mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge remote-tracking branch 'upstream/master' into wires-tgui
This commit is contained in:
@@ -58,7 +58,7 @@
|
||||
icon_state = "eggs"
|
||||
var/amount_grown = 0
|
||||
var/player_spiders = 0
|
||||
var/list/faction = list()
|
||||
var/list/faction = list("spiders")
|
||||
|
||||
/obj/structure/spider/eggcluster/New()
|
||||
..()
|
||||
@@ -90,7 +90,7 @@
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
|
||||
var/travelling_in_vent = 0
|
||||
var/player_spiders = 0
|
||||
var/list/faction = list()
|
||||
var/list/faction = list("spiders")
|
||||
var/selecting_player = 0
|
||||
|
||||
/obj/structure/spider/spiderling/New()
|
||||
@@ -180,7 +180,7 @@
|
||||
if(player_spiders && !selecting_player)
|
||||
selecting_player = 1
|
||||
spawn()
|
||||
var/list/candidates = pollCandidates("Do you want to play as a spider?", ROLE_GSPIDER, 1)
|
||||
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a giant spider?", ROLE_GSPIDER, TRUE, source = S)
|
||||
|
||||
if(candidates.len)
|
||||
var/mob/C = pick(candidates)
|
||||
|
||||
@@ -2,6 +2,8 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
|
||||
/obj/item
|
||||
name = "item"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
|
||||
move_resist = null // Set in the Initialise depending on the item size. Unless it's overriden by a specific item
|
||||
var/discrete = 0 // used in item_attack.dm to make an item not show an attack message to viewers
|
||||
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
|
||||
var/blood_overlay_color = null
|
||||
@@ -113,6 +115,23 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
if(damtype == "brute")
|
||||
hitsound = "swing_hit"
|
||||
if(!move_resist)
|
||||
determine_move_resist()
|
||||
|
||||
/obj/item/proc/determine_move_resist()
|
||||
switch(w_class)
|
||||
if(WEIGHT_CLASS_TINY)
|
||||
move_resist = MOVE_FORCE_EXTREMELY_WEAK
|
||||
if(WEIGHT_CLASS_SMALL)
|
||||
move_resist = MOVE_FORCE_VERY_WEAK
|
||||
if(WEIGHT_CLASS_NORMAL)
|
||||
move_resist = MOVE_FORCE_WEAK
|
||||
if(WEIGHT_CLASS_BULKY)
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
if(WEIGHT_CLASS_HUGE)
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
if(WEIGHT_CLASS_GIGANTIC)
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
|
||||
/obj/item/Destroy()
|
||||
flags &= ~DROPDEL //prevent reqdels
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
if(CanUse(U))
|
||||
if(!Use(U))
|
||||
return
|
||||
to_chat(U, "<span class='notice'>You replace [target.fitting] with [src].</span>")
|
||||
to_chat(U, "<span class='notice'>You replace the light [target.fitting] with [src].</span>")
|
||||
|
||||
if(target.status != LIGHT_EMPTY)
|
||||
AddShards(1, U)
|
||||
|
||||
@@ -344,56 +344,56 @@
|
||||
|
||||
/obj/item/toy/prize/ripley
|
||||
name = "toy ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 1/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 1/11. This one is a ripley, a mining and engineering mecha."
|
||||
|
||||
/obj/item/toy/prize/fireripley
|
||||
name = "toy firefighting ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 2/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 2/11. This one is a firefighter ripley, a fireproof mining and engineering mecha."
|
||||
icon_state = "fireripleytoy"
|
||||
|
||||
/obj/item/toy/prize/deathripley
|
||||
name = "toy deathsquad ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 3/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 3/11. This one is the black ripley used by the hero of DeathSquad, that TV drama about loose-cannon ERT officers!"
|
||||
icon_state = "deathripleytoy"
|
||||
|
||||
/obj/item/toy/prize/gygax
|
||||
name = "toy gygax"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 4/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 4/11. This one is the speedy gygax combat mecha. Zoom zoom, pew pew!"
|
||||
icon_state = "gygaxtoy"
|
||||
|
||||
/obj/item/toy/prize/durand
|
||||
name = "toy durand"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 5/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 5/11. This one is the heavy durand combat mecha. Stomp stomp!"
|
||||
icon_state = "durandprize"
|
||||
|
||||
/obj/item/toy/prize/honk
|
||||
name = "toy H.O.N.K."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 6/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 6/11. This one is the infamous H.O.N.K mech!"
|
||||
icon_state = "honkprize"
|
||||
|
||||
/obj/item/toy/prize/marauder
|
||||
name = "toy marauder"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 7/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 7/11. This one is the powerful marauder combat mecha! Run for cover!"
|
||||
icon_state = "marauderprize"
|
||||
|
||||
/obj/item/toy/prize/seraph
|
||||
name = "toy seraph"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 8/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 8/11. This one is the powerful seraph combat mecha! Someone's in trouble!"
|
||||
icon_state = "seraphprize"
|
||||
|
||||
/obj/item/toy/prize/mauler
|
||||
name = "toy mauler"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 9/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 9/11. This one is the deadly mauler combat mecha! Look out!"
|
||||
icon_state = "maulerprize"
|
||||
|
||||
/obj/item/toy/prize/odysseus
|
||||
name = "toy odysseus"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 10/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 10/11. This one is the spindly, syringe-firing odysseus medical mecha."
|
||||
icon_state = "odysseusprize"
|
||||
|
||||
/obj/item/toy/prize/phazon
|
||||
name = "toy phazon"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 11/11."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 11/11. This one is the mysterious Phazon combat mecha! Nobody's safe!"
|
||||
icon_state = "phazonprize"
|
||||
|
||||
|
||||
@@ -1591,182 +1591,217 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
/obj/item/toy/figure/cmo
|
||||
name = "Chief Medical Officer action figure"
|
||||
desc = "The ever-suffering CMO, from Space Life's SS12 figurine collection."
|
||||
icon_state = "cmo"
|
||||
toysay = "Suit sensors!"
|
||||
|
||||
/obj/item/toy/figure/assistant
|
||||
name = "Assistant action figure"
|
||||
desc = "The faceless, hairless scourge of the station, from Space Life's SS12 figurine collection."
|
||||
icon_state = "assistant"
|
||||
toysay = "Grey tide station wide!"
|
||||
|
||||
/obj/item/toy/figure/atmos
|
||||
name = "Atmospheric Technician action figure"
|
||||
desc = "The faithful atmospheric technician, from Space Life's SS12 figurine collection."
|
||||
icon_state = "atmos"
|
||||
toysay = "Glory to Atmosia!"
|
||||
|
||||
/obj/item/toy/figure/bartender
|
||||
name = "Bartender action figure"
|
||||
desc = "The suave bartender, from Space Life's SS12 figurine collection."
|
||||
icon_state = "bartender"
|
||||
toysay = "Wheres my monkey?"
|
||||
|
||||
/obj/item/toy/figure/borg
|
||||
name = "Cyborg action figure"
|
||||
desc = "The iron-willed cyborg, from Space Life's SS12 figurine collection."
|
||||
icon_state = "borg"
|
||||
toysay = "I. LIVE. AGAIN."
|
||||
|
||||
/obj/item/toy/figure/botanist
|
||||
name = "Botanist action figure"
|
||||
desc = "The drug-addicted botanist, from Space Life's SS12 figurine collection."
|
||||
icon_state = "botanist"
|
||||
toysay = "Dude, I see colors..."
|
||||
|
||||
/obj/item/toy/figure/captain
|
||||
name = "Captain action figure"
|
||||
desc = "The inept captain, from Space Life's SS12 figurine collection."
|
||||
icon_state = "captain"
|
||||
toysay = "Crew, the Nuke Disk is safely up my ass."
|
||||
|
||||
/obj/item/toy/figure/cargotech
|
||||
name = "Cargo Technician action figure"
|
||||
desc = "The hard-working cargo tech, from Space Life's SS12 figurine collection."
|
||||
icon_state = "cargotech"
|
||||
toysay = "For Cargonia!"
|
||||
|
||||
/obj/item/toy/figure/ce
|
||||
name = "Chief Engineer action figure"
|
||||
desc = "The expert Chief Engineer, from Space Life's SS12 figurine collection."
|
||||
icon_state = "ce"
|
||||
toysay = "Wire the solars!"
|
||||
|
||||
/obj/item/toy/figure/chaplain
|
||||
name = "Chaplain action figure"
|
||||
desc = "The obsessed Chaplain, from Space Life's SS12 figurine collection."
|
||||
icon_state = "chaplain"
|
||||
toysay = "Gods make me a killing machine please!"
|
||||
|
||||
/obj/item/toy/figure/chef
|
||||
name = "Chef action figure"
|
||||
desc = "The cannibalistic chef, from Space Life's SS12 figurine collection."
|
||||
icon_state = "chef"
|
||||
toysay = "I swear it's not human meat."
|
||||
|
||||
/obj/item/toy/figure/chemist
|
||||
name = "Chemist action figure"
|
||||
desc = "The legally dubious Chemist, from Space Life's SS12 figurine collection."
|
||||
icon_state = "chemist"
|
||||
toysay = "Get your pills!"
|
||||
|
||||
/obj/item/toy/figure/clown
|
||||
name = "Clown action figure"
|
||||
desc = "The mischevious Clown, from Space Life's SS12 figurine collection."
|
||||
icon_state = "clown"
|
||||
toysay = "Honk!"
|
||||
|
||||
/obj/item/toy/figure/ian
|
||||
name = "Ian action figure"
|
||||
desc = "The adorable corgi, from Space Life's SS12 figurine collection."
|
||||
icon_state = "ian"
|
||||
toysay = "Arf!"
|
||||
|
||||
/obj/item/toy/figure/detective
|
||||
name = "Detective action figure"
|
||||
desc = "The clever detective, from Space Life's SS12 figurine collection."
|
||||
icon_state = "detective"
|
||||
toysay = "This airlock has grey jumpsuit and insulated glove fibers on it."
|
||||
|
||||
/obj/item/toy/figure/dsquad
|
||||
name = "Death Squad Officer action figure"
|
||||
desc = "It's a member of the DeathSquad, a TV drama where loose-cannon ERT officers face up against the threats of the galaxy! It's from Space Life's special edition SS12 figurine collection."
|
||||
icon_state = "dsquad"
|
||||
toysay = "Eliminate all threats!"
|
||||
|
||||
/obj/item/toy/figure/engineer
|
||||
name = "Engineer action figure"
|
||||
desc = "The frantic engineer, from Space Life's SS12 figurine collection."
|
||||
icon_state = "engineer"
|
||||
toysay = "Oh god, the singularity is loose!"
|
||||
|
||||
/obj/item/toy/figure/geneticist
|
||||
name = "Geneticist action figure"
|
||||
desc = "The balding geneticist, from Space Life's SS12 figurine collection."
|
||||
icon_state = "geneticist"
|
||||
toysay = "I'm not qualified for this job."
|
||||
|
||||
/obj/item/toy/figure/hop
|
||||
name = "Head of Personnel action figure"
|
||||
desc = "The officious Head of Personnel, from Space Life's SS12 figurine collection."
|
||||
icon_state = "hop"
|
||||
toysay = "Giving out all access!"
|
||||
toysay = "Papers, please!"
|
||||
|
||||
/obj/item/toy/figure/hos
|
||||
name = "Head of Security action figure"
|
||||
desc = "The bloodlust-filled Head of Security, from Space Life's SS12 figurine collection."
|
||||
icon_state = "hos"
|
||||
toysay = "I'm here to win, anything else is secondary."
|
||||
toysay = "Space law? What?"
|
||||
|
||||
/obj/item/toy/figure/qm
|
||||
name = "Quartermaster action figure"
|
||||
desc = "The nationalistic Quartermaster, from Space Life's SS12 figurine collection."
|
||||
icon_state = "qm"
|
||||
toysay = "Hail Cargonia!"
|
||||
|
||||
/obj/item/toy/figure/janitor
|
||||
name = "Janitor action figure"
|
||||
desc = "The water-using Janitor, from Space Life's SS12 figurine collection."
|
||||
icon_state = "janitor"
|
||||
toysay = "Look at the signs, you idiot."
|
||||
|
||||
/obj/item/toy/figure/lawyer
|
||||
name = "Internal Affairs Agent action figure"
|
||||
desc = "The unappreciated Internal Affairs Agent, from Space Life's SS12 figurine collection."
|
||||
icon_state = "lawyer"
|
||||
toysay = "Standard Operating Procedure says they're guilty! Hacking is proof they're an Enemy of the Corporation!"
|
||||
|
||||
/obj/item/toy/figure/librarian
|
||||
name = "Librarian action figure"
|
||||
desc = "The quiet Librarian, from Space Life's SS12 figurine collection."
|
||||
icon_state = "librarian"
|
||||
toysay = "One day while..."
|
||||
|
||||
/obj/item/toy/figure/md
|
||||
name = "Medical Doctor action figure"
|
||||
desc = "The stressed-out doctor, from Space Life's SS12 figurine collection."
|
||||
icon_state = "md"
|
||||
toysay = "The patient is already dead!"
|
||||
|
||||
/obj/item/toy/figure/mime
|
||||
name = "Mime action figure"
|
||||
desc = "A \"Space Life\" brand Mime action figure."
|
||||
desc = "... from Space Life's SS12 figurine collection."
|
||||
icon_state = "mime"
|
||||
toysay = "..."
|
||||
|
||||
/obj/item/toy/figure/miner
|
||||
name = "Shaft Miner action figure"
|
||||
desc = "The gun-toting Shaft Miner, from Space Life's SS12 figurine collection."
|
||||
icon_state = "miner"
|
||||
toysay = "Oh god it's eating my intestines!"
|
||||
|
||||
/obj/item/toy/figure/ninja
|
||||
name = "Ninja action figure"
|
||||
desc = "It's the mysterious ninja! It's from Space Life's special edition SS12 figurine collection."
|
||||
icon_state = "ninja"
|
||||
toysay = "Oh god! Stop shooting, I'm friendly!"
|
||||
|
||||
/obj/item/toy/figure/wizard
|
||||
name = "Wizard action figure"
|
||||
desc = "It's the deadly, spell-slinging wizard! It's from Space Life's special edition SS12 figurine collection."
|
||||
icon_state = "wizard"
|
||||
toysay = "Ei Nath!"
|
||||
|
||||
/obj/item/toy/figure/rd
|
||||
name = "Research Director action figure"
|
||||
desc = "The ambitious RD, from Space Life's SS12 figurine collection."
|
||||
icon_state = "rd"
|
||||
toysay = "Blowing all of the borgs!"
|
||||
|
||||
/obj/item/toy/figure/roboticist
|
||||
name = "Roboticist action figure"
|
||||
desc = "The skillful Roboticist, from Space Life's SS12 figurine collection."
|
||||
icon_state = "roboticist"
|
||||
toysay = "He asked to be borged!"
|
||||
|
||||
/obj/item/toy/figure/scientist
|
||||
name = "Scientist action figure"
|
||||
desc = "The mad Scientist, from Space Life's SS12 figurine collection."
|
||||
icon_state = "scientist"
|
||||
toysay = "Someone else must have made those bombs!"
|
||||
|
||||
/obj/item/toy/figure/syndie
|
||||
name = "Nuclear Operative action figure"
|
||||
desc = "It's the red-suited Nuclear Operative! It's from Space Life's special edition SS12 figurine collection."
|
||||
icon_state = "syndie"
|
||||
toysay = "Get that fucking disk!"
|
||||
|
||||
/obj/item/toy/figure/secofficer
|
||||
name = "Security Officer action figure"
|
||||
desc = "The power-tripping Security Officer, from Space Life's SS12 figurine collection."
|
||||
icon_state = "secofficer"
|
||||
toysay = "I am the law!"
|
||||
|
||||
/obj/item/toy/figure/virologist
|
||||
name = "Virologist action figure"
|
||||
desc = "The pandemic-starting Virologist, from Space Life's SS12 figurine collection."
|
||||
icon_state = "virologist"
|
||||
toysay = "The cure is potassium!"
|
||||
toysay = "It's not my virus!"
|
||||
|
||||
/obj/item/toy/figure/warden
|
||||
name = "Warden action figure"
|
||||
desc = "The amnesiac Warden, from Space Life's SS12 figurine collection."
|
||||
icon_state = "warden"
|
||||
toysay = "Execute him for breaking in!"
|
||||
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
/// Delay in deci-seconds between two non-lethal attacks
|
||||
#define BATON_STUN_COOLDOWN 4 SECONDS
|
||||
/// Force of the telescopic baton when deployed
|
||||
#define BATON_TELESCOPIC_FORCE_DEPLOYED 10
|
||||
|
||||
/**
|
||||
* # Police Baton
|
||||
*
|
||||
* Knocks down the hit mob when not on harm intent and when [/obj/item/melee/classic_baton/on] is TRUE
|
||||
*
|
||||
* A non-lethal attack has a cooldown to avoid spamming
|
||||
*/
|
||||
/obj/item/melee/classic_baton
|
||||
name = "police baton"
|
||||
desc = "A wooden truncheon for beating criminal scum."
|
||||
icon_state = "baton"
|
||||
item_state = "classic_baton"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 12 //9 hit crit
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
/// Whether the baton is on cooldown
|
||||
var/on_cooldown = FALSE
|
||||
/// Whether the baton is toggled on (to allow attacking)
|
||||
var/on = TRUE
|
||||
|
||||
/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
|
||||
if(!on)
|
||||
return ..()
|
||||
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
user.visible_message("<span class='danger'>[user] accidentally clubs [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally club yourself with [src]!</span>")
|
||||
user.Weaken(force * 3)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.apply_damage(force * 2, BRUTE, "head")
|
||||
else
|
||||
user.take_organ_damage(force * 2)
|
||||
return
|
||||
|
||||
if(user.a_intent == INTENT_HARM || isrobot(target)) // Lethal attack or it's a borg (can't knock them down!)
|
||||
return ..()
|
||||
else if(!on_cooldown) // Non-lethal attack - knock them down
|
||||
// Check for shield/countering
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
return
|
||||
if(check_martial_counter(H, user))
|
||||
return
|
||||
// Visuals and sound
|
||||
user.do_attack_animation(target)
|
||||
playsound(target, 'sound/effects/woodhit.ogg', 75, TRUE, -1)
|
||||
add_attack_logs(user, target, "Stunned with [src]")
|
||||
target.visible_message("<span class='danger'>[user] has knocked down [target] with \the [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
|
||||
// Hit 'em
|
||||
target.LAssailant = iscarbon(user) ? user : null
|
||||
target.Weaken(3)
|
||||
on_cooldown = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown_finished), BATON_STUN_COOLDOWN)
|
||||
|
||||
/**
|
||||
* Called some time after a non-lethal attack
|
||||
*/
|
||||
/obj/item/melee/classic_baton/proc/cooldown_finished()
|
||||
on_cooldown = FALSE
|
||||
|
||||
/**
|
||||
* # Fancy Cane
|
||||
*/
|
||||
/obj/item/melee/classic_baton/ntcane
|
||||
name = "fancy cane"
|
||||
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
|
||||
icon_state = "cane_nt"
|
||||
item_state = "cane_nt"
|
||||
needs_permit = FALSE
|
||||
|
||||
/obj/item/melee/classic_baton/ntcane/is_crutch()
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* # Telescopic Baton
|
||||
*/
|
||||
/obj/item/melee/classic_baton/telescopic
|
||||
name = "telescopic baton"
|
||||
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
|
||||
icon_state = "telebaton_0"
|
||||
item_state = null
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
needs_permit = FALSE
|
||||
force = 0
|
||||
on = FALSE
|
||||
/// Attack verbs when concealed (created on Initialize)
|
||||
var/static/list/attack_verb_off
|
||||
/// Attack verbs when extended (created on Initialize)
|
||||
var/static/list/attack_verb_on
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!attack_verb_off)
|
||||
attack_verb_off = list("hit", "poked")
|
||||
attack_verb_on = list("smacked", "struck", "cracked", "beaten")
|
||||
attack_verb = on ? attack_verb_on : attack_verb_off
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
|
||||
on = !on
|
||||
icon_state = "telebaton_[on]"
|
||||
if(on)
|
||||
to_chat(user, "<span class='warning'>You extend the baton.</span>")
|
||||
item_state = "nullrod"
|
||||
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
|
||||
force = BATON_TELESCOPIC_FORCE_DEPLOYED //stunbaton damage
|
||||
attack_verb = attack_verb_on
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You collapse the baton.</span>")
|
||||
item_state = null //no sprite for concealment even when in hand
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 0 //not so robust now
|
||||
attack_verb = attack_verb_off
|
||||
// Update mob hand visuals
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
playsound(loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
||||
add_fingerprint(user)
|
||||
|
||||
#undef BATON_STUN_COOLDOWN
|
||||
#undef BATON_TELESCOPIC_FORCE_DEPLOYED
|
||||
@@ -212,6 +212,11 @@
|
||||
return M
|
||||
owner_ckey = null
|
||||
|
||||
/obj/item/card/id/proc/getPlayerCkey()
|
||||
var/mob/living/carbon/human/H = getPlayer()
|
||||
if(istype(H))
|
||||
return H.ckey
|
||||
|
||||
/obj/item/card/id/proc/is_untrackable()
|
||||
return untrackable
|
||||
|
||||
|
||||
@@ -55,16 +55,15 @@
|
||||
|
||||
/obj/item/lipstick/random/Initialize(mapload)
|
||||
. = ..()
|
||||
var/lscolor = pick(lipstick_colors) // A random color is picked from the var defined initially in a new var.
|
||||
colour = lipstick_colors[lscolor] // The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
|
||||
name = "[lscolor] lipstick" // The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
|
||||
colour = pick(lipstick_colors)
|
||||
name = "[colour] lipstick"
|
||||
|
||||
/obj/item/lipstick/attack_self(mob/user)
|
||||
cut_overlays()
|
||||
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
|
||||
open = !open
|
||||
if(open)
|
||||
var/image/colored = mutable_appearance('icons/obj/items.dmi', "lipstick_uncap_color")
|
||||
var/mutable_appearance/colored = mutable_appearance('icons/obj/items.dmi', "lipstick_uncap_color")
|
||||
colored.color = lipstick_colors[colour]
|
||||
icon_state = "lipstick_uncap"
|
||||
add_overlay(colored)
|
||||
|
||||
@@ -5,39 +5,51 @@
|
||||
origin_tech = "materials=2;combat=3"
|
||||
light_power = 10
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
var/light_time = 2
|
||||
var/range = 7
|
||||
|
||||
var/light_time = 0.2 SECONDS // The duration the area is illuminated
|
||||
var/range = 7 // The range in tiles of the flashbang
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
// VFX and SFX
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(T, 'sound/effects/bang.ogg', 100, TRUE)
|
||||
new /obj/effect/dummy/lighting_obj(T, light_color, range + 2, light_power, light_time)
|
||||
|
||||
set_light(7)
|
||||
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/effects/bang.ogg', 25, 1)
|
||||
bang(flashbang_turf, src, range)
|
||||
|
||||
for(var/obj/structure/blob/B in hear(8, flashbang_turf)) //Blob damage here
|
||||
var/damage = round(30 / (get_dist(B, get_turf(src)) + 1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
|
||||
spawn(light_time)
|
||||
qdel(src)
|
||||
// Stunning & damaging mechanic
|
||||
bang(T, src, range)
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* Creates a flashing effect that blinds and deafens mobs within range
|
||||
*
|
||||
* Also damages blobs
|
||||
* Arguments:
|
||||
* * T - The turf to flash
|
||||
* * A - The flashing atom
|
||||
* * range - The range in tiles of the flash
|
||||
* * flash - Whether to flash (blind)
|
||||
* * bang - Whether to bang (deafen)
|
||||
*/
|
||||
/proc/bang(turf/T, atom/A, range = 7, flash = TRUE, bang = TRUE)
|
||||
// Blob damage
|
||||
for(var/obj/structure/blob/B in hear(range + 1, T))
|
||||
var/damage = round(30 / (get_dist(B, T) + 1))
|
||||
B.take_damage(damage, BURN, "melee", FALSE)
|
||||
|
||||
// Flashing mechanic
|
||||
var/source_turf = get_turf(A)
|
||||
for(var/mob/living/M in hearers(range, T))
|
||||
if(M.stat == DEAD)
|
||||
continue
|
||||
M.show_message("<span class='warning'>BANG</span>", 2)
|
||||
|
||||
//Checking for protections
|
||||
var/ear_safety = M.check_ear_prot()
|
||||
var/distance = max(1, get_dist(get_turf(A), get_turf(M)))
|
||||
var/distance = max(1, get_dist(source_turf, get_turf(M)))
|
||||
var/stun_amount = max(10 / distance, 3)
|
||||
|
||||
//Flash
|
||||
// Flash
|
||||
if(flash)
|
||||
if(M.weakeyes)
|
||||
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
|
||||
@@ -49,21 +61,20 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(E)
|
||||
E.receive_damage(8, 1)
|
||||
|
||||
E.receive_damage(8, TRUE)
|
||||
if(M.flash_eyes(affect_silicon = TRUE))
|
||||
M.Stun(max(10 / distance, 3))
|
||||
M.Weaken(max(10 / distance, 3))
|
||||
M.Stun(stun_amount)
|
||||
M.Weaken(stun_amount)
|
||||
|
||||
|
||||
//Bang
|
||||
// Bang
|
||||
var/ear_safety = M.check_ear_prot()
|
||||
if(bang)
|
||||
if(!distance || A.loc == M || A.loc == M.loc) //Holding on person or being exactly where lies is significantly more dangerous and voids protection
|
||||
if(!distance || A.loc == M || A.loc == M.loc) // Holding on person or being exactly where lies is significantly more dangerous and voids protection
|
||||
M.Stun(10)
|
||||
M.Weaken(10)
|
||||
if(!ear_safety)
|
||||
M.Stun(max(10 / distance, 3))
|
||||
M.Weaken(max(10 / distance, 3))
|
||||
M.Stun(stun_amount)
|
||||
M.Weaken(stun_amount)
|
||||
M.AdjustEarDamage(rand(0, 5), 15)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
@@ -74,6 +85,5 @@
|
||||
if(prob(ears.ear_damage - 5))
|
||||
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
|
||||
M.BecomeDeaf()
|
||||
else
|
||||
if(ears.ear_damage >= 5)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
|
||||
else if(ears.ear_damage >= 5)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
|
||||
possessed = TRUE
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, 0, 100)
|
||||
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, FALSE, 10 SECONDS, source = src)
|
||||
var/mob/dead/observer/theghost = null
|
||||
|
||||
if(candidates.len)
|
||||
|
||||
@@ -204,8 +204,10 @@
|
||||
/obj/item/flashlight/pen,
|
||||
/obj/item/seeds,
|
||||
/obj/item/wirecutters,
|
||||
/obj/item/wrench,
|
||||
)
|
||||
/obj/item/wrench,
|
||||
/obj/item/reagent_containers/spray/weedspray,
|
||||
/obj/item/reagent_containers/spray/pestspray
|
||||
)
|
||||
|
||||
/obj/item/storage/belt/security
|
||||
name = "security belt"
|
||||
|
||||
@@ -1,119 +0,0 @@
|
||||
/* Weapons
|
||||
* Contains:
|
||||
* Banhammer
|
||||
* Classic Baton
|
||||
*/
|
||||
|
||||
/*
|
||||
* Banhammer
|
||||
*/
|
||||
/obj/item/banhammer/attack(mob/M, mob/user)
|
||||
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
|
||||
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
|
||||
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
|
||||
|
||||
/*
|
||||
* Classic Baton
|
||||
*/
|
||||
|
||||
/obj/item/melee/classic_baton
|
||||
name = "police baton"
|
||||
desc = "A wooden truncheon for beating criminal scum."
|
||||
icon_state = "baton"
|
||||
item_state = "classic_baton"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 12 //9 hit crit
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/cooldown = 0
|
||||
var/on = 1
|
||||
|
||||
/obj/item/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
|
||||
if(on)
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
|
||||
user.Weaken(3 * force)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.apply_damage(2*force, BRUTE, "head")
|
||||
else
|
||||
user.take_organ_damage(2*force)
|
||||
return
|
||||
if(isrobot(target))
|
||||
..()
|
||||
return
|
||||
if(!isliving(target))
|
||||
return
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(!..()) return
|
||||
if(!isrobot(target)) return
|
||||
else
|
||||
if(cooldown <= 0)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
return
|
||||
if(check_martial_counter(H, user))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
target.Weaken(3)
|
||||
add_attack_logs(user, target, "Stunned with [src]")
|
||||
add_fingerprint(user)
|
||||
target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
|
||||
"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
|
||||
if(!iscarbon(user))
|
||||
target.LAssailant = null
|
||||
else
|
||||
target.LAssailant = user
|
||||
cooldown = 1
|
||||
spawn(40)
|
||||
cooldown = 0
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/classic_baton/ntcane
|
||||
name = "fancy cane"
|
||||
desc = "A cane with special engraving on it. It seems well suited for fending off assailants..."
|
||||
icon_state = "cane_nt"
|
||||
item_state = "cane_nt"
|
||||
needs_permit = 0
|
||||
|
||||
/obj/item/melee/classic_baton/ntcane/is_crutch()
|
||||
return 1
|
||||
|
||||
//Telescopic baton
|
||||
/obj/item/melee/classic_baton/telescopic
|
||||
name = "telescopic baton"
|
||||
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
|
||||
icon_state = "telebaton_0"
|
||||
item_state = null
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
needs_permit = 0
|
||||
force = 0
|
||||
on = 0
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
if(on)
|
||||
to_chat(user, "<span class ='warning'>You extend the baton.</span>")
|
||||
icon_state = "telebaton_1"
|
||||
item_state = "nullrod"
|
||||
w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance
|
||||
force = 10 //stunbaton damage
|
||||
attack_verb = list("smacked", "struck", "cracked", "beaten")
|
||||
else
|
||||
to_chat(user, "<span class ='notice'>You collapse the baton.</span>")
|
||||
icon_state = "telebaton_0"
|
||||
item_state = null //no sprite for concealment even when in hand
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 0 //not so robust now
|
||||
attack_verb = list("hit", "poked")
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
add_fingerprint(user)
|
||||
@@ -1,3 +1,6 @@
|
||||
/**
|
||||
* # Banhammer
|
||||
*/
|
||||
/obj/item/banhammer
|
||||
desc = "A banhammer"
|
||||
name = "banhammer"
|
||||
@@ -13,11 +16,15 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/banhammer/suicide_act(mob/user)
|
||||
to_chat(viewers(user), "<span class='suicide'>[user] is hitting [user.p_them()]self with the [src.name]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
|
||||
return BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS
|
||||
|
||||
/obj/item/banhammer/attack(mob/M, mob/user)
|
||||
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
|
||||
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
|
||||
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
|
||||
|
||||
/obj/item/sord
|
||||
name = "\improper SORD"
|
||||
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
|
||||
|
||||
@@ -25,9 +25,13 @@
|
||||
..()
|
||||
spawn(1)
|
||||
if(!opened) // if closed, any item at the crate's loc is put in the contents
|
||||
var/itemcount = 0
|
||||
for(var/obj/item/I in loc)
|
||||
if(I.density || I.anchored || I == src) continue
|
||||
I.forceMove(src)
|
||||
// Ensure the storage cap is respected
|
||||
if(++itemcount >= storage_capacity)
|
||||
break
|
||||
|
||||
// Fix for #383 - C4 deleting fridges with corpses
|
||||
/obj/structure/closet/Destroy()
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!iscarbon(usr))
|
||||
if(!iscarbon(usr) && !isrobot(usr))
|
||||
return
|
||||
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
|
||||
opened = !opened
|
||||
|
||||
Reference in New Issue
Block a user