Better nuke disk finish checking

This commit is contained in:
Markolie
2016-10-09 19:06:42 +02:00
parent 8a2a9ee3b0
commit 1b3cae082e
+1 -4
View File
@@ -296,10 +296,7 @@ proc/issyndicate(mob/living/M as mob)
/datum/game_mode/nuclear/declare_completion()
var/disk_rescued = 1
for(var/obj/item/weapon/disk/nuclear/D in world)
var/disk_area = get_area(D)
if(!is_type_in_list(disk_area, centcom_areas))
if(disk_area == shuttle_master.emergency.areaInstance && shuttle_master.emergency.mode >= SHUTTLE_ESCAPE) //snowflaked into objectives because shitty bay shuttles had areas to auto-determine this
break
if(!D.onCentcom())
disk_rescued = 0
break
var/crew_evacuated = (shuttle_master.emergency.mode >= SHUTTLE_ESCAPE)