Bug fixes

This commit is contained in:
Markolie
2014-12-17 21:56:37 +01:00
parent 46cd4c45f3
commit 19fde1c4a0
21 changed files with 12107 additions and 12071 deletions

View File

@@ -68,6 +68,8 @@
continue
if(alarm.hidden)
continue
if(alarm.z != z)
continue
var/turf/pos = get_turf(alarm)
var/list/alarm_data=list()
alarm_data["ID"]="\ref[alarm]"

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@@ -1583,6 +1583,14 @@ area/security/podbay
name = "\improper Vault"
icon_state = "nuke_storage"
/area/security/customs
name = "\improper Customs"
icon_state = "checkpoint1"
/area/security/customs2
name = "\improper Customs"
icon_state = "security"
/area/security/checkpoint
name = "\improper Security Checkpoint"
icon_state = "checkpoint1"

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@@ -48,7 +48,7 @@
selection_color = "#ffeef0"
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
minimal_access = list(access_medical, access_morgue, access_surgery, access_maint_tunnels)
alt_titles = list("Surgeon","Nurse","Mortician")
alt_titles = list("Surgeon","Nurse","Coroner")
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
@@ -60,10 +60,11 @@
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if (H.mind.role_alt_title)
switch(H.mind.role_alt_title)
if("Mortician")
if("Coroner")
H.equip_or_collect(new /obj/item/clothing/under/rank/medical/mortician(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat/mortician(H), slot_wear_suit)
if(H.backbag != 1)
H.equip_or_collect(new /obj/item/clothing/head/surgery/black(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/autopsy_scanner(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/mass_spectrometer(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/storage/box/bodybags(H.back), slot_in_backpack)

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@@ -12,6 +12,7 @@
name = "first-aid kit"
desc = "It's an emergency medical kit for those serious boo-boos."
icon_state = "firstaid"
icon_override = 'icons/mob/in-hand/medkits.dmi'
throw_speed = 2
throw_range = 8
var/empty = 0

View File

@@ -23,7 +23,7 @@
new /obj/item/blueprints(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/glasses/welding/superior(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/cartridge/ce(src)

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@@ -18,7 +18,7 @@ var/global/wcColored
wcColored = 1
var/list/wcBarAreas = list(/area/crew_quarters/bar)
var/list/wcBrigAreas = list(/area/security,/area/security/main,/area/security/lobby,/area/security/brig,/area/security/permabrig,/area/security/prison,/area/security/prison/cell_block/A,/area/security/prison/cell_block/B,/area/security/prison/cell_block/C,/area/security/execution,/area/security/processing,/area/security/interrogation,/area/security/interrogationobs,/area/security/evidence,/area/security/prisonlockers,/area/security/medbay,/area/security/processing,/area/security/warden,/area/security/armoury,/area/security/securearmoury,/area/security/armoury/gamma,/area/security/securehallway,/area/security/hos,/area/security/podbay,/area/security/detectives_office,/area/security/range,/area/security/nuke_storage,/area/security/checkpoint,/area/security/checkpoint2,/area/security/checkpoint2,/area/security/checkpoint/supply,/area/security/checkpoint/engineering,/area/security/checkpoint/medical,/area/security/checkpoint/science,/area/security/vacantoffice,/area/security/vacantoffice2,/area/prison,/area/prison/arrival_airlock,/area/prison/control,/area/prison/crew_quarters,/area/prison/rec_room,/area/prison/closet,/area/prison/hallway/fore,/area/prison/hallway/aft,/area/prison/hallway/port,/area/prison/hallway/starboard,/area/prison/morgue,/area/prison/medical_research,/area/prison/medical,/area/prison/solar,/area/prison/podbay,/area/prison/solar_control,/area/prison/solitary,/area/prison/cell_block,/area/prison/cell_block/A,/area/prison/cell_block/B,/area/prison/cell_block/C,/area/shuttle/gamma/space,/area/shuttle/gamma/station)
var/list/wcBrigAreas = list(/area/security,/area/security/main,/area/security/lobby,/area/security/brig,/area/security/permabrig,/area/security/prison,/area/security/prison/cell_block/A,/area/security/prison/cell_block/B,/area/security/prison/cell_block/C,/area/security/execution,/area/security/processing,/area/security/interrogation,/area/security/interrogationobs,/area/security/evidence,/area/security/prisonlockers,/area/security/medbay,/area/security/processing,/area/security/warden,/area/security/armoury,/area/security/securearmoury,/area/security/armoury/gamma,/area/security/securehallway,/area/security/hos,/area/security/podbay,/area/security/detectives_office,/area/security/range,/area/security/nuke_storage,/area/security/customs,/area/security/customs2,/area/security/checkpoint,/area/security/checkpoint2,/area/security/checkpoint2,/area/security/checkpoint/supply,/area/security/checkpoint/engineering,/area/security/checkpoint/medical,/area/security/checkpoint/science,/area/security/vacantoffice,/area/security/vacantoffice2,/area/prison,/area/prison/arrival_airlock,/area/prison/control,/area/prison/crew_quarters,/area/prison/rec_room,/area/prison/closet,/area/prison/hallway/fore,/area/prison/hallway/aft,/area/prison/hallway/port,/area/prison/hallway/starboard,/area/prison/morgue,/area/prison/medical_research,/area/prison/medical,/area/prison/solar,/area/prison/podbay,/area/prison/solar_control,/area/prison/solitary,/area/prison/cell_block,/area/prison/cell_block/A,/area/prison/cell_block/B,/area/prison/cell_block/C,/area/shuttle/gamma/space,/area/shuttle/gamma/station)
var/newcolor
for(var/A in wcBarAreas)

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@@ -226,17 +226,17 @@
name = "snow"
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
/turf/simulated/floor/plating/snow/concrete
name = "concrete"
icon = 'icons/turf/floors.dmi'
icon_state = "concrete"
/turf/simulated/floor/plating/snow/ex_act(severity)
return
/turf/simulated/floor/snow
name = "snow"
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
/turf/simulated/floor/snow/ex_act(severity)
return
/turf/simulated/shuttle/plating/vox
oxygen=0 // BIRDS HATE OXYGEN FOR SOME REASON

View File

@@ -15,7 +15,6 @@
icon = 'icons/turf/floors.dmi'
icon_state = "concrete"
/turf/unsimulated/floor/plating/snow/ex_act(severity)
return

View File

@@ -117,5 +117,5 @@
icon_state = "surgcap_green"
/obj/item/clothing/head/surgery/black
desc = "A cap morticians wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark than the mortician's humor."
desc = "A cap coroners wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark than the mortician's humor."
icon_state = "surgcap_black"

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@@ -5,7 +5,7 @@
item_state = "labcoat"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
species_fit = list("Vox")
sprite_sheets = list(
@@ -132,7 +132,7 @@
)
/obj/item/clothing/suit/storage/labcoat/mortician
name = "Mortician Labcoat"
name = "Coroner Labcoat"
desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder."
icon_state = "labcoat_mort_open"
species_fit = list("Vox")

View File

@@ -177,7 +177,7 @@
)
/obj/item/clothing/under/rank/medical/mortician
name = "mortician's scrubs"
name = "coroner's scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
icon_state = "scrubsblack"
_color = "scrubsblack"

View File

@@ -861,6 +861,9 @@
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/U = usr
R.fields[text("com_[counter]")] = text("Made by [U.name] ([U.modtype] [U.braintype]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
if(istype(usr,/mob/living/silicon/ai))
var/mob/living/silicon/ai/U = usr
R.fields[text("com_[counter]")] = text("Made by [U.name] (artificial intelligence) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
if (href_list["medical"])
if(hasHUD(usr,"medical"))

View File

@@ -20,7 +20,6 @@
dead_mob_list -= src
respawnable_list -= src
living_mob_list += src
mob_list += src
stat = CONSCIOUS
ear_deaf = 0
return

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@@ -322,6 +322,7 @@
on_fire = 0
suiciding = 0
buckled = initial(src.buckled)
if(iscarbon(src))
var/mob/living/carbon/C = src
C.handcuffed = initial(C.handcuffed)
@@ -335,6 +336,9 @@
if(stat == 2)
dead_mob_list -= src
living_mob_list += src
tod = null
timeofdeath = 0
stat = CONSCIOUS
update_fire()
regenerate_icons()

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@@ -187,6 +187,7 @@ var/list/department_radio_keys = list(
if(traumatic_shock > 61 && prob(50))
message_mode = null //people in shock will have a high chance of not being able to speak on radio; needed since people don't instantly pass out at 100 damage.
src << "<span class='warning'>You try to use your radio, but you are in too much pain.</span>"
message = capitalize(message)

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@@ -257,6 +257,8 @@
stored_comms["glass"]++
stored_comms["glass"]++
stored_comms["glass"]++
else if (istype(W,/obj/item/weapon/light/tube) || istype(W,/obj/item/weapon/light/bulb))
stored_comms["glass"]++
else
continue

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@@ -84,9 +84,9 @@
if(istype(owner,/mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
if(H.species && H.species.flags & IS_SYNTHETIC)
brmod = H.species.brute_mod
bumod = H.species.burn_mod
if(H.species && H.species.flags & IS_SYNTHETIC) // No need for this - the modifer is being applied in the species' code already. Leaving it in, in case it ever changes.
brmod = 1 //H.species.brute_mod
bumod = 1 //H.species.burn_mod
brute *= brmod //~2/3 damage for ROBOLIMBS
burn *= bumod //~2/3 damage for ROBOLIMBS
@@ -137,9 +137,8 @@
burn = max(0, burn - can_inflict)
//If there are still hurties to dispense
if (burn || brute)
if (status & ORGAN_ROBOT)
if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) // as below, getting hit on the chest shouldn't gib you even if you've got a robotic chest
droplimb(1) //Robot limbs just kinda fail at full damage.
if (status & ORGAN_ROBOT && body_part != UPPER_TORSO && body_part != LOWER_TORSO)
droplimb(1) //Robot limbs just kinda fail at full damage.
else
//List organs we can pass it to
var/list/datum/organ/external/possible_points = list()

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@@ -1588,6 +1588,26 @@ datum/design/cyborg_analyzer
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = "/obj/item/device/robotanalyzer"
datum/design/autopsy_scanner
name = "Autopsy Scanner"
desc = "A hand-held scanner able to extracts information from wounds."
id = "autopsy_scanner"
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = "/obj/item/device/autopsy_scanner"
datum/design/detective_scanner
name = "Forensic Scanner"
desc = "A hand-held scanner able to remotely scan objects and biomass for DNA and fingerprints."
id = "detective_scanner"
req_tech = list("programming" = 4, "biotech" = 3, "magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
reliability_base = 74
build_path = "/obj/item/device/detective_scanner"
datum/design/mmi
name = "Man-Machine Interface"

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@@ -1 +1 @@
secret
extended

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