mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
Added syndicate officer as a job proper
This commit is contained in:
@@ -715,7 +715,7 @@
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"nM" = (/obj/structure/table/wood,/obj/item/reagent_containers/food/drinks/drinkingglass/devilskiss,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
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"nN" = (/obj/machinery/mass_driver{dir = 8; drive_range = 50; id_tag = "ASSAULT0"; name = "gravpult"},/obj/effect/decal/warning_stripes/yellow/hollow,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
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"nO" = (/obj/item/radio/intercom/specops{pixel_y = -28},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
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"nP" = (/obj/structure/chair/comfy/red{icon_state = "comfychair"; dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
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"nP" = (/obj/structure/chair/comfy/red{icon_state = "comfychair"; dir = 1},/obj/effect/landmark{name = "Syndicate Officer"},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
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"nQ" = (/obj/machinery/door/poddoor{id_tag = "GRAVPULTS"; name = "Gravity Catapults"},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
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"nR" = (/obj/machinery/door/poddoor{id_tag = "GRAVPULTS"; name = "Gravity Catapults"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
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"nS" = (/obj/machinery/computer/camera_advanced,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
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@@ -41,6 +41,7 @@ var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/carplist = list() //list of all carp-spawn landmarks
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var/list/avatarspawn = list()
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var/list/syndicateofficer = list()
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
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@@ -63,7 +63,7 @@
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var/obj/item/radio/R = H.l_ear
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if(istype(R))
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R.set_frequency(SYND_FREQ)
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H.faction += "syndicate"
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/datum/outfit/admin/syndicate_infiltrator
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name = "Syndicate Infiltrator"
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@@ -120,41 +120,6 @@
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return H.equip_syndicate_commando()
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/datum/outfit/admin/syndicate/officer
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name = "Syndicate Officer"
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head = /obj/item/clothing/head/beret
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
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l_ear = /obj/item/radio/headset/syndicate/alt
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l_pocket = /obj/item/pinpointer/advpinpointer
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r_pocket = null // stop them getting a radio uplink, they get an implant instead
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backpack_contents = list(
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/obj/item/storage/box/engineer = 1,
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/obj/item/flashlight = 1,
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/obj/item/reagent_containers/food/pill/initropidril = 1,
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/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1,
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/obj/item/ammo_box/magazine/m50 = 2,
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/obj/item/clothing/shoes/magboots/syndie/advance = 1,
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/obj/item/lighter/zippo/gonzofist = 1
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)
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implants = list(
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/obj/item/implant/dust
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)
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id_icon = "commander"
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id_access = "Syndicate Operative Leader"
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/datum/outfit/admin/syndicate/officer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/implant/uplink/U = new /obj/item/implant/uplink(H)
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U.implant(H)
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U.hidden_uplink.uses = 500
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/datum/outfit/admin/syndicate/spy
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name = "Syndicate Spy"
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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@@ -11,7 +11,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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name = "changeling"
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config_tag = "changeling"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
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protected_species = list("Machine")
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required_players = 15
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required_enemies = 1
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@@ -39,7 +39,7 @@ var/global/list/all_cults = list()
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/datum/game_mode/cult
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name = "cult"
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config_tag = "cult"
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer")
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
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protected_jobs = list()
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required_players = 30
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required_enemies = 3
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@@ -73,7 +73,7 @@ Made by Xhuis
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required_enemies = 2
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recommended_enemies = 2
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
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/datum/game_mode/shadowling/announce()
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to_chat(world, "<b>The current game mode is - Shadowling!</b>")
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@@ -11,7 +11,7 @@
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name = "traitor"
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config_tag = "traitor"
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restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
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required_players = 0
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required_enemies = 1
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recommended_enemies = 4
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@@ -9,7 +9,7 @@
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name = "vampire"
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config_tag = "vampire"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
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protected_species = list("Machine")
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required_players = 15
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required_enemies = 1
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@@ -96,6 +96,7 @@
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/var/const/access_syndicate = 150//General Syndicate Access
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/var/const/access_syndicate_leader = 151//Nuke Op Leader Access
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/var/const/access_vox = 152//Vox Access
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/var/const/access_syndicate_command = 153//Admin syndi officer
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//Trade Stations
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var/const/access_trade_sol = 160
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@@ -234,6 +235,8 @@ var/const/access_trade_sol = 160
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return list(access_vox)
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if("Syndicate Commando")
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return list(access_syndicate, access_syndicate_leader)
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if("Syndicate Officer")
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return list(access_syndicate, access_syndicate_leader, access_syndicate_command)
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/proc/get_all_accesses()
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return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
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@@ -253,7 +256,7 @@ var/const/access_trade_sol = 160
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return list(access_cent_general, access_cent_living, access_cent_medical, access_cent_security, access_cent_storage, access_cent_shuttles, access_cent_telecomms, access_cent_teleporter, access_cent_specops, access_cent_specops_commander, access_cent_blackops, access_cent_thunder, access_cent_bridge, access_cent_commander)
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/proc/get_all_syndicate_access()
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return list(access_syndicate, access_syndicate_leader, access_vox)
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return list(access_syndicate, access_syndicate_leader, access_vox, access_syndicate_command)
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/proc/get_all_misc_access()
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return list(access_salvage_captain, access_trade_sol, access_crate_cash, access_away01)
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@@ -496,6 +499,8 @@ var/const/access_trade_sol = 160
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return "Syndicate Operative Leader"
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if(access_vox)
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return "Vox"
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if(access_syndicate_command)
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return "Syndicate Command"
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/proc/get_all_jobs()
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var/list/all_jobs = list()
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@@ -56,6 +56,7 @@
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var/admin_only = 0
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var/spawn_ert = 0
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var/syndicate_command = 0
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var/outfit = null
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@@ -0,0 +1,59 @@
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/datum/job/syndicateofficer
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title = "Syndicate Officer"
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flag = SYNDICATE
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department_flag = SYNDICATE
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total_positions = 5
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spawn_positions = 5
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supervisors = "the admins"
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selection_color = "#ff0000"
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access = list()
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minimal_access = list()
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admin_only = 1
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syndicate_command = 1
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outfit = /datum/outfit/job/syndicateofficer
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/datum/job/syndicateofficer/get_access()
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return get_syndicate_access(title)
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/datum/outfit/job/syndicateofficer
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name = "Syndicate Officer"
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jobtype = /datum/job/syndicateofficer
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uniform = /obj/item/clothing/under/syndicate
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back = /obj/item/storage/backpack
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head = /obj/item/clothing/head/beret
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
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l_ear = /obj/item/radio/headset/syndicate/alt/syndteam
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l_pocket = /obj/item/pinpointer/advpinpointer
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id = /obj/item/card/id/syndicate/command
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box = /obj/item/storage/box/engineer
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backpack_contents = list(
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/obj/item/storage/box/engineer = 1,
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/obj/item/flashlight = 1,
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/obj/item/reagent_containers/food/pill/initropidril = 1,
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/obj/item/reagent_containers/food/snacks/syndidonkpocket = 1,
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/obj/item/ammo_box/magazine/m50 = 2,
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/obj/item/clothing/shoes/magboots/syndie/advance = 1,
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/obj/item/lighter/zippo/gonzofist = 1,
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/obj/item/storage/box/matches = 1
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)
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implants = list(
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/obj/item/implant/dust
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)
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/datum/outfit/job/syndicateofficer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/implant/uplink/U = new /obj/item/implant/uplink(H)
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U.implant(H)
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U.hidden_uplink.uses = 500
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H.faction += "syndicate"
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var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
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opshud.join_hud(H.mind.current)
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set_antag_hud(H.mind.current, "hudoperative")
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H.regenerate_icons()
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@@ -12,6 +12,7 @@ var/const/ATMOSTECH =(1<<7)
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var/const/AI =(1<<8)
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var/const/CYBORG =(1<<9)
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var/const/CENTCOM =(1<<10)
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var/const/SYNDICATE =(1<<11)
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var/const/MEDSCI =(1<<1)
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@@ -88,6 +88,10 @@
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emergencyresponseteamspawn += loc
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qdel(src)
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if("Syndicate Officer")
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syndicateofficer += loc
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qdel(src)
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GLOB.landmarks_list += src
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return 1
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@@ -319,6 +319,10 @@
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name = "agent card"
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initial_access = list(access_maint_tunnels, access_vox, access_external_airlocks)
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/obj/item/card/id/syndicate/command
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initial_access = list(access_maint_tunnels, access_syndicate, access_syndicate_leader, access_syndicate_command, access_external_airlocks)
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icon_state = "commander"
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/obj/item/card/id/syndicate/afterattack(var/obj/item/O as obj, mob/user as mob, proximity)
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if(!proximity)
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return
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@@ -35,9 +35,6 @@ var/global/sent_syndicate_infiltration_team = 0
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var/tctext = input(src, "How much TC do you want to give each team member? Suggested: 20-30. They cannot trade TC.") as num
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var/tcamount = text2num(tctext)
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tcamount = between(0, tcamount, 1000)
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var/spawn_sit_mgmt = 0
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if(alert("Spawn a syndicate mob for you, so you can brief them before they go?",,"Yes","No")=="Yes")
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spawn_sit_mgmt = 1
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if(sent_syndicate_infiltration_team == 1)
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if(alert("A Syndicate Infiltration Team has already been sent. Sure you want to send another?",,"Yes","No")=="No")
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return
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@@ -114,23 +111,6 @@ var/global/sent_syndicate_infiltration_team = 0
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num_spawned++
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if(!teamsize)
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break
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if(spawn_sit_mgmt)
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for(var/obj/effect/landmark/L in sit_spawns_mgmt)
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var/mob/living/carbon/human/syndimgmtmob = create_syndicate_infiltrator(L, 1, 100, 1)
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syndimgmtmob.key = key
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syndimgmtmob.internal = syndimgmtmob.s_store
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syndimgmtmob.update_action_buttons_icon()
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syndimgmtmob.faction += "syndicate"
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syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
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syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/syndi/elite, slot_wear_suit)
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syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite, slot_head)
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syndimgmtmob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate, slot_wear_mask)
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var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
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opshud.join_hud(syndimgmtmob.mind.current)
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set_antag_hud(syndimgmtmob.mind.current, "hudoperative")
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syndimgmtmob.mind.special_role = "Syndicate Management Consultant"
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syndimgmtmob.regenerate_icons()
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to_chat(syndimgmtmob, "<span class='userdanger'>You have spawned as Syndicate Management. You should brief them on their mission before they go.</span>")
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message_admins("[key_name_admin(src)] has spawned a Syndicate Infiltration Team.", 1)
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log_admin("[key_name(src)] used Spawn Syndicate Infiltration Team.")
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feedback_add_details("admin_verb","SPAWNSIT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -295,6 +295,13 @@
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else
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return 0
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/mob/new_player/proc/IsSyndicateCommand(rank)
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var/datum/job/job = job_master.GetJob(rank)
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if(job.syndicate_command)
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return 1
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else
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return 0
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/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
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if(src != usr)
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return 0
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@@ -336,6 +343,8 @@
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if(IsAdminJob(rank))
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if(IsERTSpawnJob(rank))
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character.loc = pick(ertdirector)
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else if(IsSyndicateCommand(rank))
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character.loc = pick(syndicateofficer)
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else
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character.loc = pick(aroomwarp)
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join_message = "has arrived"
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@@ -561,6 +561,7 @@
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#include "code\game\jobs\job\supervisor.dm"
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#include "code\game\jobs\job\support.dm"
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#include "code\game\jobs\job\support_chaplain.dm"
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#include "code\game\jobs\job\syndicate.dm"
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#include "code\game\jobs\job_objectives\science.dm"
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#include "code\game\machinery\adv_med.dm"
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#include "code\game\machinery\ai_slipper.dm"
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