adds flagellent robe sprites
@@ -177,26 +177,37 @@
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/special_overlays()
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return mutable_appearance('icons/effects/cult_effects.dmi', shield_state, MOB_LAYER + 0.01)
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/obj/item/clothing/suit/hooded/cultrobes/berserker
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/obj/item/clothing/suit/hooded/cultrobes/flagellant_robe
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name = "flagellant's robes"
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desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
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icon_state = "hardsuit-berserker"
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item_state = "hardsuit-berserker"
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icon_state = "flagellantrobe"
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item_state = "flagellantrobe"
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flags_inv = HIDEJUMPSUIT
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allowed = list(/obj/item/tome,/obj/item/melee/cultblade)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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armor = list("melee" = -45, "bullet" = -45, "laser" = -45,"energy" = -45, "bomb" = -45, "bio" = -45, "rad" = -45, "fire" = 0, "acid" = 0)
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slowdown = -1
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hoodtype = /obj/item/clothing/head/hooded/berserkerhood
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi',
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"Drask" = 'icons/mob/species/drask/suit.dmi',
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"Grey" = 'icons/mob/species/grey/suit.dmi'
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)
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hoodtype = /obj/item/clothing/head/hooded/flagellant_hood
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/obj/item/clothing/head/hooded/berserkerhood
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/obj/item/clothing/head/hooded/flagellant_hood
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name = "flagellant's robes"
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desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
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icon_state = "culthood"
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icon_state = "flagellanthood"
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item_state = "flagellanthood"
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flags_inv = HIDEFACE
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flags_cover = HEADCOVERSEYES
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Drask" = 'icons/mob/species/drask/head.dmi',
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"Grey" = 'icons/mob/species/grey/head.dmi'
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)
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/obj/item/whetstone/cult
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name = "eldritch whetstone"
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@@ -120,7 +120,7 @@
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selection_prompt = "You study the schematics etched on the forge..."
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selection_title = "Forge"
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creation_message = "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating %ITEM%!</span>"
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choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/berserker, \
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choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe, \
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"Cultist Hardsuit" = /obj/item/storage/box/cult)
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/obj/structure/cult/functional/forge/New()
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