||
if(magazine)
|
||||
src.overlays = 0
|
||||
overlays += "[magazine.icon_state]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/bulldog/update_icon()
|
||||
src.overlays = 0
|
||||
update_magazine()
|
||||
icon_state = "bulldog[chambered ? "" : "-e"]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/bulldog/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
|
||||
..()
|
||||
if(!chambered && !get_ammo() && !alarmed)
|
||||
playsound(user, 'sound/weapons/smg_empty_alarm.ogg', 40, 1)
|
||||
update_icon()
|
||||
alarmed = 1
|
||||
return
|
||||
|
||||
|
||||
/* The thing I found with guns in ss13 is that they don't seem to simulate the rounds in the magazine in the gun.
|
||||
Afaik, since projectile.dm features a revolver, this would make sense since the magazine is part of the gun.
|
||||
However, it looks like subsequent guns that use removable magazines don't take that into account and just get
|
||||
|
||||
@@ -8,13 +8,17 @@
|
||||
embed = 1
|
||||
sharp = 1
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
/* on_hit(var/atom/target, var/blocked = 0)
|
||||
if (..(target, blocked))
|
||||
var/mob/living/L = target
|
||||
shake_camera(L, 3, 2)
|
||||
return 1
|
||||
return 0
|
||||
return 0 */
|
||||
|
||||
/obj/item/projectile/bullet/weakbullet
|
||||
damage = 5
|
||||
stun = 5
|
||||
weaken = 5
|
||||
|
||||
/obj/item/projectile/bullet/slug
|
||||
name = "slug"
|
||||
@@ -49,7 +53,7 @@
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/midbullet12
|
||||
damage = 25
|
||||
damage = 20
|
||||
stun = 5
|
||||
weaken = 5
|
||||
|
||||
@@ -90,13 +94,21 @@
|
||||
embed = 0
|
||||
edge = 1
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/stunshot
|
||||
name = "stunshot"
|
||||
damage = 5
|
||||
stun = 10
|
||||
weaken = 10
|
||||
stutter = 10
|
||||
stun = 5
|
||||
weaken = 5
|
||||
stutter = 5
|
||||
embed = 0
|
||||
sharp = 0
|
||||
|
||||
/obj/item/projectile/bullet/stunslug
|
||||
name = "stunslug"
|
||||
damage = 5
|
||||
stun = 5
|
||||
weaken = 5
|
||||
stutter = 5
|
||||
embed = 0
|
||||
sharp = 0
|
||||
|
||||
@@ -107,15 +119,23 @@
|
||||
/obj/item/projectile/bullet/incendiary
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
|
||||
..()
|
||||
if(istype(target, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = target
|
||||
M.adjust_fire_stacks(1)
|
||||
M.IgniteMob()
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shell
|
||||
name = "incendiary slug"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/mech
|
||||
/obj/item/projectile/bullet/incendiary/shell/Move()
|
||||
..()
|
||||
var/turf/location = get_turf(src)
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shell/dragonsbreath
|
||||
name = "dragonsbreath round"
|
||||
damage = 5
|
||||
|
||||
/obj/item/projectile/bullet/mime
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
B.loc = src
|
||||
user << "You set [B] on the machine."
|
||||
nanomanager.update_uis(src) // update all UIs attached to src
|
||||
icon_state = "[icon_state]2"
|
||||
icon_state = "[initial(icon_state)]2"
|
||||
return
|
||||
|
||||
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
|
||||
|
||||
@@ -408,8 +408,8 @@ datum
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(4)
|
||||
M.adjustOxyLoss(4)
|
||||
M.adjustToxLoss(3)
|
||||
M.adjustOxyLoss(3)
|
||||
M.sleeping += 1
|
||||
..()
|
||||
return
|
||||
@@ -510,14 +510,14 @@ datum
|
||||
description = "An effective hypnotic used to treat insomnia."
|
||||
reagent_state = LIQUID
|
||||
color = "#E895CC" // rgb: 232, 149, 204
|
||||
oxyod = 100
|
||||
toxod = 100
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
if(!data) data = 1
|
||||
switch(data)
|
||||
if(1 to 15)
|
||||
if(1 to 12)
|
||||
if(prob(5)) M.emote("yawn")
|
||||
if(12 to 15)
|
||||
M.eye_blurry = max(M.eye_blurry, 10)
|
||||
if(15 to 25)
|
||||
M.drowsyness = max(M.drowsyness, 20)
|
||||
@@ -2077,8 +2077,8 @@ datum
|
||||
M.status_flags &= ~FAKEDEATH
|
||||
M.adjustOxyLoss(0.5*REM)
|
||||
M.adjustToxLoss(0.5*REM)
|
||||
M.Weaken(10)
|
||||
M.silent = max(M.silent, 10)
|
||||
M.Weaken(5)
|
||||
M.silent = max(M.silent, 5)
|
||||
M.tod = worldtime2text()
|
||||
..()
|
||||
return
|
||||
@@ -2107,7 +2107,6 @@ datum
|
||||
description = "A powerful hallucinogen. Not a thing to be messed with."
|
||||
reagent_state = LIQUID
|
||||
color = "#B31008" // rgb: 139, 166, 233
|
||||
custom_metabolism = 0.05
|
||||
addictiveness = 15
|
||||
|
||||
on_mob_life(var/mob/living/M)
|
||||
@@ -2276,6 +2275,21 @@ datum
|
||||
..()
|
||||
return
|
||||
|
||||
Spores
|
||||
name = "Spores"
|
||||
id = "spores"
|
||||
description = "A toxic spore cloud which blocks vision when ingested."
|
||||
reagent_state = LIQUID
|
||||
color = "#9ACD32" // rgb: 0, 51, 51
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(0.5*REM)
|
||||
..()
|
||||
M.damageoverlaytemp = 60
|
||||
M.eye_blurry = max(M.eye_blurry, 3)
|
||||
return
|
||||
|
||||
chloralhydrate //Otherwise known as a "Mickey Finn"
|
||||
name = "Chloral Hydrate"
|
||||
id = "chloralhydrate"
|
||||
@@ -2288,10 +2302,10 @@ datum
|
||||
if(!data) data = 1
|
||||
data++
|
||||
switch(data)
|
||||
if(1)
|
||||
if(1 to 10)
|
||||
M.confused += 2
|
||||
M.drowsyness += 2
|
||||
if(2 to 50)
|
||||
if(10 to 50)
|
||||
M.sleeping += 1
|
||||
if(51 to INFINITY)
|
||||
M.sleeping += 1
|
||||
|
||||
@@ -54,6 +54,20 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/combat
|
||||
name = "combat stimulant injector"
|
||||
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10)
|
||||
icon_state = "combat_hypo"
|
||||
volume = 60
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/combat/New()
|
||||
..()
|
||||
reagents.remove_reagent("tricordrazine", 30)
|
||||
reagents.add_reagent("synaptizine", 30)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector
|
||||
name = "emergency autoinjector"
|
||||
desc = "A potent mix of pain killers and muscle stimulants."
|
||||
|
||||
@@ -155,6 +155,14 @@
|
||||
..()
|
||||
reagents.add_reagent("kelotane", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/dermaline
|
||||
name = "Dermaline pill"
|
||||
desc = "Used to treat severe burns."
|
||||
icon_state = "pill12"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dermaline", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/tramadol
|
||||
name = "Tramadol pill"
|
||||
desc = "A simple painkiller."
|
||||
|
||||
@@ -236,6 +236,14 @@
|
||||
log_game("[key_name(user)] fired Space lube from a chem sprayer.")
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror/New()
|
||||
..()
|
||||
reagents.add_reagent("spores", 150)
|
||||
reagents.add_reagent("cryptobiolin", 150)
|
||||
reagents.add_reagent("mutagen", 150)
|
||||
reagents.add_reagent("chloralhydrate", 150)
|
||||
|
||||
|
||||
// Plant-B-Gone
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone // -- Skie
|
||||
name = "Plant-B-Gone"
|
||||
|
||||
|
After Width: | Height: | Size: 546 B |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 8.3 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 76 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 52 KiB |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 307 KiB After Width: | Height: | Size: 307 KiB |
@@ -154,7 +154,7 @@
|
||||
"cX" = (/obj/effect/landmark/corpse/mime,/turf/simulated/floor,/area/planet/clown)
|
||||
"cY" = (/obj/structure/rack,/obj/item/clothing/head/bowlerhat,/turf/simulated/floor,/area/planet/clown)
|
||||
"cZ" = (/obj/effect/landmark/corpse/clown,/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor/plating/snow,/area/planet/clown)
|
||||
"da" = (/obj/structure/table,/obj/item/weapon/crossbow/french,/turf/simulated/floor,/area/planet/clown)
|
||||
"da" = (/obj/structure/table,/obj/item/weapon/gun/launcher/crossbow/french,/turf/simulated/floor,/area/planet/clown)
|
||||
"db" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/planet/clown)
|
||||
"dc" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/baguette,/obj/item/weapon/reagent_containers/food/snacks/baguette,/obj/item/weapon/reagent_containers/food/snacks/baguette,/turf/simulated/floor,/area/planet/clown)
|
||||
"dd" = (/obj/structure/table,/obj/item/weapon/paper_bin,/turf/simulated/floor,/area/planet/clown)
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
"dH" = (/turf/simulated/floor/wood{tag = "icon-wood-broken3"; icon_state = "wood-broken3"},/area/planet/clown)
|
||||
"dI" = (/obj/effect/landmark/corpse/mime,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor/wood,/area/planet/clown)
|
||||
"dJ" = (/obj/effect/landmark/corpse/clown,/turf/simulated/floor,/area/planet/clown)
|
||||
"dK" = (/obj/structure/device/piano,/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"dK" = (/obj/structure/piano,/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"dL" = (/obj/structure/stool/bed/chair/wood/normal{tag = "icon-wooden_chair (WEST)"; icon_state = "wooden_chair"; dir = 8},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"dM" = (/obj/effect/decal/cleanable/blood,/obj/item/weapon/bananapeel,/obj/effect/landmark/corpse/mime,/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor/plating/snow,/area/planet/clown)
|
||||
"dN" = (/obj/effect/decal/snow/clean/edge{tag = "icon-snow_corner (EAST)"; icon_state = "snow_corner"; dir = 4},/obj/effect/landmark/corpse/mime,/turf/unsimulated/floor/plating/snow/concrete,/area/planet/clown)
|
||||
@@ -245,7 +245,7 @@
|
||||
"eK" = (/obj/item/device/violin,/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eL" = (/obj/effect/decal/snow/clean/edge,/turf/simulated/floor{icon_state = "solarpanel"},/area/planet/clown)
|
||||
"eM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/wood,/area/planet/clown)
|
||||
"eN" = (/obj/structure/device/piano{icon_state = "piano"; name = "space piano"},/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eN" = (/obj/structure/piano{icon_state = "piano"; name = "space piano"},/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eO" = (/obj/structure/stool/bed/chair/wood/normal{tag = "icon-wooden_chair (WEST)"; icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eP" = (/obj/item/flag/mime,/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eQ" = (/obj/structure/reagent_dispensers/beerkeg,/turf/simulated/floor/wood,/area/planet/clown)
|
||||
|
||||
@@ -131,9 +131,6 @@
|
||||
<div class='item'>
|
||||
<div id="all-value.jobs" style='display: none;'>
|
||||
<table>
|
||||
<tr>
|
||||
<th></th><th>Command</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Special</th>
|
||||
<td>
|
||||
@@ -157,14 +154,6 @@
|
||||
{{/for}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th style="color: '#800080';">Science</th>
|
||||
<td>
|
||||
{{for data.science_jobs}}
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'assign', 'assign_target' : value.job}, data.target_rank == value.job ? 'disabled' : null)}}
|
||||
{{/for}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th style="color: '#DD0000';">Security</th>
|
||||
<td>
|
||||
@@ -173,13 +162,26 @@
|
||||
{{/for}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th style="color: '#C060C0';">Science</th>
|
||||
<td>
|
||||
{{for data.science_jobs}}
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'assign', 'assign_target' : value.job}, data.target_rank == value.job ? 'disabled' : null)}}
|
||||
{{/for}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th style="color: '#A0A0A0';">Support</th>
|
||||
<td>
|
||||
{{for data.support_jobs}}
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'assign', 'assign_target' : value.job}, data.target_rank == value.job ? 'disabled' : null)}}
|
||||
{{/for}}
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th style="color: '#808080';">Civilian</th>
|
||||
<td>
|
||||
{{for data.civilian_jobs}}
|
||||
{{if index && index % 6 === 0}}
|
||||
</td></tr><tr><th></th><td>
|
||||
{{/if}}
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'assign', 'assign_target' : value.job}, data.target_rank == value.job ? 'disabled' : null)}}
|
||||
{{/for}}
|
||||
</td>
|
||||
@@ -189,10 +191,6 @@
|
||||
<th style="color: '#A52A2A';">CentCom</th>
|
||||
<td>
|
||||
{{for data.centcom_jobs}}
|
||||
{{if index % 6 === 0}}
|
||||
</td></tr><tr><th></th><td>
|
||||
{{/if}}
|
||||
|
||||
{{:helper.link(value.display_name, '', {'choice' : 'assign', 'assign_target' : value.job}, data.target_rank == value.job ? 'disabled' : null)}}
|
||||
{{/for}}
|
||||
</td>
|
||||
@@ -209,7 +207,7 @@
|
||||
<div class='item' style='width: 100%'>
|
||||
{{for data.all_centcom_access}}
|
||||
<div class='itemContentWide'>
|
||||
{{:helper.link(value.desc, '', {'choice' : 'access', 'access_target' : value.ref, 'allowed' : allowed}, null, value.allowed ? 'selected' : null)}}
|
||||
{{:helper.link(value.desc, '', {'choice' : 'access', 'access_target' : value.ref, 'allowed' : value.allowed}, null, value.allowed ? 'selected' : null)}}
|
||||
</div>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<!--
|
||||
Title: Telescience Control UI
|
||||
Used In File(s): \code\modules\telesci\telesci_computer.dm
|
||||
Used In File(s): \code\game\machinery\computer\telescience.dm
|
||||
-->
|
||||
<div class="item">
|
||||
<div class="itemLabel">Coordinates:</div>
|
||||
@@ -13,8 +13,8 @@ Used In File(s): \code\modules\telesci\telesci_computer.dm
|
||||
<div class="item">
|
||||
<div class="itemLabel">Controls:</div>
|
||||
<div class="itemContent">
|
||||
{{:helper.link('Send', 'gear', {'send': 1}, null, (data.coordx != null && data.coordy != null && data.coordz != null) ? '' : 'disabled')}}
|
||||
{{:helper.link('Receive', 'gear', {'receive': 1}, null, (data.coordx != null && data.coordy != null && data.coordz != null) ? '' : 'disabled')}}
|
||||
{{:helper.link('Send', 'gear', {'send': 1}, null, (data.coordx != 'Unset' && data.coordy != 'Unset' && data.coordz != 'Unset') ? '' : 'disabled')}}
|
||||
{{:helper.link('Receive', 'gear', {'receive': 1}, null, (data.coordx != 'Unset' && data.coordy != 'Unset' && data.coordz != 'Unset') ? '' : 'disabled')}}
|
||||
{{:helper.link('Recalibrate', 'gear', {'recal': 1})}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||