mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Better nuke disk finish checking
This commit is contained in:
@@ -296,10 +296,7 @@ proc/issyndicate(mob/living/M as mob)
|
||||
/datum/game_mode/nuclear/declare_completion()
|
||||
var/disk_rescued = 1
|
||||
for(var/obj/item/weapon/disk/nuclear/D in world)
|
||||
var/disk_area = get_area(D)
|
||||
if(!is_type_in_list(disk_area, centcom_areas))
|
||||
if(disk_area == shuttle_master.emergency.areaInstance && shuttle_master.emergency.mode >= SHUTTLE_ESCAPE) //snowflaked into objectives because shitty bay shuttles had areas to auto-determine this
|
||||
break
|
||||
if(!D.onCentcom())
|
||||
disk_rescued = 0
|
||||
break
|
||||
var/crew_evacuated = (shuttle_master.emergency.mode >= SHUTTLE_ESCAPE)
|
||||
|
||||
Reference in New Issue
Block a user