into the bin (#24289)

This commit is contained in:
GDN
2024-03-07 05:04:57 -06:00
committed by GitHub
parent aa5d68bf38
commit 19a3f768c8
9 changed files with 16 additions and 31 deletions
+9 -6
View File
@@ -8,13 +8,9 @@ GLOBAL_LIST_EMPTY(ai_displays)
anchored = TRUE
density = FALSE
var/spookymode = FALSE
/// Current mode
var/mode = AI_DISPLAY_MODE_BLANK
/// Target icon state
var/picture_state
/// Current emotion, used to calculate an icon state
var/emotion = "Neutral"
@@ -50,10 +46,17 @@ GLOBAL_LIST_EMPTY(ai_displays)
if(stat & (NOPOWER | BROKEN))
return FALSE
spookymode = TRUE
update_icon()
addtimer(CALLBACK(src, PROC_REF(un_spookify), mode), 2 SECONDS)
mode = null
update_icon(UPDATE_OVERLAYS)
return TRUE
/obj/machinery/ai_status_display/proc/un_spookify(our_real_state)
mode = our_real_state
if(stat & (NOPOWER | BROKEN))
return FALSE
update_icon(UPDATE_OVERLAYS)
/obj/machinery/ai_status_display/update_overlays()
. = ..()
-1
View File
@@ -197,7 +197,6 @@ GLOBAL_LIST_EMPTY(status_displays)
picture_state = null
update_icon(UPDATE_OVERLAYS)
/proc/post_status(mode, data1, data2)
if(usr && mode == STATUS_DISPLAY_MESSAGE)
log_and_message_admins("set status screen message: [data1] [data2]")
-2
View File
@@ -238,12 +238,10 @@
for(var/i in 1 to amount)
force_no_power_icon_state = TRUE
set_light(0)
update_icon(UPDATE_OVERLAYS)
sleep(rand(1, 3))
force_no_power_icon_state = FALSE
set_light(light_range_on, light_power_on)
update_icon(UPDATE_OVERLAYS)
sleep(rand(1, 10))
update_icon(UPDATE_OVERLAYS)
+1 -1
View File
@@ -61,7 +61,7 @@
if(areas && areas.len > 0)
for(var/area/A in areas)
for(var/obj/machinery/light/L in A)
L.flicker(10)
L.forced_flicker(10)
/datum/event/prison_break/end()
for(var/area/A in shuffle(areas))
@@ -176,8 +176,7 @@
/obj/effect/proc_holder/spell/aoe/flicker_lights/cast(list/targets, mob/user = usr)
for(var/turf/T in targets)
for(var/obj/machinery/light/L in T)
L.flicker()
return
L.forced_flicker()
//Blind AOE
/obj/effect/proc_holder/spell/aoe/blindness
@@ -300,7 +300,7 @@
manifested = FALSE
addtimer(CALLBACK(src, TYPE_PROC_REF(/mob/living/simple_animal/hostile/floor_cluwne, Manifest)), 2)
for(var/obj/machinery/light/L in range(H, 8))
L.flicker()
L.forced_flicker()
if(STAGE_ATTACK)
-7
View File
@@ -218,13 +218,6 @@
addtimer(CALLBACK(src, PROC_REF(flicker), TRUE), 1)
cut_overlays()
managed_overlays = null
// APC power distruptions have a chance to propogate to other machines on its network
for(var/obj/machinery/M in apc_area)
// Please don't cascade, thanks
if(M == src)
continue
if(prob(10))
M.flicker()
else
flick("apcemag", src) //Second time we cause the APC to update its icon, then add a timer to update icon later
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon), TRUE), 10)
+4 -1
View File
@@ -650,7 +650,10 @@
if(current_apc)
RegisterSignal(machine_powernet, COMSIG_POWERNET_POWER_CHANGE, PROC_REF(update), override = TRUE)
/obj/machinery/light/flicker(amount = rand(20, 30))
/obj/machinery/light/get_spooked()
return forced_flicker()
/obj/machinery/light/proc/forced_flicker(amount = rand(20, 30))
if(flickering)
return FALSE
@@ -176,13 +176,3 @@
if(prob(MACHINE_FLICKER_CHANCE))
powernet_apc?.flicker()
// lights don't have their own processing loop, so local powernets will be the father they never had. 3x as likely to cause a light flicker in a particular area, pick a light to flicker at random
if(prob(MACHINE_FLICKER_CHANCE * 3))
var/list/lights = list()
for(var/obj/machinery/light/L in powernet_area)
lights += L
if(length(lights))
var/obj/machinery/light/picked_light = pick(lights)
ASSERT(istype(picked_light))
picked_light.flicker()