mirror of
https://github.com/ParadiseSS13/Paradise.git
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Golem ship remap and equipment tweaking. (#29294)
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@@ -747,6 +747,12 @@ do { \
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//! The number of seconds between the start of the UNIX and BYOND epochs.
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#define BYOND_EPOCH_UNIX 946702800
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// Use this define to register something as a purchasable!
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// * n — The proper name of the purchasable
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// * o — The object type path of the purchasable to spawn
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// * p — The price of the purchasable in mining points
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#define EQUIPMENT(n, o, p) n = new /datum/data/mining_equipment(n, o, p)
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#define BRIDGE_SPAWN_SUCCESS 0
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#define BRIDGE_SPAWN_TOO_WIDE 1
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#define BRIDGE_SPAWN_TOO_NARROW 2
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@@ -69,23 +69,6 @@
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if(..())
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qdel(src)
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//free golem blueprints, like permit but can claim as much as needed
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/obj/item/areaeditor/golem
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name = "Golem Land Claim"
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desc = "Used to define new areas in space."
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fluffnotice = "Praise the Liberator!"
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/obj/item/areaeditor/golem/attack_self__legacy__attackchain(mob/user)
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. = ..()
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var/area/our_area = get_area(src)
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if(get_area_type() == AREA_STATION)
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. += "<p>According to [src], you are now in <b>\"[sanitize(our_area.name)]\"</b>.</p>"
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(usr, "blueprints")
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//Station blueprints!!!
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/obj/item/areaeditor/blueprints
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name = "station blueprints"
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@@ -618,17 +618,6 @@
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new /obj/item/reagent_containers/cooking/bowl(src)
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new /obj/item/reagent_containers/cooking/bowl(src)
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//crates of gear in the free golem ship
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/obj/structure/closet/crate/golemgear/populate_contents()
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new /obj/item/storage/backpack/industrial(src)
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new /obj/item/shovel(src)
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new /obj/item/pickaxe(src)
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new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/storage/bag/ore(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/card/id/golem(src)
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new /obj/item/flashlight/lantern(src)
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#define RECURSION_PANIC_AMOUNT 10
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/obj/structure/closet/crate/surplus
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@@ -0,0 +1,135 @@
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/obj/item/storage/firstaid/freegolem
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name = "golem emergency treatment kit"
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desc = "A box of essential medical supplies, formulated for golems' hard skin."
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icon_state = "medbriefcase"
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/obj/item/storage/firstaid/freegolem/populate_contents()
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new /obj/item/healthanalyzer(src)
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new /obj/item/reagent_containers/patch/styptic/small(src)
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new /obj/item/reagent_containers/patch/styptic/small(src)
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new /obj/item/reagent_containers/patch/silver_sulf/small(src)
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new /obj/item/reagent_containers/patch/silver_sulf/small(src)
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new /obj/item/reagent_containers/hypospray/autoinjector/epinephrine(src)
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/obj/structure/closet/freegolem
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name = "free golem equipment locker"
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icon_state = "freegolem"
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/obj/structure/closet/freegolem/populate_contents()
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new /obj/item/storage/backpack/industrial(src)
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new /obj/item/shovel(src)
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new /obj/item/pickaxe(src)
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new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/storage/bag/ore(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/card/id/golem(src)
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new /obj/item/flashlight/lantern(src)
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new /obj/item/resonator/upgraded(src)
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new /obj/item/storage/firstaid/freegolem(src)
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/**
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* # Ore Redemption Machine (Golem)
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*
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* Golem variant of the ORM.
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*/
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/obj/machinery/mineral/ore_redemption/golem
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req_access = list(ACCESS_FREE_GOLEMS)
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req_access_claim = ACCESS_FREE_GOLEMS
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/obj/machinery/mineral/ore_redemption/golem/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption/golem(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/golem/RefreshParts()
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var/P = 0.65
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var/S = 0.65
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for(var/obj/item/stock_parts/micro_laser/M in component_parts)
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P += 0.35 * M.rating
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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S += 0.35 * M.rating
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// Manipulators do nothing
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// Update our values
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point_upgrade = P
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sheet_per_ore = S
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SStgui.update_uis(src)
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/**********************Mining Equiment Vendor (Golem)**************************/
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/obj/machinery/mineral/equipment_vendor/golem
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name = "golem ship equipment vendor"
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/obj/machinery/mineral/equipment_vendor/golem/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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desc += "\nIt seems a few selections have been added."
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prize_list["Extra"] += list(
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EQUIPMENT("Free Golem ID", /obj/item/card/id/golem, 250),
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EQUIPMENT("Science Backpack", /obj/item/storage/backpack/science, 250),
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EQUIPMENT("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
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EQUIPMENT("Monkey Cube", /obj/item/food/monkeycube, 250),
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EQUIPMENT("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
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EQUIPMENT("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
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EQUIPMENT("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
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EQUIPMENT("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
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EQUIPMENT("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000),
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EQUIPMENT("The Liberator's Fabricator", /obj/item/storage/box/smithboards, 1000),
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)
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/// Free golem blueprints, like permit but can claim as much as needed.
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/obj/item/areaeditor/golem
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name = "Golem Land Claim"
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desc = "Used to define new areas in space."
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fluffnotice = "Praise the Liberator!"
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/obj/item/areaeditor/golem/attack_self__legacy__attackchain(mob/user)
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. = ..()
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var/area/our_area = get_area(src)
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if(get_area_type() == AREA_STATION)
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. += "<p>According to [src], you are now in <b>\"[sanitize(our_area.name)]\"</b>.</p>"
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(usr, "blueprints")
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/obj/item/disk/design_disk/golem_shell
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name = "golem creation disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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/obj/item/disk/design_disk/golem_shell/Initialize(mapload)
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. = ..()
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var/datum/design/golem_shell/G = new
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blueprint = G
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/obj/machinery/computer/shuttle/golem_ship
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name = "Golem Ship Console"
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desc = "Used to control the Golem Ship."
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circuit = /obj/item/circuitboard/shuttle/golem_ship
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shuttleId = "freegolem"
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possible_destinations = "freegolem_lavaland;freegolem_space;freegolem_ussp"
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/obj/machinery/computer/shuttle/golem_ship/attack_hand(mob/user)
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if(!isgolem(user) && !isobserver(user))
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to_chat(user, "<span class='notice'>The console is unresponsive. Seems only golems can use it.</span>")
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return
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..()
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/obj/machinery/computer/shuttle/golem_ship/recall
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name = "golem ship recall terminal"
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desc = "Used to recall the Golem Ship."
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possible_destinations = "freegolem_lavaland"
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resistance_flags = INDESTRUCTIBLE
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@@ -33,6 +33,7 @@
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name = "upgraded resonator"
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desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early. It also allows you to set 'Resonance matrixes', that detonate after someone (or something) walks over it."
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icon_state = "resonator_u"
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item_state = "resonator_u"
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origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
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fieldlimit = 6
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quick_burst_mod = 1
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@@ -75,39 +75,6 @@
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/**
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* # Ore Redemption Machine (Golem)
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*
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* Golem variant of the ORM.
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*/
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/obj/machinery/mineral/ore_redemption/golem
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req_access = list(ACCESS_FREE_GOLEMS)
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req_access_claim = ACCESS_FREE_GOLEMS
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/obj/machinery/mineral/ore_redemption/golem/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption/golem(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/golem/RefreshParts()
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var/P = 0.65
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var/S = 0.65
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for(var/obj/item/stock_parts/micro_laser/M in component_parts)
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P += 0.35 * M.rating
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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S += 0.35 * M.rating
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// Manipulators do nothing
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// Update our values
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point_upgrade = P
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sheet_per_ore = S
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SStgui.update_uis(src)
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/**
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* # Ore Redemption Machine (Labor Camp)
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*
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@@ -1,9 +1,3 @@
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// Use this define to register something as a purchasable!
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// * n — The proper name of the purchasable
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// * o — The object type path of the purchasable to spawn
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// * p — The price of the purchasable in mining points
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#define EQUIPMENT(n, o, p) n = new /datum/data/mining_equipment(n, o, p)
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/**********************Mining Equipment Vendor**************************/
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/obj/machinery/mineral/equipment_vendor
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@@ -308,35 +302,6 @@
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return ..()
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/**********************Mining Equiment Vendor (Golem)**************************/
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/obj/machinery/mineral/equipment_vendor/golem
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name = "golem ship equipment vendor"
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/obj/machinery/mineral/equipment_vendor/golem/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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desc += "\nIt seems a few selections have been added."
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prize_list["Extra"] += list(
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EQUIPMENT("Extra ID", /obj/item/card/id/golem, 250),
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EQUIPMENT("Science Backpack", /obj/item/storage/backpack/science, 250),
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EQUIPMENT("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
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EQUIPMENT("Monkey Cube", /obj/item/food/monkeycube, 250),
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EQUIPMENT("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
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EQUIPMENT("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
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EQUIPMENT("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
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EQUIPMENT("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
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EQUIPMENT("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000),
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EQUIPMENT("The Liberator's Fabricator", /obj/item/storage/box/smithboards, 1000),
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)
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/**********************Mining Equiment Vendor (Gulag)**************************/
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/obj/machinery/mineral/equipment_vendor/labor
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@@ -449,16 +449,6 @@ datum/tech/robotics
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desc = default_desc
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blueprint = null
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/obj/item/disk/design_disk/golem_shell
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name = "golem creation disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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/obj/item/disk/design_disk/golem_shell/Initialize(mapload)
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. = ..()
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var/datum/design/golem_shell/G = new
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blueprint = G
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||||
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/datum/research/autolathe/syndicate/New()
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// Used by syndi autolathe in syndie space base ruin. Removes methods of contacting main station.
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. = ..()
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||||
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||||
@@ -1122,25 +1122,6 @@
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possible_destinations = "trade_sol_base;trade_dock"
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shuttleId = "trade_sol"
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||||
/obj/machinery/computer/shuttle/golem_ship
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name = "Golem Ship Console"
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desc = "Used to control the Golem Ship."
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circuit = /obj/item/circuitboard/shuttle/golem_ship
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shuttleId = "freegolem"
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possible_destinations = "freegolem_lavaland;freegolem_space;freegolem_ussp"
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||||
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||||
/obj/machinery/computer/shuttle/golem_ship/attack_hand(mob/user)
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if(!isgolem(user) && !isobserver(user))
|
||||
to_chat(user, "<span class='notice'>The console is unresponsive. Seems only golems can use it.</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/shuttle/golem_ship/recall
|
||||
name = "golem ship recall terminal"
|
||||
desc = "Used to recall the Golem Ship."
|
||||
possible_destinations = "freegolem_lavaland"
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
|
||||
//#undef DOCKING_PORT_HIGHLIGHT
|
||||
|
||||
/turf/proc/copyTurf(turf/T)
|
||||
|
||||
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@@ -1778,6 +1778,7 @@
|
||||
#include "code\modules\awaymissions\mission_code\ruins\abandoned_engi_sat.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\deepstorage.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\derelict5.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\freegolems.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\gps_ruin.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\moonoutpost19.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\nian_freighter.dm"
|
||||
|
||||
Reference in New Issue
Block a user