Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
@@ -1866,7 +1866,7 @@
|
||||
"aJT" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/wrench,/obj/item/weapon/weldingtool,/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/engine/engineering)
|
||||
"aJU" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/engine/engineering)
|
||||
"aJV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/crowbar,/obj/item/weapon/wirecutters,/obj/item/stack/cable_coil,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/engine/engineering)
|
||||
"aJW" = (/obj/machinery/field_generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space)
|
||||
"aJW" = (/obj/machinery/field/generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space)
|
||||
"aJX" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'RADIOACTIVE AREA'"; icon_state = "radiation"; name = "RADIOACTIVE AREA"; pixel_x = 0; pixel_y = 0},/turf/simulated/wall/r_wall,/area/space)
|
||||
"aJY" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/turf/simulated/floor/plating,/area/construction)
|
||||
"aJZ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{tag = "icon-panelscorched"; icon_state = "panelscorched"},/area/maintenance/fpmaint2{name = "Port Maintenance"})
|
||||
@@ -2070,8 +2070,8 @@
|
||||
"aNP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{dir = 2; icon_state = "neutralcorner"},/area/crew_quarters/sleep)
|
||||
"aNQ" = (/turf/simulated/wall,/area/hallway/secondary/construction{name = "\improper Garden"})
|
||||
"aNR" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard)
|
||||
"aNS" = (/obj/effect/decal/cleanable/cobweb,/obj/machinery/field_generator{anchored = 0; state = 2},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aNT" = (/obj/machinery/field_generator{anchored = 0; state = 2},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aNS" = (/obj/effect/decal/cleanable/cobweb,/obj/machinery/field/generator{anchored = 0; state = 2},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aNT" = (/obj/machinery/field/generator{anchored = 0; state = 2},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aNU" = (/obj/machinery/shieldgen,/obj/machinery/light/small{dir = 1},/obj/machinery/camera{c_tag = "Engineering - Secure Storage"; dir = 2; network = list("SS13")},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aNV" = (/obj/machinery/shieldgen,/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"aNW" = (/obj/structure/table,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/engine/engineering)
|
||||
@@ -8308,7 +8308,7 @@
|
||||
"ddO" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating/airless,/area/space)
|
||||
"ddP" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/disposaloutlet,/turf/simulated/floor/plating/airless,/area/space)
|
||||
"ddQ" = (/obj/docking_port/stationary{dheight = 9; dir = 2; dwidth = 5; height = 22; id = "syndicate_s"; name = "south of station"; width = 18},/turf/space,/area/space)
|
||||
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
"fb" = (/turf/simulated/wall,/area/derelict/gravity_generator)
|
||||
"fc" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
|
||||
"fd" = (/obj/machinery/power/emitter{dir = 1; icon_state = "emitter"},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"fe" = (/obj/machinery/field_generator,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"fe" = (/obj/machinery/field/generator,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"ff" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/window/reinforced,/turf/simulated/floor,/area/derelict/bridge/access)
|
||||
"fg" = (/obj/structure/window/reinforced{dir = 5},/turf/simulated/floor,/area/derelict/bridge/access)
|
||||
"fh" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/derelict/bridge)
|
||||
|
||||
@@ -2508,13 +2508,13 @@
|
||||
"aWl" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central)
|
||||
"aWm" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/hallway/primary/central/ne)
|
||||
"aWn" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/boozeomat,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aWo" = (/obj/structure/disposalpipe/segment,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aWo" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aWp" = (/obj/machinery/requests_console{department = "Bar"; name = "Bar Requests Console"; departmentType = 2; pixel_x = 0; pixel_y = 30},/obj/structure/table/reinforced,/obj/machinery/chem_dispenser/beer,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aWq" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/machinery/camera{c_tag = "Bar North"; dir = 2; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/table/reinforced,/obj/machinery/chem_dispenser/soda,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aWr" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/item/weapon/reagent_containers/food/drinks/flask/barflask,/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aWs" = (/obj/machinery/power/apc{dir = 1; name = "Bar APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aWt" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/obj/effect/decal/leaves{dir = 1},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aWu" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aWs" = (/obj/machinery/power/apc{dir = 1; name = "Bar APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aWt" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aWu" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aWv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
"aWw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
"aWx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
@@ -2607,15 +2607,15 @@
|
||||
"aYg" = (/obj/machinery/power/apc{dir = 1; name = "Central Hall NE APC"; pixel_y = 26},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/hallway/primary/central/ne)
|
||||
"aYh" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/hallway/primary/central/ne)
|
||||
"aYi" = (/turf/simulated/floor,/area/hallway/primary/central/ne)
|
||||
"aYj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/reinforced,/obj/item/stack/packageWrap,/obj/item/weapon/pen/blue{pixel_x = 0; pixel_y = 4},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/obj/item/weapon/book/manual/barman_recipes,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYk" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYl" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/leaves{dir = 8},/mob/living/carbon/human/monkey/punpun,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table/reinforced,/obj/item/stack/packageWrap,/obj/item/weapon/pen/blue{pixel_x = 0; pixel_y = 4},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/structure/disposalpipe/segment{dir = 4},/obj/item/weapon/book/manual/barman_recipes,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYk" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYl" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYm" = (/obj/structure/disposalpipe/segment{dir = 4},/mob/living/carbon/human/monkey/punpun,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYn" = (/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYo" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/obj/item/clothing/head/that{pixel_x = 4; pixel_y = 6},/obj/item/weapon/lighter/zippo,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aYp" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aYp" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aYq" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aYr" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/obj/machinery/light{dir = 4},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aYr" = (/obj/structure/stool/bed/chair/comfy/brown{dir = 8},/obj/machinery/light{dir = 4},/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
"aYs" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/kitchenspike,/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
"aYt" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
"aYu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
|
||||
@@ -2696,7 +2696,7 @@
|
||||
"aZR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/ne)
|
||||
"aZS" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=EVA2"; location = "Dorm"},/turf/simulated/floor,/area/hallway/primary/central/ne)
|
||||
"aZT" = (/turf/simulated/floor{dir = 2; icon_state = "asteroid"; tag = "icon-asteroid (NORTH)"},/turf/simulated/floor{tag = "icon-siding2 (NORTH)"; icon_state = "siding2"; dir = 1},/mob/living/simple_animal/turkey,/turf/simulated/floor{tag = "icon-siding1 (NORTH)"; icon_state = "siding1"; dir = 1},/area/hydroponics)
|
||||
"aZU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aZU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aZV" = (/obj/structure/stool{pixel_y = 8},/obj/effect/landmark/start{name = "Bartender"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aZW" = (/obj/machinery/door/window{dir = 4; name = "Bar Door"; req_access_txt = "25"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"aZX" = (/turf/simulated/floor/carpet,/area/crew_quarters/bar)
|
||||
@@ -2772,7 +2772,7 @@
|
||||
"bbp" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/ne)
|
||||
"bbq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/ne)
|
||||
"bbr" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/ne)
|
||||
"bbs" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/light_switch{pixel_x = -25},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"bbs" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/light_switch{pixel_x = -25},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"bbt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/slot_machine,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"bbu" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/rag,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"bbv" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
@@ -2851,8 +2851,8 @@
|
||||
"bcQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bcR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bcS" = (/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bcT" = (/obj/machinery/slot_machine,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"bcU" = (/obj/effect/decal/straw/edge,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bcT" = (/obj/machinery/slot_machine,/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar)
|
||||
"bcU" = (/obj/machinery/camera{c_tag = "Bar East"; network = list("SS13")},/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bcV" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/light{dir = 1},/obj/machinery/door/window{dir = 4; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
"bcW" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/obj/machinery/light_switch{pixel_x = 0; pixel_y = 25},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
"bcX" = (/obj/structure/sink/kitchen{pixel_y = 28},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
@@ -3346,7 +3346,7 @@
|
||||
"bmr" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/obj/structure/plasticflaps/mining,/turf/simulated/floor/plating,/area/quartermaster/storage)
|
||||
"bms" = (/obj/machinery/light,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/hallway/primary/central/ne)
|
||||
"bmt" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/ne)
|
||||
"bmu" = (/obj/machinery/camera{c_tag = "Bar East"; network = list("SS13")},/obj/machinery/newscaster{pixel_y = 32},/obj/structure/flora/straw_bail/alt_1,/obj/effect/decal/straw/edge{dir = 10},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bmu" = (/obj/structure/noticeboard{pixel_y = 32},/obj/structure/flora/tree/pine/xmas,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bmv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bmw" = (/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar)
|
||||
"bmx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
@@ -3406,14 +3406,14 @@
|
||||
"bnz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
|
||||
"bnA" = (/turf/simulated/wall/r_wall,/area/crew_quarters/captain)
|
||||
"bnB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{id_tag = "captainofficedoor"; name = "Captain's Office"; req_access = null; req_access_txt = "20"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bnC" = (/obj/structure/noticeboard{pixel_y = 32},/obj/effect/decal/straw/edge,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnD" = (/obj/effect/decal/straw/edge{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnE" = (/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnC" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnD" = (/obj/machinery/media/jukebox/bar,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnE" = (/obj/machinery/computer/arcade,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnF" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/structure/flora/corn_stalk/alt_2,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnG" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnH" = (/obj/machinery/camera{c_tag = "Bar South"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnI" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnJ" = (/obj/effect/decal/straw/edge{dir = 8},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar)
|
||||
"bnI" = (/obj/machinery/light,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnJ" = (/obj/item/device/radio/intercom{pixel_y = -30},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bnK" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/obj/machinery/vending/dinnerware,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
"bnL" = (/obj/machinery/icemachine,/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
"bnM" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "kitchenbar"; name = "Kitchen Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{base_state = "right"; icon_state = "right"; layer = 3; name = "Kitchen"; req_access_txt = "28"},/turf/simulated/floor{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
|
||||
@@ -3491,10 +3491,10 @@
|
||||
"bpg" = (/obj/structure/sign/directions/evac{dir = 4},/obj/structure/sign/directions/medical{dir = 4; pixel_y = 7},/obj/structure/sign/directions/science{dir = 4},/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"bph" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Diner"},/turf/simulated/floor,/area/crew_quarters/bar)
|
||||
"bpi" = (/obj/structure/sign/barsign,/turf/simulated/wall,/area/crew_quarters/bar)
|
||||
"bpj" = (/obj/machinery/media/jukebox/bar,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bpj" = (/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/obj/structure/flora/kirbyplants,/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar)
|
||||
"bpk" = (/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"bpl" = (/obj/machinery/computer/arcade,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bpm" = (/obj/machinery/light,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/flora/corn_stalk/alt_1,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bpl" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"bpm" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway 2"; dir = 2; network = list("SS13")},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"bpn" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/westright{dir = 1; name = "Hydroponics Desk"; req_access_txt = "35"},/turf/simulated/floor,/area/hydroponics)
|
||||
"bpo" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Hydroponics"; req_access_txt = "35"},/turf/simulated/floor,/area/hydroponics)
|
||||
"bpp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/starboard/east)
|
||||
@@ -3517,7 +3517,7 @@
|
||||
"bpG" = (/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/quartermaster/office)
|
||||
"bpH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/quartermaster/office)
|
||||
"bpI" = (/turf/simulated/floor,/area/quartermaster/office)
|
||||
"bpJ" = (/obj/item/weapon/storage/box,/obj/structure/table,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor{icon_state = "arrival"; dir = 1},/area/quartermaster/office)
|
||||
"bpJ" = (/obj/structure/flora/kirbyplants,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"bpK" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; name = "Cargo Requests Console"; departmentType = 2; pixel_y = 30},/obj/item/stack/tape_roll,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "arrival"; dir = 1},/area/quartermaster/office)
|
||||
"bpL" = (/obj/structure/table,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/weapon/rcs,/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/quartermaster/office)
|
||||
"bpM" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/west)
|
||||
@@ -3553,7 +3553,7 @@
|
||||
"bqq" = (/obj/machinery/atm{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/starboard/west)
|
||||
"bqr" = (/turf/simulated/floor,/area/hallway/primary/starboard)
|
||||
"bqs" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/hallway/primary/starboard/west)
|
||||
"bqt" = (/obj/structure/flora/straw_bail,/obj/effect/decal/straw/edge{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"bqt" = (/obj/item/weapon/storage/box,/obj/structure/table,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "station intercom (General)"; pixel_y = 25},/obj/item/stack/wrapping_paper,/obj/item/stack/wrapping_paper,/turf/simulated/floor{icon_state = "arrival"; dir = 1},/area/quartermaster/office)
|
||||
"bqu" = (/turf/simulated/floor{dir = 9; icon_state = "green"},/area/hallway/primary/starboard/west)
|
||||
"bqv" = (/turf/simulated/floor{dir = 1; icon_state = "green"},/area/hallway/primary/starboard/west)
|
||||
"bqw" = (/turf/simulated/floor{dir = 5; icon_state = "green"},/area/hallway/primary/starboard/west)
|
||||
@@ -3742,7 +3742,7 @@
|
||||
"btX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"btY" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"btZ" = (/obj/structure/table/woodentable,/obj/item/weapon/pinpointer,/obj/item/weapon/disk/nuclear,/obj/item/weapon/storage/secure/safe{pixel_x = 35; pixel_y = 5},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bua" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/sw)
|
||||
"bua" = (/obj/machinery/door/firedoor,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bub" = (/obj/machinery/door/firedoor,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"buc" = (/turf/simulated/wall/r_wall,/area/medical/chemistry)
|
||||
"bud" = (/turf/simulated/wall,/area/medical/reception)
|
||||
@@ -3814,9 +3814,9 @@
|
||||
"bvr" = (/obj/machinery/computer/communications,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bvs" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/coin/plasma,/obj/item/device/megaphone,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bvt" = (/obj/structure/table/woodentable,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/item/device/camera,/obj/item/weapon/storage/photo_album{pixel_y = -10},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bvu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/sw)
|
||||
"bvu" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/se)
|
||||
"bvv" = (/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bvw" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bvw" = (/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bvx" = (/obj/machinery/chem_heater,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bvy" = (/obj/machinery/chem_dispenser,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bvz" = (/obj/machinery/camera{c_tag = "Medbay Chemistry"; network = list("SS13")},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 30},/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -3902,9 +3902,9 @@
|
||||
"bxb" = (/obj/machinery/computer/card,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bxc" = (/obj/structure/table/woodentable,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/melee/chainofcommand,/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bxd" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bxe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/sw)
|
||||
"bxf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bxg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bxe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/se)
|
||||
"bxf" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bxg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bxh" = (/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/item/weapon/reagent_containers/dropper/precision,/obj/structure/table/glass,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bxi" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Chemist"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bxj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -4003,7 +4003,7 @@
|
||||
"byY" = (/obj/machinery/light,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"byZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bza" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain)
|
||||
"bzb" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/sw)
|
||||
"bzb" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/se)
|
||||
"bzc" = (/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/item/clothing/glasses/science,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/table/glass,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bzd" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bze" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -4093,8 +4093,8 @@
|
||||
"bAK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/crew_quarters/captain/bedroom)
|
||||
"bAL" = (/obj/machinery/door/airlock/command{name = "Captain's Quarters"; req_access = null; req_access_txt = "20"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/crew_quarters/captain/bedroom)
|
||||
"bAM" = (/obj/machinery/door/airlock/maintenance{name = "Captain's Office Maintenance"; req_access_txt = "20"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/crew_quarters/captain)
|
||||
"bAN" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bAO" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bAN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/computer/security/telescreen/entertainment{pixel_x = 32},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bAO" = (/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/hallway/primary/central/se)
|
||||
"bAP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/medical/chemistry)
|
||||
"bAQ" = (/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/item/weapon/reagent_containers/glass/beaker/large,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/dropper/precision,/obj/structure/table/glass,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bAR" = (/obj/structure/stool,/obj/effect/landmark/start{name = "Chemist"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -4185,8 +4185,8 @@
|
||||
"bCy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/crew_quarters/captain/bedroom)
|
||||
"bCz" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/captain)
|
||||
"bCA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/crew_quarters/captain)
|
||||
"bCB" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bCC" = (/obj/machinery/power/apc{dir = 4; name = "Central Hall SE APC"; pixel_x = 27; pixel_y = 2},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bCB" = (/obj/structure/disposalpipe/segment,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bCC" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bCD" = (/obj/machinery/chem_dispenser,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bCE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/chem_master,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bCF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -4280,8 +4280,8 @@
|
||||
"bEp" = (/obj/structure/toilet{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain/bedroom)
|
||||
"bEq" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/crew_quarters/captain)
|
||||
"bEr" = (/turf/simulated/wall,/area/crew_quarters/captain)
|
||||
"bEs" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/poster/legit{pixel_x = -32},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bEt" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bEs" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bEt" = (/obj/machinery/power/apc{dir = 4; name = "Central Hall SE APC"; pixel_x = 27; pixel_y = 2},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bEu" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/chemistry)
|
||||
"bEv" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/medical/chemistry)
|
||||
"bEw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = null; name = "Chemistry Lab"; req_access_txt = "33"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -4362,7 +4362,7 @@
|
||||
"bFT" = (/obj/structure/table/woodentable,/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/obj/item/weapon/storage/box/matches,/obj/item/weapon/reagent_containers/food/drinks/flask{pixel_x = 8},/obj/item/clothing/mask/cigarette/cigar,/obj/item/weapon/razor{pixel_x = -4; pixel_y = 2},/turf/simulated/floor/carpet,/area/crew_quarters/captain/bedroom)
|
||||
"bFU" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 1; icon_state = "left"; name = "Shower"; req_access_txt = "0"},/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/item/weapon/soap/deluxe,/obj/item/weapon/bikehorn/rubberducky,/obj/effect/landmark{name = "revenantspawn"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/captain/bedroom)
|
||||
"bFV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/crew_quarters/captain)
|
||||
"bFW" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bFW" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/sign/poster/legit{pixel_x = -32},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bFX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bFY" = (/obj/item/weapon/storage/firstaid/fire{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/fire,/obj/structure/table,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/chemistry)
|
||||
"bFZ" = (/obj/item/weapon/storage/firstaid/o2{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/o2,/obj/structure/table,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/chemistry)
|
||||
@@ -4445,7 +4445,7 @@
|
||||
"bHy" = (/turf/simulated/wall/r_wall,/area/teleporter)
|
||||
"bHz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/teleporter)
|
||||
"bHA" = (/obj/machinery/door/airlock/maintenance{name = "Teleporter Maintenance"; req_access_txt = "17"},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/teleporter)
|
||||
"bHB" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bHB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/device/radio/intercom{frequency = 1459; name = "station intercom (General)"; pixel_x = 28},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bHC" = (/obj/structure/table,/obj/item/device/radio/intercom{dir = 0; name = "station intercom (General)"; pixel_x = -28},/obj/item/weapon/storage/firstaid/brute{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/brute,/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/chemistry)
|
||||
"bHD" = (/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
"bHE" = (/obj/effect/landmark/start{name = "Chemist"},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
|
||||
@@ -4526,7 +4526,7 @@
|
||||
"bJb" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/teleporter)
|
||||
"bJc" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/teleporter)
|
||||
"bJd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/teleporter)
|
||||
"bJe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central/sw)
|
||||
"bJe" = (/obj/structure/disposalpipe/segment,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bJf" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/chemistry)
|
||||
"bJg" = (/obj/structure/closet/secure_closet/medical1,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/chemistry)
|
||||
"bJh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/closet/wardrobe/chemistry_white,/turf/simulated/floor{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/chemistry)
|
||||
@@ -4614,8 +4614,8 @@
|
||||
"bKL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/teleporter)
|
||||
"bKM" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/teleporter)
|
||||
"bKN" = (/obj/machinery/door/firedoor{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/command{name = "Teleport Access"; req_access_txt = "17"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/teleporter)
|
||||
"bKO" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central/sw)
|
||||
"bKP" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR: EMERGENCY ENTRANCE'."; name = "KEEP CLEAR: EMERGENCY ENTRANCE"; pixel_x = 32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bKO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bKP" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bKQ" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/backpack/medic,/obj/item/roller,/obj/item/roller,/obj/item/roller,/obj/item/weapon/storage/toolbox/emergency,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/medbay2)
|
||||
"bKR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{id_tag = "MedbayFoyer"; name = "Medical Supplies"; req_access_txt = "5"},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/chemistry)
|
||||
"bKS" = (/obj/machinery/smartfridge/medbay,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
|
||||
@@ -4685,9 +4685,9 @@
|
||||
"bMe" = (/obj/machinery/shieldwallgen,/obj/effect/decal/warning_stripes/yellow/hollow,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor,/area/teleporter)
|
||||
"bMf" = (/obj/machinery/shieldwallgen,/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor,/area/teleporter)
|
||||
"bMg" = (/obj/structure/closet/crate,/turf/simulated/floor,/area/teleporter)
|
||||
"bMh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central/sw)
|
||||
"bMi" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bMj" = (/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
|
||||
"bMh" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central/se)
|
||||
"bMi" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central/se)
|
||||
"bMj" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR: EMERGENCY ENTRANCE'."; name = "KEEP CLEAR: EMERGENCY ENTRANCE"; pixel_x = 32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bMk" = (/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/glass_medical{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/medical/medbay2)
|
||||
"bMl" = (/turf/simulated/floor{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/medbay2)
|
||||
"bMm" = (/turf/simulated/floor{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/medbay2)
|
||||
@@ -4773,10 +4773,10 @@
|
||||
"bNO" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/teleporter)
|
||||
"bNP" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/teleporter)
|
||||
"bNQ" = (/obj/structure/rack,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/teleporter)
|
||||
"bNR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bNS" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = 18},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bNT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bNU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
|
||||
"bNR" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bNS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/sign/securearea{pixel_x = -32; pixel_y = 0},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/hallway/primary/central/se)
|
||||
"bNT" = (/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/se)
|
||||
"bNU" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = 18},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bNV" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard_medi"; name = "Quarantine Lockdown"; opacity = 0},/obj/machinery/door/airlock/glass_medical{id_tag = "MedbayFoyer"; name = "Medbay Emergency Entrance"; req_access_txt = "5"},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/medical/medbay2)
|
||||
"bNW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"; tag = "icon-pipe-j1 (WEST)"},/turf/simulated/floor{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/medbay2)
|
||||
"bNX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 2; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/medbay2)
|
||||
@@ -4842,8 +4842,8 @@
|
||||
"bPf" = (/obj/machinery/door/airlock/external{aiControlDisabled = 1; hackProof = 1; id_tag = "emergency_home"; name = "Escape Airlock"},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
|
||||
"bPg" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/engine/gravitygenerator)
|
||||
"bPh" = (/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/engineering{name = "Gravity Generator"; req_access_txt = "0"; req_one_access_txt = "10;30"},/turf/simulated/floor{tag = "icon-vault"; icon_state = "vault"},/area/engine/gravitygenerator)
|
||||
"bPi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bPj" = (/obj/machinery/camera{c_tag = "Central Hallway South-East"; dir = 8; network = list("SS13")},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bPi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bPj" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/se)
|
||||
"bPk" = (/obj/structure/sign/redcross{desc = "The Star of Life, a symbol of Medical Aid."; icon_state = "lifestar"; name = "Medbay"},/turf/simulated/wall,/area/medical/sleeper)
|
||||
"bPl" = (/turf/simulated/wall,/area/medical/sleeper)
|
||||
"bPm" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "acute1"; name = "Acute 1 Privacy Shutters"; opacity = 0},/turf/simulated/floor{tag = "icon-whitebluefull"; icon_state = "whitebluefull"},/area/medical/sleeper)
|
||||
@@ -4926,11 +4926,11 @@
|
||||
"bQL" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bQM" = (/obj/machinery/door/firedoor,/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bQN" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bQO" = (/obj/machinery/atm{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bQP" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bQQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bQR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bQS" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bQO" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bQP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bQQ" = (/obj/machinery/camera{c_tag = "Central Hallway South-East"; dir = 8; network = list("SS13")},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bQR" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bQS" = (/obj/machinery/atm{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bQT" = (/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper)
|
||||
"bQU" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bQV" = (/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
@@ -4996,12 +4996,12 @@
|
||||
"bSd" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=CHE"; location = "AIE"},/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bSe" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bSf" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bSg" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bSh" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bSi" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bSj" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bSk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bSl" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP"; location = "CHE"},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bSg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bSh" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bSi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bSj" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bSk" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bSl" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bSm" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -25; pixel_y = 0; req_access_txt = "0"},/obj/machinery/light{dir = 8},/obj/structure/stool/bed,/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper)
|
||||
"bSn" = (/obj/machinery/sleeper{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bSo" = (/obj/machinery/sleep_console{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
@@ -5076,14 +5076,14 @@
|
||||
"bTF" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bTG" = (/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j2s"; sortType = 22},/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bTH" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor,/area/hallway/primary/central/south)
|
||||
"bTI" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTJ" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTK" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTL" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/sw)
|
||||
"bTN" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/door_control{id = "paramedic"; name = "Garage Door Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "66"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTO" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTP" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/hallway/primary/central/sw)
|
||||
"bTI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTK" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=HOP"; location = "CHE"},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTL" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTM" = (/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTN" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTO" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTP" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"bTQ" = (/obj/machinery/iv_drip,/obj/item/device/radio/intercom{dir = 0; name = "station intercom (General)"; pixel_x = -28},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/sleeper)
|
||||
"bTR" = (/obj/machinery/door_control{id = "acutesep"; name = "Acute Separation Shutters Control"; pixel_y = -25},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bTS" = (/obj/effect/spawner/window/reinforced,/obj/structure/cable,/obj/machinery/door/poddoor/shutters{density = 0; dir = 2; icon_state = "shutter0"; id_tag = "cmooffice"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor/plating,/area/medical/cmo)
|
||||
@@ -7571,8 +7571,8 @@
|
||||
"cPE" = (/turf/simulated/wall/r_wall,/area/maintenance/engi_shuttle)
|
||||
"cPF" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/shuttle/constructionsite)
|
||||
"cPG" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-propulsion (EAST)"; icon_state = "propulsion"; dir = 4},/area/shuttle/constructionsite)
|
||||
"cPH" = (/obj/machinery/field_generator,/turf/simulated/floor/plating,/area/storage/secure)
|
||||
"cPI" = (/obj/machinery/field_generator,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure)
|
||||
"cPH" = (/obj/machinery/field/generator,/turf/simulated/floor/plating,/area/storage/secure)
|
||||
"cPI" = (/obj/machinery/field/generator,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure)
|
||||
"cPJ" = (/obj/machinery/light_switch{pixel_x = 27},/obj/structure/reagent_dispensers/watertank,/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/storage/secure)
|
||||
"cPK" = (/obj/machinery/atmospherics/unary/portables_connector,/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/engine/engineering)
|
||||
"cPL" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "engineering_west_airlock"; name = "interior access button"; pixel_x = -20; pixel_y = -20; req_access_txt = "10;13"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/engine/engineering)
|
||||
@@ -7608,7 +7608,7 @@
|
||||
"cQp" = (/obj/item/stack/sheet/cardboard,/turf/simulated/floor/plating,/area/maintenance/asmaint2)
|
||||
"cQq" = (/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite)
|
||||
"cQr" = (/turf/simulated/shuttle/wall,/area/shuttle/constructionsite)
|
||||
"cQs" = (/obj/machinery/light/small{dir = 8},/obj/machinery/field_generator,/turf/simulated/floor/plating,/area/storage/secure)
|
||||
"cQs" = (/obj/machinery/light/small{dir = 8},/obj/machinery/field/generator,/turf/simulated/floor/plating,/area/storage/secure)
|
||||
"cQt" = (/obj/machinery/light/small{dir = 4},/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
|
||||
"cQu" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall,/area/engine/engineering)
|
||||
"cQv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "engineering_west_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "10;13"},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
@@ -7736,7 +7736,7 @@
|
||||
"cSN" = (/obj/machinery/floodlight,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
|
||||
"cSO" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering)
|
||||
"cSP" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/engine/engineering)
|
||||
"cSQ" = (/obj/machinery/field_generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space)
|
||||
"cSQ" = (/obj/machinery/field/generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space)
|
||||
"cSR" = (/obj/machinery/power/emitter{anchored = 1; dir = 8; state = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating/airless,/area/engine/engineering)
|
||||
"cSS" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering)
|
||||
"cST" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple/visible/green{level = 2},/turf/space,/area/space)
|
||||
@@ -8265,14 +8265,7 @@
|
||||
"dcW" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/turf/simulated/wall/r_wall,/area/engine/engineering)
|
||||
"dcX" = (/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 4; level = 2},/turf/simulated/floor{dir = 6; icon_state = "caution"},/area/atmos)
|
||||
"dcY" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/machinery/requests_console{department = "Mechanic"; departmentType = 2; name = "Mechanic's Workshop Requests Console"; pixel_y = 30},/turf/simulated/floor,/area/engine/mechanic_workshop)
|
||||
"dcZ" = (/obj/machinery/light,/obj/structure/flora/corn_stalk,/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"dda" = (/obj/item/device/radio/intercom{pixel_y = -30},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light/small,/obj/effect/decal/leaves{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/bar)
|
||||
"ddb" = (/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/obj/structure/flora/straw_bail,/obj/effect/decal/straw/edge{dir = 9},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar)
|
||||
"ddc" = (/obj/effect/decal/straw/edge{dir = 1},/turf/simulated/floor{icon_state = "wood"},/area/crew_quarters/bar)
|
||||
"ddd" = (/obj/machinery/hologram/holopad,/obj/structure/flora/corn_stalk/alt_2,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"dde" = (/obj/machinery/camera{c_tag = "Starboard Primary Hallway 2"; dir = 2; network = list("SS13")},/obj/structure/flora/corn_stalk/alt_2,/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"ddf" = (/obj/structure/flora/straw_bail/alt_2,/obj/effect/decal/straw/edge{dir = 10},/turf/simulated/floor{dir = 1; icon_state = "whitecorner"},/area/hallway/primary/starboard/west)
|
||||
"ddg" = (/obj/item/device/radio/intercom{pixel_y = 25},/obj/effect/decal/straw/edge,/turf/simulated/floor,/area/hallway/primary/starboard/west)
|
||||
"dcZ" = (/obj/item/device/radio/intercom{pixel_y = 25},/turf/simulated/floor,/area/hallway/primary/starboard/west)
|
||||
"ddh" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"ddi" = (/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "atmospherics_south_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "atmospherics_south_sensor"; pixel_x = -8; pixel_y = -30},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{frequency = 1379; id_tag = "atmospherics_south"; pixel_x = 0; pixel_y = -25; req_access_txt = null; tag_airpump = "atmospherics_south_pump"; tag_chamber_sensor = "atmospherics_south_sensor"; tag_exterior_door = "atmospherics_south_outer"; tag_interior_door = "atmospherics_south_inner"},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
"ddj" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/airlock/external{aiControlDisabled = 1; frequency = 1379; hackProof = 1; icon_state = "door_locked"; id_tag = "atmospherics_south_inner"; locked = 1; name = "Atmospherics External Access"; req_access_txt = "13"},/turf/simulated/floor/plating,/area/engine/engineering)
|
||||
@@ -8351,6 +8344,7 @@
|
||||
"deE" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/structure/plasticflaps/mining,/turf/simulated/shuttle/plating,/area/shuttle/supply)
|
||||
"deF" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Hatch"; req_access_txt = "0"; req_one_access_txt = "10;24"},/obj/docking_port/mobile{dir = 2; dwidth = 3; height = 5; id = "engineering"; name = "engineering shuttle"; roundstart_move = "engineering_away"; width = 7},/obj/docking_port/stationary{dir = 2; dwidth = 3; height = 5; id = "engineering_home"; name = "engineering dock"; width = 7},/turf/simulated/floor/plating,/area/shuttle/constructionsite)
|
||||
"deG" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad"},/obj/machinery/door/poddoor{id_tag = "QMLoaddoor"; name = "supply dock loading door"},/turf/simulated/floor/plating,/area/quartermaster/storage)
|
||||
"deH" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Hatch"; req_access_txt = "109"},/obj/docking_port/mobile{dir = 8; dwidth = 2; height = 11; id = "specops"; name = "ert shuttle"; roundstart_move = "specops_away"; width = 5},/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 11; id = "specops_home"; name = "port bay 2"; width = 5},/turf/simulated/shuttle/plating,/area/shuttle/specops)
|
||||
"deI" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall/interior{tag = "icon-swall_f10"; icon_state = "swall_f10"},/area/shuttle/supply)
|
||||
"deJ" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/shuttle/supply)
|
||||
"deK" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor,/area/shuttle/supply)
|
||||
@@ -8589,7 +8583,7 @@
|
||||
"djj" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
|
||||
"djk" = (/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
|
||||
"djl" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/light/spot{tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
|
||||
"djm" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Hatch"; req_access_txt = "106"},/obj/docking_port/mobile{dir = 8; dwidth = 2; height = 11; id = "specops"; name = "ert shuttle"; roundstart_move = "specops_away"; width = 5},/obj/docking_port/stationary{dir = 8; dwidth = 2; height = 11; id = "specops_home"; name = "port bay 2"; width = 5},/turf/simulated/shuttle/plating,/area/shuttle/specops)
|
||||
"djm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 1; icon_state = "loadingarea"; tag = "loading"},/area/hallway/primary/central/se)
|
||||
"djn" = (/obj/machinery/door/airlock/external{id_tag = "specops_home"},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
|
||||
"djo" = (/obj/machinery/computer/communications,/obj/item/device/radio/intercom/specops{pixel_y = -28},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
|
||||
"djp" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
|
||||
@@ -8689,6 +8683,10 @@
|
||||
"dlf" = (/obj/machinery/computer/atmos_alert,/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/shuttle/constructionsite)
|
||||
"dlg" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/constructionsite)
|
||||
"dlh" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/constructionsite)
|
||||
"dli" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/item/device/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/obj/machinery/light,/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"dlj" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"dlk" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/door_control{id = "paramedic"; name = "Garage Door Control"; pixel_x = -1; pixel_y = -24; req_access_txt = "66"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
"dll" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor,/area/hallway/primary/central/se)
|
||||
|
||||
(1,1,1) = {"
|
||||
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|
||||
@@ -8807,35 +8805,35 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaVyaNiaNjaNiaNiaNkaNlaNiaNiaNjaVzaXhaCuaXiaVEaInaXjaXjaXkaXjaXlaDEaXmaXnaJraXoaXpaXqaXqaXraXsaXqaXtaXqaXqaXqaXuaXqaXqaXvaXwaXxaXyaXzaXAaXyaXBaXyaXyaXyaXyaXCaXDaXEaXqaXqaXFaXGaXHaXIaXJaXKaXLaXMaXRaXPaXPaXPaXPaXPaXPaXPaXQaXWaXXaXSaXTaXUaXVaXYaZHaXZaUDaUDaYaaYbaYcaYbaYcaYdaYeaYfaYgaYhaYiaMeaYkaYjaYmaYlaYnaYnaYoaYpaYqaYraUTaYsaYtaYuaYuaYvaUTaYwaYxaYyaYzaYAaZTaYBaYCaYDaWNaYEaYFaYGaYHaWNaVbaVhaKsaRDaYIaYJaYJaYKaYLaYJaYMaRIaYNaYOaRIaYPaYQaTFaYRaRIaYSaYTaYUaRSaQbaQbaQdaYVaQeaYWaYXaQeaQeaQeaQeaQeabLadbbikbikbikbikbqUbqTbqVbmKbmKbrUbthbmKbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaInaYYaKzaKzaKzaKzaKzaKzaYYaInaMlaCuaYZaZaaInaZbaZcaZdaZdaZeaDEaZfaXnaZgaZhaXpaZiaZjaZkaZlaZlaZmaZnaZnaZnaZoaZpaZpaZqaZraZsaZlaZlaZtaZpaZvaZwaZxaZxaZyaZzaZAaZuaZuaZuaZBaXGaXHaXIaXJaXJaXJaXJaZCaXJaXJaXJaXJaXJaXJaZDaZEaZNaZFaZGaZJaZIaZLaZKaZMaZNaZNaZNaZOaZPaZPaZPaZQaYiaYiaYiaZRaZSaYiaMebbsaZUaYnaYnaZVaYnaZWaZXaYqaZYaUTaZZbaababbacbadaUTbaebafbagbahbaibajaVbbakbalbakaVbaVbaVbaVeaVbaVbaVhayHaRDbamaTvaTvaTvbanaTvbaoaRIaRIaRIaRIaRIaRIaRIbapaRIaRSaRSaRRaRSbaqbaraQbbasbatbaubavbawbaxbaybazbaAbikbikbikbikaaabtibtjbtibtibtibtkbtibtlbtibtjbtiaQfbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabaLyaCuaInaGdaKzbaBbaCbaDbaEaKzaGdaInaInaCubaFaVEaInbaGbaHaZdaZdaZeaDEbaIaXnaJraZhaXpaXqbaJbaKbaLbaLbaMbaNbaObaLbaPbaLbaQbaLbaRbaSbaLbaLbaWbaLbaLbaUbaVbaLbaWbaXbaYbaZaXqaXqbbabbbbbcbbdbbebbfbbebbgbbhbbgbbgbbgbbgbbgbbgbbibbjbbkbbkbbkbbkbblbbkbbmbbnbbkbbkbbobbpbbqbbqbbqbbqbbqbbqbbqbbraYiaYiaMebcTbbtbbubbvbbvbbwbbxaZXaYqbbyaUTaUTaUTaUTaUTbbzaUTbbAbbBbbCbbDaWCbbEaVbbbFbbGbbHbbIbbJbbKbbLbbMaVbaVhaHYaRDbbNbbOaTvbbPbbQaTvbbRbbRaRDbbSbbTbbUaQbbbVbbWbbXaRSaRSbbYbbZaQbbcaaQbbcbbatbccbcdbcebatbatbcfbaAbikbikbikbikbqUbtmbwlbutbwmbtmbmKbutbwmbtmbwlbutbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabaDEaInaYYaKzaKBaJraJraKCaKzaYYaKzbcgbchbcibcjaInbckbckaXkbckaXlaDEbclaXnaJraDEbcmbcmbcnbcobcobcobcobcobcobcpbcqbcobcobcobcobcobcobcrbcsbctbctbcubctbcvbcwbcxbcvbcvbcybczbcAbcmbcBbcBbcCbcCbcCbcDbcDbcDbcDbcDbcDbcDbcDbcEbcFbcFbcGbcFbcHbcHbcHbcHbcIbcJbcHbcEbcKbcKbcKbcKbcKbcKbcKbcKbcLbcLbcLaMebcMbcNbcObcObcObcObcPbcQbcRbcUbnCbmubcVbcWbcXbcYaUTaUTbcZbdabdbbdabdaaVbbdcbddbdebdebdebdebdfbdgaVbbdhbdiaRDbdjaTvbbPbbPbbQbbPaTvbdkaRDbdlbdmbdnaQbaRSbdobdpbdqbdqbdrbdsbdtbdubdvbdwbdxbdybdzbavbatbatbdAbaAbikbikbikbikbqUbwnbmKbutbBQbtmbmKbutbBQbtmbmKbFmbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbdCbdDaJrbdEbdFbdGbdHbdIbdJbdHbdKbdLbdHbdHbdMbdNbdObdPbdQbdQbdQbdRbdQbdSbdTaDEbdUbdVbdWbcobdXbdYbdZbeabebbecbedbeebefbegbehbeibcobejbekbctbelbembenbcvbeobepbeqbcvberbesbetberberberbeuaXJaXObcDbikbikbikbikbikbikbikbcEbevbewbexbeybezbeAbeBbeCbeDbeEbeFbcEbikbikbikbikbikbikbikbcKbeGaYibeHaMebeIbcNbcSbcSbcSbcSbcSbeJbeKbcSbnEbnDbnMbeMbeMbeNbeObePbeQbeRbeSbeTbeUaVbbeVbeWbeXbeYbeYbeXbeZbfaaVbaVhayHaRDbfbbfcaTvbbPbbQaTvbfdbfdaRDaRDbfeaRDaQbbffbbWbbZbfgbfgbfhbbZaQbaQbaQbbfibatbfjbfjbfkbfjbatbflbaAaabbikbikaabbdBbtmbmKbutbBQbtmbmKbutbBQbtmbmKbutbdBbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbdCbfnbfobfnbfnbfnbfnbfnbfnbfobfnbfnbfpaJrbfqbfrbfsaJrbftaJrbfubfvbfwbfxbfyaDEbdVbdVbfzbcobfAbecbecbecbecbecbedbfBbecbecbecbfCbcobejbfDbctbfEbfFbfGbcvbfHbfIbfJbcvbfKbfLbfMbfNbfObesbeuaXJaXObcDbikbikbikbikbcEbcEbcEbcEbfPbfQbfRbfSbfTbfUbfVbfWbfXbfYbfZbcEbcEbcEbcEbikbikbikbikbcKbeGaYibgabgbbnGbgdbgebgfbgcbggbghbgibgjbgkbglbnEbeLbgmbeMbgnbgobeMbgpbgqbgrbgsbeMbgtbgubgvbeXbeYbeYbeXbgwbgxaVbaVhaKsaRDbdjaTvbbPbbPbbQbbPaTvaTvbgybgzaTvbgAaQbbgBbgCbgDbfgbfgbgEbgDbgFaQbbgGbgHbatbgIbgIbgJbgIbatbdAbaAbgKbaAbaAbaAbqUbtmbmKbutbGVbtmbmKbutbGVbtmbmKbutbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabaDEaInaYYaKzaKBaJraJraKCaKzaYYaKzbcgbchbcibcjaInbckbckaXkbckaXlaDEbclaXnaJraDEbcmbcmbcnbcobcobcobcobcobcobcpbcqbcobcobcobcobcobcobcrbcsbctbctbcubctbcvbcwbcxbcvbcvbcybczbcAbcmbcBbcBbcCbcCbcCbcDbcDbcDbcDbcDbcDbcDbcDbcEbcFbcFbcGbcFbcHbcHbcHbcHbcIbcJbcHbcEbcKbcKbcKbcKbcKbcKbcKbcKbcLbcLbcLaMebcMbcNbcObcObcObcObcPbcQbcRbcSbmubcUbcVbcWbcXbcYaUTaUTbcZbdabdbbdabdaaVbbdcbddbdebdebdebdebdfbdgaVbbdhbdiaRDbdjaTvbbPbbPbbQbbPaTvbdkaRDbdlbdmbdnaQbaRSbdobdpbdqbdqbdrbdsbdtbdubdvbdwbdxbdybdzbavbatbatbdAbaAbikbikbikbikbqUbwnbmKbutbBQbtmbmKbutbBQbtmbmKbFmbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbdCbdDaJrbdEbdFbdGbdHbdIbdJbdHbdKbdLbdHbdHbdMbdNbdObdPbdQbdQbdQbdRbdQbdSbdTaDEbdUbdVbdWbcobdXbdYbdZbeabebbecbedbeebefbegbehbeibcobejbekbctbelbembenbcvbeobepbeqbcvberbesbetberberberbeuaXJaXObcDbikbikbikbikbikbikbikbcEbevbewbexbeybezbeAbeBbeCbeDbeEbeFbcEbikbikbikbikbikbikbikbcKbeGaYibeHaMebeIbcNbcSbcSbcSbcSbcSbeJbeKbcSbcSbcSbnMbeMbeMbeNbeObePbeQbeRbeSbeTbeUaVbbeVbeWbeXbeYbeYbeXbeZbfaaVbaVhayHaRDbfbbfcaTvbbPbbQaTvbfdbfdaRDaRDbfeaRDaQbbffbbWbbZbfgbfgbfhbbZaQbaQbaQbbfibatbfjbfjbfkbfjbatbflbaAaabbikbikaabbdBbtmbmKbutbBQbtmbmKbutbBQbtmbmKbutbdBbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbdCbfnbfobfnbfnbfnbfnbfnbfnbfobfnbfnbfpaJrbfqbfrbfsaJrbftaJrbfubfvbfwbfxbfyaDEbdVbdVbfzbcobfAbecbecbecbecbecbedbfBbecbecbecbfCbcobejbfDbctbfEbfFbfGbcvbfHbfIbfJbcvbfKbfLbfMbfNbfObesbeuaXJaXObcDbikbikbikbikbcEbcEbcEbcEbfPbfQbfRbfSbfTbfUbfVbfWbfXbfYbfZbcEbcEbcEbcEbikbikbikbikbcKbeGaYibgabgbbgcbgdbgebgfbgcbggbghbgibgjbgkbglbcSbeLbgmbeMbgnbgobeMbgpbgqbgrbgsbeMbgtbgubgvbeXbeYbeYbeXbgwbgxaVbaVhaKsaRDbdjaTvbbPbbPbbQbbPaTvaTvbgybgzaTvbgAaQbbgBbgCbgDbfgbfgbgEbgDbgFaQbbgGbgHbatbgIbgIbgJbgIbatbdAbaAbgKbaAbaAbaAbqUbtmbmKbutbGVbtmbmKbutbGVbtmbmKbutbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaCuaCuaInaInaInaInaInaInaInaInaInaCuaDEbgLbgMbgNbgNbgNbgNbgNbgNbgObgNbgNbgNaDEbdVbejbgPbcobgQbecbecbgRbgSbgTbgUbgRbecbecbecbgVbcobejbekbctbgWbgXbgYbcvbgZbhabhbbcvbhcbhdbhebhfbhgbesbhhbhiaXObcDbcDbhjbcEbcEbcEbhkbhlbhmbhnbhobhobhpbhqbhobhrbhobhsbhtbhubhvbhwbhxbcEbcEbcEbhjbcKbcKbeGaYiaYiaMebhybhzbgkbhAbcSbhBbhCbcSbhDbhEbglbcSbnMbeMbeMbhFbhGbhHbhIbhJbhKbhLbeMbhMbgubhNbeXbeYbeYbhObhPbhQaVbaVhayHaRDbhRbhSbhTbbPbbQbhUaTvaTvbhVaTvbhWbhXaQbbhYbhZbiabfgbfgbibbiabicaQbbidbgHbatbatbatbavbatbatbKnbIzbPfbNjbiibPfddzbmKbmKbmKbmKbmKbmKbmKbmKbmKbmKbutbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbrcbltbltblubltbltbltblvbltbltbtnaabaInboibdFbokbgNbjObjObjObimbolbombonboobgNbopboqbjWblCborblCbosbotblCboubovbowbcobnbbncbndbiCbcobejbnfbngboxboybozboAboBbngboCboDboEboFbnmbnmbnmbnmboGboHboIbnqboJboKboLboMboNboOboPboQbmgboRbnvboSboTboUboTboSbnvboVbmgboWboXboYboZbpabpbbpcbpdbnAbpebpfbpfbpgaMeaMeaMeaMebphbjfbphbpiaMeaURaMeaMeaUTaUTaUTaUTdddbpkbpkbpkbpkddeddfaVbbakbpnbakbpobpobakbpnbakaVbbnSbmFbmFbppbnTaRDaRDaRDaRDaRDbjvaRDaRDaRDaRDaQbbpqaQcaQcaQcaQcaQcaQcaQbaQbbprbpsbatbatbatbavbatbatddAbaAbaAbaAbaAbgKbqUddFbmKbmKbmKbmKbmKbmKbmKbmKbmKddGbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaLyaCuaKzaKzaKzaDEaDEaDEaDEaDEaDEbtobpubgNbgNbgNbgNbgNbgNbpvbgNbgNbgNbejbejbpxblCbpybpzbosbpAblCbpBbpCbpBbcobnbbncbndbecbcobejbnfbngbpDbpEbpFboAbpFbngboCbpGbpHbpIbpJbpKbpLbnmbpMbpNboIbpObpPbpQbpRbpSbpSbpRbpTbpUbmgbpVbnvbnvbpWbpXboTboSbnvbpYbmkbpZbqabqbbqcbqdbqebqbbqfbnAbqgbqhbqibqjbqkbqlbqmbqnbqnbqnbqnbqnbqnbqobqpbqqbqrbqnbqsbqnbqnbqnbqnbqnbqnbqnbqnddgbqubqvbqvbqvbqvbqvbqvbqwbqlbqxbqybqybqzbqAbqBbqAbqCbqAbqDbqEbqFbqAbqGbqHbqIbqJbqKbqKbqKbqKbqKbqKbqKbqLbqMbqNbqNbqNbqNbqObqNbqPbKnddHbPfddIbiibPfddJbmKbmKbmKbmKddKbmKddKbmKbmKbmKddGbdBbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikblsbohbptbojbpwbpwbqWbpwbpwbpwbqWblubjNaInaKzaKBbfqbgNbimbjObjPbimbjQbjRbjSbjTbgNbjUaFmbjWbcsbcobjXbjYbjZbkabkbbkcbkdbkebkebkebkfbkgbcobejbivbkhbkibkjbkkbcvbcvbcvbcvbcvbklbkmbknbkobkpbesbeubiKaXJaXJaXJbkqbkrbksbktbkubkvbhobkwbkxbkybkzbkAbkBbkCbkDbkEbkFbkGbkubkHbkIbkJbkKbkMbkLbkObkObkPaYibkQaMebcSbkRbkSbglbcSbkTbkUbcSbkVbkWbglbcSbnMbeMbeMbeMbeNbeMbkXbeMbjpbhLbkYaVbbkZbhNbeXbeYbeYbeXbhPblaaVbblbblcbldbleblfblgblhblibljbljbljbljbljbljblkbllblmbfgbfgbfgbfgbfgbfgblnbloblpbgHbatbatbatbavbatbatddDbgKblrblrblrbaAbwmbtmbmKbutbBQbtmbmKbutbBQbtmbmKbutbwmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbqYbqXbqXbqXbqXbqXbqXbqXbqXbqXbqXbqZbraaGdbraaJrbfqbgNblwbimblxblxblxblybimblzbgNblAblBbjWblCblCblCblCblDblCblEbecblFblGblHblHblIblJbcoblKblLblMblNblOblPblQblRblSblRblTblTblTblTblTblUberbeublVblWblXblYblZbmabmbbmcbmdbkBbmebmfbmgbmgbmgbmgbmhbmgbmibmjbmkbmlbmebmmbmnbcEbmobmpbmqbkNbmsbmtaYiaYibjfbcSbnCbcSbcSbcSaRebcSbcSbmvbmvbmwbmwbmxbeMbeMbmybmzbeMbeMbeMbmAbmBbmCaVbbgxbhNbeXbeXbeXbeXbhPbmDaVbbmEbmFbmFbmGbmFbmHbbPbbPbbPbbPbmIbbPbbPbbPbmJblobfgbfgbfgbfgbfgbfgbfgblnbloblpbgHbatbfjbfjbfkbfjbatddEbaAbmLbmMbmNbaAbBQbtmbmKbutbBQbtmbmKbutbBQbtmbmKbutbBQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbrcbrbbrebrdbrfbrfbrgbrfbrfbrfbrgbluaInaInaKzbrVbcjbmQbimbmRblxblxblxblybmRbimbgNbmSbmTbjWblCbmUbmVbmWbmXblCbmYbmZbnabcobnbbncbndbnebcobejbnfbngbngbnhbngbngbngbngbnibnjbnjbnjbnkbnjbnlbnmbnnbnobnpbnqbnqbnqbnqbnqbnqbnrbnsbnrbmgbmgbntbnubnvbnwbnxbnybntbnzbmgbnAbnBbnAbnAbnAbnAbnAbnAbnAbmtaYiaYiaMebnEbnDbcSbnGbcSbnFbcSbnIbnHbnJbmwbpjaUTbnKbnLaUTaUTczObnNddybnNaUTaUTaVbbnObnPbnQbnQbnQbnQbnPbnRaVbbnSbmFbmFbmGbnTaRDbnUbnVbnWbnXbnYbnZboabobbocaQbbodaRSboebfgbfgboeaRSbofaQbbogbgHbatbgIbgIbgJbgIbatddDbgKblrblrblrbaAbGVbtmbmKbutbGVbtmbmKbutbGVbtmbmKbutbGVbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbrcbltbltblubltbltbltblvbltbltbtnaabaInboibdFbokbgNbjObjObjObimbolbombonboobgNbopboqbjWblCborblCbosbotblCboubovbowbcobnbbncbndbiCbcobejbnfbngboxboybozboAboBbngboCboDboEboFbnmbnmbnmbnmboGboHboIbnqboJboKboLboMboNboOboPboQbmgboRbnvboSboTboUboTboSbnvboVbmgboWboXboYboZbpabpbbpcbpdbnAbpebpfbpfbpgaMeaMeaMeaMebphbjfbphbpiaMeaURaMeaMeaUTaUTaUTaUTbplbpkbpkbpkbpkbpmbpJaVbbakbpnbakbpobpobakbpnbakaVbbnSbmFbmFbppbnTaRDaRDaRDaRDaRDbjvaRDaRDaRDaRDaQbbpqaQcaQcaQcaQcaQcaQcaQbaQbbprbpsbatbatbatbavbatbatddAbaAbaAbaAbaAbgKbqUddFbmKbmKbmKbmKbmKbmKbmKbmKbmKddGbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaLyaCuaKzaKzaKzaDEaDEaDEaDEaDEaDEbtobpubgNbgNbgNbgNbgNbgNbpvbgNbgNbgNbejbejbpxblCbpybpzbosbpAblCbpBbpCbpBbcobnbbncbndbecbcobejbnfbngbpDbpEbpFboAbpFbngboCbpGbpHbpIbqtbpKbpLbnmbpMbpNboIbpObpPbpQbpRbpSbpSbpRbpTbpUbmgbpVbnvbnvbpWbpXboTboSbnvbpYbmkbpZbqabqbbqcbqdbqebqbbqfbnAbqgbqhbqibqjbqkbqlbqmbqnbqnbqnbqnbqnbqnbqobqpbqqbqrbqnbqsbqnbqnbqnbqnbqnbqnbqnbqndcZbqubqvbqvbqvbqvbqvbqvbqwbqlbqxbqybqybqzbqAbqBbqAbqCbqAbqDbqEbqFbqAbqGbqHbqIbqJbqKbqKbqKbqKbqKbqKbqKbqLbqMbqNbqNbqNbqNbqObqNbqPbKnddHbPfddIbiibPfddJbmKbmKbmKbmKddKbmKddKbmKbmKbmKddGbdBbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbtpbtqbtqbtqbtqbwpbwpbtqbtqbxZbikaabaInaLAaJtbzPbzObzRbzQbzQbzQbzQbzSbzUbzTbcsbdVbBFbrhblCblCblCbribotblCbcobcobcobcobnbbrjbrkbrlbcobrmbrnbngbrobrpboAbpFbrqbngboCbrrbpHbpIbpIbrsbrtbnmbrubpNboIbpObrvbrwbrxbrybrzbrAbpTbrBbmgbrCbpWbnvbrDbrEbrDbnvbpWbrFbnzbrGbqbbqbbqcbrHbqebqbbrIbnAbrJbqibqibqjbqkbqlbqnbqnbqnbqnbqnbqnbqnbrKbqnbqnbqnbqnbqnbqnbrLbrMbrMbrMbrMbrMbrMbrMbrMbrMbrMbrMbrMbrMbrMbrNbrObrPbqKbqKbrQbmFbmFbmFbmFbmFbmGbmFbmFbmFbmFbmFbmFbmFbmFbmFbmFbmFbmFbrRbmFbrSbrTbatbatbatbatbatbatbatddLbaAbgKbaAbaAbaAbqUddMddOddNbdBddPbdBddPbdBddQddMddObqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbBGbDCbBHdjhbDDdjidjidjkdjjbtqbxZbjNaInaInaKBbrWbrXbrYbrXbrXbrXbrXbrZbsabsbbcsbcsbscbsdblCbmUbsebsfbpAblCbsgbshbsgbcobcobcobcobsibcobsjbskbngbslbsmbpFbsnbsobngboCbnmbspbpIbpIbpIbsqbnmbsrbpNboIbpObssbrwbrxbstbsubrAbpTbsvbmgbswbsxbnvbsybszbsAboSbsBbsCbsDbsEbsFbsGbsHbsIbsJbqbbsKbnAbsLbsMbqibqjbqkbqlbqnbsNbqnbqnbqnbqnbsObsPbsPbsPbsPbsQbqnbqnbqnbqnbsRbqnbsNbsSbqnbsTbsUbsVbqnbsWbsXbsXbsYbsZbtabtbbmFbmFbmFbmFbmFbmFbmFbtcbtdbmFbmFbmFbmFbmFbmFbmFbmFbmFbmFbmFbtebtfbtfbtgddSddRddUddTddTddTddTddVddWbaAaabbikbikaabbqUddXddZddYdeabqUbikbqUdecdebdecdecbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbBGbDCdjldjidjidjidjidjidjidjidjmdjnaGddjnaJrbtrbrXbtsbttbtubtvbtwbrZbtxbtybtzbtzbtAbtBblCblCblCbosbtCborbcsbcsbcsbcsbtDbejbejbskbejbsjbskbngbtEbtFbtGbtHboAbngbtIbnmbtJbpIbpIbpIbtKbtLbtMbpNbtNbnqbtObtPbpRbpRbpRbpRbpTbtQbmgbtRbtSbmgbmgbmgbmgbmgbmgbmgbnzbnAbtTbtUbtVbtWbtXbtYbtZbnAbuabubbubbucbucbucbucbucbucbucbudbudbuebufbugbugbufbuebudbudbuhbuhbuhbuhbuhbuhbuibuibujbuibuibuibuibuibukbulbumbunbmFbmFbuobuobupbupbupbupbupbuqbtfbtfbtebtfbmFbtfbtfbtfbtfburbusbusbusbusdedbuubuubuubuubuubuubuubuubuubikbikbikbikbdBddYddYddYdeebqUbikbqUdefdebdebdegbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbBGbDCdjodjpdjpdjidjpdjpdjpbtqdjqaInaInaInaKBbuvbrXbuwbuxbuxbuxbuybrZbejbuzbuAbuBbuCbuDblCbmUbuEbosbuFborbuGbuHbuIbuJbuKbuLbuLbuMbuLbuNbuObngbuPbuQbuRbuSbuTbuUbuVbnmbuWbpIbpIbuXbuYbuZbtMbpNbvabnqbvbbvcbvdbvebvfbvgbvhbnqbnqbvibvjbvkbvlbvmbvlbvnbvjbikbvobnAbvpbvqbvrbvsbtXbqbbvtbnAbvubvvbvwbucbvxbvybvzbvAbvBbvCbvDbvEbvFbvGbvHbvHbvGbvIbvJbvKbuhbvLbvMbvNbvObuhbvPbvQbvRbvSbvTbvUbvUbvVbukbvWbvXbvYbvZbvYbwabwabupbwbbwcbwdbupbwebwfbwebupbwgbtfburbusbwhbwibwhbusbwjbwkbusdeidehbxXbwobikbikbikbikbikbikbikbikbikbikbqUddXddZddYdejbqUbikbqUdekdekdekdekbqUbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdjrbtqbtqbtqbtqbtqbtqbtqbtqdjqbikbikaInbwqbdFbwrbrXbwsbrXbwtbuxbwubwvbrZbwwbwxbwybwzbuDblCblCblCblCblCblCbwAbwBbwCbwDbwEbngbngbngbngbngbngbngbwFbngbngbngbwGbngbwHbwIbwJbpIbpIbpIbwKbtLbwLbpNbwMbnqbwNbvcbnrbnrbnrbnqbwObnqbwPbwQbwRbwSbwTbwUbwVbwWbwXbwYbwZbnAbxabqbbxbbxcbtXbxdbqbbnAbxebxfbxgbucbxhbxibxjbxkbxlbxmbxnbvHbvHbvHbvHbvHbvHbvHbvHbxobxpbxqbxrbxsbxtbuhbxubxvbxwbxxbxybxzbxvbxAbukbxBbvXbxCbxDbxEbxFbxFbxGbxHbxIbxJbxKbxLbxMbxNbupbxObxPbxQbusbxRbxSbxTbxUbxUbxVbusbxWbxXbxYbwobikbikbikbikbikbikbikbikbikbikbDybtldemdemdemdenbikdeodepdepdepbtlbDzbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdjZdjYdkDdkDdkDdkDdkDdkEdjHdjHdjFdjydjydjydjydjydjydjBbikbikbikbikbikbikbikbikbikbikbikdeRdeSdeSdeSdeTbikbikbikbikbikbikbikbikbOUbOTbQebOTbQfbikbikbikbOVbOVbTjbTkbRObTlbNybTmbQnbTnbTobNzbDXbTpbTqbTrbTsbTtbTubTvbTwbTxbTybTzbTAbTBbTCbTCbTDbTEbTEbTEbTEbTEbTEbTFbTGbTHbTNbTMbTPbTOdlidjmdlkdljdllbPlbTQbQUbQVbTRbSpbJkbSqbSrbTSbTTbTUbTVbTWbTXbJsbTYbTZbLbbLbbUabUabLbbSDbLdbUbbUcbLgbUdbUebUfbUgbUhbLhbPNbUibUjbUkbUlbUmbUnbUobPPbUpbRAbSTbSTbPTbUqbUrbUsbUtbUubUvbUwbUxbUybUzbNabOMbUAbUBbUAbUCbUDbUCbUCbUCbikbikbikbikaabaabaabaabbikbikbikbikbikbikbikbikbikbikbikbikaabaabaabaabaabbikbikbikbikaabaabaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdkhdjYdkDdkDdkDdkFdkGdjFdjHdjHdjFdjHdjHdjHdkHdjHdkIdjFbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbTgbTfbTibThbTgbUIbUIbUIbOVbUJbUKbULbUMbUNbUObUPbUQbUQbURbNzbUSbUTbUUbUVbUVbUWbUXbUYbUVbUZbUZbVabVbbVcbUZbUZbVdbQMbQMbVebVfbVfbVfbVgbVhbVfbVfbVibVjbVkbVkbVlbVkbVmbVnbVkbVobVpbVqbPlbVrbVsbSqbVtbVubVvbVwbVxbVybVubJkbSybVzbVAbVBbVCbVDbVEbVFbVGbVHbVIbVJbVKbVLbVMbVNbVObLhbPNbPNbVPbVQbVRbVSbVRbVTbPPbVUbVVbVWbVWbPTbVXbVYbVZbNabNabNabNabNabNabNabNabOMbUAbWabWbbWcbWdbWdbWebUCbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikaabbWfbWfbWfbWfbWgbWgbWhbWhbWhbWhbWiaabaabbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdkkdjydkKdkJdkDdkLdkMdjFdjHdjHdkNdjHdjHdjHdkOdjHdkPdjFbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbQebUEbUFbUEbQebUIbWmbWlbOVbWnbWpbWqbWrbWsbNzbWtbWubWvbWwbNzbUTbUTbWxbUVbWybWzbWAbWBbWCbUZbWDbWEbWFbWGbWHbUZbWIbWJbWKbVfbWLbWMbWObWNbWPbWQbWRbWSbWTbWUbWVbWWbWXbWYbWZbXabXbbXcbXdbXebXfbXgbXhbSrbXibXjbXkbXlbXmbXnbJsbXobXpbXqbXrbVDbXsbXsbXtbXubLgbXvbXwbXxbXybXzbXAbXBbLhbXCbXDbXEbXFbXEbXEbXGbXHbXIbXJbXKbXLbXMbPTbXNbXObPXbEXbxXbXPbXQbXRbXRbXQbXRbXSbUAbXTbXUbWcbWdbXWbXVbUCbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbWfbXXbXYbXXbWgbWhbWhbXZbYabXZbWhbWhaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdkkdjydkQdkDdkDdkRdjFdjHdjHdjFdkSdjHdjHdkUdkTdjydkjbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbTgbUGbUEbUEdeycOWbTkbTkdeAbZAbTkbWqbYhbYibNzbNzbNzbNzbNzbNzbYjbUTbYkbYlbYmbYnbYnbYnbYobUZbYpbYqbYqbYqbYrbYsbYtbYubYvbYwbYxbYybYzbYAbYBbYCbVfbVibYDbVkbYEbYFbYGbYHbYIbVkbSmbQVbSnbSobYJbYKbYLbYMbYNbYObYPbYQbYRbVubYSbYTbYUbYVbYWbYXbYYbYZbZabZbbLgbLgbLgbLgbLgbZcbZdbZebLhbZfbXEbXEbZgbZhbXEbZibZjbZkbZlbRAbZmbZmbPTbPVbZnbPXbEXbUAbZobUAbUAbUAbUAbUAbUAbUAbZpbZqbUCbZrbZtbZsbUCaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacaacbZubXXbXXbZvbWhbWhbXZbXZbZwbXZbXZbWhbWhaabaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
|
||||
|
||||
@@ -244,6 +244,7 @@
|
||||
"eJ" = (/obj/machinery/door/airlock/external{id_tag = "engineering_away"; name = "Engineering Dock Airlock"; req_access_txt = "0"; req_one_access_txt = "10;24"},/turf/simulated/floor/plating,/area/engiestation)
|
||||
"eK" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/engiestation)
|
||||
"eL" = (/obj/docking_port/stationary{dir = 2; dwidth = 3; height = 5; id = "engineering_away"; name = "engineering outpost dock"; width = 7},/turf/space,/area/space)
|
||||
"eM" = (/obj/machinery/field/generator,/turf/simulated/floor/plating/airless,/area/space)
|
||||
"fe" = (/turf/simulated/floor/airless{icon_state = "white"},/area/constructionsite/medical)
|
||||
"ff" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/constructionsite/medical)
|
||||
"fg" = (/obj/machinery/sleeper{dir = 8},/turf/simulated/floor/airless{icon_state = "white"},/area/constructionsite/medical)
|
||||
@@ -321,7 +322,6 @@
|
||||
"gF" = (/obj/machinery/power/smes,/turf/simulated/floor/plating/airless,/area/constructionsite/engineering)
|
||||
"gG" = (/obj/machinery/power/terminal{dir = 8},/turf/simulated/floor/plating/airless,/area/constructionsite/engineering)
|
||||
"gH" = (/obj/machinery/power/terminal{dir = 4},/turf/simulated/floor/plating/airless,/area/constructionsite/engineering)
|
||||
"gI" = (/obj/machinery/field_generator,/turf/simulated/floor/plating/airless,/area/space)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -523,15 +523,15 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagegefZfZfZfZfZfZgbgbgbgbgbfZfZfZfZfZfZgegeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagegegegbgbgbgbfZfZgfgfgffZfZgbgbgbgbgegegeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalabababalabababalabababalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalalgIalalalgIalalalgIalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalaleMalalaleMalalaleMalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalabalabababalabababalabalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalabalabaaabalabaaabalabalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalabalabababalabababalabalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalalgIalalalalalalalgIalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalaleMalalalalalalaleMalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalabalabababalabababalabalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalabalabaaabalabaaabalabalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalalalabababalabababalalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalalgIalalalgIalalalgIalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalaleMalalaleMalalaleMalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalalalalalalalalalalalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
"dw" = (/obj/item/weapon/disk/data/demo,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"dx" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
|
||||
"dy" = (/obj/machinery/power/emitter{dir = 1; icon_state = "emitter"},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"dz" = (/obj/machinery/field_generator,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"dz" = (/obj/machinery/field/generator,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"dA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/window/reinforced,/turf/simulated/floor,/area/derelict/bridge/access)
|
||||
"dB" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor,/area/derelict/bridge/access)
|
||||
"dC" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/bridge)
|
||||
|
||||
@@ -534,6 +534,17 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
loc = loc.loc
|
||||
return loc
|
||||
|
||||
/*
|
||||
Returns 1 if the chain up to the area contains the given typepath
|
||||
0 otherwise
|
||||
*/
|
||||
/atom/proc/is_found_within(var/typepath)
|
||||
var/atom/A = src
|
||||
while(A.loc)
|
||||
if(istype(A.loc, typepath))
|
||||
return 1
|
||||
A = A.loc
|
||||
return 0
|
||||
|
||||
// the on-close client verb
|
||||
// called when a browser popup window is closed after registering with proc/onclose()
|
||||
|
||||
@@ -212,125 +212,3 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
|
||||
S.dwidth = M.dwidth
|
||||
S.dheight = M.dheight
|
||||
moveShuttle(M.id, "[M.roundstart_move]", 0)
|
||||
|
||||
/datum/supply_order
|
||||
var/ordernum
|
||||
var/datum/supply_packs/object = null
|
||||
var/orderedby = null
|
||||
var/orderedbyRank
|
||||
var/comment = null
|
||||
|
||||
/datum/supply_order/proc/generateRequisition(atom/_loc)
|
||||
if(!object)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(_loc)
|
||||
reqform.name = "requisition form - [object.name]"
|
||||
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "INDEX: #[ordernum]<br>"
|
||||
reqform.info += "REQUESTED BY: [orderedby]<br>"
|
||||
reqform.info += "RANK: [orderedbyRank]<br>"
|
||||
reqform.info += "REASON: [comment]<br>"
|
||||
reqform.info += "SUPPLY CRATE TYPE: [object.name]<br>"
|
||||
reqform.info += "ACCESS RESTRICTION: [get_access_desc(object.access)]<br>"
|
||||
reqform.info += "CONTENTS:<br>"
|
||||
reqform.info += object.manifest
|
||||
reqform.info += "<hr>"
|
||||
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
|
||||
|
||||
reqform.update_icon() //Fix for appearing blank when printed.
|
||||
|
||||
return reqform
|
||||
|
||||
/datum/supply_order/proc/createObject(atom/_loc, errors=0)
|
||||
if(!object)
|
||||
return
|
||||
|
||||
//create the crate
|
||||
var/atom/Crate = new object.containertype(_loc)
|
||||
Crate.name = "[object.containername] [comment ? "([comment])":"" ]"
|
||||
if(object.access)
|
||||
Crate:req_access = list(text2num(object.access))
|
||||
|
||||
//create the manifest slip
|
||||
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest()
|
||||
slip.erroneous = errors
|
||||
slip.points = object.cost
|
||||
slip.ordernumber = ordernum
|
||||
|
||||
var/stationName = (errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
|
||||
var/packagesAmt = shuttle_master.shoppinglist.len + ((errors & MANIFEST_ERROR_COUNT) ? rand(1,2) : 0)
|
||||
|
||||
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
|
||||
slip.info +="Order #[ordernum]<br>"
|
||||
slip.info +="Destination: [stationName]<br>"
|
||||
slip.info +="[packagesAmt] PACKAGES IN THIS SHIPMENT<br>"
|
||||
slip.info +="CONTENTS:<br><ul>"
|
||||
|
||||
//we now create the actual contents
|
||||
var/list/contains
|
||||
if(istype(object, /datum/supply_packs/misc/randomised))
|
||||
var/datum/supply_packs/misc/randomised/SO = object
|
||||
contains = list()
|
||||
if(object.contains.len)
|
||||
for(var/j=1, j<=SO.num_contained, j++)
|
||||
contains += pick(object.contains)
|
||||
else
|
||||
contains = object.contains
|
||||
|
||||
for(var/typepath in contains)
|
||||
if(!typepath) continue
|
||||
var/atom/A = new typepath(Crate)
|
||||
if(object.amount && A.vars.Find("amount") && A:amount)
|
||||
A:amount = object.amount
|
||||
slip.info += "<li>[A.name]</li>" //add the item to the manifest (even if it was misplaced)
|
||||
|
||||
if(istype(Crate, /obj/structure/closet/critter)) // critter crates do not actually spawn mobs yet and have no contains var, but the manifest still needs to list them
|
||||
var/obj/structure/closet/critter/CritCrate = Crate
|
||||
if(CritCrate.content_mob)
|
||||
var/mob/crittername = CritCrate.content_mob
|
||||
slip.info += "<li>[initial(crittername.name)]</li>"
|
||||
|
||||
if((errors & MANIFEST_ERROR_ITEM))
|
||||
//secure and large crates cannot lose items
|
||||
if(findtext("[object.containertype]", "/secure/") || findtext("[object.containertype]","/largecrate/"))
|
||||
errors &= ~MANIFEST_ERROR_ITEM
|
||||
else
|
||||
var/lostAmt = max(round(Crate.contents.len/10), 1)
|
||||
//lose some of the items
|
||||
while(--lostAmt >= 0)
|
||||
qdel(pick(Crate.contents))
|
||||
|
||||
//manifest finalisation
|
||||
slip.info += "</ul><br>"
|
||||
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
|
||||
slip.loc = Crate
|
||||
if(istype(Crate, /obj/structure/closet/crate))
|
||||
var/obj/structure/closet/crate/CR = Crate
|
||||
CR.manifest = slip
|
||||
CR.update_icon()
|
||||
if(istype(Crate, /obj/structure/largecrate))
|
||||
var/obj/structure/largecrate/LC = Crate
|
||||
LC.manifest = slip
|
||||
LC.update_icon()
|
||||
|
||||
return Crate
|
||||
|
||||
/datum/controller/process/shuttle/proc/generateSupplyOrder(packId, _orderedby, _orderedbyRank, _comment)
|
||||
if(!packId)
|
||||
return
|
||||
var/datum/supply_packs/P = supply_packs["[packId]"]
|
||||
if(!P)
|
||||
return
|
||||
|
||||
var/datum/supply_order/O = new()
|
||||
O.ordernum = ordernum++
|
||||
O.object = P
|
||||
O.orderedby = _orderedby
|
||||
O.orderedbyRank = _orderedbyRank
|
||||
O.comment = _comment
|
||||
|
||||
requestlist += O
|
||||
|
||||
return O
|
||||
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
#define ORDER_SCREEN_WIDTH 625 //width of order computer interaction window
|
||||
#define ORDER_SCREEN_HEIGHT 580 //height of order computer interaction window
|
||||
#define SUPPLY_SCREEN_WIDTH 625 //width of supply computer interaction window
|
||||
#define SUPPLY_SCREEN_HEIGHT 620 //height of supply computer interaction window
|
||||
|
||||
/obj/item/weapon/paper/manifest
|
||||
name = "supply manifest"
|
||||
var/erroneous = 0
|
||||
@@ -16,9 +21,6 @@
|
||||
height = 7
|
||||
roundstart_move = "supply_away"
|
||||
|
||||
/obj/docking_port/mobile/supply/New()
|
||||
..()
|
||||
|
||||
/obj/docking_port/mobile/supply/register()
|
||||
if(!..())
|
||||
return 0
|
||||
@@ -90,7 +92,6 @@
|
||||
|
||||
shuttle_master.shoppinglist.Cut()
|
||||
|
||||
|
||||
/obj/docking_port/mobile/supply/proc/sell()
|
||||
if(z != ZLEVEL_CENTCOMM) //we only sell when we are -at- centcomm
|
||||
return 1
|
||||
@@ -129,31 +130,31 @@
|
||||
if(slip.erroneous && denied) // Caught a mistake by Centcom (IDEA: maybe Centcom rarely gets offended by this)
|
||||
pointsEarned = slip.points - shuttle_master.points_per_crate
|
||||
shuttle_master.points += pointsEarned // For now, give a full refund for paying attention (minus the crate cost)
|
||||
msg += "<font color=green>+[pointsEarned]</font>: Station correctly denied package [slip.ordernumber]: "
|
||||
msg += "<span class='good'>+[pointsEarned]</span>: Station correctly denied package [slip.ordernumber]: "
|
||||
if(slip.erroneous & MANIFEST_ERROR_NAME)
|
||||
msg += "Destination station incorrect. "
|
||||
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
|
||||
msg += "Packages incorrectly counted. "
|
||||
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
|
||||
msg += "Package incomplete. "
|
||||
msg += "Points refunded.<BR>"
|
||||
msg += "Points refunded.<br>"
|
||||
else if(!slip.erroneous && !denied) // Approving a proper order awards the relatively tiny points_per_slip
|
||||
shuttle_master.points += shuttle_master.points_per_slip
|
||||
msg += "<font color=green>+[shuttle_master.points_per_slip]</font>: Package [slip.ordernumber] accorded.<BR>"
|
||||
msg += "<span class='good'>+[shuttle_master.points_per_slip]</span>: Package [slip.ordernumber] accorded.<br>"
|
||||
else // You done goofed.
|
||||
if(slip.erroneous)
|
||||
msg += "<font color=red>+0</font>: Station approved package [slip.ordernumber] despite error: "
|
||||
msg += "<span class='good'>+0</span>: Station approved package [slip.ordernumber] despite error: "
|
||||
if(slip.erroneous & MANIFEST_ERROR_NAME)
|
||||
msg += "Destination station incorrect."
|
||||
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
|
||||
msg += "Packages incorrectly counted."
|
||||
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
|
||||
msg += "We found unshipped items on our dock."
|
||||
msg += " Be more vigilant.<BR>"
|
||||
msg += " Be more vigilant.<br>"
|
||||
else
|
||||
pointsEarned = round(shuttle_master.points_per_crate - slip.points)
|
||||
shuttle_master.points += pointsEarned
|
||||
msg += "<font color=red>[pointsEarned]</font>: Station denied package [slip.ordernumber]. Our records show no fault on our part.<BR>"
|
||||
msg += "<span class='bad'>[pointsEarned]</span>: Station denied package [slip.ordernumber]. Our records show no fault on our part.<br>"
|
||||
find_slip = 0
|
||||
continue
|
||||
|
||||
@@ -176,7 +177,7 @@
|
||||
if(cost)
|
||||
shuttle_master.techLevels[tech.id] = tech.level
|
||||
shuttle_master.points += cost
|
||||
msg += "<font color=green>+[cost]</font>: [tech.name] - new data.<BR>"
|
||||
msg += "<span class='good'>+[cost]</span>: [tech.name] - new data.<br>"
|
||||
|
||||
// Sell max reliablity designs
|
||||
if(istype(thing, /obj/item/weapon/disk/design_disk))
|
||||
@@ -189,46 +190,45 @@
|
||||
// Maxed out reliability designs only.
|
||||
shuttle_master.points += shuttle_master.points_per_design
|
||||
shuttle_master.researchDesigns += design.id
|
||||
msg += "<font color=green>+[shuttle_master.points_per_design]</font>: Reliable [design.name] design.<BR>"
|
||||
msg += "<span class='good'>+[shuttle_master.points_per_design]</span>: Reliable [design.name] design.<br>"
|
||||
|
||||
// Sell exotic plants
|
||||
if(istype(thing, /obj/item/seeds))
|
||||
var/obj/item/seeds/S = thing
|
||||
if(S.seed.get_trait(TRAIT_RARITY) == 0) // Mundane species
|
||||
msg += "<font color=red>+0</font>: We don't need samples of mundane species \"[capitalize(S.seed.seed_name)]\".<BR>"
|
||||
msg += "<span class='bad'>+0</span>: We don't need samples of mundane species \"[capitalize(S.seed.seed_name)]\".<br>"
|
||||
else if(shuttle_master.discoveredPlants[S.type]) // This species has already been sent to CentComm
|
||||
var/potDiff = S.seed.get_trait(TRAIT_POTENCY) - shuttle_master.discoveredPlants[S.type] // Compare it to the previous best
|
||||
if(potDiff > 0) // This sample is better
|
||||
shuttle_master.discoveredPlants[S.type] = S.seed.get_trait(TRAIT_POTENCY)
|
||||
msg += "<font color=green>+[potDiff]</font>: New sample of \"[capitalize(S.seed.seed_name)]\" is superior. Good work.<BR>"
|
||||
msg += "<span class='good'>+[potDiff]</span>: New sample of \"[capitalize(S.seed.seed_name)]\" is superior. Good work.<br>"
|
||||
shuttle_master.points += potDiff
|
||||
else // This sample is worthless
|
||||
msg += "<font color=red>+0</font>: New sample of \"[capitalize(S.seed.seed_name)]\" is not more potent than existing sample ([shuttle_master.discoveredPlants[S.type]] potency).<BR>"
|
||||
msg += "<span class='bad'>+0</span>: New sample of \"[capitalize(S.seed.seed_name)]\" is not more potent than existing sample ([shuttle_master.discoveredPlants[S.type]] potency).<br>"
|
||||
else // This is a new discovery!
|
||||
shuttle_master.discoveredPlants[S.type] = S.seed.get_trait(TRAIT_POTENCY)
|
||||
msg += "<font color=green>+[S.seed.get_trait(TRAIT_RARITY)]</font>: New species discovered: \"[capitalize(S.seed.seed_name)]\". Excellent work.<BR>"
|
||||
msg += "<span class='good'>+[S.seed.get_trait(TRAIT_RARITY)]</span>: New species discovered: \"[capitalize(S.seed.seed_name)]\". Excellent work.<br>"
|
||||
shuttle_master.points += S.seed.get_trait(TRAIT_RARITY) // That's right, no bonus for potency. Send a crappy sample first to "show improvement" later
|
||||
qdel(MA)
|
||||
shuttle_master.sold_atoms += "."
|
||||
|
||||
if(plasma_count > 0)
|
||||
pointsEarned = round(plasma_count * shuttle_master.points_per_plasma)
|
||||
msg += "<font color=green>+[pointsEarned]</font>: Received [plasma_count] unit(s) of exotic material.<BR>"
|
||||
msg += "<span class='good'>+[pointsEarned]</span>: Received [plasma_count] unit(s) of exotic material.<br>"
|
||||
shuttle_master.points += pointsEarned
|
||||
|
||||
if(intel_count > 0)
|
||||
pointsEarned = round(intel_count * shuttle_master.points_per_intel)
|
||||
msg += "<font color=green>+[pointsEarned]</font>: Received [intel_count] article(s) of enemy intelligence.<BR>"
|
||||
msg += "<span class='good'>+[pointsEarned]</span>: Received [intel_count] article(s) of enemy intelligence.<br>"
|
||||
shuttle_master.points += pointsEarned
|
||||
|
||||
if(crate_count > 0)
|
||||
pointsEarned = round(crate_count * shuttle_master.points_per_crate)
|
||||
msg += "<font color=green>+[pointsEarned]</font>: Received [crate_count] crate(s).<BR>"
|
||||
msg += "<span class='good'>+[pointsEarned]</span>: Received [crate_count] crate(s).<br>"
|
||||
shuttle_master.points += pointsEarned
|
||||
|
||||
shuttle_master.centcom_message = msg
|
||||
|
||||
|
||||
/proc/forbidden_atoms_check(atom/A)
|
||||
var/list/blacklist = list(
|
||||
/mob/living,
|
||||
@@ -252,74 +252,256 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/computer/ordercomp/attack_hand(mob/user)
|
||||
if(..())
|
||||
|
||||
/********************
|
||||
SUPPLY ORDER
|
||||
********************/
|
||||
/datum/supply_order
|
||||
var/ordernum
|
||||
var/datum/supply_packs/object = null
|
||||
var/orderedby = null
|
||||
var/orderedbyRank
|
||||
var/comment = null
|
||||
var/crates
|
||||
|
||||
/datum/controller/process/shuttle/proc/generateSupplyOrder(packId, _orderedby, _orderedbyRank, _comment, _crates)
|
||||
if(!packId)
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(temp)
|
||||
dat = temp
|
||||
var/datum/supply_packs/P = supply_packs["[packId]"]
|
||||
if(!P)
|
||||
return
|
||||
|
||||
var/datum/supply_order/O = new()
|
||||
O.ordernum = ordernum++
|
||||
O.object = P
|
||||
O.orderedby = _orderedby
|
||||
O.orderedbyRank = _orderedbyRank
|
||||
O.comment = _comment
|
||||
O.crates = _crates
|
||||
|
||||
requestlist += O
|
||||
|
||||
return O
|
||||
|
||||
/datum/supply_order/proc/generateRequisition(atom/_loc)
|
||||
if(!object)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(_loc)
|
||||
reqform.name = "Requisition Form - [crates] '[object.name]' for [orderedby]"
|
||||
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "INDEX: #[shuttle_master.ordernum]<br>"
|
||||
reqform.info += "REQUESTED BY: [orderedby]<br>"
|
||||
reqform.info += "RANK: [orderedbyRank]<br>"
|
||||
reqform.info += "REASON: [comment]<br>"
|
||||
reqform.info += "SUPPLY CRATE TYPE: [object.name]<br>"
|
||||
reqform.info += "NUMBER OF CRATES: [crates]<br>"
|
||||
reqform.info += "ACCESS RESTRICTION: [object.access ? get_access_desc(object.access) : "None"]<br>"
|
||||
reqform.info += "CONTENTS:<br>"
|
||||
reqform.info += object.manifest
|
||||
reqform.info += "<hr>"
|
||||
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
|
||||
|
||||
reqform.update_icon() //Fix for appearing blank when printed.
|
||||
|
||||
return reqform
|
||||
|
||||
/datum/supply_order/proc/createObject(atom/_loc, errors=0)
|
||||
if(!object)
|
||||
return
|
||||
|
||||
//create the crate
|
||||
var/atom/Crate = new object.containertype(_loc)
|
||||
Crate.name = "[object.containername] [comment ? "([comment])":"" ]"
|
||||
if(object.access)
|
||||
Crate:req_access = list(text2num(object.access))
|
||||
|
||||
//create the manifest slip
|
||||
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest()
|
||||
slip.erroneous = errors
|
||||
slip.points = object.cost
|
||||
slip.ordernumber = ordernum
|
||||
|
||||
var/stationName = (errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
|
||||
var/packagesAmt = shuttle_master.shoppinglist.len + ((errors & MANIFEST_ERROR_COUNT) ? rand(1,2) : 0)
|
||||
|
||||
slip.name = "Shipping Manifest - '[object.name]' for [orderedby]"
|
||||
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
|
||||
slip.info +="Order: #[ordernum]<br>"
|
||||
slip.info +="Destination: [stationName]<br>"
|
||||
slip.info +="Requested By: [orderedby]<br>"
|
||||
slip.info +="Rank: [orderedbyRank]<br>"
|
||||
slip.info +="Reason: [comment]<br>"
|
||||
slip.info +="Supply Crate Type: [object.name]<br>"
|
||||
slip.info +="Access Restriction: [object.access ? get_access_desc(object.access) : "None"]<br>"
|
||||
slip.info +="[packagesAmt] PACKAGES IN THIS SHIPMENT<br>"
|
||||
slip.info +="CONTENTS:<br><ul>"
|
||||
|
||||
//we now create the actual contents
|
||||
var/list/contains
|
||||
if(istype(object, /datum/supply_packs/misc/randomised))
|
||||
var/datum/supply_packs/misc/randomised/SO = object
|
||||
contains = list()
|
||||
if(object.contains.len)
|
||||
for(var/j=1, j<=SO.num_contained, j++)
|
||||
contains += pick(object.contains)
|
||||
else
|
||||
dat += {"<div class='statusDisplay'>Shuttle Location: [shuttle_master.supply.name]<BR>
|
||||
<HR>Supply Points: [shuttle_master.points]<BR></div>
|
||||
contains = object.contains
|
||||
|
||||
<BR>\n<A href='?src=\ref[src];order=categories'>Request items</A><BR><BR>
|
||||
<A href='?src=\ref[src];vieworders=1'>View approved orders</A><BR><BR>
|
||||
<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR><BR>
|
||||
<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
|
||||
for(var/typepath in contains)
|
||||
if(!typepath) continue
|
||||
var/atom/A = new typepath(Crate)
|
||||
if(object.amount && A.vars.Find("amount") && A:amount)
|
||||
A:amount = object.amount
|
||||
slip.info += "<li>[A.name]</li>" //add the item to the manifest (even if it was misplaced)
|
||||
|
||||
// Removing the old window method but leaving it here for reference
|
||||
//user << browse(dat, "window=computer;size=575x450")
|
||||
//onclose(user, "computer")
|
||||
if(istype(Crate, /obj/structure/closet/critter)) // critter crates do not actually spawn mobs yet and have no contains var, but the manifest still needs to list them
|
||||
var/obj/structure/closet/critter/CritCrate = Crate
|
||||
if(CritCrate.content_mob)
|
||||
var/mob/crittername = CritCrate.content_mob
|
||||
slip.info += "<li>[initial(crittername.name)]</li>"
|
||||
|
||||
// Added the new browser window method
|
||||
var/datum/browser/popup = new(user, "computer", "Supply Ordering Console", 575, 450)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
if((errors & MANIFEST_ERROR_ITEM))
|
||||
//secure and large crates cannot lose items
|
||||
if(findtext("[object.containertype]", "/secure/") || findtext("[object.containertype]","/largecrate/"))
|
||||
errors &= ~MANIFEST_ERROR_ITEM
|
||||
else
|
||||
var/lostAmt = max(round(Crate.contents.len/10), 1)
|
||||
//lose some of the items
|
||||
while(--lostAmt >= 0)
|
||||
qdel(pick(Crate.contents))
|
||||
|
||||
//manifest finalisation
|
||||
slip.info += "</ul><br>"
|
||||
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
|
||||
slip.loc = Crate
|
||||
if(istype(Crate, /obj/structure/closet/crate))
|
||||
var/obj/structure/closet/crate/CR = Crate
|
||||
CR.manifest = slip
|
||||
CR.update_icon()
|
||||
if(istype(Crate, /obj/structure/largecrate))
|
||||
var/obj/structure/largecrate/LC = Crate
|
||||
LC.manifest = slip
|
||||
LC.update_icon()
|
||||
|
||||
return Crate
|
||||
|
||||
/***************************
|
||||
ORDER/REQUESTS CONSOLE
|
||||
**************************/
|
||||
/obj/machinery/computer/supplycomp
|
||||
name = "Supply Shuttle Console"
|
||||
desc = "Used to order supplies."
|
||||
icon_screen = "supply"
|
||||
req_access = list(access_cargo)
|
||||
circuit = /obj/item/weapon/circuitboard/supplycomp
|
||||
var/temp = null
|
||||
var/reqtime = 0
|
||||
var/hacked = 0
|
||||
var/can_order_contraband = 0
|
||||
var/last_viewed_group = "categories"
|
||||
var/datum/supply_packs/content_pack
|
||||
|
||||
/obj/machinery/computer/ordercomp
|
||||
name = "Supply Ordering Console"
|
||||
desc = "Used to order supplies from cargo staff."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_screen = "request"
|
||||
circuit = /obj/item/weapon/circuitboard/ordercomp
|
||||
var/reqtime = 0
|
||||
var/last_viewed_group = "categories"
|
||||
var/datum/supply_packs/content_pack
|
||||
|
||||
/obj/machinery/computer/ordercomp/attack_ai(var/mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/ordercomp/attack_hand(var/mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/ordercomp/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
var/data[0]
|
||||
data["last_viewed_group"] = last_viewed_group
|
||||
|
||||
var/category_list[0]
|
||||
for(var/category in all_supply_groups)
|
||||
category_list.Add(list(list("name" = get_supply_group_name(category), "category" = category)))
|
||||
data["categories"] = category_list
|
||||
|
||||
var/cat = text2num(last_viewed_group)
|
||||
var/packs_list[0]
|
||||
for(var/set_name in shuttle_master.supply_packs)
|
||||
var/datum/supply_packs/pack = shuttle_master.supply_packs[set_name]
|
||||
if(!pack.contraband && !pack.hidden && pack.group == cat)
|
||||
// 0/1 after the pack name (set_name) is a boolean for ordering multiple crates
|
||||
packs_list.Add(list(list("name" = pack.name, "amount" = pack.amount, "cost" = pack.cost, "command1" = list("doorder" = "[set_name]0"), "command2" = list("doorder" = "[set_name]1"), "command3" = list("contents" = set_name))))
|
||||
|
||||
data["supply_packs"] = packs_list
|
||||
if(content_pack)
|
||||
var/pack_name = sanitize(content_pack.name)
|
||||
data["contents_name"] = pack_name
|
||||
data["contents"] = content_pack.manifest
|
||||
data["contents_access"] = content_pack.access ? get_access_desc(content_pack.access) : "None"
|
||||
|
||||
var/requests_list[0]
|
||||
for(var/set_name in shuttle_master.requestlist)
|
||||
var/datum/supply_order/SO = set_name
|
||||
if(SO)
|
||||
// Check if the usr owns the request, so they can cancel requests
|
||||
var/obj/item/weapon/card/id/I = usr.get_id_card()
|
||||
var/owned = 0
|
||||
if(I && SO.orderedby == I.registered_name)
|
||||
owned = 1
|
||||
requests_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "owned" = owned, "command1" = list("rreq" = SO.ordernum))))
|
||||
data["requests"] = requests_list
|
||||
|
||||
var/orders_list[0]
|
||||
for(var/set_name in shuttle_master.shoppinglist)
|
||||
var/datum/supply_order/SO = set_name
|
||||
if(SO)
|
||||
orders_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby)))
|
||||
data["orders"] = orders_list
|
||||
|
||||
data["points"] = round(shuttle_master.points)
|
||||
data["send"] = list("send" = 1)
|
||||
|
||||
data["moving"] = shuttle_master.supply.mode != SHUTTLE_IDLE
|
||||
data["at_station"] = shuttle_master.supply.getDockedId() == "supply_home"
|
||||
data["timeleft"] = shuttle_master.supply.timeLeft(600)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "order_console.tmpl", name, ORDER_SCREEN_WIDTH, ORDER_SCREEN_HEIGHT)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/ordercomp/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
return 1
|
||||
|
||||
if( isturf(loc) && (in_range(src, usr) || istype(usr, /mob/living/silicon)) )
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["order"])
|
||||
if(href_list["order"] == "categories")
|
||||
//all_supply_groups
|
||||
//Request what?
|
||||
last_viewed_group = "categories"
|
||||
temp = "<div class='statusDisplay'><b>Supply points: [shuttle_master.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR></div><BR>"
|
||||
temp += "<b>Select a category</b><BR><BR>"
|
||||
for(var/cat in all_supply_groups )
|
||||
temp += "<A href='?src=\ref[src];order=[cat]'>[get_supply_group_name(cat)]</A><BR>"
|
||||
else
|
||||
last_viewed_group = href_list["order"]
|
||||
var/cat = text2num(last_viewed_group)
|
||||
temp = "<div class='statusDisplay'><b>Supply points: [shuttle_master.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><BR></div><BR>"
|
||||
temp += "<b>Request from: [get_supply_group_name(cat)]</b><BR><BR>"
|
||||
for(var/supply_type in shuttle_master.supply_packs )
|
||||
var/datum/supply_packs/N = shuttle_master.supply_packs[supply_type]
|
||||
if(N.hidden || N.contraband || N.group != cat) continue //Have to send the type instead of a reference to
|
||||
temp += "<A href='?src=\ref[src];doorder=[supply_type]'>[N.name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
|
||||
else if (href_list["doorder"])
|
||||
if (href_list["doorder"])
|
||||
if(world.time < reqtime)
|
||||
visible_message("\The [src] flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
|
||||
return
|
||||
visible_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
|
||||
nanomanager.update_uis(src)
|
||||
return 1
|
||||
|
||||
//Find the correct supply_pack datum
|
||||
if(!shuttle_master.supply_packs["[href_list["doorder"]]"]) return
|
||||
var/index = copytext(href_list["doorder"], 1, lentext(href_list["doorder"])) //text2num(copytext(href_list["doorder"], 1))
|
||||
var/multi = text2num(copytext(href_list["doorder"], -1))
|
||||
if(!isnum(multi))
|
||||
return 1
|
||||
var/datum/supply_packs/P = shuttle_master.supply_packs[index]
|
||||
if(!istype(P))
|
||||
return 1
|
||||
var/crates = 1
|
||||
if(multi)
|
||||
var/num_input = input(usr, "Amount:", "How many crates?", "") as num
|
||||
crates = Clamp(round(text2num(num_input)), 1, 20)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/timeout = world.time + 600
|
||||
var/reason = stripped_input(usr,"Reason:","Why do you require this item?","")
|
||||
if(world.time > timeout) return
|
||||
if(!reason) return
|
||||
var/reason = sanitize(copytext(input(usr,"Reason:","Why do you require this item?","") as null|text, 1, MAX_MESSAGE_LEN))
|
||||
if(world.time > timeout || !reason || ..())
|
||||
return 1
|
||||
|
||||
var/idname = "*None Provided*"
|
||||
var/idrank = "*None Provided*"
|
||||
@@ -329,139 +511,174 @@
|
||||
idrank = H.get_assignment()
|
||||
else if(issilicon(usr))
|
||||
idname = usr.real_name
|
||||
|
||||
var/datum/supply_order/O = shuttle_master.generateSupplyOrder(href_list["doorder"], idname, idrank, reason)
|
||||
if(!O) return
|
||||
O.generateRequisition(loc)
|
||||
|
||||
|
||||
reqtime = (world.time + 5) % 1e5
|
||||
|
||||
temp = "Thanks for your request. The cargo team will process it as soon as possible.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];order=[last_viewed_group]'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
//make our supply_order datums
|
||||
for(var/i = 1; i <= crates; i++)
|
||||
var/datum/supply_order/O = shuttle_master.generateSupplyOrder(index, idname, idrank, reason, crates)
|
||||
if(!O) return
|
||||
if(i == 1)
|
||||
O.generateRequisition(loc)
|
||||
|
||||
else if (href_list["vieworders"])
|
||||
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current approved orders: <BR><BR>"
|
||||
for(var/datum/supply_order/SO in shuttle_master.shoppinglist)
|
||||
temp += "[SO.object.name] approved by [SO.orderedby] [SO.comment ? "([SO.comment])":""]<BR>"
|
||||
else if (href_list["rreq"])
|
||||
var/ordernum = text2num(href_list["rreq"])
|
||||
var/obj/item/weapon/card/id/I = usr.get_id_card()
|
||||
for(var/i=1, i<=shuttle_master.requestlist.len, i++)
|
||||
var/datum/supply_order/SO = shuttle_master.requestlist[i]
|
||||
if(SO.ordernum == ordernum && (I && SO.orderedby == I.registered_name))
|
||||
shuttle_master.requestlist.Cut(i,i+1)
|
||||
break
|
||||
|
||||
else if (href_list["viewrequests"])
|
||||
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current requests: <BR><BR>"
|
||||
for(var/datum/supply_order/SO in shuttle_master.requestlist)
|
||||
temp += "#[SO.ordernum] - [SO.object.name] requested by [SO.orderedby]<BR>"
|
||||
else if (href_list["last_viewed_group"])
|
||||
content_pack = null
|
||||
last_viewed_group = text2num(href_list["last_viewed_group"])
|
||||
|
||||
else if (href_list["mainmenu"])
|
||||
temp = null
|
||||
else if (href_list["contents"])
|
||||
var/topic = href_list["contents"]
|
||||
if(topic == 1)
|
||||
content_pack = null
|
||||
else
|
||||
var/datum/supply_packs/P = shuttle_master.supply_packs[topic]
|
||||
content_pack = P
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
nanomanager.update_uis(src)
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/supplycomp/attack_hand(mob/user)
|
||||
if(!allowed(user))
|
||||
user << "<span class='warning'>Access Denied.</span>"
|
||||
return
|
||||
/obj/machinery/computer/supplycomp/attack_ai(var/mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/supplycomp/attack_hand(var/mob/user as mob)
|
||||
if(!allowed(user) && !isobserver(user))
|
||||
user << "<span class='warning'>Access denied.</span>"
|
||||
return 1
|
||||
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
post_signal("supply")
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = temp
|
||||
else
|
||||
var/atDepot = (shuttle_master.supply.getDockedId() == "supply_away")
|
||||
var/inTransit = (shuttle_master.supply.mode != SHUTTLE_IDLE)
|
||||
var/canOrder = atDepot && !inTransit
|
||||
|
||||
dat += {"<div class='statusDisplay'><B>Supply shuttle</B><HR>
|
||||
Location: [shuttle_master.supply.getStatusText()]<BR>
|
||||
<HR>\nSupply Points: [shuttle_master.points]<BR>\n</div><BR>
|
||||
[canOrder ? "\n<A href='?src=\ref[src];order=categories'>Order items</A><BR>\n<BR>" : "\n*Must be away to order items*<BR>\n<BR>"]
|
||||
[inTransit ? "\n*Shuttle already called*<BR>\n<BR>": atDepot ? "\n<A href='?src=\ref[src];send=1'>Send to station</A><BR>\n<BR>":"\n<A href='?src=\ref[src];send=1'>Send to centcom</A><BR>\n<BR>"]
|
||||
\n<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR>\n<BR>
|
||||
\n<A href='?src=\ref[src];vieworders=1'>View orders</A><BR>\n<BR>
|
||||
\n<A href='?src=\ref[user];mach_close=computer'>Close</A><BR>
|
||||
<HR>\n<B>Central Command messages:</B><BR> [shuttle_master.centcom_message ? shuttle_master.centcom_message : "Remember to stamp and send back the supply manifests."]"}
|
||||
|
||||
var/datum/browser/popup = new(user, "computer", "Supply Shuttle Console", 700, 455)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
ui_interact(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/supplycomp/emag_act(mob/user)
|
||||
/obj/machinery/computer/supplycomp/emag_act(user as mob)
|
||||
if(!hacked)
|
||||
user << "<span class='notice'>Special supplies unlocked.</span>"
|
||||
hacked = 1
|
||||
return
|
||||
|
||||
/obj/machinery/computer/supplycomp/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
// data to send to ui
|
||||
var/data[0]
|
||||
data["last_viewed_group"] = last_viewed_group
|
||||
|
||||
var/category_list[0]
|
||||
for(var/category in all_supply_groups)
|
||||
category_list.Add(list(list("name" = get_supply_group_name(category), "category" = category)))
|
||||
data["categories"] = category_list
|
||||
|
||||
var/cat = text2num(last_viewed_group)
|
||||
var/packs_list[0]
|
||||
for(var/set_name in shuttle_master.supply_packs)
|
||||
var/datum/supply_packs/pack = shuttle_master.supply_packs[set_name]
|
||||
if((pack.hidden && src.hacked) || (pack.contraband && src.can_order_contraband) || (!pack.contraband && !pack.hidden))
|
||||
if(pack.group == cat)
|
||||
// 0/1 after the pack name (set_name) is a boolean for ordering multiple crates
|
||||
packs_list.Add(list(list("name" = pack.name, "amount" = pack.amount, "cost" = pack.cost, "command1" = list("doorder" = "[set_name]0"), "command2" = list("doorder" = "[set_name]1"), "command3" = list("contents" = set_name))))
|
||||
|
||||
data["supply_packs"] = packs_list
|
||||
if(content_pack)
|
||||
var/pack_name = sanitize(content_pack.name)
|
||||
data["contents_name"] = pack_name
|
||||
data["contents"] = content_pack.manifest
|
||||
data["contents_access"] = content_pack.access ? get_access_desc(content_pack.access) : "None"
|
||||
|
||||
var/requests_list[0]
|
||||
for(var/set_name in shuttle_master.requestlist)
|
||||
var/datum/supply_order/SO = set_name
|
||||
if(SO)
|
||||
if(!SO.comment)
|
||||
SO.comment = "No comment."
|
||||
requests_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "comment" = SO.comment, "command1" = list("confirmorder" = SO.ordernum), "command2" = list("rreq" = SO.ordernum))))
|
||||
data["requests"] = requests_list
|
||||
|
||||
var/orders_list[0]
|
||||
for(var/set_name in shuttle_master.shoppinglist)
|
||||
var/datum/supply_order/SO = set_name
|
||||
if(SO)
|
||||
orders_list.Add(list(list("ordernum" = SO.ordernum, "supply_type" = SO.object.name, "orderedby" = SO.orderedby, "comment" = SO.comment)))
|
||||
data["orders"] = orders_list
|
||||
|
||||
data["canapprove"] = (shuttle_master.supply.getDockedId() == "supply_away") && !(shuttle_master.supply.mode != SHUTTLE_IDLE)
|
||||
data["points"] = round(shuttle_master.points)
|
||||
data["send"] = list("send" = 1)
|
||||
data["message"] = shuttle_master.centcom_message ? shuttle_master.centcom_message : "Remember to stamp and send back the supply manifests."
|
||||
|
||||
data["moving"] = shuttle_master.supply.mode != SHUTTLE_IDLE
|
||||
data["at_station"] = shuttle_master.supply.getDockedId() == "supply_home"
|
||||
data["timeleft"] = shuttle_master.supply.timeLeft(600)
|
||||
data["can_launch"] = !shuttle_master.supply.canMove()
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "supply_console.tmpl", name, SUPPLY_SCREEN_WIDTH, SUPPLY_SCREEN_HEIGHT)
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/supplycomp/proc/is_authorized(user)
|
||||
if(allowed(user))
|
||||
return 1
|
||||
|
||||
if(isobserver(user) && check_rights(R_ADMIN, 0))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/machinery/computer/supplycomp/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
return 1
|
||||
|
||||
if(isturf(loc) && ( in_range(src, usr) || istype(usr, /mob/living/silicon) ) )
|
||||
usr.set_machine(src)
|
||||
if(!is_authorized(usr))
|
||||
return 1
|
||||
|
||||
if(!shuttle_master)
|
||||
log_to_dd("## ERROR: The shuttle_master controller datum is missing somehow.")
|
||||
return 1
|
||||
|
||||
//Calling the shuttle
|
||||
if(href_list["send"])
|
||||
if(shuttle_master.supply.canMove())
|
||||
temp = "For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
|
||||
usr << "<span class='warning'>For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.</span>"
|
||||
else if(shuttle_master.supply.getDockedId() == "supply_home")
|
||||
temp = "The supply shuttle has departed.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
shuttle_master.toggleShuttle("supply", "supply_home", "supply_away", 1)
|
||||
investigate_log("[usr.key] has sent the supply shuttle away. Remaining points: [shuttle_master.points]. Shuttle contents:[shuttle_master.sold_atoms]", "cargo")
|
||||
else
|
||||
if(!shuttle_master.supply.request(shuttle_master.getDock("supply_home")))
|
||||
temp = "The supply shuttle has been called and will arrive in [shuttle_master.supply.timeLeft(600)] minutes.<BR><BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
post_signal("supply")
|
||||
|
||||
else if (href_list["order"])
|
||||
if(shuttle_master.supply.mode != SHUTTLE_IDLE) return
|
||||
if(href_list["order"] == "categories")
|
||||
//all_supply_groups
|
||||
//Request what?
|
||||
last_viewed_group = "categories"
|
||||
temp = "<div class='statusDisplay'><b>Supply points: [shuttle_master.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR></div><BR>"
|
||||
temp += "<b>Select a category</b><BR><BR>"
|
||||
for(var/cat in all_supply_groups )
|
||||
temp += "<A href='?src=\ref[src];order=[cat]'>[get_supply_group_name(cat)]</A><BR>"
|
||||
else
|
||||
last_viewed_group = href_list["order"]
|
||||
var/cat = text2num(last_viewed_group)
|
||||
temp = "<div class='statusDisplay'><b>Supply points: [shuttle_master.points]</b><BR>"
|
||||
temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><BR></div><BR>"
|
||||
temp += "<b>Request from: [get_supply_group_name(cat)]</b><BR><BR>"
|
||||
for(var/supply_type in shuttle_master.supply_packs )
|
||||
var/datum/supply_packs/N = shuttle_master.supply_packs[supply_type]
|
||||
if((N.hidden && !hacked) || (N.contraband && !can_order_contraband) || N.group != cat)
|
||||
continue //Have to send the type instead of a reference to
|
||||
temp += "<A href='?src=\ref[src];doorder=[supply_type]'>[N.name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
|
||||
|
||||
/*temp = "Supply points: [supply_shuttle.points]<BR><HR><BR>Request what?<BR><BR>"
|
||||
|
||||
for(var/supply_name in supply_shuttle.supply_packs )
|
||||
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
|
||||
if(N.hidden && !hacked) continue
|
||||
if(N.contraband && !can_order_contraband) continue
|
||||
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"*/
|
||||
investigate_log("[key_name(usr)] has sent the supply shuttle away. Remaining points: [shuttle_master.points]. Shuttle contents: [shuttle_master.sold_atoms]", "cargo")
|
||||
else if(!shuttle_master.supply.request(shuttle_master.getDock("supply_home")))
|
||||
post_signal("supply")
|
||||
|
||||
else if (href_list["doorder"])
|
||||
if(world.time < reqtime)
|
||||
visible_message("\The [src] flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
|
||||
return
|
||||
visible_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
|
||||
nanomanager.update_uis(src)
|
||||
return 1
|
||||
|
||||
//Find the correct supply_pack datum
|
||||
if(!shuttle_master.supply_packs[href_list["doorder"]])
|
||||
return
|
||||
var/index = copytext(href_list["doorder"], 1, lentext(href_list["doorder"])) //text2num(copytext(href_list["doorder"], 1))
|
||||
var/multi = text2num(copytext(href_list["doorder"], -1))
|
||||
if(!isnum(multi))
|
||||
return 1
|
||||
var/datum/supply_packs/P = shuttle_master.supply_packs[index]
|
||||
if(!istype(P))
|
||||
return 1
|
||||
var/crates = 1
|
||||
if(multi)
|
||||
var/num_input = input(usr, "Amount:", "How many crates?", "") as num
|
||||
crates = Clamp(round(text2num(num_input)), 1, 20)
|
||||
if(!is_authorized(usr) || ..())
|
||||
return 1
|
||||
|
||||
var/timeout = world.time + 600
|
||||
var/reason = stripped_input(usr,"Reason:","Why do you require this item?","")
|
||||
if(world.time > timeout) return
|
||||
// if(!reason) return
|
||||
var/reason = sanitize(copytext(input(usr,"Reason:","Why do you require this item?","") as null|text,1,MAX_MESSAGE_LEN))
|
||||
if(world.time > timeout || !reason || !is_authorized(usr) || ..())
|
||||
return 1
|
||||
|
||||
var/idname = "*None Provided*"
|
||||
var/idrank = "*None Provided*"
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
idname = H.get_authentification_name()
|
||||
@@ -469,86 +686,58 @@
|
||||
else if(issilicon(usr))
|
||||
idname = usr.real_name
|
||||
|
||||
var/datum/supply_order/O = shuttle_master.generateSupplyOrder(href_list["doorder"], idname, idrank, reason)
|
||||
if(!O) return
|
||||
O.generateRequisition(loc)
|
||||
|
||||
reqtime = (world.time + 5) % 1e5
|
||||
|
||||
temp = "Order request placed.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];order=[last_viewed_group]'>Back</A> | <A href='?src=\ref[src];mainmenu=1'>Main Menu</A> | <A href='?src=\ref[src];confirmorder=[O.ordernum]'>Authorize Order</A>"
|
||||
//make our supply_order datums
|
||||
for(var/i = 1; i <= crates; i++)
|
||||
var/datum/supply_order/O = shuttle_master.generateSupplyOrder(index, idname, idrank, reason, crates)
|
||||
if(!O) return 1
|
||||
if(i == 1)
|
||||
O.generateRequisition(loc)
|
||||
|
||||
else if(href_list["confirmorder"])
|
||||
//Find the correct supply_order datum
|
||||
if(shuttle_master.supply.getDockedId() != "supply_away" || shuttle_master.supply.mode != SHUTTLE_IDLE)
|
||||
return 1
|
||||
var/ordernum = text2num(href_list["confirmorder"])
|
||||
var/datum/supply_order/O
|
||||
var/datum/supply_packs/P
|
||||
temp = "Invalid Request"
|
||||
for(var/i=1, i<=shuttle_master.requestlist.len, i++)
|
||||
var/datum/supply_order/SO = shuttle_master.requestlist[i]
|
||||
if(SO && SO.ordernum == ordernum)
|
||||
if(SO.ordernum == ordernum)
|
||||
O = SO
|
||||
P = O.object
|
||||
if(shuttle_master.points >= P.cost)
|
||||
shuttle_master.requestlist.Cut(i,i+1)
|
||||
shuttle_master.points -= P.cost
|
||||
shuttle_master.shoppinglist += O
|
||||
temp = "Thanks for your order."
|
||||
investigate_log("[usr.key] has authorized an order for [P.name]. Remaining points: [shuttle_master.points].", "cargo")
|
||||
investigate_log("[key_name(usr)] has authorized an order for [P.name]. Remaining points: [shuttle_master.points].", "cargo")
|
||||
else
|
||||
temp = "Not enough supply points."
|
||||
usr << "<span class='warning'>There are insufficient supply points for this request.</span>"
|
||||
break
|
||||
temp += "<BR><BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
|
||||
else if (href_list["vieworders"])
|
||||
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current approved orders: <BR><BR>"
|
||||
for(var/datum/supply_order/SO in shuttle_master.shoppinglist)
|
||||
temp += "#[SO.ordernum] - [SO.object.name] approved by [SO.orderedby][SO.comment ? " ([SO.comment])":""]<BR>"// <A href='?src=\ref[src];cancelorder=[S]'>(Cancel)</A><BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
/*
|
||||
else if (href_list["cancelorder"])
|
||||
var/datum/supply_order/remove_supply = href_list["cancelorder"]
|
||||
supply_shuttle_shoppinglist -= remove_supply
|
||||
supply_shuttle_points += remove_supply.object.cost
|
||||
temp += "Canceled: [remove_supply.object.name]<BR><BR><BR>"
|
||||
|
||||
for(var/S in supply_shuttle_shoppinglist)
|
||||
var/datum/supply_order/SO = S
|
||||
temp += "[SO.object.name] approved by [SO.orderedby][SO.comment ? " ([SO.comment])":""] <A href='?src=\ref[src];cancelorder=[S]'>(Cancel)</A><BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
*/
|
||||
else if (href_list["viewrequests"])
|
||||
temp = "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><BR><BR>Current requests: <BR><BR>"
|
||||
for(var/datum/supply_order/SO in shuttle_master.requestlist)
|
||||
temp += "#[SO.ordernum] - [SO.object.name] requested by [SO.orderedby] [shuttle_master.supply.getDockedId() == "supply_away" ? "<A href='?src=\ref[src];confirmorder=[SO.ordernum]'>Approve</A> <A href='?src=\ref[src];rreq=[SO.ordernum]'>Remove</A>" : ""]<BR>"
|
||||
|
||||
temp += "<BR><A href='?src=\ref[src];clearreq=1'>Clear list</A>"
|
||||
|
||||
else if (href_list["rreq"])
|
||||
var/ordernum = text2num(href_list["rreq"])
|
||||
temp = "Invalid Request.<BR>"
|
||||
for(var/i=1, i<=shuttle_master.requestlist.len, i++)
|
||||
var/datum/supply_order/SO = shuttle_master.requestlist[i]
|
||||
if(SO && SO.ordernum == ordernum)
|
||||
if(SO.ordernum == ordernum)
|
||||
shuttle_master.requestlist.Cut(i,i+1)
|
||||
temp = "Request removed.<BR>"
|
||||
break
|
||||
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>Back</A> <A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
|
||||
else if (href_list["clearreq"])
|
||||
shuttle_master.requestlist.Cut()
|
||||
temp = "List cleared.<BR>"
|
||||
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>Main Menu</A>"
|
||||
else if (href_list["last_viewed_group"])
|
||||
content_pack = null
|
||||
last_viewed_group = text2num(href_list["last_viewed_group"])
|
||||
|
||||
else if (href_list["mainmenu"])
|
||||
temp = null
|
||||
else if (href_list["contents"])
|
||||
var/topic = href_list["contents"]
|
||||
if(topic == 1)
|
||||
content_pack = null
|
||||
else
|
||||
var/datum/supply_packs/P = shuttle_master.supply_packs[topic]
|
||||
content_pack = P
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/supplycomp/proc/post_signal(command)
|
||||
nanomanager.update_uis(src)
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/supplycomp/proc/post_signal(var/command)
|
||||
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
|
||||
|
||||
if(!frequency) return
|
||||
@@ -560,12 +749,9 @@
|
||||
|
||||
frequency.post_signal(src, status_signal)
|
||||
|
||||
|
||||
/**********
|
||||
MISC
|
||||
**********/
|
||||
|
||||
|
||||
/area/supply/station
|
||||
name = "Supply Shuttle"
|
||||
icon_state = "shuttle3"
|
||||
@@ -576,12 +762,10 @@
|
||||
icon_state = "shuttle3"
|
||||
requires_power = 0
|
||||
|
||||
//SUPPLY PACKS MOVED TO /code/defines/obj/supplypacks.dm
|
||||
|
||||
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
|
||||
/obj/structure/plasticflaps
|
||||
name = "\improper plastic flaps"
|
||||
desc = "Completely impassable - or are they?"
|
||||
icon = 'icons/obj/stationobjs.dmi' //Change this.
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "plasticflaps"
|
||||
density = 0
|
||||
anchored = 1
|
||||
@@ -633,13 +817,18 @@
|
||||
name = "\improper Airtight plastic flaps"
|
||||
desc = "Heavy duty, airtight, plastic flaps."
|
||||
|
||||
New()
|
||||
air_update_turf(1)
|
||||
..()
|
||||
/obj/structure/plasticflaps/mining/New()
|
||||
air_update_turf(1)
|
||||
..()
|
||||
|
||||
Destroy()
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
/obj/structure/plasticflaps/mining/Destroy()
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
CanAtmosPass(turf/T)
|
||||
return 0
|
||||
/obj/structure/plasticflaps/mining/CanAtmosPass(turf/T)
|
||||
return 0
|
||||
|
||||
#undef ORDER_SCREEN_WIDTH
|
||||
#undef ORDER_SCREEN_HEIGHT
|
||||
#undef SUPPLY_SCREEN_WIDTH
|
||||
#undef SUPPLY_SCREEN_HEIGHT
|
||||
@@ -1236,6 +1236,7 @@
|
||||
ticker.mode.forge_traitor_objectives(src)
|
||||
ticker.mode.finalize_traitor(src)
|
||||
ticker.mode.greet_traitor(src)
|
||||
ticker.mode.update_traitor_icons_added(src)
|
||||
|
||||
/datum/mind/proc/make_Nuke()
|
||||
if(!(src in ticker.mode.syndicates))
|
||||
@@ -1275,6 +1276,7 @@
|
||||
special_role = "Changeling"
|
||||
ticker.mode.forge_changeling_objectives(src)
|
||||
ticker.mode.greet_changeling(src)
|
||||
ticker.mode.update_change_icons_added(src)
|
||||
|
||||
/datum/mind/proc/make_Wizard()
|
||||
if(!(src in ticker.mode.wizards))
|
||||
@@ -1294,6 +1296,7 @@
|
||||
ticker.mode.name_wizard(current)
|
||||
ticker.mode.forge_wizard_objectives(src)
|
||||
ticker.mode.greet_wizard(src)
|
||||
ticker.mode.update_wiz_icons_added(src)
|
||||
|
||||
|
||||
/datum/mind/proc/make_Cultist()
|
||||
|
||||
@@ -482,8 +482,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
|
||||
/datum/supply_packs/engineering/engine/field_gen
|
||||
name = "Field Generator Crate"
|
||||
contains = list(/obj/machinery/field_generator,
|
||||
/obj/machinery/field_generator)
|
||||
contains = list(/obj/machinery/field/generator,
|
||||
/obj/machinery/field/generator)
|
||||
cost = 10
|
||||
containername = "field generator crate"
|
||||
|
||||
|
||||
@@ -148,6 +148,21 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
obj_count++
|
||||
return
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_changeling(datum/mind/changeling_mind)
|
||||
if(changeling_mind in changelings)
|
||||
changelings -= changeling_mind
|
||||
changeling_mind.current.remove_changeling_powers()
|
||||
changeling_mind.memory = ""
|
||||
changeling_mind.special_role = null
|
||||
if(issilicon(changeling_mind))
|
||||
changeling_mind.current << "<span class='userdanger'>You have been robotized!</span>"
|
||||
changeling_mind.current << "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>"
|
||||
else
|
||||
changeling_mind.current << "<FONT color='red' size = 3><B>You lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>"
|
||||
update_change_icons_removed(changeling_mind)
|
||||
|
||||
/datum/game_mode/proc/update_change_icons_added(datum/mind/changeling)
|
||||
var/datum/atom_hud/antag/linghud = huds[ANTAG_HUD_SOLO]
|
||||
linghud.join_solo_hud(changeling.current)
|
||||
|
||||
@@ -217,7 +217,7 @@ rcd light flash thingy on matter drain
|
||||
return
|
||||
|
||||
if (istype(M, /obj/machinery))
|
||||
if(istype(M,/obj/machinery/field_generator))
|
||||
if(istype(M,/obj/machinery/field/generator))
|
||||
src << "This machine can not be overloaded due to a firewall."
|
||||
return
|
||||
for(var/datum/AI_Module/small/overload_machine/overload in current_modules)
|
||||
@@ -249,7 +249,7 @@ rcd light flash thingy on matter drain
|
||||
return
|
||||
|
||||
if (istype(M, /obj/machinery))
|
||||
if(istype(M,/obj/machinery/field_generator))
|
||||
if(istype(M,/obj/machinery/field/generator))
|
||||
src << "This machine can not be overloaded due to a firewall."
|
||||
return
|
||||
for(var/datum/AI_Module/small/override_machine/override in current_modules)
|
||||
|
||||
@@ -377,6 +377,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
|
||||
if(VAMP_FULL)
|
||||
src << "\blue You have reached your full potential and are no longer weak to the effects of anything holy and your vision has been improved greatly."
|
||||
//no verb
|
||||
|
||||
//prepare for copypaste
|
||||
/datum/game_mode/proc/update_vampire_icons_added(datum/mind/vampire_mind)
|
||||
var/datum/atom_hud/antag/vamp_hud = huds[ANTAG_HUD_SOLO]
|
||||
|
||||
@@ -144,9 +144,34 @@
|
||||
/obj/item/weapon/circuitboard/prisoner
|
||||
name = "Circuit board (Prisoner Management)"
|
||||
build_path = /obj/machinery/computer/prisoner
|
||||
|
||||
|
||||
// RD console circuits, so that {de,re}constructing one of the special consoles doesn't ruin everything forever
|
||||
/obj/item/weapon/circuitboard/rdconsole
|
||||
name = "Circuit Board (RD Console)"
|
||||
desc = "Swipe a Research Director level ID or higher to reconfigure."
|
||||
build_path = /obj/machinery/computer/rdconsole/core
|
||||
req_access = list(access_rd) // This is for adjusting the type of computer we're building - in case something messes up the pre-existing robotics or mechanics consoles
|
||||
var/access_types = list("R&D Core", "Robotics", "E.X.P.E.R.I-MENTOR", "Mechanics", "Public")
|
||||
id = 1
|
||||
/obj/item/weapon/circuitboard/rdconsole/robotics
|
||||
name = "Circuit Board (RD Console - Robotics)"
|
||||
build_path = /obj/machinery/computer/rdconsole/robotics
|
||||
id = 2
|
||||
/obj/item/weapon/circuitboard/rdconsole/experiment
|
||||
name = "Circuit Board (RD Console - E.X.P.E.R.I-MENTOR)"
|
||||
build_path = /obj/machinery/computer/rdconsole/experiment
|
||||
id = 3
|
||||
/obj/item/weapon/circuitboard/rdconsole/mechanics
|
||||
name = "Circuit Board (RD Console - Mechanics)"
|
||||
build_path = /obj/machinery/computer/rdconsole/mechanics
|
||||
id = 4
|
||||
/obj/item/weapon/circuitboard/rdconsole/public
|
||||
name = "Circuit Board (RD Console - Public)"
|
||||
build_path = /obj/machinery/computer/rdconsole/public
|
||||
id = 5
|
||||
|
||||
|
||||
/obj/item/weapon/circuitboard/mecha_control
|
||||
name = "Circuit Board (Exosuit Control Console)"
|
||||
build_path = /obj/machinery/computer/mecha
|
||||
@@ -285,16 +310,37 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
if(istype(I,/obj/item/weapon/screwdriver))
|
||||
user.visible_message("\blue \the [user] adjusts the jumper on the [src]'s access protocol pins.", "\blue You adjust the jumper on the access protocol pins.")
|
||||
if(src.build_path == "/obj/machinery/computer/rdconsole/core")
|
||||
src.name = "Circuit Board (RD Console - Robotics)"
|
||||
src.build_path = /obj/machinery/computer/rdconsole/robotics
|
||||
user << "\blue Access protocols set to robotics."
|
||||
if(istype(I,/obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
|
||||
if(allowed(user))
|
||||
user.visible_message("<span class='notice'>\the [user] waves their ID past the [src]'s access protocol scanner.</span>", "<span class='notice'>You swipe your ID past the [src]'s access protocol scanner.</span>")
|
||||
var/console_choice = input(user, "What do you want to configure the access to?", "Access Modification", "R&D Core") as null|anything in access_types
|
||||
if(console_choice == null)
|
||||
return
|
||||
switch(console_choice)
|
||||
if("R&D Core")
|
||||
name = "Circuit Board (RD Console)"
|
||||
build_path = /obj/machinery/computer/rdconsole/core
|
||||
id = 1
|
||||
if("Robotics")
|
||||
name = "Circuit Board (RD Console - Robotics)"
|
||||
build_path = /obj/machinery/computer/rdconsole/robotics
|
||||
id = 2
|
||||
if("E.X.P.E.R.I-MENTOR")
|
||||
name = "Circuit Board (RD Console - E.X.P.E.R.I-MENTOR)"
|
||||
build_path = /obj/machinery/computer/rdconsole/experiment
|
||||
id = 3
|
||||
if("Mechanics")
|
||||
name = "Circuit Board (RD Console - Mechanics)"
|
||||
build_path = /obj/machinery/computer/rdconsole/mechanics
|
||||
id = 4
|
||||
if("Public")
|
||||
name = "Circuit Board (RD Console - Public)"
|
||||
build_path = /obj/machinery/computer/rdconsole/public
|
||||
id = 5
|
||||
|
||||
user << "<span class='notice'>Access protocols set to [console_choice].</span>"
|
||||
else
|
||||
src.name = "Circuit Board (RD Console)"
|
||||
src.build_path = /obj/machinery/computer/rdconsole/core
|
||||
user << "\blue Access protocols set to default."
|
||||
user << "<span class='warning'>Access Denied</span>"
|
||||
return
|
||||
|
||||
/obj/structure/computerframe/attackby(obj/item/P as obj, mob/user as mob, params)
|
||||
|
||||
@@ -310,10 +310,9 @@
|
||||
spawn_marauder.Add(L)
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if(L.name == "Marauder Exit")
|
||||
var/obj/effect/portal/P = new(L.loc)
|
||||
var/obj/effect/portal/P = new(L.loc, pick(spawn_marauder))
|
||||
P.invisibility = 101//So it is not seen by anyone.
|
||||
P.failchance = 0//So it has no fail chance when teleporting.
|
||||
P.target = pick(spawn_marauder)//Where the marauder will arrive.
|
||||
spawn_marauder.Remove(P.target)
|
||||
|
||||
for(var/obj/machinery/door/poddoor/M in world)
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
var/auth_need = 3
|
||||
var/list/authorized = list()
|
||||
|
||||
|
||||
/obj/machinery/computer/emergency_shuttle/attackby(obj/item/weapon/card/W, mob/user, params)
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
if(!istype(W, /obj/item/weapon/card))
|
||||
@@ -47,12 +46,12 @@
|
||||
if(!authorized.Find(W:registered_name))
|
||||
authorized += W:registered_name
|
||||
if(auth_need - authorized.len > 0)
|
||||
message_admins("[key_name_admin(user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) has authorized early shuttle launch ",0,1)
|
||||
log_game("[key_name(user)] has authorized early shuttle launch in ([x],[y],[z])")
|
||||
message_admins("[key_name_admin(user)] has authorized early shuttle launch.")
|
||||
log_game("[key_name(user)] has authorized early shuttle launch in ([x], [y], [z]).")
|
||||
minor_announcement.Announce("[auth_need - authorized.len] more authorization(s) needed until shuttle is launched early")
|
||||
else
|
||||
message_admins("[key_name_admin(user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) has launched the emergency shuttle [seconds] seconds before launch.",0,1)
|
||||
log_game("[key_name(user)] has launched the emergency shuttle in ([x],[y],[z]) [seconds] seconds before launch.")
|
||||
message_admins("[key_name_admin(user)] has launched the emergency shuttle [seconds] seconds before launch.")
|
||||
log_game("[key_name(user)] has launched the emergency shuttle in ([x], [y], [z]) [seconds] seconds before launch.")
|
||||
minor_announcement.Announce("The emergency shuttle will launch in 10 seconds")
|
||||
shuttle_master.emergency.setTimer(100)
|
||||
|
||||
@@ -68,30 +67,8 @@
|
||||
/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
|
||||
if(!emagged && shuttle_master.emergency.mode == SHUTTLE_DOCKED)
|
||||
var/time = shuttle_master.emergency.timeLeft()
|
||||
message_admins("[key_name_admin(user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) has emagged the emergency shuttle [time] seconds before launch.",0,1)
|
||||
log_game("[key_name(user)] has emagged the emergency shuttle in ([x],[y],[z]) [time] seconds before launch.")
|
||||
message_admins("[key_name_admin(user)] has emagged the emergency shuttle: [time] seconds before launch.")
|
||||
log_game("[key_name(user)] has emagged the emergency shuttle in ([x], [y], [z]): [time] seconds before launch.")
|
||||
minor_announcement.Announce("The emergency shuttle will launch in 10 seconds", "SYSTEM ERROR:")
|
||||
shuttle_master.emergency.setTimer(100)
|
||||
emagged = 1
|
||||
|
||||
/obj/machinery/computer/supplycomp
|
||||
name = "supply shuttle console"
|
||||
desc = "Used to order supplies."
|
||||
icon_screen = "supply"
|
||||
req_access = list(access_cargo)
|
||||
circuit = /obj/item/weapon/circuitboard/supplycomp
|
||||
var/temp = null
|
||||
var/reqtime = 0 //Cooldown for requisitions - Quarxink
|
||||
var/hacked = 0
|
||||
var/can_order_contraband = 0
|
||||
var/last_viewed_group = "categories"
|
||||
|
||||
|
||||
/obj/machinery/computer/ordercomp
|
||||
name = "supply ordering console"
|
||||
desc = "Used to order supplies from cargo staff."
|
||||
icon_screen = "request"
|
||||
circuit = /obj/item/weapon/circuitboard/ordercomp
|
||||
var/temp = null
|
||||
var/reqtime = 0 //Cooldown for requisitions - Quarxink
|
||||
var/last_viewed_group = "categories"
|
||||
@@ -165,10 +165,9 @@ var/specops_shuttle_timeleft = 0
|
||||
spawn_marauder.Add(L.loc)
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if(L.name == "Marauder Exit")
|
||||
var/obj/effect/portal/P = new(L.loc)
|
||||
var/obj/effect/portal/P = new(L.loc, pick(spawn_marauder))
|
||||
//P.invisibility = 101//So it is not seen by anyone.
|
||||
P.failchance = 0//So it has no fail chance when teleporting.
|
||||
P.target = pick(spawn_marauder)//Where the marauder will arrive.
|
||||
spawn_marauder.Remove(P.target)
|
||||
|
||||
sleep(10)
|
||||
|
||||
@@ -250,7 +250,9 @@
|
||||
find_control_computer()
|
||||
|
||||
/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
|
||||
control_computer = locate(/obj/machinery/computer/cryopod) in get_area(src)
|
||||
for(var/obj/machinery/computer/cryopod/C in areaMaster.contents) //locate() is shit, this actually works, and there's a decent chance it's faster than locate()
|
||||
control_computer = C
|
||||
break
|
||||
|
||||
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
|
||||
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
|
||||
|
||||
@@ -162,7 +162,8 @@
|
||||
|
||||
/obj/machinery/door/emp_act(severity)
|
||||
if(prob(20/severity) && (istype(src,/obj/machinery/door/airlock) || istype(src,/obj/machinery/door/window)) )
|
||||
open()
|
||||
spawn(0)
|
||||
open()
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -174,7 +174,13 @@
|
||||
********************/
|
||||
|
||||
/obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(default_deconstruction_screwdriver(user, "smartfridge_open", "smartfridge", O))
|
||||
if(istype(O, /obj/item/weapon/screwdriver) && anchored)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
panel_open = !panel_open
|
||||
user << "You [panel_open ? "open" : "close"] the maintenance panel."
|
||||
overlays.Cut()
|
||||
if(panel_open)
|
||||
overlays += image(icon, "[initial(icon_state)]-panel")
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
|
||||
@@ -477,9 +477,9 @@ var/list/turret_icons
|
||||
emagged = 1
|
||||
|
||||
enabled=0
|
||||
sleep(rand(60,600))
|
||||
if(!enabled)
|
||||
enabled=1
|
||||
spawn(rand(60,600))
|
||||
if(!enabled)
|
||||
enabled=1
|
||||
|
||||
..()
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "telecommunications traffic control"
|
||||
|
||||
var/screen = 0 // the screen number:
|
||||
var/allservers = 0 // Are all servers being edited at the same time?
|
||||
var/list/servers = list() // the servers located by the computer
|
||||
var/mob/editingcode
|
||||
var/mob/lasteditor
|
||||
@@ -43,6 +44,7 @@
|
||||
dat += "<br>Detected Telecommunication Servers:<ul>"
|
||||
for(var/obj/machinery/telecomms/T in servers)
|
||||
dat += "<li><a href='?src=\ref[src];viewserver=[T.id]'>\ref[T] [T.name]</a> ([T.id])</li>"
|
||||
dat += "<li><a href='?src=\ref[src];viewserver=all'>Modify All Detected Servers</a></li>"
|
||||
dat += "</ul>"
|
||||
|
||||
dat += "<br><a href='?src=\ref[src];operation=release'>\[Flush Buffer\]</a>"
|
||||
@@ -54,13 +56,19 @@
|
||||
dat += "<br>[temp]<br>"
|
||||
dat += "<center><a href='?src=\ref[src];operation=mainmenu'>\[Main Menu\]</a> <a href='?src=\ref[src];operation=refresh'>\[Refresh\]</a></center>"
|
||||
dat += "<br>Current Network: [network]"
|
||||
dat += "<br>Selected Server: [SelectedServer.id]<br><br>"
|
||||
if(allservers)
|
||||
dat += "<br>Selected Server: All Servers<br><br>"
|
||||
else
|
||||
dat += "<br>Selected Server: [SelectedServer.id]<br><br>"
|
||||
dat += "<br><a href='?src=\ref[src];operation=editcode'>\[Edit Code\]</a>"
|
||||
dat += "<br>Signal Execution: "
|
||||
if(SelectedServer.autoruncode)
|
||||
dat += "<a href='?src=\ref[src];operation=togglerun'>ALWAYS</a>"
|
||||
if(allservers)
|
||||
dat += "<a href='?src=\ref[src];operation=runon'>ALWAYS</a> <a href='?src=\ref[src];operation=runoff'>NEVER</a>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];operation=togglerun'>NEVER</a>"
|
||||
if(SelectedServer.autoruncode)
|
||||
dat += "<a href='?src=\ref[src];operation=togglerun'>ALWAYS</a>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];operation=togglerun'>NEVER</a>"
|
||||
|
||||
if(screen == 2) //code editor
|
||||
if(editingcode == user)
|
||||
@@ -213,6 +221,26 @@
|
||||
compiling_errors += "(0 errors)"
|
||||
|
||||
updateUsrDialog()
|
||||
if(allservers)
|
||||
spawn(0)
|
||||
compiling_errors = "<font color = black>Please wait, compiling...</font>"
|
||||
updateUsrDialog()
|
||||
|
||||
for(var/obj/machinery/telecomms/server/Server in servers)
|
||||
Server.setcode(code)
|
||||
var/list/compileerrors = Server.compile(user)
|
||||
if(!telecomms_check(user))
|
||||
return
|
||||
if(compileerrors.len)
|
||||
compiling_errors = "<b>Compile Errors</b><br>"
|
||||
for(var/datum/scriptError/e in compileerrors)
|
||||
compiling_errors += "<font color = red>\t>[e.message]</font></br>"
|
||||
compiling_errors += "([compileerrors.len] errors)"
|
||||
updateUsrDialog()
|
||||
return // If there are errors, don't waste time compiling on other servers
|
||||
compiling_errors = "<font color='#4266DB'>TCS compilation successful!</font><br>"
|
||||
compiling_errors += "(0 errors)"
|
||||
updateUsrDialog()
|
||||
|
||||
if("Clear")
|
||||
if(!telecomms_check(user) || user != editingcode)
|
||||
@@ -225,13 +253,24 @@
|
||||
compiling_errors = "<font color='#4266DB'>Server Memory Cleared!</font>"
|
||||
storedcode = null
|
||||
updateUsrDialog()
|
||||
if(allservers)
|
||||
for(var/obj/machinery/telecomms/server/Server in servers)
|
||||
Server.memory = list() // clear the memory
|
||||
|
||||
compiling_errors = "<font color='#4266DB'>Server Memory Cleared!</font>"
|
||||
storedcode = null
|
||||
updateUsrDialog()
|
||||
|
||||
if(href_list["viewserver"])
|
||||
screen = 1
|
||||
for(var/obj/machinery/telecomms/T in servers)
|
||||
if(T.id == href_list["viewserver"])
|
||||
SelectedServer = T
|
||||
break
|
||||
if(href_list["viewserver"] == "all")
|
||||
allservers = 1
|
||||
else
|
||||
allservers = 0
|
||||
for(var/obj/machinery/telecomms/T in servers)
|
||||
if(T.id == href_list["viewserver"])
|
||||
SelectedServer = T
|
||||
break
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"])
|
||||
@@ -244,7 +283,7 @@
|
||||
screen = 0
|
||||
|
||||
if("codeback")
|
||||
if(SelectedServer)
|
||||
if(allservers || SelectedServer)
|
||||
screen = 1
|
||||
|
||||
if("scan")
|
||||
@@ -268,6 +307,12 @@
|
||||
|
||||
if("togglerun")
|
||||
SelectedServer.autoruncode = !(SelectedServer.autoruncode)
|
||||
if("runon")
|
||||
for(var/obj/machinery/telecomms/server/Server in servers)
|
||||
Server.autoruncode = 1
|
||||
if("runoff")
|
||||
for(var/obj/machinery/telecomms/server/Server in servers)
|
||||
Server.autoruncode = 0
|
||||
|
||||
if(href_list["network"])
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/turretid/CanUseTopic(mob/user)
|
||||
if(isLocked(user))
|
||||
return STATUS_CLOSE
|
||||
@@ -107,7 +107,7 @@
|
||||
return
|
||||
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
/obj/machinery/turretid/attack_ghost(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
@@ -224,9 +224,9 @@
|
||||
enabled=0
|
||||
updateTurrets()
|
||||
|
||||
sleep(rand(60,600))
|
||||
if(!enabled)
|
||||
enabled=1
|
||||
updateTurrets()
|
||||
spawn(rand(60,600))
|
||||
if(!enabled)
|
||||
enabled=1
|
||||
updateTurrets()
|
||||
|
||||
..()
|
||||
|
||||
@@ -889,7 +889,7 @@
|
||||
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
|
||||
req_access_txt = "5"
|
||||
products = list(/obj/item/weapon/reagent_containers/glass/bottle/charcoal = 4,/obj/item/weapon/reagent_containers/glass/bottle/morphine = 4,/obj/item/weapon/reagent_containers/glass/bottle/ether = 4,/obj/item/weapon/reagent_containers/glass/bottle/epinephrine = 4,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe/insulin = 4,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 6,/obj/item/weapon/reagent_containers/syringe/insulin = 4,
|
||||
/obj/item/weapon/reagent_containers/syringe = 12,/obj/item/device/healthanalyzer = 5,/obj/item/device/healthupgrade = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4,
|
||||
/obj/item/weapon/reagent_containers/dropper = 2,/obj/item/stack/medical/advanced/bruise_pack = 3, /obj/item/stack/medical/advanced/ointment = 3,
|
||||
/obj/item/stack/medical/bruise_pack = 3,/obj/item/stack/medical/splint = 2, /obj/item/device/sensor_device = 2)
|
||||
|
||||
@@ -386,6 +386,9 @@
|
||||
desc = "Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. (Can be attached to: Medical Exosuits)"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
var/list/syringes
|
||||
var/list/known_reagents
|
||||
var/list/processed_reagents
|
||||
|
||||
@@ -429,9 +429,7 @@
|
||||
return
|
||||
chassis.use_power(energy_drain)
|
||||
set_ready_state(0)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(target))
|
||||
P.target = target_turf
|
||||
P.creator = null
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(target), target_turf)
|
||||
P.icon = 'icons/obj/objects.dmi'
|
||||
P.failchance = 0
|
||||
P.icon_state = "anom"
|
||||
|
||||
@@ -416,7 +416,7 @@
|
||||
var/obj/O = obstacle
|
||||
if(istype(O, /obj/effect/portal)) //derpfix
|
||||
src.anchored = 0
|
||||
O.Crossed(src)
|
||||
O.Bumped(src)
|
||||
spawn(0)//countering portal teleport spawn(0), hurr
|
||||
src.anchored = 1
|
||||
else if(!O.anchored)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
/obj/effect/overlay/temp/emp/pulse
|
||||
name = "emp pulse"
|
||||
icon_state = "emp pulse"
|
||||
duration = 20
|
||||
duration = 8
|
||||
randomdir = 0
|
||||
|
||||
/obj/effect/overlay/palmtree_r
|
||||
|
||||
@@ -9,24 +9,18 @@
|
||||
var/obj/item/target = null
|
||||
var/creator = null
|
||||
anchored = 1.0
|
||||
var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
|
||||
|
||||
/obj/effect/portal/Bumped(mob/M as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(M)
|
||||
return
|
||||
return
|
||||
src.teleport(M)
|
||||
|
||||
/obj/effect/portal/Crossed(AM as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(AM)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/New()
|
||||
/obj/effect/portal/New(loc, turf/target, creator)
|
||||
portals += src
|
||||
src.loc = loc
|
||||
src.target = target
|
||||
src.creator = creator
|
||||
spawn(300)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/portal/Destroy()
|
||||
@@ -34,14 +28,16 @@
|
||||
if(istype(creator, /obj/item/weapon/hand_tele))
|
||||
var/obj/item/weapon/hand_tele/O = creator
|
||||
O.active_portals--
|
||||
else if(istype(creator, /obj/item/weapon/gun/energy/wormhole_projector))
|
||||
var/obj/item/weapon/gun/energy/wormhole_projector/P = creator
|
||||
P.portal_destroyed(src)
|
||||
creator = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
|
||||
if(istype(M, /obj/effect)) //sparks don't teleport
|
||||
return
|
||||
if (M.anchored&&istype(M, /obj/mecha))
|
||||
return
|
||||
if (icon_state == "portal1")
|
||||
if(M.anchored&&istype(M, /obj/mecha))
|
||||
return
|
||||
if (!( target ))
|
||||
qdel(src)
|
||||
@@ -51,5 +47,4 @@
|
||||
src.icon_state = "portal1"
|
||||
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
|
||||
else
|
||||
do_teleport(M, target, 1) ///You will appear adjacent to the beacon
|
||||
|
||||
do_teleport(M, target, precision) ///You will appear adjacent to the beacon
|
||||
@@ -1,4 +1,4 @@
|
||||
proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
|
||||
/proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
|
||||
if(!epicenter) return
|
||||
|
||||
if(!istype(epicenter, /turf))
|
||||
|
||||
@@ -196,6 +196,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
new/datum/stack_recipe("folder", /obj/item/weapon/folder), \
|
||||
new/datum/stack_recipe("cardboard tube", /obj/item/weapon/c_tube), \
|
||||
new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_state = "flamethrower_0"
|
||||
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
|
||||
flags = CONDUCT
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
/obj/item/weapon/storage/photo_album,
|
||||
/obj/item/weapon/storage/box/snappops,
|
||||
/obj/item/weapon/storage/fancy/crayons,
|
||||
/obj/item/weapon/storage/backpack/holding,
|
||||
/obj/item/weapon/storage/belt/champion,
|
||||
/obj/item/weapon/soap/deluxe,
|
||||
/obj/item/weapon/pickaxe/silver,
|
||||
@@ -75,8 +74,6 @@
|
||||
/obj/item/weapon/grenade/smokebomb,
|
||||
/obj/item/weapon/corncob,
|
||||
/obj/item/weapon/contraband/poster,
|
||||
/obj/item/weapon/book/manual/barman_recipes,
|
||||
/obj/item/weapon/book/manual/chef_recipes,
|
||||
/obj/item/weapon/bikehorn,
|
||||
/obj/item/weapon/beach_ball,
|
||||
/obj/item/weapon/beach_ball/holoball,
|
||||
@@ -86,25 +83,40 @@
|
||||
/obj/item/toy/crossbow,
|
||||
/obj/item/toy/gun,
|
||||
/obj/item/toy/katana,
|
||||
/obj/item/toy/prize/deathripley,
|
||||
/obj/item/toy/prize/durand,
|
||||
/obj/item/toy/prize/fireripley,
|
||||
/obj/item/toy/prize/gygax,
|
||||
/obj/item/toy/prize/honk,
|
||||
/obj/item/toy/prize/marauder,
|
||||
/obj/item/toy/prize/mauler,
|
||||
/obj/item/toy/prize/odysseus,
|
||||
/obj/item/toy/prize/phazon,
|
||||
/obj/item/toy/prize/ripley,
|
||||
/obj/item/toy/prize/seraph,
|
||||
/obj/random/prize,
|
||||
/obj/item/toy/spinningtoy,
|
||||
/obj/item/toy/sword,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
|
||||
/obj/item/device/paicard,
|
||||
/obj/item/device/violin,
|
||||
/obj/item/device/guitar,
|
||||
/obj/item/weapon/storage/belt/utility/full,
|
||||
/obj/item/clothing/accessory/horrible)
|
||||
/obj/item/clothing/accessory/horrible,
|
||||
/obj/random/carp_plushie,
|
||||
/obj/random/plushie,
|
||||
/obj/random/figure,
|
||||
/obj/item/toy/minimeteor,
|
||||
/obj/item/toy/redbutton,
|
||||
/obj/item/toy/owl,
|
||||
/obj/item/toy/griffin,
|
||||
/obj/item/clothing/head/blob,
|
||||
/obj/item/weapon/id_decal/gold,
|
||||
/obj/item/weapon/id_decal/silver,
|
||||
/obj/item/weapon/id_decal/prisoner,
|
||||
/obj/item/weapon/id_decal/centcom,
|
||||
/obj/item/weapon/id_decal/emag,
|
||||
/obj/item/weapon/spellbook/oneuse/fake_gib,
|
||||
/obj/item/toy/foamblade,
|
||||
/obj/item/toy/flash,
|
||||
/obj/item/toy/minigibber,
|
||||
/obj/item/toy/nuke,
|
||||
/obj/item/toy/cards/deck,
|
||||
/obj/item/toy/AI,
|
||||
/obj/item/clothing/under/syndicate/tacticool,
|
||||
/obj/item/weapon/storage/box/fakesyndiesuit,
|
||||
/obj/item/toy/crossbow/tommygun,
|
||||
)
|
||||
|
||||
if(!ispath(gift_type,/obj/item)) return
|
||||
|
||||
|
||||
@@ -46,12 +46,12 @@ Frequency:
|
||||
/obj/item/weapon/locator/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location ||( current_location.z in config.admin_levels))//If turf was not found or they're on z level 2.
|
||||
usr << "<span class='warning'>\The [src] is malfunctioning.</span>"
|
||||
return 1
|
||||
|
||||
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
@@ -135,9 +135,7 @@ Frequency:
|
||||
return
|
||||
var/T = L[t1]
|
||||
user.show_message("<span class='notice'>Locked In.</span>", 2)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal( get_turf(src) )
|
||||
P.target = T
|
||||
P.creator = src
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(src), T, src)
|
||||
try_move_adjacent(P)
|
||||
active_portals++
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/obj/structure/closet/cardboard
|
||||
name = "large cardboard box"
|
||||
desc = "Just a box..."
|
||||
icon_state = "cardboard"
|
||||
icon_opened = "cardboard_open"
|
||||
icon_closed = "cardboard"
|
||||
health = 10
|
||||
var/move_delay = 0
|
||||
var/egged = 0
|
||||
|
||||
/obj/structure/closet/cardboard/relaymove(mob/user, direction)
|
||||
if(opened || move_delay || user.stat || user.stunned || user.weakened || user.paralysis || !isturf(loc) || !has_gravity(loc))
|
||||
return
|
||||
move_delay = 1
|
||||
if(step(src, direction))
|
||||
spawn(config.walk_speed)
|
||||
move_delay = 0
|
||||
else
|
||||
move_delay = 0
|
||||
|
||||
/obj/structure/closet/cardboard/open()
|
||||
if(opened || !can_open())
|
||||
return 0
|
||||
if(!egged)
|
||||
var/mob/living/Snake = null
|
||||
for(var/mob/living/L in src.contents)
|
||||
Snake = L
|
||||
break
|
||||
if(Snake)
|
||||
var/list/alerted = viewers(7,src)
|
||||
if(alerted)
|
||||
for(var/mob/living/L in alerted)
|
||||
if(!L.stat)
|
||||
L.do_alert_animation(L)
|
||||
egged = 1
|
||||
alerted << sound('sound/machines/chime.ogg')
|
||||
..()
|
||||
|
||||
/mob/living/proc/do_alert_animation(atom/A)
|
||||
var/image/I
|
||||
I = image('icons/obj/closet.dmi', A, "cardboard_special", A.layer+1)
|
||||
var/list/viewing = list()
|
||||
for(var/mob/M in viewers(A))
|
||||
if(M.client)
|
||||
viewing |= M.client
|
||||
flick_overlay(I,viewing,8)
|
||||
I.alpha = 0
|
||||
animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
|
||||
|
||||
/obj/structure/closet/cardboard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(src.opened)
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/wirecutters))
|
||||
var/obj/item/weapon/wirecutters/WC = W
|
||||
new /obj/item/stack/sheet/cardboard(src.loc)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WC].</span>", 3, "You hear cutting.", 2)
|
||||
qdel(src)
|
||||
@@ -255,4 +255,55 @@
|
||||
icon_state = "strawbail2"
|
||||
|
||||
/obj/structure/flora/straw_bail/alt_2
|
||||
icon_state = "strawbail3"
|
||||
icon_state = "strawbail3"
|
||||
|
||||
/obj/structure/bush
|
||||
name = "foliage"
|
||||
desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away."
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
icon_state = "bush1"
|
||||
density = 1
|
||||
anchored = 1
|
||||
layer = 3.2
|
||||
var/indestructable = 0
|
||||
var/stump = 0
|
||||
|
||||
/obj/structure/bush/New()
|
||||
if(prob(20))
|
||||
opacity = 1
|
||||
|
||||
/*
|
||||
/obj/structure/bush/Bumped(M as mob)
|
||||
if (istype(M, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/A = M
|
||||
A.loc = get_turf(src)
|
||||
else if (istype(M, /mob/living/carbon/monkey))
|
||||
var/mob/living/carbon/monkey/A = M
|
||||
A.loc = get_turf(src)
|
||||
*/
|
||||
|
||||
/obj/structure/bush/attackby(var/obj/I as obj, var/mob/user as mob, params)
|
||||
//hatchets can clear away undergrowth
|
||||
if(istype(I, /obj/item/weapon/hatchet) && !stump)
|
||||
if(indestructable)
|
||||
//this bush marks the edge of the map, you can't destroy it
|
||||
user << "\red You flail away at the undergrowth, but it's too thick here."
|
||||
else
|
||||
user.visible_message("\red <b>[user] begins clearing away [src].</b>","\red <b>You begin clearing away [src].</b>")
|
||||
spawn(rand(15,30))
|
||||
if(get_dist(user,src) < 2)
|
||||
user << "\blue You clear away [src]."
|
||||
var/obj/item/stack/sheet/wood/W = new(src.loc)
|
||||
W.amount = rand(3,15)
|
||||
if(prob(50))
|
||||
icon_state = "stump[rand(1,2)]"
|
||||
name = "cleared foliage"
|
||||
desc = "There used to be dense undergrowth here."
|
||||
density = 0
|
||||
stump = 1
|
||||
pixel_x = rand(-6,6)
|
||||
pixel_y = rand(-6,6)
|
||||
else
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -600,13 +600,13 @@ var/list/wood_icons = list("wood","wood-broken")
|
||||
"<span class='notice'>You slide [P] along \the [src].</span>", \
|
||||
"You hear the scrape of metal against something.")
|
||||
user.drop_item()
|
||||
if (P.is_bent_pipe()) // bent pipe rotation fix see construction.dm
|
||||
if(P.is_bent_pipe()) // bent pipe rotation fix see construction.dm
|
||||
P.dir = 5
|
||||
if (user.dir == 1)
|
||||
if(user.dir == 1)
|
||||
P.dir = 6
|
||||
if (user.dir == 2)
|
||||
else if(user.dir == 2)
|
||||
P.dir = 9
|
||||
if (user.dir == 4)
|
||||
else if(user.dir == 4)
|
||||
P.dir = 10
|
||||
else
|
||||
P.dir = user.dir
|
||||
|
||||
@@ -427,23 +427,21 @@
|
||||
"[user] starts drilling a hole in \the [src].", \
|
||||
"\blue You start drilling a hole in \the [src].", \
|
||||
"You hear ratchet.")
|
||||
if (do_after(user, 80, target = src))
|
||||
if(do_after(user, 80, target = src))
|
||||
user.visible_message( \
|
||||
"[user] drills a hole in \the [src] and pushes \a [P] into the void", \
|
||||
"\blue You have finished drilling in \the [src] and push the [P] into the void.", \
|
||||
"You hear ratchet.")
|
||||
|
||||
user.drop_item()
|
||||
if (P.pipe_type in list (1,3,12)) // bent pipe rotation fix see construction.dm
|
||||
if(P.is_bent_pipe()) // bent pipe rotation fix see construction.dm
|
||||
P.dir = 5
|
||||
if (user.dir == 1)
|
||||
if(user.dir == 1)
|
||||
P.dir = 6
|
||||
if (user.dir == 2)
|
||||
else if(user.dir == 2)
|
||||
P.dir = 9
|
||||
if (user.dir == 4)
|
||||
else if(user.dir == 4)
|
||||
P.dir = 10
|
||||
if (user.dir == 5)
|
||||
P.dir = 8
|
||||
else
|
||||
P.dir = user.dir
|
||||
P.x = src.x
|
||||
|
||||
@@ -249,23 +249,21 @@
|
||||
"[user] starts drilling a hole in \the [src].", \
|
||||
"\blue You start drilling a hole in \the [src]. This is going to take a while.", \
|
||||
"You hear ratchet.")
|
||||
if (do_after(user, 160, target = src))
|
||||
if(do_after(user, 160, target = src))
|
||||
user.visible_message( \
|
||||
"[user] drills a hole in \the [src] and pushes \a [P] into the void", \
|
||||
"\blue You have finished drilling in \the [src] and push the [P] into the void.", \
|
||||
"You hear ratchet.")
|
||||
|
||||
user.drop_item()
|
||||
if (P.pipe_type in list (1,3,12)) // bent pipe rotation fix see construction.dm
|
||||
if(P.is_bent_pipe()) // bent pipe rotation fix see construction.dm
|
||||
P.dir = 5
|
||||
if (user.dir == 1)
|
||||
if(user.dir == 1)
|
||||
P.dir = 6
|
||||
if (user.dir == 2)
|
||||
else if(user.dir == 2)
|
||||
P.dir = 9
|
||||
if (user.dir == 4)
|
||||
else if(user.dir == 4)
|
||||
P.dir = 10
|
||||
if (user.dir == 5)
|
||||
P.dir = 8
|
||||
else
|
||||
P.dir = user.dir
|
||||
P.x = src.x
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
var/max = world.maxx-TRANSITIONEDGE
|
||||
var/min = 1+TRANSITIONEDGE
|
||||
|
||||
var/_z = rand(1,MAX_Z) //select a random space zlevel
|
||||
var/_z = rand(ZLEVEL_CENTCOMM+1,MAX_Z) //select a random space zlevel
|
||||
|
||||
//now select coordinates for a border turf
|
||||
var/_x
|
||||
|
||||
@@ -1095,7 +1095,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(E.anchored)
|
||||
E.active = 1
|
||||
|
||||
for(var/obj/machinery/field_generator/F in world)
|
||||
for(var/obj/machinery/field/generator/F in world)
|
||||
if(F.anchored)
|
||||
F.Varedit_start = 1
|
||||
spawn(30)
|
||||
|
||||
@@ -19,20 +19,20 @@
|
||||
|
||||
/obj/item/weapon/claymore/fluff/IsShield()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley
|
||||
name = "Zelda's Crowbar"
|
||||
desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "zeldacrowbar"
|
||||
item_state = "crowbar"
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper
|
||||
name = "bespectacled mesonic surveyors"
|
||||
desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad
|
||||
name = "purple engraved zippo"
|
||||
desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side."
|
||||
@@ -40,7 +40,7 @@
|
||||
icon_state = "purple_zippo_off"
|
||||
icon_on = "purple_zippo_on"
|
||||
icon_off = "purple_zippo_off"
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/zippo/fluff/michael_guess_1 // mrbits: Callista Gold
|
||||
name = "engraved lighter"
|
||||
desc = "A golden lighter, engraved with some ornaments and a G."
|
||||
@@ -48,7 +48,47 @@
|
||||
icon_state = "guessip"
|
||||
icon_on = "guessipon"
|
||||
icon_off = "guessip"
|
||||
|
||||
|
||||
/obj/item/weapon/fluff/dogwhistle //phantasmicdream: Zeke Varloss
|
||||
name = "Sax's whistle"
|
||||
desc = "This whistle seems to have a strange aura about it. Maybe you should blow on it?"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "dogwhistle"
|
||||
item_state = "dogwhistle"
|
||||
force = 2
|
||||
|
||||
/obj/item/weapon/fluff/dogwhistle/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] blows on the whistle, but no sound comes out.</span>", "<span class='notice'>You blow on the whistle, but don't hear anything.</span>")
|
||||
spawn(20)
|
||||
var/mob/living/simple_animal/pet/corgi/C = new /mob/living/simple_animal/pet/corgi(get_turf(user))
|
||||
var/obj/item/clothing/head/det_hat/D = new /obj/item/clothing/head/det_hat(C)
|
||||
D.flags |= NODROP
|
||||
C.inventory_head = D
|
||||
C.regenerate_icons()
|
||||
C.name = "Detective Sax"
|
||||
C.visible_message("<span class='notice'>[C] suddenly winks into existence at [user]'s feet!</span>")
|
||||
user << "<span class='danger'>[src] crumbles to dust in your hands!</span>"
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/fluff/lunchbox //godoforeos: Jason Conrad
|
||||
name = "lunchpail"
|
||||
desc = "A simple black lunchpail."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "lunch_box"
|
||||
item_state = "lunch_box"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = 3
|
||||
max_combined_w_class = 9
|
||||
storage_slots = 3
|
||||
|
||||
/obj/item/weapon/storage/toolbox/fluff/lunchbox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/sandwich(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/chips(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/cola(src)
|
||||
|
||||
|
||||
//////////////////////////////////
|
||||
//////////// Clothing ////////////
|
||||
//////////////////////////////////
|
||||
@@ -71,19 +111,25 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "polarbearpelt"
|
||||
item_state = "polarbearpelt"
|
||||
|
||||
|
||||
/obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson
|
||||
name = "royal marines commando beret"
|
||||
desc = "Dark Green beret with an old insignia on it."
|
||||
icon_state = "sparkyninja_beret"
|
||||
|
||||
|
||||
/obj/item/clothing/head/beret/fluff/sigholt //sigholtstarsong: Sigholt Starsong
|
||||
name = "Lieutenant Starsong's beret"
|
||||
desc = "This beret bears insignia of the SOLGOV Marine Corps 417th Regiment, 2nd Battalion, Bravo Company. It looks meticulously maintained."
|
||||
icon_state = "hosberet"
|
||||
item_state = "hosberet"
|
||||
|
||||
//////////// Suits ////////////
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea
|
||||
name = "Robotics labcoat"
|
||||
desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "aeneasrinil_open"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth
|
||||
name = "Kido's Vest"
|
||||
desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\""
|
||||
@@ -121,13 +167,13 @@
|
||||
usr << "You attempt to hit the button but can't."
|
||||
return
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "labcoat_red_open"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y
|
||||
name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat"
|
||||
desc = "A greatcoat with Nanotrasen colors."
|
||||
@@ -154,7 +200,7 @@
|
||||
icon_state = "castile_dress"
|
||||
item_state = "castile_dress"
|
||||
item_color = "castile_dress"
|
||||
|
||||
|
||||
/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
|
||||
name = "Isaca's suit"
|
||||
desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
|
||||
@@ -200,8 +246,8 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fox_jacket"
|
||||
item_state = "fox_jacket"
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
|
||||
/obj/item/clothing/under/fluff/fox
|
||||
name = "Aeronautics Jumpsuit"
|
||||
desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
@@ -230,3 +276,33 @@
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
/obj/item/clothing/under/fluff/tactical_suit //chronx100: Hughe O'Splash
|
||||
name = "Hughe O'Splash's tactical suit"
|
||||
desc = "A very comfortable suit that covers your entire body; it makes you feel very stealthy."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "chronx_suit"
|
||||
item_state = "chronx_suit"
|
||||
item_color = "chronxsuit"
|
||||
|
||||
/obj/item/clothing/mask/fluff/tactical_balaclava //chronx100: Hughe O'Splash
|
||||
name = "Hughe O'Splash's tactical balaclava"
|
||||
desc = "Keeps your face warm and tactical during those cold space winter months, sadly it's not so effective against the cold void of space itself."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "chronx_balaclava"
|
||||
item_state = "chronx_balaclava"
|
||||
flags = BLOCKHAIR
|
||||
w_class = 2
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/fluff/tactical //m3hillus: Medusa Schlofield
|
||||
name = "tactical armor vest"
|
||||
desc = "A tactical vest with armored plate inserts."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "vest_black"
|
||||
item_state = "vest_black"
|
||||
|
||||
/obj/item/clothing/under/pants/fluff/combat
|
||||
name = "combat pants"
|
||||
desc = "Medium style tactical pants, for the fashion aware combat units out there."
|
||||
icon_state = "chaps"
|
||||
item_color = "combat_pants"
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
if(ismob(A))
|
||||
A.ex_act(strength)//This should work for now I guess
|
||||
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field_generator)) //Protect the singularity from getting released every round!
|
||||
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field/generator)) //Protect the singularity from getting released every round!
|
||||
A.ex_act(strength) //Changing emitter/field gen ex_act would make it immune to bombs and C4
|
||||
|
||||
life--
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
//simplified copy of /obj/structure/falsewall
|
||||
|
||||
/obj/effect/landmark/falsewall_spawner
|
||||
name = "falsewall spawner"
|
||||
|
||||
/obj/structure/temple_falsewall
|
||||
name = "wall"
|
||||
anchored = 1
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "plasma0"
|
||||
opacity = 1
|
||||
var/closed_wall_dir = 0
|
||||
var/opening = 0
|
||||
var/mineral = "plasma"
|
||||
var/is_metal = 0
|
||||
|
||||
/obj/structure/temple_falsewall/New()
|
||||
..()
|
||||
spawn(10)
|
||||
if(prob(95))
|
||||
desc = pick("Something seems slightly off about it.","")
|
||||
|
||||
var/junction = 0 //will be used to determine from which side the wall is connected to other walls
|
||||
|
||||
for(var/turf/unsimulated/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
|
||||
closed_wall_dir = junction
|
||||
density = 1
|
||||
icon_state = "[mineral][closed_wall_dir]"
|
||||
|
||||
/obj/structure/temple_falsewall/attack_hand(mob/user as mob)
|
||||
if(opening)
|
||||
return
|
||||
|
||||
if(density)
|
||||
opening = 1
|
||||
if(is_metal)
|
||||
icon_state = "metalfwall_open"
|
||||
flick("metalfwall_opening", src)
|
||||
else
|
||||
icon_state = "[mineral]fwall_open"
|
||||
flick("[mineral]fwall_opening", src)
|
||||
sleep(15)
|
||||
src.density = 0
|
||||
set_opacity(0)
|
||||
opening = 0
|
||||
else
|
||||
opening = 1
|
||||
icon_state = "[mineral][closed_wall_dir]"
|
||||
if(is_metal)
|
||||
flick("metalfwall_closing", src)
|
||||
else
|
||||
flick("[mineral]fwall_closing", src)
|
||||
density = 1
|
||||
sleep(15)
|
||||
set_opacity(1)
|
||||
opening = 0
|
||||
@@ -1,345 +0,0 @@
|
||||
//some testin stuff
|
||||
|
||||
#define PATH_SPREAD_CHANCE_START 90
|
||||
#define PATH_SPREAD_CHANCE_LOSS_UPPER 80
|
||||
#define PATH_SPREAD_CHANCE_LOSS_LOWER 50
|
||||
|
||||
#define RIVER_SPREAD_CHANCE_START 100
|
||||
#define RIVER_SPREAD_CHANCE_LOSS_UPPER 65
|
||||
#define RIVER_SPREAD_CHANCE_LOSS_LOWER 50
|
||||
|
||||
#define RANDOM_UPPER_X 100
|
||||
#define RANDOM_UPPER_Y 100
|
||||
|
||||
#define RANDOM_LOWER_X 18
|
||||
#define RANDOM_LOWER_Y 18
|
||||
|
||||
/area/jungle
|
||||
name = "jungle"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "area"
|
||||
lighting_use_dynamic = 0
|
||||
luminosity = 1
|
||||
|
||||
//randomly spawns, will create paths around the map
|
||||
/obj/effect/landmark/path_waypoint
|
||||
name = "path waypoint"
|
||||
icon_state = "x2"
|
||||
var/connected = 0
|
||||
|
||||
/obj/effect/landmark/temple
|
||||
name = "temple entrance"
|
||||
icon_state = "x2"
|
||||
var/obj/structure/ladder/my_ladder
|
||||
|
||||
New()
|
||||
//pick a random temple to link to
|
||||
var/list/waypoints = list()
|
||||
for(var/obj/effect/landmark/temple/destination/T in landmarks_list)
|
||||
waypoints.Add(T)
|
||||
if(!T)
|
||||
return
|
||||
else continue
|
||||
var/obj/effect/landmark/temple/destination/dest_temple = pick(waypoints)
|
||||
dest_temple.init()
|
||||
|
||||
//connect this landmark to the other
|
||||
my_ladder = new /obj/structure/ladder(src.loc)
|
||||
my_ladder.id = dest_temple.my_ladder.id
|
||||
dest_temple.my_ladder.up = my_ladder
|
||||
|
||||
//delete the landmarks now that we're finished
|
||||
qdel(dest_temple)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/temple/destination/New()
|
||||
//nothing
|
||||
|
||||
/obj/effect/landmark/temple/destination/proc/init()
|
||||
my_ladder = new /obj/structure/ladder(src.loc)
|
||||
my_ladder.id = rand(999)
|
||||
my_ladder.height = -1
|
||||
|
||||
//loop over the walls in the temple and make them a random pre-chosen mineral (null is a stand in for plasma, which the walls already are)
|
||||
//treat plasma slightly differently because it's the default wall type
|
||||
var/mineral = pick("uranium","sandstone","gold","iron","silver","diamond","clown","plasma")
|
||||
//world << "init [mineral]"
|
||||
var/area/my_area = get_area(src)
|
||||
var/list/temple_turfs = get_area_turfs(my_area.type)
|
||||
|
||||
for(var/turf/simulated/floor/T in temple_turfs)
|
||||
|
||||
for(var/obj/effect/landmark/falsewall_spawner/F in T.contents)
|
||||
var/obj/structure/temple_falsewall/fwall = new(F.loc)
|
||||
fwall.mineral = mineral
|
||||
if(mineral == "iron")
|
||||
fwall.is_metal = 1
|
||||
qdel(F)
|
||||
|
||||
for(var/obj/effect/landmark/door_spawner/D in T.contents)
|
||||
var/spawn_type
|
||||
if(mineral == "iron")
|
||||
spawn_type = text2path("/obj/machinery/door/airlock/vault")
|
||||
else
|
||||
spawn_type = text2path("/obj/machinery/door/airlock/[mineral]")
|
||||
new spawn_type(D.loc)
|
||||
qdel(D)
|
||||
|
||||
for(var/turf/unsimulated/wall/T in temple_turfs)
|
||||
if(mineral != "plasma")
|
||||
T.icon_state = replacetext(T.icon_state, "plasma", mineral)
|
||||
|
||||
/*for(var/obj/effect/landmark/falsewall_spawner/F in T.contents)
|
||||
//world << "falsewall_spawner found in wall"
|
||||
var/obj/structure/temple_falsewall/fwall = new(F.loc)
|
||||
fwall.mineral = mineral
|
||||
qdel(F)
|
||||
|
||||
for(var/obj/effect/landmark/door_spawner/D in T.contents)
|
||||
//world << "door_spawner found in wall"
|
||||
T = new /turf/unsimulated/floor(T.loc)
|
||||
T.icon_state = "dark"
|
||||
var/spawn_type = text2path("/obj/machinery/door/airlock/[door_mineral]")
|
||||
new spawn_type(T)
|
||||
qdel(D)*/
|
||||
|
||||
//a shuttle has crashed somewhere on the map, it should have a power cell to let the adventurers get home
|
||||
/area/jungle/crash_ship_source
|
||||
icon_state = "crash"
|
||||
|
||||
/area/jungle/crash_ship_clean
|
||||
icon_state = "crash"
|
||||
|
||||
/area/jungle/crash_ship_one
|
||||
icon_state = "crash"
|
||||
|
||||
/area/jungle/crash_ship_two
|
||||
icon_state = "crash"
|
||||
|
||||
/area/jungle/crash_ship_three
|
||||
icon_state = "crash"
|
||||
|
||||
/area/jungle/crash_ship_four
|
||||
icon_state = "crash"
|
||||
|
||||
//randomly spawns, will create rivers around the map
|
||||
//uses the same logic as jungle paths
|
||||
/obj/effect/landmark/river_waypoint
|
||||
name = "river source waypoint"
|
||||
var/connected = 0
|
||||
|
||||
/obj/machinery/jungle_controller
|
||||
name = "jungle controller"
|
||||
desc = "a mysterious and ancient piece of machinery"
|
||||
var/list/animal_spawners = list()
|
||||
|
||||
|
||||
/obj/machinery/jungle_controller/initialize()
|
||||
world << "\red \b Setting up jungle, this may take a bleeding eternity..."
|
||||
|
||||
//crash dat shuttle
|
||||
var/area/start_location = locate(/area/jungle/crash_ship_source)
|
||||
var/area/clean_location = locate(/area/jungle/crash_ship_clean)
|
||||
var/list/ship_locations = list(/area/jungle/crash_ship_one, /area/jungle/crash_ship_two, /area/jungle/crash_ship_three, /area/jungle/crash_ship_four)
|
||||
var/area/end_location = locate( pick(ship_locations) )
|
||||
ship_locations -= end_location.type
|
||||
|
||||
start_location.move_contents_to(end_location)
|
||||
for(var/area_type in ship_locations)
|
||||
var/area/cur_location = locate(area_type)
|
||||
clean_location.copy_turfs_to(cur_location)
|
||||
|
||||
//drop some random river nodes
|
||||
var/list/river_nodes = list()
|
||||
var/max = rand(1,3)
|
||||
var/num_spawned = 0
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!istype(J))
|
||||
continue
|
||||
if(!J.bushes_spawn)
|
||||
continue
|
||||
river_nodes.Add(new /obj/effect/landmark/river_waypoint(J))
|
||||
num_spawned++
|
||||
|
||||
//make some randomly pathing rivers
|
||||
for(var/obj/effect/landmark/river_waypoint/W in landmarks_list)
|
||||
if (W.z != src.z || W.connected)
|
||||
continue
|
||||
|
||||
W.connected = 1
|
||||
var/turf/cur_turf = new /turf/unsimulated/jungle/water(get_turf(W))
|
||||
var/turf/target_turf = get_turf(pick(river_nodes))
|
||||
|
||||
var/detouring = 0
|
||||
var/cur_dir = get_dir(cur_turf, target_turf)
|
||||
//
|
||||
while(cur_turf != target_turf)
|
||||
//randomly snake around a bit
|
||||
if(detouring)
|
||||
if(prob(20))
|
||||
detouring = 0
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
else if(prob(20))
|
||||
detouring = 1
|
||||
if(prob(50))
|
||||
cur_dir = turn(cur_dir, 45)
|
||||
else
|
||||
cur_dir = turn(cur_dir, -45)
|
||||
else
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
|
||||
var/skip = 0
|
||||
if(!istype(cur_turf, /turf/unsimulated/jungle) || istype(cur_turf, /turf/unsimulated/jungle/rock))
|
||||
detouring = 0
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
continue
|
||||
|
||||
if(!skip)
|
||||
var/turf/unsimulated/jungle/water/water_turf = new(cur_turf)
|
||||
water_turf.Spread(75, rand(65, 25))
|
||||
|
||||
var/list/path_nodes = list()
|
||||
|
||||
//place some ladders leading down to pre-generated temples
|
||||
max = rand(2,5)
|
||||
num_spawned = 0
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !J.bushes_spawn)
|
||||
continue
|
||||
new /obj/effect/landmark/temple(J)
|
||||
path_nodes.Add(new /obj/effect/landmark/path_waypoint(J))
|
||||
num_spawned++
|
||||
|
||||
//put a native tribe somewhere
|
||||
num_spawned = 0
|
||||
while(num_spawned < 1)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !J.bushes_spawn)
|
||||
continue
|
||||
new /obj/effect/jungle_tribe_spawn(J)
|
||||
path_nodes.Add(new /obj/effect/landmark/path_waypoint(J))
|
||||
num_spawned++
|
||||
|
||||
//place some random path waypoints to confuse players
|
||||
max = rand(1,3)
|
||||
num_spawned = 0
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !J.bushes_spawn)
|
||||
continue
|
||||
path_nodes.Add(new /obj/effect/landmark/path_waypoint(J))
|
||||
num_spawned++
|
||||
|
||||
//get any path nodes placed on the map
|
||||
for(var/obj/effect/landmark/path_waypoint/W in landmarks_list)
|
||||
if (W.z == src.z)
|
||||
path_nodes.Add(W)
|
||||
|
||||
//make random, connecting paths
|
||||
for(var/obj/effect/landmark/path_waypoint/W in path_nodes)
|
||||
if (W.connected)
|
||||
continue
|
||||
|
||||
W.connected = 1
|
||||
var/turf/cur_turf = get_turf(W)
|
||||
path_nodes.Remove(W)
|
||||
var/turf/target_turf = get_turf(pick(path_nodes))
|
||||
path_nodes.Add(W)
|
||||
//
|
||||
cur_turf = new /turf/unsimulated/jungle/path(cur_turf)
|
||||
|
||||
var/detouring = 0
|
||||
var/cur_dir = get_dir(cur_turf, target_turf)
|
||||
//
|
||||
while(cur_turf != target_turf)
|
||||
//randomly snake around a bit
|
||||
if(detouring)
|
||||
if(prob(20) || get_dist(cur_turf, target_turf) < 5)
|
||||
detouring = 0
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
else if(prob(20) && get_dist(cur_turf, target_turf) > 5)
|
||||
detouring = 1
|
||||
if(prob(50))
|
||||
cur_dir = turn(cur_dir, 45)
|
||||
else
|
||||
cur_dir = turn(cur_dir, -45)
|
||||
else
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
|
||||
//move a step forward
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
|
||||
//if we're not a jungle turf, get back to what we were doing
|
||||
if(!istype(cur_turf, /turf/unsimulated/jungle/))
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
continue
|
||||
|
||||
var/turf/unsimulated/jungle/J = cur_turf
|
||||
if(istype(J, /turf/unsimulated/jungle/impenetrable) || istype(J, /turf/unsimulated/jungle/water/deep))
|
||||
cur_dir = get_dir(cur_turf, target_turf)
|
||||
cur_turf = get_step(cur_turf, cur_dir)
|
||||
continue
|
||||
|
||||
if(!istype(J, /turf/unsimulated/jungle/water))
|
||||
J = new /turf/unsimulated/jungle/path(cur_turf)
|
||||
J.Spread(PATH_SPREAD_CHANCE_START, rand(PATH_SPREAD_CHANCE_LOSS_UPPER, PATH_SPREAD_CHANCE_LOSS_LOWER))
|
||||
|
||||
//create monkey spawners
|
||||
num_spawned = 0
|
||||
max = rand(3,6)
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !J.bushes_spawn)
|
||||
continue
|
||||
animal_spawners.Add(new /obj/effect/landmark/animal_spawner/monkey(J))
|
||||
num_spawned++
|
||||
|
||||
//create panther spawners
|
||||
num_spawned = 0
|
||||
max = rand(6,12)
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !istype(J) || !J.bushes_spawn)
|
||||
continue
|
||||
animal_spawners.Add(new /obj/effect/landmark/animal_spawner/panther(J))
|
||||
num_spawned++
|
||||
|
||||
//create snake spawners
|
||||
num_spawned = 0
|
||||
max = rand(6,12)
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !istype(J) || !J.bushes_spawn)
|
||||
continue
|
||||
animal_spawners.Add(new /obj/effect/landmark/animal_spawner/snake(J))
|
||||
num_spawned++
|
||||
|
||||
//create parrot spawners
|
||||
num_spawned = 0
|
||||
max = rand(3,6)
|
||||
while(num_spawned < max)
|
||||
var/turf/unsimulated/jungle/J = locate(rand(RANDOM_LOWER_X, RANDOM_UPPER_X), rand(RANDOM_LOWER_Y, RANDOM_UPPER_Y), src.z)
|
||||
if(!J || !istype(J) || !J.bushes_spawn)
|
||||
continue
|
||||
animal_spawners.Add(new /obj/effect/landmark/animal_spawner/parrot(J))
|
||||
num_spawned++
|
||||
|
||||
#undef PATH_SPREAD_CHANCE_START
|
||||
#undef PATH_SPREAD_CHANCE_LOSS_UPPER
|
||||
#undef PATH_SPREAD_CHANCE_LOSS_LOWER
|
||||
|
||||
#undef RIVER_SPREAD_CHANCE_START
|
||||
#undef RIVER_SPREAD_CHANCE_LOSS_UPPER
|
||||
#undef RIVER_SPREAD_CHANCE_LOSS_LOWER
|
||||
|
||||
#undef RANDOM_UPPER_X
|
||||
#undef RANDOM_UPPER_Y
|
||||
|
||||
#undef RANDOM_LOWER_X
|
||||
#undef RANDOM_LOWER_Y
|
||||
|
Before Width: | Height: | Size: 70 KiB |
@@ -1,121 +0,0 @@
|
||||
//*********************//
|
||||
// Generic undergrowth //
|
||||
//*********************//
|
||||
|
||||
/obj/structure/bush
|
||||
name = "foliage"
|
||||
desc = "Pretty thick scrub, it'll take something sharp and a lot of determination to clear away."
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "bush1"
|
||||
density = 1
|
||||
anchored = 1
|
||||
layer = 3.2
|
||||
var/indestructable = 0
|
||||
var/stump = 0
|
||||
|
||||
/obj/structure/bush/New()
|
||||
if(prob(20))
|
||||
opacity = 1
|
||||
|
||||
/*
|
||||
/obj/structure/bush/Bumped(M as mob)
|
||||
if (istype(M, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/A = M
|
||||
A.loc = get_turf(src)
|
||||
else if (istype(M, /mob/living/carbon/monkey))
|
||||
var/mob/living/carbon/monkey/A = M
|
||||
A.loc = get_turf(src)
|
||||
*/
|
||||
|
||||
/obj/structure/bush/attackby(var/obj/I as obj, var/mob/user as mob, params)
|
||||
//hatchets can clear away undergrowth
|
||||
if(istype(I, /obj/item/weapon/hatchet) && !stump)
|
||||
if(indestructable)
|
||||
//this bush marks the edge of the map, you can't destroy it
|
||||
user << "\red You flail away at the undergrowth, but it's too thick here."
|
||||
else
|
||||
user.visible_message("\red <b>[user] begins clearing away [src].</b>","\red <b>You begin clearing away [src].</b>")
|
||||
spawn(rand(15,30))
|
||||
if(get_dist(user,src) < 2)
|
||||
user << "\blue You clear away [src]."
|
||||
var/obj/item/stack/sheet/wood/W = new(src.loc)
|
||||
W.amount = rand(3,15)
|
||||
if(prob(50))
|
||||
icon_state = "stump[rand(1,2)]"
|
||||
name = "cleared foliage"
|
||||
desc = "There used to be dense undergrowth here."
|
||||
density = 0
|
||||
stump = 1
|
||||
pixel_x = rand(-6,6)
|
||||
pixel_y = rand(-6,6)
|
||||
else
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//*******************************//
|
||||
// Strange, fruit-bearing plants //
|
||||
//*******************************//
|
||||
|
||||
var/list/fruit_icon_states = list("badrecipe","kudzupod","reishi","lime","grapes","boiledrorocore","chocolateegg")
|
||||
var/list/reagent_effects = list("toxin","charcoal","ether","space_drugs","lsd","haloperidol")
|
||||
var/jungle_plants_init = 0
|
||||
|
||||
/proc/init_jungle_plants()
|
||||
jungle_plants_init = 1
|
||||
fruit_icon_states = shuffle(fruit_icon_states)
|
||||
reagent_effects = shuffle(reagent_effects)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/jungle_fruit
|
||||
name = "jungle fruit"
|
||||
desc = "It smells weird and looks off."
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "orange"
|
||||
potency = 1
|
||||
|
||||
/obj/structure/jungle_plant
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "plant1"
|
||||
desc = "Looks like some of that fruit might be edible."
|
||||
var/fruits_left = 3
|
||||
var/fruit_type = -1
|
||||
var/icon/fruit_overlay
|
||||
var/plant_strength = 1
|
||||
var/fruit_r
|
||||
var/fruit_g
|
||||
var/fruit_b
|
||||
|
||||
|
||||
/obj/structure/jungle_plant/New()
|
||||
if(!jungle_plants_init)
|
||||
init_jungle_plants()
|
||||
|
||||
fruit_type = rand(1,7)
|
||||
icon_state = "plant[fruit_type]"
|
||||
fruits_left = rand(1,5)
|
||||
fruit_overlay = icon('code/modules/jungle/jungle.dmi',"fruit[fruits_left]")
|
||||
fruit_r = 255 - fruit_type * 36
|
||||
fruit_g = rand(1,255)
|
||||
fruit_b = fruit_type * 36
|
||||
fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD)
|
||||
overlays += fruit_overlay
|
||||
plant_strength = rand(20,200)
|
||||
|
||||
/obj/structure/jungle_plant/attack_hand(var/mob/user as mob)
|
||||
if(fruits_left > 0)
|
||||
fruits_left--
|
||||
user << "\blue You pick a fruit off [src]."
|
||||
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/jungle_fruit/J = new (src.loc)
|
||||
J.potency = plant_strength
|
||||
J.icon_state = fruit_icon_states[fruit_type]
|
||||
J.reagents.add_reagent(reagent_effects[fruit_type], 1+round((plant_strength / 20), 1))
|
||||
J.bitesize = 1+round(J.reagents.total_volume / 2, 1)
|
||||
J.attack_hand(user)
|
||||
|
||||
overlays -= fruit_overlay
|
||||
fruit_overlay = icon('code/modules/jungle/jungle.dmi',"fruit[fruits_left]")
|
||||
fruit_overlay.Blend(rgb(fruit_r, fruit_g, fruit_b), ICON_ADD)
|
||||
overlays += fruit_overlay
|
||||
else
|
||||
user << "\red There are no fruit left on [src]."
|
||||
@@ -1,398 +0,0 @@
|
||||
//randomly generated temples, indiana jones style (minus the cultists, probably)
|
||||
|
||||
/area/jungle/temple_one
|
||||
name = "temple"
|
||||
lighting_use_dynamic = 1
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "temple1"
|
||||
|
||||
/area/jungle/temple_two
|
||||
name = "temple"
|
||||
lighting_use_dynamic = 1
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "temple2"
|
||||
|
||||
/area/jungle/temple_three
|
||||
name = "temple"
|
||||
lighting_use_dynamic = 1
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "temple3"
|
||||
|
||||
/area/jungle/temple_four
|
||||
name = "temple"
|
||||
lighting_use_dynamic = 1
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "temple4"
|
||||
|
||||
/area/jungle/temple_five
|
||||
name = "temple"
|
||||
lighting_use_dynamic = 1
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "temple5"
|
||||
|
||||
/area/jungle/temple_six
|
||||
name = "temple"
|
||||
lighting_use_dynamic = 1
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "temple6"
|
||||
|
||||
/obj/effect/landmark/door_spawner
|
||||
name = "door spawner"
|
||||
|
||||
//******//
|
||||
// Loot //
|
||||
//******//
|
||||
|
||||
/obj/effect/landmark/glowshroom_spawn
|
||||
icon_state = "x3"
|
||||
invisibility = 101
|
||||
New()
|
||||
if(prob(10))
|
||||
new /obj/effect/glowshroom(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/loot_spawn
|
||||
name = "loot spawner"
|
||||
icon_state = "grabbed1"
|
||||
var/low_probability = 0
|
||||
New()
|
||||
|
||||
switch(pick( \
|
||||
low_probability * 1000;"nothing", \
|
||||
200 - low_probability * 175;"treasure", \
|
||||
25 + low_probability * 75;"remains", \
|
||||
25 + low_probability * 75;"plants", \
|
||||
5; "blob", \
|
||||
50 + low_probability * 50;"clothes", \
|
||||
"glasses", \
|
||||
100 - low_probability * 50;"weapons", \
|
||||
100 - low_probability * 50;"spacesuit", \
|
||||
"health", \
|
||||
25 + low_probability * 75;"snacks", \
|
||||
25;"alien", \
|
||||
"lights", \
|
||||
25 - low_probability * 25;"engineering", \
|
||||
25 - low_probability * 25;"coffin", \
|
||||
25;"mimic", \
|
||||
25;"viscerator", \
|
||||
))
|
||||
if("treasure")
|
||||
var/obj/structure/closet/crate/C = new(src.loc)
|
||||
if(prob(33))
|
||||
//coins
|
||||
|
||||
var/amount = rand(2,6)
|
||||
var/list/possible_spawns = list()
|
||||
for(var/coin_type in typesof(/obj/item/weapon/coin))
|
||||
possible_spawns += coin_type
|
||||
|
||||
var/coin_type = pick(possible_spawns)
|
||||
for(var/i=0,i<amount,i++)
|
||||
new coin_type(C)
|
||||
else if(prob(50))
|
||||
//bars
|
||||
|
||||
var/amount = rand(2,6)
|
||||
var/quantity = rand(10,50)
|
||||
var/list/possible_spawns = list()
|
||||
for(var/bar_type in subtypesof(/obj/item/stack/sheet/mineral) - /obj/item/stack/sheet/mineral/enruranium)
|
||||
possible_spawns += bar_type
|
||||
|
||||
var/bar_type = pick(possible_spawns)
|
||||
for(var/i=0,i<amount,i++)
|
||||
var/obj/item/stack/sheet/mineral/M = new bar_type(C)
|
||||
M.amount = quantity
|
||||
else
|
||||
//credits
|
||||
|
||||
var/amount = rand(2,6)
|
||||
var/list/possible_spawns = list()
|
||||
for(var/cash_type in typesof(/obj/item/stack/sheet/mineral))
|
||||
possible_spawns += cash_type
|
||||
|
||||
var/cash_type = pick(possible_spawns)
|
||||
for(var/i=0,i<amount,i++)
|
||||
new cash_type(C)
|
||||
if("remains")
|
||||
if(prob(50))
|
||||
new /obj/effect/decal/remains/human(src.loc)
|
||||
else
|
||||
new /obj/effect/decal/remains/xeno(src.loc)
|
||||
if("plants")
|
||||
if(prob(25))
|
||||
new /obj/effect/glowshroom(src.loc)
|
||||
else if(prob(33))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap(src.loc)
|
||||
else if(prob(50))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris(src.loc)
|
||||
if("blob")
|
||||
new /obj/effect/blob/core(src.loc)
|
||||
if("clothes")
|
||||
var/obj/structure/closet/C = new(src.loc)
|
||||
C.icon_state = "blue"
|
||||
C.icon_closed = "blue"
|
||||
if(prob(33))
|
||||
new /obj/item/clothing/under/rainbow(C)
|
||||
new /obj/item/clothing/shoes/rainbow(C)
|
||||
new /obj/item/clothing/head/soft/rainbow(C)
|
||||
new /obj/item/clothing/gloves/color/rainbow(C)
|
||||
else if(prob(50))
|
||||
new /obj/item/clothing/under/psyche(C)
|
||||
else
|
||||
new /obj/item/clothing/under/syndicate/combat(C)
|
||||
new /obj/item/clothing/shoes/combat(C)
|
||||
new /obj/item/clothing/gloves/combat(C)
|
||||
new /obj/item/clothing/mask/balaclava(C)
|
||||
if("glasses")
|
||||
var/obj/structure/closet/C = new(src.loc)
|
||||
var/new_type = pick(
|
||||
/obj/item/clothing/glasses/material, \
|
||||
/obj/item/clothing/glasses/thermal, \
|
||||
/obj/item/clothing/glasses/meson, \
|
||||
/obj/item/clothing/glasses/night, \
|
||||
/obj/item/clothing/glasses/hud/health, \
|
||||
/obj/item/clothing/glasses/hud/health \
|
||||
)
|
||||
new new_type(C)
|
||||
if("weapons")
|
||||
var/obj/structure/closet/crate/secure/weapon/C = new(src.loc)
|
||||
var/new_type = pick(
|
||||
200; /obj/item/weapon/hatchet, \
|
||||
/obj/item/weapon/gun/projectile/automatic/pistol, \
|
||||
/obj/item/weapon/gun/projectile/automatic/pistol/deagle, \
|
||||
/obj/item/weapon/gun/projectile/revolver/russian, \
|
||||
)
|
||||
new new_type(C)
|
||||
if("spacesuit")
|
||||
var/obj/structure/closet/syndicate/C = new(src.loc)
|
||||
if(prob(25))
|
||||
new /obj/item/clothing/suit/space/syndicate/black(C)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black(C)
|
||||
new /obj/item/weapon/tank/oxygen/red(C)
|
||||
new /obj/item/clothing/mask/breath(C)
|
||||
else if(prob(33))
|
||||
new /obj/item/clothing/suit/space/syndicate/blue(C)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/blue(C)
|
||||
new /obj/item/weapon/tank/oxygen/red(C)
|
||||
new /obj/item/clothing/mask/breath(C)
|
||||
else if(prob(50))
|
||||
new /obj/item/clothing/suit/space/syndicate/green(C)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/green(C)
|
||||
new /obj/item/weapon/tank/oxygen/red(C)
|
||||
new /obj/item/clothing/mask/breath(C)
|
||||
else
|
||||
new /obj/item/clothing/suit/space/syndicate/orange(C)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/orange(C)
|
||||
new /obj/item/weapon/tank/oxygen/red(C)
|
||||
new /obj/item/clothing/mask/breath(C)
|
||||
if("health")
|
||||
//hopefully won't be necessary, but there were an awful lot of traps to get through...
|
||||
var/obj/structure/closet/crate/medical/C = new(src.loc)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/storage/firstaid/regular(C)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/storage/firstaid/fire(C)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/storage/firstaid/o2(C)
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/storage/firstaid/toxin(C)
|
||||
if("snacks")
|
||||
//you're come so far, you must be in need of refreshment
|
||||
var/obj/structure/closet/crate/freezer/C = new(src.loc)
|
||||
var/num = rand(2,6)
|
||||
var/new_type = pick(
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/beer, \
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tea, \
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen, \
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candiedapple, \
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar, \
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cookie, \
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatball, \
|
||||
/obj/item/weapon/reagent_containers/food/snacks/plump_pie, \
|
||||
)
|
||||
for(var/i=0,i<num,i++)
|
||||
new new_type(C)
|
||||
if("alien")
|
||||
//ancient aliens
|
||||
var/obj/structure/closet/acloset/C = new(src.loc)
|
||||
if(prob(33))
|
||||
//facehuggers
|
||||
var/num = rand(1,3)
|
||||
for(var/i=0,i<num,i++)
|
||||
new /obj/item/clothing/mask/facehugger(C)
|
||||
/*else if(prob(50))
|
||||
//something else very much alive and angry
|
||||
var/spawn_type = pick(/mob/living/simple_animal/hostile/alien, /mob/living/simple_animal/hostile/alien/drone, /mob/living/simple_animal/hostile/alien/sentinel)
|
||||
new spawn_type(C)*/
|
||||
|
||||
//33% chance of nothing
|
||||
|
||||
if("lights")
|
||||
//flares, candles, matches
|
||||
var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
|
||||
var/num = rand(2,6)
|
||||
for(var/i=0,i<num,i++)
|
||||
var/spawn_type = pick(/obj/item/device/flashlight/flare, /obj/item/trash/candle, /obj/item/candle/, /obj/item/weapon/storage/box/matches)
|
||||
new spawn_type(C)
|
||||
if("engineering")
|
||||
var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
|
||||
|
||||
//chance to have any combination of up to two electrical/mechanical toolboxes and one cell
|
||||
if(prob(33))
|
||||
new /obj/item/weapon/storage/toolbox/electrical(C)
|
||||
else if(prob(50))
|
||||
new /obj/item/weapon/storage/toolbox/mechanical(C)
|
||||
|
||||
if(prob(33))
|
||||
new /obj/item/weapon/storage/toolbox/mechanical(C)
|
||||
else if(prob(50))
|
||||
new /obj/item/weapon/storage/toolbox/electrical(C)
|
||||
|
||||
if(prob(25))
|
||||
new /obj/item/weapon/stock_parts/cell(C)
|
||||
|
||||
if("coffin")
|
||||
new /obj/structure/closet/coffin(src.loc)
|
||||
if(prob(33))
|
||||
new /obj/effect/decal/remains/human(src)
|
||||
else if(prob(50))
|
||||
new /obj/effect/decal/remains/xeno(src)
|
||||
/*if("mimic")
|
||||
//a guardian of the tomb!
|
||||
new /mob/living/simple_animal/hostile/mimic/crate(src.loc)*/
|
||||
if("viscerator")
|
||||
//more tomb guardians!
|
||||
var/num = rand(1,3)
|
||||
var/obj/structure/closet/crate/secure/gear/C = new(src.loc)
|
||||
for(var/i=0,i<num,i++)
|
||||
new /mob/living/simple_animal/hostile/viscerator(C)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/loot_spawn/low
|
||||
name = "low prob loot spawner"
|
||||
icon_state = "grabbed"
|
||||
low_probability = 1
|
||||
|
||||
//********//
|
||||
// Traps! //
|
||||
//********//
|
||||
|
||||
/obj/effect/step_trigger/trap
|
||||
name = "trap"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "trap"
|
||||
var/trap_type
|
||||
|
||||
New()
|
||||
trap_type = pick(50;"thrower","sawburst","poison_dart","flame_burst",10;"plasma_gas",5;"n2_gas")
|
||||
if( (trap_type == "plasma_gas" || trap_type == "n2_gas") && prob(10))
|
||||
new /obj/effect/glowshroom(src.loc)
|
||||
|
||||
//hint that this tile is dangerous
|
||||
if(prob(90))
|
||||
var/turf/T = get_turf(src)
|
||||
T.desc = pick("There is a faint sheen of moisture over the top.","It looks a little unstable.","Something doesn't seem right.")
|
||||
|
||||
/obj/effect/step_trigger/trap/Trigger(var/atom/A)
|
||||
var/mob/living/M = A
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
switch(trap_type)
|
||||
if("sawburst")
|
||||
M << "\red <b>A sawblade shoots out of the ground and strikes you!</b>"
|
||||
M.apply_damage(rand(5,10), BRUTE, sharp=1, edge=1)
|
||||
|
||||
var/atom/myloc = src.loc
|
||||
var/image/flicker = image('code/modules/jungle/jungle.dmi',"sawblade")
|
||||
myloc.overlays += flicker
|
||||
spawn(8)
|
||||
myloc.overlays -= flicker
|
||||
qdel(flicker)
|
||||
//flick("sawblade",src)
|
||||
if("poison_dart")
|
||||
M << "\red <b>You feel something small and sharp strike you!</b>"
|
||||
M.apply_damage(rand(5,10), TOX)
|
||||
|
||||
var/atom/myloc = src.loc
|
||||
var/image/flicker = image('code/modules/jungle/jungle.dmi',"dart[rand(1,3)]")
|
||||
myloc.overlays += flicker
|
||||
spawn(8)
|
||||
myloc.overlays -= flicker
|
||||
qdel(flicker)
|
||||
//flick("dart[rand(1,3)]",src)
|
||||
if("flame_burst")
|
||||
M << "\red <b>A jet of fire comes out of nowhere!</b>"
|
||||
M.apply_damage(rand(5,10), BURN)
|
||||
|
||||
var/atom/myloc = src.loc
|
||||
var/image/flicker = image('code/modules/jungle/jungle.dmi',"flameburst")
|
||||
myloc.overlays += flicker
|
||||
spawn(8)
|
||||
myloc.overlays -= flicker
|
||||
qdel(flicker)
|
||||
//flick("flameburst",src)
|
||||
if("plasma_gas")
|
||||
//spawn a bunch of plasma
|
||||
if("n2_gas")
|
||||
//spawn a bunch of sleeping gas
|
||||
if("thrower")
|
||||
//edited version of obj/effect/step_trigger/thrower
|
||||
var/throw_dir = pick(1,2,4,8)
|
||||
M.visible_message("\red <b>The floor under [M] suddenly tips upward!</b>","\red <b>The floor tips upward under you!</b>")
|
||||
|
||||
var/atom/myloc = src.loc
|
||||
var/image/flicker = image('code/modules/jungle/jungle.dmi',"throw[throw_dir]")
|
||||
myloc.overlays += flicker
|
||||
var/turf/my_turf = get_turf(loc)
|
||||
if(!my_turf.density)
|
||||
my_turf.density = 1
|
||||
spawn(8)
|
||||
my_turf.density = 0
|
||||
spawn(8)
|
||||
myloc.overlays -= flicker
|
||||
qdel(flicker)
|
||||
|
||||
var/dist = rand(1,5)
|
||||
var/curtiles = 0
|
||||
while(M)
|
||||
if(curtiles >= dist)
|
||||
break
|
||||
if(M.z != src.z)
|
||||
break
|
||||
|
||||
curtiles++
|
||||
sleep(1)
|
||||
|
||||
var/predir = M.dir
|
||||
step(M, throw_dir)
|
||||
M.dir = predir
|
||||
|
||||
//gives turf a different description, to try and trick players
|
||||
/obj/effect/step_trigger/trap/fake
|
||||
icon_state = "faketrap"
|
||||
name = "fake trap"
|
||||
|
||||
New()
|
||||
if(prob(10))
|
||||
new /obj/effect/glowshroom(src.loc)
|
||||
if(prob(90))
|
||||
var/turf/T = get_turf(src)
|
||||
T.desc = pick("It looks a little dustier than the surrounding tiles.","It is somewhat ornate.","It looks a little darker than the surrounding tiles.")
|
||||
qdel(src)
|
||||
|
||||
//50% chance of being a trap
|
||||
/obj/effect/step_trigger/trap/fifty
|
||||
icon_state = "trap"
|
||||
name = "fifty fifty trap"
|
||||
icon_state = "fiftytrap"
|
||||
|
||||
New()
|
||||
if(prob(50))
|
||||
..()
|
||||
else
|
||||
if(prob(10))
|
||||
new /obj/effect/glowshroom(src.loc)
|
||||
qdel(src)
|
||||
@@ -1,92 +0,0 @@
|
||||
|
||||
|
||||
/obj/item/projectile/jungle_spear
|
||||
damage = 10
|
||||
damage_type = TOX
|
||||
icon_state = "bullet"
|
||||
|
||||
/obj/effect/jungle_tribe_spawn
|
||||
name = "campfire"
|
||||
desc = "Looks cosy, in an alien sort of way."
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "campfire"
|
||||
anchored = 1
|
||||
var/list/tribesmen = list()
|
||||
var/list/enemy_players = list()
|
||||
var/tribe_type = 1
|
||||
|
||||
/obj/effect/jungle_tribe_spawn/New()
|
||||
processing_objects.Add(src)
|
||||
tribe_type = rand(1,5)
|
||||
|
||||
var/num_tribesmen = rand(3,6)
|
||||
for(var/i=0,i<num_tribesmen,i++)
|
||||
var/mob/living/simple_animal/hostile/tribesman/T = new(src.loc)
|
||||
T.my_type = tribe_type
|
||||
T.x += rand(-6,6)
|
||||
T.y += rand(-6,6)
|
||||
tribesmen += T
|
||||
|
||||
/obj/effect/jungle_tribe_spawn/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/jungle_tribe_spawn/process()
|
||||
set background = 1
|
||||
for(var/mob/living/simple_animal/hostile/tribesman/T in tribesmen)
|
||||
if(T.stat == DEAD)
|
||||
tribesmen.Remove(T)
|
||||
spawn(rand(50,300))
|
||||
var/mob/living/simple_animal/hostile/tribesman/B = new(src.loc)
|
||||
B.my_type = tribe_type
|
||||
B.x += rand(-4,4)
|
||||
B.y += rand(-4,4)
|
||||
tribesmen += B
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/tribesman
|
||||
name = "tribesman"
|
||||
desc = "A noble savage, doesn't seem to know what to make of you."
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "native1"
|
||||
icon_living = "native1"
|
||||
icon_dead = "native1_dead"
|
||||
speak_chance = 25
|
||||
speak = list("Rong a'hu dong'a sik?","Ahi set mep'a teth.","Ohen nek'ti ep esi.")
|
||||
speak_emote = list("chatters")
|
||||
emote_hear = list("chatters to themselves","chatters away at something","whistles")
|
||||
emote_see = list("bends down to examine something")
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 15
|
||||
turns_per_move = 1
|
||||
stop_automated_movement_when_pulled = 0
|
||||
var/my_type = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/tribesman/New()
|
||||
if(prob(33))
|
||||
ranged = 1
|
||||
|
||||
spawn(8)
|
||||
icon_state = "native[my_type]"
|
||||
icon_living = "native[my_type]"
|
||||
icon_dead = "native[my_type]_dead"
|
||||
|
||||
/mob/living/simple_animal/hostile/tribesman/ListTargets()
|
||||
var/list/targets = list()
|
||||
for(var/mob/living/simple_animal/hostile/H in view(src, 10))
|
||||
if(istype(H, /mob/living/simple_animal/hostile/tribesman))
|
||||
continue
|
||||
targets += H
|
||||
return targets
|
||||
|
||||
/mob/living/simple_animal/hostile/tribesman/FindTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
emote("waves a spear at [.]")
|
||||
|
||||
/mob/living/simple_animal/hostile/tribesman/OpenFire(target_mob)
|
||||
visible_message("\red <b>[src]</b> throws a spear at [target_mob]!", 1)
|
||||
flick(src, "native[my_type]_act")
|
||||
|
||||
var/tturf = get_turf(target_mob)
|
||||
Shoot(tturf, src.loc, src)
|
||||
@@ -1,178 +0,0 @@
|
||||
|
||||
/turf/unsimulated/jungle
|
||||
var/bushes_spawn = 1
|
||||
var/plants_spawn = 1
|
||||
name = "wet grass"
|
||||
desc = "Thick, long wet grass"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "grass1"
|
||||
var/icon_spawn_state = "grass1"
|
||||
luminosity = 3
|
||||
|
||||
New()
|
||||
icon_state = icon_spawn_state
|
||||
|
||||
if(plants_spawn && prob(40))
|
||||
if(prob(90))
|
||||
var/image/I
|
||||
if(prob(35))
|
||||
I = image('code/modules/jungle/jungle.dmi',"plant[rand(1,7)]")
|
||||
else
|
||||
if(prob(30))
|
||||
I = image('icons/obj/flora/ausflora.dmi',"reedbush_[rand(1,4)]")
|
||||
else if(prob(33))
|
||||
I = image('icons/obj/flora/ausflora.dmi',"leafybush_[rand(1,3)]")
|
||||
else if(prob(50))
|
||||
I = image('icons/obj/flora/ausflora.dmi',"fernybush_[rand(1,3)]")
|
||||
else
|
||||
I = image('icons/obj/flora/ausflora.dmi',"stalkybush_[rand(1,3)]")
|
||||
I.pixel_x = rand(-6,6)
|
||||
I.pixel_y = rand(-6,6)
|
||||
overlays += I
|
||||
else
|
||||
var/obj/structure/jungle_plant/J = new(src)
|
||||
J.pixel_x = rand(-6,6)
|
||||
J.pixel_y = rand(-6,6)
|
||||
if(bushes_spawn && prob(90))
|
||||
new /obj/structure/bush(src)
|
||||
|
||||
/turf/unsimulated/jungle/clear
|
||||
bushes_spawn = 0
|
||||
plants_spawn = 0
|
||||
icon_state = "grass_clear"
|
||||
icon_spawn_state = "grass3"
|
||||
|
||||
/turf/unsimulated/jungle/path
|
||||
bushes_spawn = 0
|
||||
name = "wet grass"
|
||||
desc = "thick, long wet grass"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "grass_path"
|
||||
icon_spawn_state = "grass2"
|
||||
|
||||
New()
|
||||
..()
|
||||
for(var/obj/structure/bush/B in src)
|
||||
qdel(B)
|
||||
|
||||
/turf/unsimulated/jungle/proc/Spread(var/probability, var/prob_loss = 50)
|
||||
if(probability <= 0)
|
||||
return
|
||||
|
||||
//world << "\blue Spread([probability])"
|
||||
for(var/turf/unsimulated/jungle/J in orange(1, src))
|
||||
if(!J.bushes_spawn)
|
||||
continue
|
||||
|
||||
var/turf/unsimulated/jungle/P = null
|
||||
if(J.type == src.type)
|
||||
P = J
|
||||
else
|
||||
P = new src.type(J)
|
||||
|
||||
if(P && prob(probability))
|
||||
P.Spread(probability - prob_loss)
|
||||
|
||||
/turf/unsimulated/jungle/impenetrable
|
||||
bushes_spawn = 0
|
||||
icon_state = "grass_impenetrable"
|
||||
icon_spawn_state = "grass1"
|
||||
New()
|
||||
..()
|
||||
var/obj/structure/bush/B = new(src)
|
||||
B.indestructable = 1
|
||||
|
||||
//copy paste from asteroid mineral turfs
|
||||
/turf/unsimulated/jungle/rock
|
||||
bushes_spawn = 0
|
||||
plants_spawn = 0
|
||||
density = 1
|
||||
name = "rock wall"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "rock"
|
||||
icon_spawn_state = "rock"
|
||||
|
||||
/turf/unsimulated/jungle/rock/New()
|
||||
spawn(1)
|
||||
var/turf/T
|
||||
if(!istype(get_step(src, NORTH), /turf/unsimulated/jungle/rock) && !istype(get_step(src, NORTH), /turf/unsimulated/wall))
|
||||
T = get_step(src, NORTH)
|
||||
if (T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_s")
|
||||
if(!istype(get_step(src, SOUTH), /turf/unsimulated/jungle/rock) && !istype(get_step(src, SOUTH), /turf/unsimulated/wall))
|
||||
T = get_step(src, SOUTH)
|
||||
if (T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_n", layer=6)
|
||||
if(!istype(get_step(src, EAST), /turf/unsimulated/jungle/rock) && !istype(get_step(src, EAST), /turf/unsimulated/wall))
|
||||
T = get_step(src, EAST)
|
||||
if (T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6)
|
||||
if(!istype(get_step(src, WEST), /turf/unsimulated/jungle/rock) && !istype(get_step(src, WEST), /turf/unsimulated/wall))
|
||||
T = get_step(src, WEST)
|
||||
if (T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
|
||||
|
||||
/turf/unsimulated/jungle/water
|
||||
bushes_spawn = 0
|
||||
name = "murky water"
|
||||
desc = "thick, murky water"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "water"
|
||||
icon_spawn_state = "water"
|
||||
|
||||
/turf/unsimulated/jungle/water/New()
|
||||
..()
|
||||
for(var/obj/structure/bush/B in src)
|
||||
qdel(B)
|
||||
|
||||
/turf/unsimulated/jungle/water/Entered(atom/movable/O)
|
||||
..()
|
||||
if(istype(O, /mob/living/))
|
||||
var/mob/living/M = O
|
||||
//slip in the murky water if we try to run through it
|
||||
if(prob(10 + (M.m_intent == "run" ? 40 : 0)))
|
||||
M << pick("\blue You slip on something slimy.","\blue You fall over into the murk.")
|
||||
M.Stun(2)
|
||||
M.Weaken(1)
|
||||
|
||||
//piranhas - 25% chance to be an omnipresent risk, although they do practically no damage
|
||||
if(prob(25))
|
||||
M << "\blue You feel something slithering around your legs."
|
||||
if(prob(50))
|
||||
spawn(rand(25,50))
|
||||
var/turf/T = get_turf(M)
|
||||
if(istype(T, /turf/unsimulated/jungle/water))
|
||||
M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!")
|
||||
M.apply_damage(rand(0,1), BRUTE, sharp=1)
|
||||
if(prob(50))
|
||||
spawn(rand(25,50))
|
||||
var/turf/T = get_turf(M)
|
||||
if(istype(T, /turf/unsimulated/jungle/water))
|
||||
M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!")
|
||||
M.apply_damage(rand(0,1), BRUTE, sharp=1)
|
||||
if(prob(50))
|
||||
spawn(rand(25,50))
|
||||
var/turf/T = get_turf(M)
|
||||
if(istype(T, /turf/unsimulated/jungle/water))
|
||||
M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!")
|
||||
M.apply_damage(rand(0,1), BRUTE, sharp=1)
|
||||
if(prob(50))
|
||||
spawn(rand(25,50))
|
||||
var/turf/T = get_turf(M)
|
||||
if(istype(T, /turf/unsimulated/jungle/water))
|
||||
M << pick("\red Something sharp bites you!","\red Sharp teeth grab hold of you!","\red You feel something take a chunk out of your leg!")
|
||||
M.apply_damage(rand(0,1), BRUTE, sharp=1)
|
||||
|
||||
/turf/unsimulated/jungle/water/deep
|
||||
plants_spawn = 0
|
||||
density = 1
|
||||
icon_state = "water2"
|
||||
icon_spawn_state = "water2"
|
||||
|
||||
/turf/unsimulated/jungle/temple_wall
|
||||
name = "temple wall"
|
||||
desc = ""
|
||||
density = 1
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "plasma0"
|
||||
var/mineral = "plasma"
|
||||
@@ -1,123 +0,0 @@
|
||||
//put this here because i needed specific functionality, and i wanted to avoid the hassle of getting it onto svn
|
||||
|
||||
|
||||
/area/proc/copy_turfs_to(var/area/A , var/platingRequired = 0 )
|
||||
//Takes: Area. Optional: If it should copy to areas that don't have plating
|
||||
//Returns: Nothing.
|
||||
//Notes: Attempts to move the contents of one area to another area.
|
||||
// Movement based on lower left corner. Tiles that do not fit
|
||||
// into the new area will not be moved.
|
||||
|
||||
if(!A || !src) return 0
|
||||
|
||||
var/list/turfs_src = get_area_turfs(src.type)
|
||||
var/list/turfs_trg = get_area_turfs(A.type)
|
||||
|
||||
var/src_min_x = 0
|
||||
var/src_min_y = 0
|
||||
for (var/turf/T in turfs_src)
|
||||
if(T.x < src_min_x || !src_min_x) src_min_x = T.x
|
||||
if(T.y < src_min_y || !src_min_y) src_min_y = T.y
|
||||
|
||||
var/trg_min_x = 0
|
||||
var/trg_min_y = 0
|
||||
for (var/turf/T in turfs_trg)
|
||||
if(T.x < trg_min_x || !trg_min_x) trg_min_x = T.x
|
||||
if(T.y < trg_min_y || !trg_min_y) trg_min_y = T.y
|
||||
|
||||
var/list/refined_src = new/list()
|
||||
for(var/turf/T in turfs_src)
|
||||
refined_src += T
|
||||
refined_src[T] = new/datum/coords
|
||||
var/datum/coords/C = refined_src[T]
|
||||
C.x_pos = (T.x - src_min_x)
|
||||
C.y_pos = (T.y - src_min_y)
|
||||
|
||||
var/list/refined_trg = new/list()
|
||||
for(var/turf/T in turfs_trg)
|
||||
refined_trg += T
|
||||
refined_trg[T] = new/datum/coords
|
||||
var/datum/coords/C = refined_trg[T]
|
||||
C.x_pos = (T.x - trg_min_x)
|
||||
C.y_pos = (T.y - trg_min_y)
|
||||
|
||||
var/list/toupdate = new/list()
|
||||
|
||||
var/copiedobjs = list()
|
||||
|
||||
|
||||
moving:
|
||||
for (var/turf/T in refined_src)
|
||||
var/datum/coords/C_src = refined_src[T]
|
||||
for (var/turf/B in refined_trg)
|
||||
var/datum/coords/C_trg = refined_trg[B]
|
||||
if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos)
|
||||
|
||||
var/old_dir1 = T.dir
|
||||
var/old_icon_state1 = T.icon_state
|
||||
var/old_icon1 = T.icon
|
||||
|
||||
if(platingRequired)
|
||||
if(istype(B, /turf/space))
|
||||
continue moving
|
||||
|
||||
var/turf/X = new T.type(B)
|
||||
X.dir = old_dir1
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
|
||||
|
||||
|
||||
var/list/mobs = new/list()
|
||||
var/list/newmobs = new/list()
|
||||
|
||||
for(var/mob/M in T)
|
||||
|
||||
if(!M.move_on_shuttle)
|
||||
continue // If we need to check for more mobs, I'll add a variable
|
||||
mobs += M
|
||||
|
||||
for(var/mob/M in mobs)
|
||||
newmobs += DuplicateObject(M , 1)
|
||||
|
||||
for(var/mob/M in newmobs)
|
||||
M.loc = X
|
||||
|
||||
|
||||
|
||||
for(var/V in T.vars)
|
||||
if(!(V in list("type","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity")))
|
||||
X.vars[V] = T.vars[V]
|
||||
|
||||
// var/area/AR = X.loc
|
||||
|
||||
// if(AR.lighting_use_dynamic)
|
||||
// X.opacity = !X.opacity
|
||||
// X.sd_set_opacity(!X.opacity) //TODO: rewrite this code so it's not messed by lighting ~Carn
|
||||
|
||||
toupdate += X
|
||||
|
||||
refined_src -= T
|
||||
refined_trg -= B
|
||||
continue moving
|
||||
|
||||
|
||||
|
||||
|
||||
/*var/list/doors = new/list()
|
||||
|
||||
if(toupdate.len)
|
||||
for(var/turf/simulated/T1 in toupdate)
|
||||
for(var/obj/machinery/door/D2 in T1)
|
||||
doors += D2
|
||||
if(T1.parent)
|
||||
air_master.groups_to_rebuild += T1.parent
|
||||
else
|
||||
air_master.tiles_to_update += T1
|
||||
|
||||
for(var/obj/O in doors)
|
||||
O:update_nearby_tiles(1)*/
|
||||
|
||||
|
||||
|
||||
|
||||
return copiedobjs
|
||||
@@ -88,22 +88,6 @@
|
||||
return screen
|
||||
*/
|
||||
|
||||
|
||||
/obj/machinery/light_switch/power_change()
|
||||
if(powered(LIGHT))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
updateicon()
|
||||
|
||||
/obj/machinery/light_switch/emp_act(severity)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
..(severity)
|
||||
return
|
||||
power_change()
|
||||
..(severity)
|
||||
|
||||
/obj/machinery/media/transmitter/broadcast/update_icon()
|
||||
overlays = 0
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
|
||||
@@ -534,7 +534,6 @@
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon)
|
||||
J.target = chosen_beacon
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
@@ -28,7 +28,6 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
|
||||
var/ghostvision = 1 //is the ghost able to see things humans can't?
|
||||
var/seedarkness = 1
|
||||
var/data_hud_seen = 0 //this should one of the defines in __DEFINES/hud.dm
|
||||
var/medhud = 0
|
||||
|
||||
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
@@ -254,19 +253,34 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return 1
|
||||
|
||||
|
||||
/mob/dead/observer/proc/show_me_the_hud(hud_index)
|
||||
var/datum/atom_hud/H = huds[hud_index]
|
||||
H.add_hud_to(src)
|
||||
data_hud_seen = hud_index
|
||||
|
||||
/mob/dead/observer/verb/toggle_medHUD()
|
||||
set category = "Ghost"
|
||||
set name = "Toggle MedicHUD"
|
||||
set name = "Toggle Medic/Sec/DiagHUD"
|
||||
set desc = "Toggles the medical HUD."
|
||||
if(!client)
|
||||
return
|
||||
var/datum/atom_hud/H = huds[DATA_HUD_MEDICAL_BASIC]
|
||||
H.remove_hud_from(src)//out with the old..
|
||||
if(medhud==0)//TOGGLE!
|
||||
medhud = 1
|
||||
H.add_hud_to(src)
|
||||
else
|
||||
medhud = 0
|
||||
if(data_hud_seen) //remove old huds
|
||||
var/datum/atom_hud/H = huds[data_hud_seen]
|
||||
H.remove_hud_from(src)
|
||||
|
||||
switch(data_hud_seen) //give new huds
|
||||
if(0)
|
||||
show_me_the_hud(DATA_HUD_SECURITY_BASIC)
|
||||
src << "<span class='notice'>Security HUD set.</span>"
|
||||
if(DATA_HUD_SECURITY_BASIC)
|
||||
show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
|
||||
src << "<span class='notice'>Medical HUD set.</span>"
|
||||
if(DATA_HUD_MEDICAL_ADVANCED)
|
||||
show_me_the_hud(DATA_HUD_DIAGNOSTIC)
|
||||
src << "<span class='notice'>Diagnostic HUD set.</span>"
|
||||
if(DATA_HUD_DIAGNOSTIC)
|
||||
data_hud_seen = 0
|
||||
src << "<span class='notice'>HUDs disabled.</span>"
|
||||
|
||||
|
||||
/mob/dead/observer/verb/toggle_antagHUD()
|
||||
@@ -291,12 +305,21 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0))
|
||||
M.has_enabled_antagHUD = 1
|
||||
|
||||
var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
var/adding_hud = (usr in A.hudusers) ? 0 : 1
|
||||
//var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
//var/adding_hud = (usr in A.hudusers) ? 0 : 1
|
||||
for(var/datum/atom_hud/H in huds)
|
||||
if(istype(H, /datum/atom_hud/antag) || istype(H, /datum/atom_hud/data/human/security/advanced))
|
||||
(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
|
||||
if(istype(H, /datum/atom_hud/antag))// || istype(H, /datum/atom_hud/data/human/security/advanced))
|
||||
if(!M.antagHUD)
|
||||
//(adding_hud) ? H.add_hud_to(usr) : H.remove_hud_from(usr)
|
||||
H.add_hud_to(usr)
|
||||
else
|
||||
H.remove_hud_from(usr)
|
||||
if(!M.antagHUD)
|
||||
usr << "AntagHud Toggled ON"
|
||||
M.antagHUD = 1
|
||||
else
|
||||
usr << "AntagHud Toggled OFF"
|
||||
M.antagHUD = 0
|
||||
|
||||
/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
|
||||
set category = "Ghost"
|
||||
|
||||
@@ -93,4 +93,4 @@
|
||||
sight &= ~SEE_OBJS
|
||||
see_in_dark = 2
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
handle_hud_icons_health()
|
||||
handle_hud_icons_health()
|
||||
|
||||
@@ -54,19 +54,24 @@
|
||||
else if (response == "Never for this round")
|
||||
C.prefs.be_special ^= BE_PAI
|
||||
|
||||
// This should not ever happen, but let's be safe
|
||||
/obj/item/device/mmi/posibrain/dropbrain(var/turf/dropspot)
|
||||
log_to_dd("[src] at [loc] attempted to drop brain without a contained brain.")
|
||||
return
|
||||
|
||||
/obj/item/device/mmi/posibrain/transfer_identity(var/mob/living/carbon/H)
|
||||
name = "positronic brain ([H])"
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna
|
||||
if(isnull(brainmob.dna))
|
||||
brainmob.dna = H.dna.Clone()
|
||||
brainmob.name = brainmob.dna.real_name
|
||||
brainmob.real_name = brainmob.name
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
brainmob.stat = 0
|
||||
brainmob.stat = CONSCIOUS
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.assigned_role = "Positronic Brain"
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
brainmob << "\blue You feel slightly disoriented. That's normal when you're just a metal cube."
|
||||
brainmob << "<span class='notice'>You feel slightly disoriented. That's normal when you're just a metal cube.</span>"
|
||||
icon_state = "posibrain-occupied"
|
||||
return
|
||||
|
||||
|
||||
@@ -118,6 +118,7 @@
|
||||
"l_foot" = list("path" = /obj/item/organ/external/foot),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
var/cyborg_type = "Cyborg"
|
||||
|
||||
/datum/species/New()
|
||||
//If the species has eyes, they are the default vision organ
|
||||
@@ -601,3 +602,12 @@
|
||||
H.bodytemp.icon_state = "temp0"
|
||||
|
||||
return 1
|
||||
|
||||
/*
|
||||
Returns the path corresponding to the corresponding organ
|
||||
It'll return null if the organ doesn't correspond, so include null checks when using this!
|
||||
*/
|
||||
/datum/species/proc/return_organ(var/organ_slot)
|
||||
if(!(organ_slot in has_organ))
|
||||
return null
|
||||
return has_organ[organ_slot]
|
||||
@@ -579,6 +579,7 @@
|
||||
if(isliving(held))
|
||||
data["holder"] = held
|
||||
data["health"] = "[held.stat > 1 ? "dead" : "[held.health]% healthy"]"
|
||||
data["brute"] = "[held.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][held.getBruteLoss()]</font>"
|
||||
data["oxy"] = "[held.getOxyLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][held.getOxyLoss()]</font>"
|
||||
data["tox"] = "[held.getToxLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][held.getToxLoss()]</font>"
|
||||
data["burn"] = "[held.getFireLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][held.getFireLoss()]</font>"
|
||||
|
||||
@@ -54,20 +54,26 @@
|
||||
set desc = "Release an item from your magnetic gripper."
|
||||
set category = "Drone"
|
||||
|
||||
drop_item_p()
|
||||
|
||||
// The "p" stands for proc, since I was having annoying weird stuff happening with this in the verb
|
||||
// when trying to have default values for arguments and stuff
|
||||
/obj/item/weapon/gripper/proc/drop_item_p(var/silent = 0)
|
||||
|
||||
if(!wrapped)
|
||||
//There's some weirdness with items being lost inside the arm. Trying to fix all cases. ~Z
|
||||
for(var/obj/item/thing in src.contents)
|
||||
thing.loc = get_turf(src)
|
||||
thing.forceMove(get_turf(src))
|
||||
return
|
||||
|
||||
if(wrapped.loc != src)
|
||||
wrapped = null
|
||||
return
|
||||
|
||||
src.loc << "\red You drop \the [wrapped]."
|
||||
wrapped.loc = get_turf(src)
|
||||
if(!silent)
|
||||
src.loc << "<span class='warning'>You drop \the [wrapped].</span>"
|
||||
wrapped.forceMove(get_turf(src))
|
||||
wrapped = null
|
||||
//update_icon()
|
||||
|
||||
/obj/item/weapon/gripper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
return
|
||||
@@ -86,7 +92,7 @@
|
||||
if(wrapped) //Already have an item.
|
||||
|
||||
//Temporary put wrapped into user so target's attackby() checks pass.
|
||||
wrapped.loc = user
|
||||
wrapped.forceMove(user)
|
||||
|
||||
//Pass the attack on to the target. This might delete/relocate wrapped.
|
||||
if(!target.attackby(wrapped, user, params) && target && wrapped)
|
||||
@@ -96,7 +102,7 @@
|
||||
|
||||
//If wrapped did neither get deleted nor put into target, put it back into the gripper.
|
||||
if(wrapped && user && (wrapped.loc == user))
|
||||
wrapped.loc = src
|
||||
wrapped.forceMove(src)
|
||||
else
|
||||
wrapped = null
|
||||
return
|
||||
@@ -119,11 +125,11 @@
|
||||
//We can grab the item, finally.
|
||||
if(grab)
|
||||
user << "You collect \the [I]."
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
wrapped = I
|
||||
return
|
||||
else
|
||||
user << "\red Your gripper cannot hold \the [target]."
|
||||
user << "<span class='warning'>Your gripper cannot hold \the [target].</span>"
|
||||
|
||||
else if(istype(target,/obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = target
|
||||
@@ -134,13 +140,13 @@
|
||||
|
||||
A.cell.add_fingerprint(user)
|
||||
A.cell.updateicon()
|
||||
A.cell.loc = src
|
||||
A.cell.forceMove(src)
|
||||
A.cell = null
|
||||
|
||||
A.charging = 0
|
||||
A.update_icon()
|
||||
|
||||
user.visible_message("\red [user] removes the power cell from [A]!", "You remove the power cell.")
|
||||
user.visible_message("<span class='warning'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
|
||||
|
||||
//TODO: Matter decompiler.
|
||||
/obj/item/weapon/matter_decompiler
|
||||
@@ -175,7 +181,7 @@
|
||||
|
||||
for(var/mob/M in T)
|
||||
if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse))
|
||||
src.loc.visible_message("\red [src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.","\red It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.")
|
||||
src.loc.visible_message("<span class='notice'>[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.</span>","<span class='warning'>It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.</span>")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
qdel(M)
|
||||
stored_comms["wood"]++
|
||||
@@ -191,15 +197,15 @@
|
||||
if(!istype(D))
|
||||
return
|
||||
|
||||
D << "\red You begin decompiling the other drone."
|
||||
D << "<span class='warning'>You begin decompiling the other drone.</span>"
|
||||
|
||||
if(!do_after(D,50, target = target))
|
||||
D << "\red You need to remain still while decompiling such a large object."
|
||||
D << "<span class='warning'>You need to remain still while decompiling such a large object.</span>"
|
||||
return
|
||||
|
||||
if(!M || !D) return
|
||||
|
||||
D << "\red You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself."
|
||||
D << "<span class='warning'>You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself.</span>"
|
||||
|
||||
qdel(M)
|
||||
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
@@ -272,16 +278,16 @@
|
||||
grabbed_something = 1
|
||||
|
||||
if(grabbed_something)
|
||||
user << "\blue You deploy your decompiler and clear out the contents of \the [T]."
|
||||
user << "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].<span>"
|
||||
else
|
||||
user << "\red Nothing on \the [T] is useful to you."
|
||||
user << "<span class='warning'>Nothing on \the [T] is useful to you.</span>"
|
||||
return
|
||||
|
||||
//PRETTIER TOOL LIST.
|
||||
/mob/living/silicon/robot/drone/installed_modules()
|
||||
|
||||
if(weapon_lock)
|
||||
src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
|
||||
src << "<span class='warning'>Weapon lock active, unable to use modules! Count:[weaponlock_time]</span>"
|
||||
return
|
||||
|
||||
if(!module)
|
||||
|
||||
@@ -109,6 +109,13 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/drop_item()
|
||||
var/obj/item/I = get_active_hand()
|
||||
if(istype(I, /obj/item/weapon/gripper))
|
||||
var/obj/item/weapon/gripper/G = I
|
||||
G.drop_item_p(silent = 1)
|
||||
return
|
||||
|
||||
//Helper procs for cyborg modules on the UI.
|
||||
//These are hackish but they help clean up code elsewhere.
|
||||
|
||||
|
||||
@@ -8,4 +8,5 @@
|
||||
if(mind) ticker.mode.remove_revolutionary(mind)
|
||||
if(mind) ticker.mode.remove_thrall(mind,0)
|
||||
if(mind) ticker.mode.remove_shadowling(mind)
|
||||
if(mind) ticker.mode.remove_changeling(mind)
|
||||
return
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
if("head")
|
||||
if(inventory_head)
|
||||
if(inventory_head.flags & NODROP)
|
||||
usr << "<span = 'warning'>\The [inventory_head] is stuck too hard to [src] for you to remove!</span>"
|
||||
usr << "<span class='warning'>\The [inventory_head] is stuck too hard to [src] for you to remove!</span>"
|
||||
return
|
||||
name = real_name
|
||||
desc = initial(desc)
|
||||
@@ -150,7 +150,7 @@
|
||||
if("back")
|
||||
if(inventory_back)
|
||||
if(inventory_back.flags & NODROP)
|
||||
usr << "<span = 'warning'>\The [inventory_back] is stuck too hard to [src] for you to remove!</span>"
|
||||
usr << "<span class='warning'>\The [inventory_back] is stuck too hard to [src] for you to remove!</span>"
|
||||
return
|
||||
inventory_back.loc = src.loc
|
||||
inventory_back = null
|
||||
|
||||
@@ -1,49 +1,3 @@
|
||||
|
||||
//spawns one of the specified animal type
|
||||
/obj/effect/landmark/animal_spawner
|
||||
icon_state = "x3"
|
||||
var/spawn_type
|
||||
var/mob/living/spawned_animal
|
||||
invisibility = 101
|
||||
|
||||
/obj/effect/landmark/animal_spawner/New()
|
||||
if(!spawn_type)
|
||||
var/new_type = pick(subtypesof(/obj/effect/landmark/animal_spawner))
|
||||
new new_type(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
processing_objects.Add(src)
|
||||
spawned_animal = new spawn_type(get_turf(src))
|
||||
|
||||
/obj/effect/landmark/animal_spawner/process()
|
||||
//if any of our animals are killed, spawn new ones
|
||||
if(!spawned_animal || spawned_animal.stat == DEAD)
|
||||
spawned_animal = new spawn_type(src)
|
||||
//after a random timeout, and in a random position (6-30 seconds)
|
||||
spawn(rand(1200,2400))
|
||||
spawned_animal.loc = locate(src.x + rand(-12,12), src.y + rand(-12,12), src.z)
|
||||
|
||||
/obj/effect/landmark/animal_spawner/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/landmark/animal_spawner/panther
|
||||
name = "panther spawner"
|
||||
spawn_type = /mob/living/simple_animal/hostile/panther
|
||||
|
||||
/obj/effect/landmark/animal_spawner/parrot
|
||||
name = "parrot spawner"
|
||||
spawn_type = /mob/living/simple_animal/parrot
|
||||
|
||||
/obj/effect/landmark/animal_spawner/monkey
|
||||
name = "monkey spawner"
|
||||
spawn_type = /mob/living/carbon/human/monkey
|
||||
|
||||
/obj/effect/landmark/animal_spawner/snake
|
||||
name = "snake spawner"
|
||||
spawn_type = /mob/living/simple_animal/hostile/snake
|
||||
|
||||
|
||||
//*********//
|
||||
// Panther //
|
||||
//*********//
|
||||
@@ -112,7 +66,6 @@
|
||||
/mob/living/simple_animal/hostile/snake
|
||||
name = "snake"
|
||||
desc = "A sinuously coiled, venomous looking reptile."
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
icon_state = "snake"
|
||||
icon_living = "snake"
|
||||
icon_dead = "snake_dead"
|
||||
@@ -368,81 +368,101 @@
|
||||
//////END VG HAIRSTYLES///////
|
||||
//////////////////////////////
|
||||
|
||||
icp_screen_pink
|
||||
ipc_screen_pink
|
||||
name = "pink IPC screen"
|
||||
icon_state = "ipc_pink"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_red
|
||||
ipc_screen_red
|
||||
name = "red IPC screen"
|
||||
icon_state = "ipc_red"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_green
|
||||
ipc_screen_green
|
||||
name = "green IPC screen"
|
||||
icon_state = "ipc_green"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_blue
|
||||
ipc_screen_blue
|
||||
name = "blue IPC screen"
|
||||
icon_state = "ipc_blue"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_breakout
|
||||
ipc_screen_breakout
|
||||
name = "breakout IPC screen"
|
||||
icon_state = "ipc_breakout"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_eight
|
||||
ipc_screen_eight
|
||||
name = "eight IPC screen"
|
||||
icon_state = "ipc_eight"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_goggles
|
||||
ipc_screen_goggles
|
||||
name = "goggles IPC screen"
|
||||
icon_state = "ipc_goggles"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_heart
|
||||
ipc_screen_heart
|
||||
name = "heart IPC screen"
|
||||
icon_state = "ipc_heart"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_monoeye
|
||||
ipc_screen_monoeye
|
||||
name = "monoeye IPC screen"
|
||||
icon_state = "ipc_monoeye"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_nature
|
||||
ipc_screen_nature
|
||||
name = "nature IPC screen"
|
||||
icon_state = "ipc_nature"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_orange
|
||||
ipc_screen_orange
|
||||
name = "orange IPC screen"
|
||||
icon_state = "ipc_orange"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_purple
|
||||
ipc_screen_purple
|
||||
name = "purple IPC screen"
|
||||
icon_state = "ipc_purple"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_shower
|
||||
ipc_screen_shower
|
||||
name = "shower IPC screen"
|
||||
icon_state = "ipc_shower"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_static
|
||||
ipc_screen_static
|
||||
name = "static IPC screen"
|
||||
icon_state = "ipc_static"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_yellow
|
||||
ipc_screen_yellow
|
||||
name = "yellow IPC screen"
|
||||
icon_state = "ipc_yellow"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
ipc_screen_scrolling
|
||||
name = "scanline IPC screen"
|
||||
icon_state = "ipc_scroll"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
ipc_screen_console
|
||||
name = "console IPC screen"
|
||||
icon_state = "ipc_console"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
ipc_screen_rgb
|
||||
name = "rgb IPC screen"
|
||||
icon_state = "ipc_rgb"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
ipc_screen_glider
|
||||
name = "glider IPC screen"
|
||||
icon_state = "ipc_gol_glider"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
/*
|
||||
///////////////////////////////////
|
||||
/ =---------------------------= /
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
O.job = "Cyborg"
|
||||
O.notify_ai(1)
|
||||
|
||||
if(O.mind.assigned_role == "Cyborg")
|
||||
if(O.mind && O.mind.assigned_role == "Cyborg")
|
||||
if(O.mind.role_alt_title == "Android")
|
||||
O.mmi = new /obj/item/device/mmi/posibrain(O)
|
||||
else if(O.mind.role_alt_title == "Robot")
|
||||
|
||||
@@ -19,6 +19,8 @@ and reset all of its vars to their default
|
||||
You can override your object's destroy to return QDEL_HINT_PUTINPOOL
|
||||
to ensure its always placed in this pool (this will only be acted on if qdel calls destroy, and destroy will not get called twice)
|
||||
|
||||
For almost all pooling purposes, it is better to use the QDEL hint than to pool it directly with PlaceInPool
|
||||
|
||||
*/
|
||||
|
||||
var/global/list/GlobalPool = list()
|
||||
@@ -94,15 +96,24 @@ var/global/list/GlobalPool = list()
|
||||
|
||||
diver.ResetVars()
|
||||
|
||||
var/list/exclude = list("animate_movement", "contents", "loc", "locs", "parent_type", "vars", "verbs", "type")
|
||||
var/list/pooledvariables = list()
|
||||
//thanks to clusterfack @ /vg/station for these two procs
|
||||
/datum/proc/createVariables()
|
||||
pooledvariables[type] = new/list()
|
||||
var/list/exclude = global.exclude + args
|
||||
|
||||
for(var/key in vars)
|
||||
if(key in exclude)
|
||||
continue
|
||||
pooledvariables[type][key] = initial(vars[key])
|
||||
|
||||
/datum/proc/ResetVars()
|
||||
var/list/excluded = list("animate_movement", "contents", "loc", "locs", "parent_type", "vars", "verbs", "type")
|
||||
if(!pooledvariables[type])
|
||||
createVariables(args)
|
||||
|
||||
for(var/V in vars)
|
||||
if(V in excluded)
|
||||
continue
|
||||
|
||||
vars[V] = initial(vars[V])
|
||||
for(var/key in pooledvariables[type])
|
||||
vars[key] = pooledvariables[type][key]
|
||||
|
||||
/atom/movable/ResetVars()
|
||||
..()
|
||||
@@ -111,4 +122,4 @@ var/global/list/GlobalPool = list()
|
||||
|
||||
/image/ResetVars()
|
||||
..()
|
||||
loc = null
|
||||
loc = null
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
|
||||
|
||||
/obj/machinery/containment_field
|
||||
/obj/machinery/field/containment
|
||||
name = "Containment Field"
|
||||
desc = "An energy field."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
@@ -10,64 +10,111 @@
|
||||
unacidable = 1
|
||||
use_power = 0
|
||||
light_range = 4
|
||||
var/obj/machinery/field_generator/FG1 = null
|
||||
var/obj/machinery/field_generator/FG2 = null
|
||||
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
||||
layer = OBJ_LAYER + 0.1
|
||||
var/obj/machinery/field/generator/FG1 = null
|
||||
var/obj/machinery/field/generator/FG2 = null
|
||||
|
||||
/obj/machinery/containment_field/Destroy()
|
||||
/obj/machinery/field/containment/Destroy()
|
||||
if(FG1 && !FG1.clean_up)
|
||||
FG1.cleanup()
|
||||
if(FG2 && !FG2.clean_up)
|
||||
FG2.cleanup()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/containment_field/attack_hand(mob/user as mob)
|
||||
/obj/machinery/field/containment/attack_hand(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
return 0
|
||||
else
|
||||
shock(user)
|
||||
shock_field(user)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/containment_field/blob_act()
|
||||
/obj/machinery/field/containment/blob_act()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/containment_field/ex_act(severity)
|
||||
/obj/machinery/field/containment/ex_act(severity)
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(istype(AM,/mob/living/silicon) && prob(40))
|
||||
shock(AM)
|
||||
return 1
|
||||
if(istype(AM,/mob/living/carbon) && prob(50))
|
||||
shock(AM)
|
||||
return 1
|
||||
return 0
|
||||
/obj/machinery/field/containment/Crossed(mob/mover)
|
||||
if(isliving(mover))
|
||||
shock_field(mover)
|
||||
|
||||
/obj/machinery/containment_field/shock(mob/living/user as mob)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
if(!FG1 || !FG2)
|
||||
qdel(src)
|
||||
return 0
|
||||
if(isliving(user))
|
||||
hasShocked = 1
|
||||
var/shock_damage = min(rand(30,40),rand(30,40))
|
||||
user.electrocute_act(shock_damage, src)
|
||||
/obj/machinery/field/containment/Crossed(obj/mover)
|
||||
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
||||
bump_field(mover)
|
||||
|
||||
var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
|
||||
user.throw_at(target, 200, 4)
|
||||
|
||||
sleep(20)
|
||||
|
||||
hasShocked = 0
|
||||
return
|
||||
|
||||
/obj/machinery/containment_field/proc/set_master(var/master1,var/master2)
|
||||
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
||||
if(!master1 || !master2)
|
||||
return 0
|
||||
FG1 = master1
|
||||
FG2 = master2
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/shock_field(mob/living/user)
|
||||
if(!FG1 || !FG2)
|
||||
qdel(src)
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/machinery/field/containment/Move()
|
||||
qdel(src)
|
||||
|
||||
// Abstract Field Class
|
||||
// Used for overriding certain procs
|
||||
|
||||
/obj/machinery/field
|
||||
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
||||
|
||||
/obj/machinery/field/CanPass(mob/mover, turf/target, height=0)
|
||||
if(isliving(mover)) // Don't let mobs through
|
||||
shock_field(mover)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/CanPass(obj/mover, turf/target, height=0)
|
||||
if((istype(mover, /obj/machinery) && !istype(mover, /obj/singularity)) || \
|
||||
istype(mover, /obj/structure) || \
|
||||
istype(mover, /obj/mecha))
|
||||
bump_field(mover)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/proc/shock_field(mob/living/user)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
if(isliving(user))
|
||||
hasShocked = 1
|
||||
var/shock_damage = min(rand(30,40),rand(30,40))
|
||||
|
||||
if(iscarbon(user))
|
||||
var/stun = min(shock_damage, 15)
|
||||
user.Stun(stun)
|
||||
user.Weaken(10)
|
||||
user.burn_skin(shock_damage)
|
||||
user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock course through your body, sending you flying!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>")
|
||||
|
||||
else if(issilicon(user))
|
||||
if(prob(20))
|
||||
user.Stun(2)
|
||||
user.take_overall_damage(0, shock_damage)
|
||||
user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
|
||||
"<span class='userdanger'>Energy pulse detected, system damaged!</span>", \
|
||||
"<span class='italics'>You hear an electrical crack.</span>")
|
||||
|
||||
user.updatehealth()
|
||||
bump_field(user)
|
||||
|
||||
spawn(5)
|
||||
hasShocked = 0
|
||||
return
|
||||
|
||||
/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
s.set_up(5, 1, AM.loc)
|
||||
s.start()
|
||||
var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
|
||||
AM.throw_at(target, 200, 4)
|
||||
|
||||
@@ -13,7 +13,7 @@ field_generator power level display
|
||||
*/
|
||||
|
||||
#define field_generator_max_power 250
|
||||
/obj/machinery/field_generator
|
||||
/obj/machinery/field/generator
|
||||
name = "Field Generator"
|
||||
desc = "A large thermal battery that projects a high amount of energy when powered."
|
||||
icon = 'icons/obj/machines/field_generator.dmi'
|
||||
@@ -28,37 +28,36 @@ field_generator power level display
|
||||
var/power = 20 // Current amount of power
|
||||
var/state = 0
|
||||
var/warming_up = 0
|
||||
var/list/obj/machinery/containment_field/fields
|
||||
var/list/obj/machinery/field_generator/connected_gens
|
||||
var/list/obj/machinery/field/containment/fields
|
||||
var/list/obj/machinery/field/generator/connected_gens
|
||||
var/clean_up = 0
|
||||
|
||||
|
||||
/obj/machinery/field_generator/update_icon()
|
||||
/obj/machinery/field/generator/update_icon()
|
||||
overlays.Cut()
|
||||
if(!active)
|
||||
if(warming_up)
|
||||
overlays += "+a[warming_up]"
|
||||
if(warming_up)
|
||||
overlays += "+a[warming_up]"
|
||||
if(fields.len)
|
||||
overlays += "+on"
|
||||
// Power level indicator
|
||||
// Scale % power to % num_power_levels and truncate value
|
||||
var/level = round(num_power_levels * power / field_generator_max_power)
|
||||
// Clamp between 0 and num_power_levels for out of range power values
|
||||
level = between(0, level, num_power_levels)
|
||||
level = Clamp(level, 0, num_power_levels)
|
||||
if(level)
|
||||
overlays += "+p[level]"
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field_generator/New()
|
||||
/obj/machinery/field/generator/New()
|
||||
..()
|
||||
fields = list()
|
||||
connected_gens = list()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field_generator/process()
|
||||
/obj/machinery/field/generator/process()
|
||||
if(Varedit_start == 1)
|
||||
if(active == 0)
|
||||
active = 1
|
||||
@@ -76,116 +75,117 @@ field_generator power level display
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field_generator/attack_hand(mob/user as mob)
|
||||
/obj/machinery/field/generator/attack_hand(mob/user)
|
||||
if(state == 2)
|
||||
if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
|
||||
if(src.active >= 1)
|
||||
user << "You are unable to turn off the [src.name] once it is online."
|
||||
user << "<span class='warning'>You are unable to turn off the [src.name] once it is online!</span>"
|
||||
return 1
|
||||
else
|
||||
user.visible_message("[user.name] turns on the [src.name]", \
|
||||
"You turn on the [src.name].", \
|
||||
"You hear heavy droning")
|
||||
user.visible_message("[user.name] turns on the [src.name].", \
|
||||
"<span class='notice'>You turn on the [src.name].</span>", \
|
||||
"<span class='italics'>You hear heavy droning.</span>")
|
||||
turn_on()
|
||||
investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
else
|
||||
user << "The [src] needs to be firmly secured to the floor first."
|
||||
user << "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>"
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field_generator/attackby(obj/item/W, mob/user, params)
|
||||
/obj/machinery/field/generator/attackby(obj/item/W, mob/user, params)
|
||||
if(active)
|
||||
user << "The [src] needs to be off."
|
||||
user << "<span class='warning'>The [src] needs to be off!</span>"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
switch(state)
|
||||
if(0)
|
||||
if(isinspace()) return
|
||||
state = 1
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user.visible_message("[user.name] secures [src.name] to the floor.", \
|
||||
"You secure the external reinforcing bolts to the floor.", \
|
||||
"You hear ratchet")
|
||||
"<span class='notice'>You secure the external reinforcing bolts to the floor.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
src.anchored = 1
|
||||
if(1)
|
||||
state = 0
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
|
||||
"You undo the external reinforcing bolts.", \
|
||||
"You hear ratchet")
|
||||
"<span class='notice'>You undo the external reinforcing bolts.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
src.anchored = 0
|
||||
if(2)
|
||||
user << "\red The [src.name] needs to be unwelded from the floor."
|
||||
user << "<span class='warning'>The [src.name] needs to be unwelded from the floor!</span>"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
switch(state)
|
||||
if(0)
|
||||
user << "\red The [src.name] needs to be wrenched to the floor."
|
||||
user << "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>"
|
||||
return
|
||||
if(1)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
|
||||
"You start to weld the [src] to the floor.", \
|
||||
"You hear welding")
|
||||
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if (do_after(user,20, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
state = 2
|
||||
user << "You weld the field generator to the floor."
|
||||
user << "<span class='notice'>You weld the field generator to the floor.</span>"
|
||||
else
|
||||
return
|
||||
if(2)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
|
||||
"You start to cut the [src] free from the floor.", \
|
||||
"You hear welding")
|
||||
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if (do_after(user,20, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
state = 1
|
||||
user << "You cut the [src] free from the floor."
|
||||
user << "<span class='notice'>You cut \the [src] free from the floor.</span>"
|
||||
else
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field_generator/emp_act()
|
||||
/obj/machinery/field/generator/emp_act()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field_generator/blob_act()
|
||||
/obj/machinery/field/generator/blob_act()
|
||||
if(active)
|
||||
return 0
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
|
||||
/obj/machinery/field/generator/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.flag != "bullet")
|
||||
power += Proj.damage
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field_generator/Destroy()
|
||||
/obj/machinery/field/generator/Destroy()
|
||||
src.cleanup()
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/field_generator/proc/turn_off()
|
||||
/obj/machinery/field/generator/proc/turn_off()
|
||||
active = 0
|
||||
spawn(1)
|
||||
src.cleanup()
|
||||
update_icon()
|
||||
while (warming_up>0 && !active)
|
||||
sleep(50)
|
||||
warming_up--
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/field_generator/proc/turn_on()
|
||||
/obj/machinery/field/generator/proc/turn_on()
|
||||
active = 1
|
||||
warming_up = 1
|
||||
spawn(1)
|
||||
while (warming_up<3 && active)
|
||||
sleep(50)
|
||||
@@ -193,10 +193,9 @@ field_generator power level display
|
||||
update_icon()
|
||||
if(warming_up >= 3)
|
||||
start_fields()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/field_generator/proc/calc_power()
|
||||
/obj/machinery/field/generator/proc/calc_power()
|
||||
if(Varpower)
|
||||
return 1
|
||||
|
||||
@@ -205,22 +204,21 @@ field_generator power level display
|
||||
src.power = field_generator_max_power
|
||||
|
||||
var/power_draw = 2
|
||||
for (var/obj/machinery/containment_field/F in fields)
|
||||
for (var/obj/machinery/field/containment/F in fields)
|
||||
if (isnull(F))
|
||||
continue
|
||||
power_draw++
|
||||
if(draw_power(round(power_draw/2,1)))
|
||||
return 1
|
||||
else
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\red The [src.name] shuts down!")
|
||||
visible_message("<span class='danger'>The [src.name] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
|
||||
turn_off()
|
||||
investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
|
||||
src.power = 0
|
||||
return 0
|
||||
|
||||
//This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport
|
||||
/obj/machinery/field_generator/proc/draw_power(var/draw = 0, var/failsafe = 0, var/obj/machinery/field_generator/G = null, var/obj/machinery/field_generator/last = null)
|
||||
/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = 0, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
|
||||
if(Varpower)
|
||||
return 1
|
||||
if((G && G == src) || (failsafe >= 8))//Loopin, set fail
|
||||
@@ -233,7 +231,7 @@ field_generator power level display
|
||||
else//Need more power
|
||||
draw -= src.power
|
||||
src.power = 0
|
||||
for(var/obj/machinery/field_generator/FG in connected_gens)
|
||||
for(var/obj/machinery/field/generator/FG in connected_gens)
|
||||
if(isnull(FG))
|
||||
continue
|
||||
if(FG == last)//We just asked you
|
||||
@@ -250,7 +248,7 @@ field_generator power level display
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field_generator/proc/start_fields()
|
||||
/obj/machinery/field/generator/proc/start_fields()
|
||||
if(!src.state == 2 || !anchored)
|
||||
turn_off()
|
||||
return
|
||||
@@ -265,9 +263,9 @@ field_generator power level display
|
||||
src.active = 2
|
||||
|
||||
|
||||
/obj/machinery/field_generator/proc/setup_field(var/NSEW)
|
||||
/obj/machinery/field/generator/proc/setup_field(NSEW)
|
||||
var/turf/T = src.loc
|
||||
var/obj/machinery/field_generator/G
|
||||
var/obj/machinery/field/generator/G
|
||||
var/steps = 0
|
||||
if(!NSEW)//Make sure its ran right
|
||||
return
|
||||
@@ -278,11 +276,11 @@ field_generator power level display
|
||||
for(var/atom/A in T.contents)
|
||||
if(ismob(A))
|
||||
continue
|
||||
if(!istype(A,/obj/machinery/field_generator))
|
||||
if(!istype(A,/obj/machinery/field/generator))
|
||||
if((istype(A,/obj/machinery/door)||istype(A,/obj/machinery/the_singularitygen))&&(A.density))
|
||||
return 0
|
||||
steps += 1
|
||||
G = locate(/obj/machinery/field_generator) in T
|
||||
G = locate(/obj/machinery/field/generator) in T
|
||||
if(!isnull(G))
|
||||
steps -= 1
|
||||
if(!G.active)
|
||||
@@ -294,15 +292,17 @@ field_generator power level display
|
||||
for(var/dist = 0, dist < steps, dist += 1) // creates each field tile
|
||||
var/field_dir = get_dir(T,get_step(G.loc, NSEW))
|
||||
T = get_step(T, NSEW)
|
||||
if(!locate(/obj/machinery/containment_field) in T)
|
||||
var/obj/machinery/containment_field/CF = new/obj/machinery/containment_field()
|
||||
if(!locate(/obj/machinery/field/containment) in T)
|
||||
var/obj/machinery/field/containment/CF = new/obj/machinery/field/containment()
|
||||
CF.set_master(src,G)
|
||||
fields += CF
|
||||
G.fields += CF
|
||||
CF.loc = T
|
||||
CF.dir = field_dir
|
||||
for(var/mob/living/L in CF.loc)
|
||||
CF.Crossed(L)
|
||||
var/listcheck = 0
|
||||
for(var/obj/machinery/field_generator/FG in connected_gens)
|
||||
for(var/obj/machinery/field/generator/FG in connected_gens)
|
||||
if (isnull(FG))
|
||||
continue
|
||||
if(FG == G)
|
||||
@@ -311,7 +311,7 @@ field_generator power level display
|
||||
if(!listcheck)
|
||||
connected_gens.Add(G)
|
||||
listcheck = 0
|
||||
for(var/obj/machinery/field_generator/FG2 in G.connected_gens)
|
||||
for(var/obj/machinery/field/generator/FG2 in G.connected_gens)
|
||||
if (isnull(FG2))
|
||||
continue
|
||||
if(FG2 == src)
|
||||
@@ -321,14 +321,14 @@ field_generator power level display
|
||||
G.connected_gens.Add(src)
|
||||
|
||||
|
||||
/obj/machinery/field_generator/proc/cleanup()
|
||||
/obj/machinery/field/generator/proc/cleanup()
|
||||
clean_up = 1
|
||||
for (var/obj/machinery/containment_field/F in fields)
|
||||
for (var/obj/machinery/field/containment/F in fields)
|
||||
if (isnull(F))
|
||||
continue
|
||||
qdel(F)
|
||||
fields = list()
|
||||
for(var/obj/machinery/field_generator/FG in connected_gens)
|
||||
for(var/obj/machinery/field/generator/FG in connected_gens)
|
||||
if (isnull(FG))
|
||||
continue
|
||||
FG.connected_gens.Remove(src)
|
||||
@@ -348,6 +348,14 @@ field_generator power level display
|
||||
if(O.last_warning && temp)
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = 0
|
||||
msg_admin_attack("A singulo exists and a containment field has failed.",1)
|
||||
message_admins("A singulo exists and a containment field has failed.",1)
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
|
||||
O.last_warning = world.time
|
||||
O.last_warning = world.time
|
||||
|
||||
/obj/machinery/field/generator/shock_field(mob/living/user)
|
||||
if(fields.len)
|
||||
..()
|
||||
|
||||
/obj/machinery/field/generator/bump_field(atom/movable/AM as mob|obj)
|
||||
if(fields.len)
|
||||
..()
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
/obj/singularity/proc/admin_investigate_setup()
|
||||
last_warning = world.time
|
||||
var/count = locate(/obj/machinery/containment_field) in orange(30, src)
|
||||
var/count = locate(/obj/machinery/field/containment) in orange(30, src)
|
||||
if(!count) message_admins("A singularity has been created without containment fields active at [x], [y], [z] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
|
||||
|
||||
@@ -326,13 +326,13 @@
|
||||
return 1
|
||||
|
||||
|
||||
/obj/singularity/proc/can_move(var/turf/T)
|
||||
/obj/singularity/proc/can_move(turf/T)
|
||||
if(!T)
|
||||
return 0
|
||||
if((locate(/obj/machinery/containment_field) in T)||(locate(/obj/machinery/shieldwall) in T))
|
||||
if((locate(/obj/machinery/field/containment) in T)||(locate(/obj/machinery/shieldwall) in T))
|
||||
return 0
|
||||
else if(locate(/obj/machinery/field_generator) in T)
|
||||
var/obj/machinery/field_generator/G = locate(/obj/machinery/field_generator) in T
|
||||
else if(locate(/obj/machinery/field/generator) in T)
|
||||
var/obj/machinery/field/generator/G = locate(/obj/machinery/field/generator) in T
|
||||
if(G && G.active)
|
||||
return 0
|
||||
else if(locate(/obj/machinery/shieldwallgen) in T)
|
||||
@@ -341,7 +341,6 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/singularity/proc/event()
|
||||
var/numb = pick(1,2,3,4,5,6)
|
||||
switch(numb)
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
|
||||
emp_act(severity)
|
||||
..()
|
||||
reliability -= round(15/severity)
|
||||
reliability = max(reliability - round(15/severity), 0) //Do not allow it to go negative!
|
||||
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -355,4 +355,69 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
|
||||
self_recharge = 1
|
||||
use_external_power = 1
|
||||
recharge_time = 5
|
||||
recharge_time = 5
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector
|
||||
name = "bluespace wormhole projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
projectile_type = "/obj/item/projectile/beam/wormhole"
|
||||
charge_cost = 0
|
||||
fire_sound = "sound/weapons/pulse3.ogg"
|
||||
item_state = null
|
||||
icon_state = "wormhole_projector100"
|
||||
modifystate = "wormhole_projector"
|
||||
var/obj/effect/portal/blue
|
||||
var/obj/effect/portal/orange
|
||||
|
||||
var/mode = 0 //0 = blue 1 = orange
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/attack_self(mob/living/user as mob)
|
||||
switch_modes()
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/switch_modes(mob/living/user as mob)
|
||||
switch(mode)
|
||||
if(0)
|
||||
mode = 1
|
||||
user << "<span class='warning'>[name] is now set to orange.</span>"
|
||||
projectile_type = "/obj/item/projectile/beam/wormhole/orange"
|
||||
modifystate = "wormhole_projector_orange"
|
||||
if(1)
|
||||
mode = 0
|
||||
user << "<span class='warning'>[name] is now set to blue.</span>"
|
||||
projectile_type = "/obj/item/projectile/beam/wormhole"
|
||||
modifystate = "wormhole_projector"
|
||||
update_icon()
|
||||
if(user.hand)
|
||||
user.update_inv_l_hand()
|
||||
else
|
||||
user.update_inv_r_hand()
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
|
||||
..()
|
||||
switch_modes(user)
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/portal_destroyed(obj/effect/portal/P)
|
||||
if(P.icon_state == "portal")
|
||||
blue = null
|
||||
if(orange)
|
||||
orange.target = null
|
||||
else
|
||||
orange = null
|
||||
if(blue)
|
||||
blue.target = null
|
||||
|
||||
/obj/item/weapon/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W)
|
||||
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(W), null, src)
|
||||
P.precision = 0
|
||||
P.failchance = 0
|
||||
if(W.name == "bluespace beam")
|
||||
qdel(blue)
|
||||
blue = P
|
||||
else
|
||||
qdel(orange)
|
||||
P.icon_state = "portal1"
|
||||
orange = P
|
||||
if(orange && blue)
|
||||
blue.target = get_turf(orange)
|
||||
orange.target = get_turf(blue)
|
||||
@@ -9,6 +9,7 @@
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
nodamage = 1
|
||||
stun = 5
|
||||
weaken = 5
|
||||
|
||||
@@ -331,3 +331,27 @@ obj/item/projectile/kinetic/New()
|
||||
/obj/item/projectile/plasma/adv/mech
|
||||
damage = 10
|
||||
range = 6
|
||||
|
||||
/obj/item/projectile/beam/wormhole
|
||||
name = "bluespace beam"
|
||||
icon_state = "spark"
|
||||
hitsound = "sparks"
|
||||
damage = 3
|
||||
var/obj/item/weapon/gun/energy/wormhole_projector/gun = null
|
||||
color = "#33CCFF"
|
||||
|
||||
/obj/item/projectile/beam/wormhole/orange
|
||||
name = "orange bluespace beam"
|
||||
color = "#FF6600"
|
||||
|
||||
/obj/item/projectile/beam/wormhole/OnFired()
|
||||
gun = shot_from
|
||||
|
||||
/obj/item/projectile/beam/wormhole/on_hit(atom/target)
|
||||
if(ismob(target))
|
||||
var/turf/portal_destination = pick(orange(6, src))
|
||||
do_teleport(target, portal_destination)
|
||||
return ..()
|
||||
if(!gun)
|
||||
qdel(src)
|
||||
gun.create_portal(src)
|
||||
@@ -133,17 +133,17 @@ datum/reagent/honey/reaction_turf(var/turf/T, var/volume)
|
||||
reagent_state = LIQUID
|
||||
color = "#2E2418"
|
||||
|
||||
datum/reagent/chocolate/on_mob_life(var/mob/living/M as mob)
|
||||
/datum/reagent/chocolate/on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.reagents.add_reagent("sugar", 0.8)
|
||||
..()
|
||||
return
|
||||
|
||||
datum/reagent/chocolate/reaction_turf(var/turf/T, var/volume)
|
||||
/datum/reagent/chocolate/reaction_turf(var/turf/T, var/volume)
|
||||
src = null
|
||||
if(volume >= 5)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/reagentchocolatebar(T)
|
||||
return
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cocoa_pile(T)
|
||||
return
|
||||
|
||||
/datum/reagent/mugwort
|
||||
name = "Mugwort"
|
||||
|
||||
@@ -405,16 +405,15 @@
|
||||
reagents.add_reagent("coco", 2)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/reagentchocolatebar //for reagent chocolate
|
||||
name = "Chocolate Bar"
|
||||
desc = "A plain chocolate bar. Is it dark chocolate, milk chocolate? Who knows!"
|
||||
icon_state = "chocolatebar"
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cocoa_pile //for reagent chocolate being spilled on turfs
|
||||
name = "Pile of Cocoa Powder"
|
||||
desc = "A pile of pure cocoa powder."
|
||||
icon_state = "cocoa"
|
||||
filling_color = "#7D5F46"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sugar", 10)
|
||||
reagents.add_reagent("chocolate",10)
|
||||
reagents.add_reagent("chocolate",5) //no longer can be used to generate the reagent infinitely
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/candy/
|
||||
name = "generic candy"
|
||||
desc = "It's placeholder flavored. This shouldn't be seen."
|
||||
icon = 'icons/obj/food/candy.dmi'
|
||||
icon_state = "candy"
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -44,6 +44,7 @@ other types of metals and chemistry for reagents).
|
||||
var/construction_time //Amount of time required for building the object
|
||||
var/build_path = "" //The file path of the object that gets created
|
||||
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
|
||||
var/access_requirement = list(access_armory) //What special access requirements will the lockbox have? Defaults to armory.
|
||||
var/category = null //Primarily used for Mech Fabricators, but can be used for anything
|
||||
var/list/reagents = list() //List of reagents. Format: "id" = amount.
|
||||
|
||||
|
||||
@@ -60,6 +60,18 @@
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/wormhole_projector
|
||||
name = "Bluespace Wormhole Projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
id = "wormholeprojector"
|
||||
req_tech = list("combat" = 6, "materials" = 6, "bluespace" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 1000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/wormhole_projector
|
||||
locked = 1
|
||||
access_requirement = list(access_rd) //screw you, HoS, this aint yours; this is only for a man of science---and trouble.
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/large_grenade
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
@@ -133,7 +145,7 @@
|
||||
materials = list(MAT_METAL = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/smgm9mm
|
||||
category = list("Weapons")
|
||||
|
||||
|
||||
/datum/design/mag_smg/ap_mag
|
||||
name = "Saber Submachine Gun Magazine (9mmAP)"
|
||||
desc = "A 30-round armour piercing magazine for the Saber submachine gun. Deals slightly less damage but bypasses most armor."
|
||||
|
||||
@@ -324,12 +324,6 @@ proc/CallMaterialName(ID)
|
||||
use_power(250)
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["lock"]) //Lock the console from use by anyone without access.
|
||||
if(src.allowed(usr))
|
||||
screen = text2num(href_list["lock"])
|
||||
else
|
||||
usr << "Unauthorized Access."
|
||||
|
||||
else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
|
||||
screen = 0.0
|
||||
if(!sync)
|
||||
@@ -437,6 +431,11 @@ proc/CallMaterialName(ID)
|
||||
new_item.loc = L
|
||||
L.name += " ([new_item.name])"
|
||||
L.origin_tech = new_item.origin_tech
|
||||
L.req_access = being_built.access_requirement
|
||||
var/list/lockbox_access
|
||||
for(var/A in L.req_access)
|
||||
lockbox_access += "[get_access_desc(A)] "
|
||||
L.desc = "A locked box. It is locked to [lockbox_access]access."
|
||||
else
|
||||
new_item.loc = linked_lathe.loc
|
||||
linked_lathe.busy = 0
|
||||
@@ -656,10 +655,6 @@ proc/CallMaterialName(ID)
|
||||
|
||||
if(0.1) dat += "<div class='statusDisplay'>Processing and Updating Database...</div>"
|
||||
|
||||
if(0.2)
|
||||
dat += "<div class='statusDisplay'>SYSTEM LOCKED</div>"
|
||||
dat += "<A href='?src=\ref[src];lock=1.6'>Unlock</A>"
|
||||
|
||||
if(0.3)
|
||||
dat += "<div class='statusDisplay'>Constructing Prototype. Please Wait...</div>"
|
||||
|
||||
@@ -772,7 +767,6 @@ proc/CallMaterialName(ID)
|
||||
dat += "<A href='?src=\ref[src];togglesync=1'>Connect to Research Network</A><BR>"
|
||||
dat += "<span class='linkOn'>Disconnect from Research Network</span><BR>"
|
||||
dat += "<A href='?src=\ref[src];menu=1.7'>Device Linkage Menu</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];lock=0.2'>Lock Console</A><BR>"
|
||||
if(check_rights(R_ADMIN,0))
|
||||
dat += "<A href='?src=\ref[src];maxresearch=1'>\[ADMIN\] Maximize Research Levels</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];reset=1'>Reset R&D Database</A></div>"
|
||||
@@ -1164,14 +1158,24 @@ proc/CallMaterialName(ID)
|
||||
desc = "A console used to interface with R&D tools."
|
||||
id = 2
|
||||
req_access = list(access_robotics)
|
||||
circuit = /obj/item/weapon/circuitboard/rdconsole/robotics
|
||||
|
||||
/obj/machinery/computer/rdconsole/experiment
|
||||
name = "\improper E.X.P.E.R.I-MENTOR R&D console"
|
||||
desc = "A console used to interface with R&D tools."
|
||||
id = 3
|
||||
circuit = /obj/item/weapon/circuitboard/rdconsole/experiment
|
||||
|
||||
/obj/machinery/computer/rdconsole/mechanics
|
||||
name = "mechanics R&D console"
|
||||
desc = "A console used to interface with R&D tools."
|
||||
id = 4
|
||||
req_access = list(access_mechanic)
|
||||
circuit = /obj/item/weapon/circuitboard/rdconsole/mechanics
|
||||
|
||||
/obj/machinery/computer/rdconsole/public
|
||||
name = "public R&D console"
|
||||
desc = "A console used to interface with R&D tools."
|
||||
id = 5
|
||||
req_access = list()
|
||||
circuit = /obj/item/weapon/circuitboard/rdconsole/public
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "samak"
|
||||
icon_living = "samak"
|
||||
icon_dead = "samak_dead"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
move_to_delay = 2
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
@@ -26,7 +25,6 @@
|
||||
icon_state = "diyaab"
|
||||
icon_living = "diyaab"
|
||||
icon_dead = "diyaab_dead"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
move_to_delay = 1
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
@@ -47,7 +45,6 @@
|
||||
icon_state = "shantak"
|
||||
icon_living = "shantak"
|
||||
icon_dead = "shantak_dead"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
move_to_delay = 1
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
@@ -66,7 +63,6 @@
|
||||
icon_state = "yithian"
|
||||
icon_living = "yithian"
|
||||
icon_dead = "yithian_dead"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
|
||||
/mob/living/simple_animal/tindalos
|
||||
name = "tindalos"
|
||||
@@ -74,4 +70,3 @@
|
||||
icon_state = "tindalos"
|
||||
icon_living = "tindalos"
|
||||
icon_dead = "tindalos_dead"
|
||||
icon = 'code/modules/jungle/jungle.dmi'
|
||||
|
||||
@@ -389,7 +389,7 @@
|
||||
|
||||
if (istype(AM,/obj))
|
||||
var/obj/O = AM
|
||||
if(O.invisibility >= 101)
|
||||
if(istype(O, /obj/docking_port/stationary))
|
||||
continue
|
||||
O.loc = T1
|
||||
|
||||
|
||||
@@ -79,24 +79,28 @@
|
||||
switch(stage)
|
||||
if(0)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
spread_germs_to_organ(src,user)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!")
|
||||
stage++
|
||||
return
|
||||
if(1)
|
||||
if(istype(W,/obj/item/weapon/retractor))
|
||||
spread_germs_to_organ(src,user)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!")
|
||||
stage++
|
||||
return
|
||||
if(2)
|
||||
if(istype(W,/obj/item/weapon/hemostat))
|
||||
spread_germs_to_organ(src,user)
|
||||
if(contents.len)
|
||||
var/obj/item/removing = pick(contents)
|
||||
removing.loc = get_turf(user.loc)
|
||||
var/obj/item/organ/O = removing
|
||||
if(istype(O))
|
||||
O.status |= ORGAN_CUT_AWAY
|
||||
spread_germs_to_organ(O,user) // This wouldn't be any cleaner than the actual surgery
|
||||
O.removed(user)
|
||||
else if(!(user.l_hand && user.r_hand))
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(removing)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!")
|
||||
else
|
||||
@@ -855,7 +859,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
release_restraints(victim)
|
||||
victim.organs -= src
|
||||
victim.organs_by_name[limb_name] = null // Remove from owner's vars.
|
||||
if(is_primary_organ(victim))
|
||||
victim.organs_by_name[limb_name] = null // Remove from owner's vars.
|
||||
|
||||
//Robotic limbs explode if sabotaged.
|
||||
if(is_robotic && sabotaged)
|
||||
@@ -885,3 +890,10 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
"\red <b>Your [name] melts away!</b>", \
|
||||
"\red You hear a sickening sizzle.")
|
||||
disfigured = 1
|
||||
|
||||
/obj/item/organ/external/is_primary_organ(var/mob/living/carbon/human/O = null)
|
||||
if (isnull(O))
|
||||
O = owner
|
||||
if (!istype(O)) // You're not the primary organ of ANYTHING, bucko
|
||||
return 0
|
||||
return src == O.organs_by_name[limb_name]
|
||||
|
||||
@@ -137,7 +137,9 @@
|
||||
|
||||
/obj/item/organ/external/head/removed()
|
||||
if(owner)
|
||||
name = "[owner.real_name]'s head"
|
||||
if(!istype(dna))
|
||||
dna = owner.dna.Clone()
|
||||
name = "[dna.real_name]'s head"
|
||||
owner.unEquip(owner.glasses)
|
||||
owner.unEquip(owner.head)
|
||||
owner.unEquip(owner.l_ear)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
/datum/surgery_step/proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return null
|
||||
|
||||
/proc/spread_germs_to_organ(obj/item/organ/external/E, mob/living/carbon/human/user)
|
||||
/proc/spread_germs_to_organ(obj/item/organ/E, mob/living/carbon/human/user)
|
||||
if(!istype(user) || !istype(E)) return
|
||||
|
||||
var/germ_level = user.germ_level
|
||||
@@ -131,4 +131,5 @@
|
||||
var/ribcage = 0
|
||||
var/head_reattach = 0
|
||||
var/current_organ = "organ"
|
||||
var/obj/item/organ/organ_ref = null
|
||||
var/list/in_progress = list()
|
||||
|
Before Width: | Height: | Size: 237 KiB After Width: | Height: | Size: 244 KiB |
|
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|
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|
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|
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|
Before Width: | Height: | Size: 154 KiB After Width: | Height: | Size: 154 KiB |
|
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|
Before Width: | Height: | Size: 432 KiB After Width: | Height: | Size: 434 KiB |
|
Before Width: | Height: | Size: 290 KiB After Width: | Height: | Size: 317 KiB |
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 94 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 54 KiB |
|
After Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 121 KiB |