Merge remote-tracking branch 'upstream/master' into wires-tgui

This commit is contained in:
SteelSlayer
2020-08-15 13:13:50 -05:00
278 changed files with 2420 additions and 7317 deletions
-1
View File
@@ -2,7 +2,6 @@
[![Build Status](https://travis-ci.org/ParadiseSS13/Paradise.svg?branch=master)](https://travis-ci.org/ParadiseSS13/Paradise)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/paradisess13/paradise.svg)](http://isitmaintained.com/project/paradisess13/paradise "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/paradisess13/paradise.svg)](http://isitmaintained.com/project/paradisess13/paradise "Percentage of issues still open")
[![Krihelimeter](http://www.krihelinator.xyz/badge/paradisess13/paradise)](http://www.krihelinator.xyz)
![Render Nanomaps](https://github.com/ParadiseSS13/Paradise/workflows/Render%20Nanomaps/badge.svg)
[![forthebadge](http://forthebadge.com/images/badges/60-percent-of-the-time-works-every-time.svg)](http://forthebadge.com)
+1 -1
View File
@@ -17,7 +17,7 @@ z4 = lavaland
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(ORE_LEVEL, REACHABLE, STATION_CONTACT, HAS_WEATHER, AI_OK)))
#define USING_MAP_DATUM /datum/map/cyberiad
#elif !defined(MAP_OVERRIDE)
+1 -1
View File
@@ -22,7 +22,7 @@ Lovingly ported by Purpose2 to Paradise
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(ORE_LEVEL, REACHABLE, STATION_CONTACT, HAS_WEATHER, AI_OK)))
#define USING_MAP_DATUM /datum/map/delta
@@ -1205,9 +1205,9 @@
/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"dg" = (
/obj/structure/bonfire/dense,
/obj/structure/stone_tile/center,
/obj/effect/mapping_helpers/no_lava,
/obj/structure/bonfire,
/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"di" = (
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/turf/simulated/mineral/random/low_chance,
/area/ruin/unpowered)
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/wall,
/area/ruin/unpowered)
@@ -1,14 +1,14 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/window/reinforced{
tag = "icon-rwindow (EAST)";
icon_state = "rwindow";
dir = 4
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"c" = (
/obj/machinery/door/airlock/external,
@@ -20,7 +20,7 @@
icon_state = "rwindow";
dir = 8
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"e" = (
/obj/structure/window/reinforced{
@@ -64,7 +64,7 @@
/area/ruin/powered)
"k" = (
/obj/structure/window/reinforced,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"l" = (
/obj/structure/window/reinforced,
@@ -112,7 +112,7 @@
icon_state = "rwindow";
dir = 1
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"q" = (
/obj/machinery/light/small{
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/floor/plating/airless,
/area/ruin/unpowered)
@@ -10,12 +10,12 @@
/area/ruin/unpowered)
"d" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"e" = (
/obj/structure/lattice,
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
(1,1,1) = {"
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/unpowered)
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/wall/r_wall,
/area/ruin/unpowered)
@@ -1,11 +1,11 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"c" = (
/turf/simulated/wall,
/area/ruin/unpowered)
@@ -1,9 +1,9 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 8;
icon_state = "diagonalWall3"
@@ -15,7 +15,7 @@
},
/area/ruin/powered)
"d" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 2;
icon_state = "diagonalWall3"
@@ -198,7 +198,7 @@
},
/area/ruin/powered)
"A" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 1;
icon_state = "diagonalWall3"
@@ -212,7 +212,7 @@
},
/area/ruin/powered)
"C" = (
/turf/space,
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 4;
icon_state = "diagonalWall3"
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/ruin/powered)
@@ -73,8 +73,7 @@
},
/mob/living/simple_animal/hostile/syndicate{
desc = "A weary looking syndicate operative.";
environment_smash = 0;
faction = "syndicate"
environment_smash = 0
},
/turf/simulated/floor/plasteel,
/area/ruin/powered)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/shuttle/wall{
tag = "icon-swall_s6";
@@ -168,7 +168,7 @@
/area/ruin/powered)
"D" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"E" = (
/obj/item/stack/rods,
@@ -202,7 +202,7 @@
/area/ruin/powered)
"K" = (
/obj/item/stack/sheet/metal,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"L" = (
/obj/structure/mecha_wreckage/gygax,
@@ -228,7 +228,7 @@
/area/ruin/powered)
"P" = (
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"Q" = (
/turf/simulated/shuttle/wall{
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/obj/structure/lattice,
/obj/structure/cable{
@@ -10,7 +10,7 @@
icon_state = "2-4";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ac" = (
/obj/structure/lattice,
@@ -20,7 +20,7 @@
icon_state = "4-8";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ad" = (
/obj/structure/lattice,
@@ -29,7 +29,7 @@
d2 = 8;
icon_state = "2-8"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ae" = (
/obj/structure/lattice,
@@ -38,7 +38,7 @@
dir = 2;
icon_state = "coil_red2"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"af" = (
/obj/structure/lattice,
@@ -48,7 +48,7 @@
icon_state = "1-8";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ag" = (
/turf/simulated/wall,
@@ -65,7 +65,7 @@
d2 = 2;
icon_state = "1-2"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"aj" = (
/turf/unsimulated/floor/plating/airless,
@@ -154,11 +154,11 @@
/area/ruin/onehalf/drone_bay)
"aw" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"ax" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"ay" = (
/obj/structure/table_frame,
@@ -224,7 +224,7 @@
/area/ruin/onehalf/drone_bay)
"aH" = (
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"aI" = (
/obj/effect/landmark/damageturf,
@@ -805,7 +805,7 @@
/area/ruin/onehalf/bridge)
"bU" = (
/obj/item/stack/sheet/metal,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"bV" = (
/obj/structure/disposalpipe/segment,
@@ -914,7 +914,7 @@
dir = 4
},
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cn" = (
/obj/structure/lattice,
@@ -925,7 +925,7 @@
tag = "icon-small";
icon_state = "small"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"co" = (
/obj/structure/grille,
@@ -1008,7 +1008,7 @@
/area/ruin/onehalf/bridge)
"cv" = (
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cw" = (
/turf/unsimulated/floor/plating/airless,
@@ -1016,7 +1016,7 @@
"cx" = (
/obj/structure/lattice,
/obj/item/stack/sheet/plasteel,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cy" = (
/obj/structure/lattice,
@@ -1024,7 +1024,7 @@
tag = "icon-medium";
icon_state = "medium"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cz" = (
/obj/structure/grille/broken,
@@ -1071,10 +1071,10 @@
/area/ruin/onehalf/bridge)
"cE" = (
/obj/item/stack/tile/wood,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cF" = (
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cG" = (
/obj/structure/lattice,
@@ -1083,7 +1083,7 @@
d2 = 8;
icon_state = "2-8"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cH" = (
/obj/structure/lattice,
@@ -1097,7 +1097,7 @@
icon_state = "pipe-b";
dir = 8
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cI" = (
/obj/machinery/door/airlock/command/glass{
@@ -1149,7 +1149,7 @@
dir = 2;
icon_state = "coil_red2"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cQ" = (
/obj/machinery/light{
@@ -1160,7 +1160,7 @@
/area/ruin/onehalf/bridge)
"cR" = (
/obj/item/stack/sheet/plasteel,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"cS" = (
/obj/structure/lattice,
@@ -1169,7 +1169,7 @@
d2 = 2;
icon_state = "1-2"
},
/turf/space,
/turf/template_noop,
/area/ruin/onehalf/hallway)
"cU" = (
/obj/structure/grille,
@@ -1221,7 +1221,7 @@
d2 = 8;
icon_state = "2-8"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"db" = (
/obj/structure/table,
@@ -1256,7 +1256,7 @@
d2 = 2;
icon_state = "1-2"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"dg" = (
/obj/structure/girder/reinforced,
@@ -1350,7 +1350,7 @@
tag = "icon-medium";
icon_state = "medium"
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"dp" = (
/obj/structure/lattice,
@@ -1366,7 +1366,7 @@
icon_state = "1-4"
},
/obj/item/stack/rods,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"dq" = (
/obj/structure/lattice,
@@ -1382,7 +1382,7 @@
icon_state = "1-8";
tag = ""
},
/turf/space,
/turf/template_noop,
/area/space/nearstation)
(1,1,1) = {"
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/turf/simulated/mineral,
/area/space/nearstation)
@@ -1,10 +1,10 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/space,
/turf/template_noop,
/area/space/nearstation)
"c" = (
/obj/structure/grille,
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral/random,
/area/ruin/unpowered/no_grav/way_home)
@@ -1,7 +1,7 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/turf/space,
/area/space)
/turf/template_noop,
/area/template_noop)
"ab" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/ruin/unpowered)
+28 -25
View File
@@ -681,7 +681,7 @@
req_access_txt = "2"
},
/obj/structure/cable{
icon_state = "1-10"
icon_state = "1-2"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
@@ -858,18 +858,11 @@
/turf/simulated/floor/plasteel,
/area/mine/laborcamp/security)
"ce" = (
/obj/structure/cable{
icon_state = "2-4"
/obj/machinery/power/smes{
charge = 5e+006
},
/obj/structure/cable{
icon_state = "5-6"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cf" = (
/obj/machinery/power/terminal,
/obj/structure/cable{
icon_state = "0-8"
icon_state = "0-4"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
@@ -880,6 +873,9 @@
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"ch" = (
/obj/structure/cable{
icon_state = "1-8"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"ci" = (
@@ -1033,21 +1029,22 @@
/turf/simulated/floor/plasteel,
/area/mine/laborcamp)
"cz" = (
/obj/machinery/power/port_gen/pacman{
anchored = 1
},
/obj/structure/cable,
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cA" = (
/obj/machinery/power/smes{
charge = 5e+006
/obj/machinery/power/terminal{
dir = 1
},
/obj/structure/cable{
icon_state = "0-4"
},
/obj/structure/reagent_dispensers/fueltank,
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cA" = (
/obj/structure/cable{
icon_state = "0-9"
d1 = 4;
d2 = 8;
icon_state = "4-8";
pixel_x = 0;
tag = ""
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
@@ -1056,7 +1053,13 @@
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cC" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/machinery/power/port_gen/pacman{
anchored = 1
},
/obj/structure/cable{
d2 = 8;
icon_state = "0-8"
},
/turf/simulated/floor/plating,
/area/mine/laborcamp)
"cD" = (
@@ -11202,7 +11205,7 @@ bm
aq
bB
bM
cf
ch
cA
aq
aj
@@ -11460,7 +11463,7 @@ aq
aq
aq
cg
cB
cA
aq
aj
cQ
@@ -11716,7 +11719,7 @@ aD
aD
aD
aq
ch
cB
cC
aq
aj
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -23,7 +23,7 @@ z7 = empty space
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(ORE_LEVEL, REACHABLE, STATION_CONTACT, HAS_WEATHER, AI_OK)))
#define USING_MAP_DATUM /datum/map/metastation
-56
View File
@@ -1,56 +0,0 @@
/datum/stack
var/list/stack = list()
var/max_elements = 0
/datum/stack/New(list/elements,max)
..()
if(elements)
stack = elements.Copy()
if(max)
max_elements = max
/datum/stack/proc/Pop()
if(is_empty())
return null
. = stack[stack.len]
stack.Cut(stack.len,0)
/datum/stack/proc/Push(element)
if(max_elements && (stack.len+1 > max_elements))
return null
stack += element
/datum/stack/proc/Top()
if(is_empty())
return null
. = stack[stack.len]
/datum/stack/proc/is_empty()
. = stack.len ? 0 : 1
//Rotate entire stack left with the leftmost looping around to the right
/datum/stack/proc/RotateLeft()
if(is_empty())
return 0
. = stack[1]
stack.Cut(1,2)
Push(.)
//Rotate entire stack to the right with the rightmost looping around to the left
/datum/stack/proc/RotateRight()
if(is_empty())
return 0
. = stack[stack.len]
stack.Cut(stack.len,0)
stack.Insert(1,.)
/datum/stack/proc/Copy()
var/datum/stack/S=new()
S.stack = stack.Copy()
S.max_elements = max_elements
return S
/datum/stack/proc/Clear()
stack.Cut()
+1
View File
@@ -7,6 +7,7 @@
#define PLANE_SPACE_PARALLAX -90
#define FLOOR_PLANE -2
#define FLOOR_OVERLAY_PLANE -1.5
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
@@ -1,28 +1,28 @@
//////////////////////
//Heap object
//datum/heap object
//////////////////////
/Heap
/datum/heap
var/list/L
var/cmp
/Heap/New(compare)
/datum/heap/New(compare)
L = new()
cmp = compare
/Heap/proc/IsEmpty()
/datum/heap/proc/IsEmpty()
return !L.len
//Insert and place at its position a new node in the heap
/Heap/proc/Insert(atom/A)
/datum/heap/proc/Insert(atom/A)
L.Add(A)
Swim(L.len)
//removes and returns the first element of the heap
//(i.e the max or the min dependant on the comparison function)
/Heap/proc/Pop()
/datum/heap/proc/Pop()
if(!L.len)
return 0
. = L[1]
@@ -33,7 +33,7 @@
Sink(1)
//Get a node up to its right position in the heap
/Heap/proc/Swim(var/index)
/datum/heap/proc/Swim(var/index)
var/parent = round(index * 0.5)
while(parent > 0 && (call(cmp)(L[index],L[parent]) > 0))
@@ -42,7 +42,7 @@
parent = round(index * 0.5)
//Get a node down to its right position in the heap
/Heap/proc/Sink(var/index)
/datum/heap/proc/Sink(var/index)
var/g_child = GetGreaterChild(index)
while(g_child > 0 && (call(cmp)(L[index],L[g_child]) < 0))
@@ -52,7 +52,7 @@
//Returns the greater (relative to the comparison proc) of a node children
//or 0 if there's no child
/Heap/proc/GetGreaterChild(var/index)
/datum/heap/proc/GetGreaterChild(var/index)
if(index * 2 > L.len)
return 0
@@ -65,11 +65,11 @@
return index * 2
//Replaces a given node so it verify the heap condition
/Heap/proc/ReSort(atom/A)
/datum/heap/proc/ReSort(atom/A)
var/index = L.Find(A)
Swim(index)
Sink(index)
/Heap/proc/List()
/datum/heap/proc/List()
. = L.Copy()
+9 -2
View File
@@ -289,11 +289,14 @@ This is always put in the attack log.
var/user_str = key_name_log(user) + COORD(user)
var/target_str
var/target_info
if(isatom(target))
var/atom/AT = target
target_str = key_name_log(AT) + COORD(AT)
target_info = key_name_admin(target)
else
target_str = target
target_info = target
var/mob/MU = user
var/mob/MT = target
if(istype(MU))
@@ -317,10 +320,13 @@ This is always put in the attack log.
var/area/A = get_area(MT)
if(A && A.hide_attacklogs)
loglevel = ATKLOG_ALMOSTALL
else
loglevel = ATKLOG_ALL // Hitting an object. Not a mob
if(isLivingSSD(target)) // Attacks on SSDs are shown to admins with any log level except ATKLOG_NONE. Overrides custom level
loglevel = ATKLOG_FEW
msg_admin_attack("[key_name_admin(user)] vs [key_name_admin(target)]: [what_done]", loglevel)
msg_admin_attack("[key_name_admin(user)] vs [target_info]: [what_done]", loglevel)
/proc/do_mob(mob/user, mob/target, time = 30, uninterruptible = 0, progress = 1, list/extra_checks = list())
if(!user || !target)
@@ -579,7 +585,8 @@ GLOBAL_LIST_INIT(do_after_once_tracker, list())
LogMouseMacro(".mouse", params)
/proc/update_all_mob_security_hud()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
H.sec_hud_set_security_status()
/proc/getviewsize(view)
+1 -1
View File
@@ -533,7 +533,7 @@ proc/checkhtml(var/t)
text = replacetext(text, "\[/grid\]", "</td></tr></table>")
text = replacetext(text, "\[row\]", "</td><tr>")
text = replacetext(text, "\[cell\]", "<td>")
text = replacetext(text, "\[logo\]", "<img src = ntlogo.png>")
text = replacetext(text, "\[logo\]", "&ZeroWidthSpace;<img src = ntlogo.png>")
text = replacetext(text, "\[time\]", "[station_time_timestamp()]") // TO DO
if(!no_font)
if(P)
+15
View File
@@ -1919,6 +1919,16 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return pois
/*
* Returns all player mobs in an assoc list with ckey as key and the mob as value
*/
/proc/get_assoc_mob_list_by_ckey()
var/list/mob/mobs = list()
for(var/i in GLOB.player_list)
var/mob/M = i
mobs[M.ckey] = M
return mobs
/proc/flash_color(mob_or_client, flash_color="#960000", flash_time=20)
var/client/C
if(istype(mob_or_client, /mob))
@@ -2017,5 +2027,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
set waitfor = FALSE
return call(source, proctype)(arglist(arguments))
/proc/IsFrozen(atom/A)
if(A in GLOB.frozen_atom_list)
return TRUE
return FALSE
/// Waits at a line of code until X is true
#define UNTIL(X) while(!(X)) stoplag()
+3 -1
View File
@@ -73,7 +73,9 @@
var/dragged = modifiers["drag"]
if(dragged && !modifiers[dragged])
return
if(IsFrozen(A) && !is_admin(usr))
to_chat(usr, "<span class='boldannounce'>Interacting with admin-frozen players is not permitted.</span>")
return
if(modifiers["middle"] && modifiers["shift"] && modifiers["ctrl"])
MiddleShiftControlClickOn(A)
return
+1 -1
View File
@@ -81,7 +81,7 @@
user.do_attack_animation(M)
. = M.attacked_by(src, user, def_zone)
add_attack_logs(user, M, "Attacked with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])", (M.ckey && force > 0 && damtype != STAMINA) ? null : ATKLOG_ALMOSTALL)
add_attack_logs(user, M, "Attacked with [name] ([uppertext(user.a_intent)]) ([uppertext(damtype)])", (M.ckey && force > 0 && damtype != STAMINA) ? null : ATKLOG_ALMOSTALL)
add_fingerprint(user)
-84
View File
@@ -1,84 +0,0 @@
#define MIDDLE_CLICK 0
#define ALT_CLICK 1
#define CTRL_CLICK 2
#define MAX_HARDSUIT_CLICK_MODE 2
/client
var/hardsuit_click_mode = MIDDLE_CLICK
/client/verb/toggle_hardsuit_mode()
set name = "Toggle Hardsuit Activation Mode"
set desc = "Switch between hardsuit activation modes."
set category = "OOC"
hardsuit_click_mode++
if(hardsuit_click_mode > MAX_HARDSUIT_CLICK_MODE)
hardsuit_click_mode = 0
switch(hardsuit_click_mode)
if(MIDDLE_CLICK)
to_chat(src, "Hardsuit activation mode set to middle-click.")
if(ALT_CLICK)
to_chat(src, "Hardsuit activation mode set to alt-click.")
if(CTRL_CLICK)
to_chat(src, "Hardsuit activation mode set to control-click.")
else
// should never get here, but just in case:
log_runtime(EXCEPTION("Bad hardsuit click mode: [hardsuit_click_mode] - expected 0 to [MAX_HARDSUIT_CLICK_MODE]"), src)
to_chat(src, "Somehow you bugged the system. Setting your hardsuit mode to middle-click.")
hardsuit_click_mode = MIDDLE_CLICK
/mob/living/MiddleClickOn(atom/A)
if(client && client.hardsuit_click_mode == MIDDLE_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/AltClickOn(atom/A)
if(client && client.hardsuit_click_mode == ALT_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/CtrlClickOn(atom/A)
if(client && client.hardsuit_click_mode == CTRL_CLICK)
if(HardsuitClickOn(A))
return
..()
/mob/living/proc/can_use_rig()
return 0
/mob/living/carbon/human/can_use_rig()
return 1
/mob/living/carbon/brain/can_use_rig()
return istype(loc, /obj/item/mmi)
/mob/living/silicon/ai/can_use_rig()
return istype(loc, /obj/item/aicard)
/mob/living/silicon/pai/can_use_rig()
return loc == card
/mob/living/proc/HardsuitClickOn(var/atom/A, var/alert_ai = 0)
if(!can_use_rig() || (next_move > world.time))
return 0
var/obj/item/rig/rig = get_rig()
if(istype(rig) && !rig.offline && rig.selected_module)
if(src != rig.wearer)
if(rig.ai_can_move_suit(src, check_user_module = 1))
message_admins("[key_name_admin(src)] is trying to force \the [key_name_admin(rig.wearer)] to use a hardsuit module.")
else
return 0
rig.selected_module.engage(A, alert_ai)
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
changeNext_move(CLICK_CD_MELEE)
return 1
return 0
#undef MIDDLE_CLICK
#undef ALT_CLICK
#undef CTRL_CLICK
#undef MAX_HARDSUIT_CLICK_MODE
-4
View File
@@ -61,7 +61,6 @@
var/usewhitelist = 0
var/mods_are_mentors = 0
var/load_jobs_from_txt = 0
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
var/round_abandon_penalty_period = 30 MINUTES // Time from round start during which ghosting out is penalized
@@ -578,9 +577,6 @@
if("humans_need_surnames")
humans_need_surnames = 1
if("tor_ban")
ToRban = 1
if("automute_on")
automute_on = 1
+1 -1
View File
@@ -35,7 +35,7 @@
var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!
var/offline_implications = "None" // What are the implications of this SS being offlined?
var/offline_implications = "None. No immediate action is needed." // What are the implications of this SS being offlined?
//Do not override
///datum/controller/subsystem/New()
+2 -1
View File
@@ -21,7 +21,8 @@ SUBSYSTEM_DEF(afk)
/datum/controller/subsystem/afk/fire()
var/list/toRemove = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(!H?.ckey) // Useless non ckey creatures
continue
+1 -1
View File
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(garbage)
wait = 2 SECONDS
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
init_order = INIT_ORDER_GARBAGE
init_order = INIT_ORDER_GARBAGE // Why does this have an init order if it has SS_NO_INIT?
offline_implications = "Garbage collection is no longer functional, and objects will not be qdel'd. Immediate server restart recommended."
var/list/collection_timeout = list(2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(mob_hunt)
name = "Nano-Mob Hunter GO Server"
init_order = INIT_ORDER_NANOMOB
priority = FIRE_PRIORITY_NANOMOB // Low priority, no need for MC_TICK_CHECK due to extremely low performance impact.
flags = SS_NO_INIT
offline_implications = "Nano-Mob Hunter will no longer spawn mobs. No immediate action is needed."
var/max_normal_spawns = 15 //change this to adjust the number of normal spawns that can exist at one time. trapped spawns (from traitors) don't count towards this
var/list/normal_spawns = list()
@@ -3,6 +3,8 @@ PROCESSING_SUBSYSTEM_DEF(dcs)
flags = SS_NO_INIT
var/list/elements_by_type = list()
// Update this if you add in components which actually use this as a processor
offline_implications = "This SS doesnt actually process anything yet. No immediate action is needed."
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
@@ -4,3 +4,4 @@ PROCESSING_SUBSYSTEM_DEF(fastprocess)
name = "Fast Processing"
wait = 2
stat_tag = "FP"
offline_implications = "Objects using the 'Fast Processing' processor will no longer process. Shuttle call recommended."
@@ -3,3 +3,4 @@ PROCESSING_SUBSYSTEM_DEF(obj)
priority = FIRE_PRIORITY_OBJ
flags = SS_NO_INIT
wait = 20
offline_implications = "Objects using the 'Objects' processor will no longer process. Shuttle call recommended."
@@ -9,6 +9,7 @@ SUBSYSTEM_DEF(processing)
var/stat_tag = "P" //Used for logging
var/list/processing = list()
var/list/currentrun = list()
offline_implications = "Objects using the default processor will no longer process. Shuttle call recommended."
/datum/controller/subsystem/processing/stat_entry()
..("[stat_tag]:[processing.len]")
@@ -10,6 +10,7 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets
ticket_name = "Mentor Ticket"
span_class = "mentorhelp"
close_rights = R_MENTOR | R_ADMIN
offline_implications = "Mentor tickets will no longer be marked as stale. No immediate action is needed."
/datum/controller/subsystem/tickets/mentor_tickets/message_staff(var/msg)
message_mentorTicket(msg)
@@ -20,6 +20,7 @@ SUBSYSTEM_DEF(tickets)
init_order = INIT_ORDER_TICKETS
wait = 300
priority = FIRE_PRIORITY_TICKETS
offline_implications = "Admin tickets will no longer be marked as stale. No immediate action is needed."
flags = SS_BACKGROUND
@@ -130,6 +131,7 @@ SUBSYSTEM_DEF(tickets)
"Already Resolved" = "The problem has been resolved already.",
"Mentorhelp" = "Please redirect your question to Mentorhelp, as they are better experienced with these types of questions.",
"Happens Again" = "Thanks, let us know if it continues to happen.",
"Github Issue Report" = "To report a bug, please go to our <a href='[config.githuburl]'>Github page</a>. Then go to 'Issues'. Then 'New Issue'. Then fill out the report form. If the report would reveal current-round information, file it after the round ends.",
"Clear Cache" = "To fix a blank screen, go to the 'Special Verbs' tab and press 'Reload UI Resources'. If that fails, clear your BYOND cache (instructions provided with 'Reload UI Resources'). If that still fails, please adminhelp again, stating you have already done the following." ,
"IC Issue" = "This is an In Character (IC) issue and will not be handled by admins. You could speak to Security, Internal Affairs, a Departmental Head, Nanotrasen Representetive, or any other relevant authority currently on station.",
"Reject" = "Reject",
+1 -2
View File
@@ -131,6 +131,5 @@
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=3)
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
spawn(0)
newbeam.Start()
INVOKE_ASYNC(newbeam, /datum/beam.proc/Start)
return newbeam
+3 -2
View File
@@ -395,8 +395,9 @@ GLOBAL_LIST_INIT(advance_cures, list(
for(var/datum/disease/advance/AD in GLOB.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!is_station_level(H.z))
for(var/thing in shuffle(GLOB.human_list))
var/mob/living/carbon/human/H = thing
if(H.stat == DEAD || !is_station_level(H.z))
continue
if(!H.HasDisease(D))
H.ForceContractDisease(D)
+3
View File
@@ -57,6 +57,9 @@
W.plane = initial(W.plane)
W.loc = affected_mob.loc
W.dropped(affected_mob)
if(isobj(affected_mob.loc))
var/obj/O = affected_mob.loc
O.force_eject_occupant()
var/mob/living/new_mob = new new_form(affected_mob.loc)
if(istype(new_mob))
new_mob.a_intent = "harm"
+24 -9
View File
@@ -8,10 +8,10 @@
/datum/log_record/New(_log_type, _who, _what, _target, _where, _raw_time)
log_type = _log_type
who = get_subject_text(_who)
who = get_subject_text(_who, _log_type)
what = _what
target = get_subject_text(_target)
target = get_subject_text(_target, _log_type)
if(!_where)
_where = get_turf(_who)
where = _where
@@ -19,16 +19,31 @@
_raw_time = world.time
raw_time = _raw_time
/datum/log_record/proc/get_subject_text(subject)
/datum/log_record/proc/get_subject_text(subject, log_type)
if(ismob(subject) || isclient(subject) || istype(subject, /datum/mind))
return key_name_admin(subject)
if(isatom(subject))
. = key_name_admin(subject)
if(should_log_health(log_type) && isliving(subject))
. += get_health_string(subject)
else if(isatom(subject))
var/atom/A = subject
return A.name
if(istype(subject, /datum))
. = A.name
else if(istype(subject, /datum))
var/datum/D = subject
return D.type
return subject
else
. = subject
/datum/log_record/proc/get_health_string(var/mob/living/L)
var/OX = L.getOxyLoss() > 50 ? "<b>[L.getOxyLoss()]</b>" : L.getOxyLoss()
var/TX = L.getToxLoss() > 50 ? "<b>[L.getToxLoss()]</b>" : L.getToxLoss()
var/BU = L.getFireLoss() > 50 ? "<b>[L.getFireLoss()]</b>" : L.getFireLoss()
var/BR = L.getBruteLoss() > 50 ? "<b>[L.getBruteLoss()]</b>" : L.getBruteLoss()
return " ([L.health]: <font color='deepskyblue'>[OX]</font> - <font color='green'>[TX]</font> - <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>)"
/datum/log_record/proc/should_log_health(log_type)
if(log_type == ATTACK_LOG || log_type == DEFENSE_LOG)
return TRUE
return FALSE
/proc/compare_log_record(datum/log_record/A, datum/log_record/B)
var/time_diff = A.raw_time - B.raw_time
+30 -8
View File
@@ -4,13 +4,13 @@
var/time_from = 0
var/time_to = 4 HOURS // 4 Hours should be enough. INFINITY would screw the UI up
var/list/selected_mobs = list() // The mobs in question
var/list/selected_log_types = list() // The log types being searched for
var/list/selected_log_types = ALL_LOGS // The log types being searched for
var/list/log_records = list() // Found and sorted records
/datum/log_viewer/proc/clear_all()
selected_mobs.Cut()
selected_log_types.Cut()
selected_log_types = ALL_LOGS
time_from = initial(time_from)
time_to = initial(time_to)
log_records.Cut()
@@ -91,6 +91,14 @@
return start
return 0
/datum/log_viewer/proc/add_mobs(list/mob/mobs)
if(!mobs?.len)
return
for(var/i in mobs)
var/mob/M = i
if(istype(M))
selected_mobs |= M
/datum/log_viewer/proc/add_mob(mob/user, mob/M)
if(!M || !user)
return
@@ -103,8 +111,8 @@
var/trStyleTop = "border-top:2px solid; border-bottom:2px solid; padding-top: 5px; padding-bottom: 5px;"
var/trStyle = "border-top:1px solid; border-bottom:1px solid; padding-top: 5px; padding-bottom: 5px;"
var/dat
dat += "<head><style>.adminticket{border:2px solid} td{border:1px solid grey;} th{border:1px solid grey;} span{float:left;width:150px;}</style></head>"
dat += "<div style='height:15vh'>"
dat += "<head><meta http-equiv='X-UA-Compatible' content='IE=edge'><style>.adminticket{border:2px solid} td{border:1px solid grey;} th{border:1px solid grey;} span{float:left;width:150px;}</style></head>"
dat += "<div style='min-height:95px'>"
dat += "<span>Time Search Range:</span> <a href='?src=[UID()];start_time=1'>[gameTimestamp(wtime = time_from)]</a>"
dat += " To: <a href='?src=[UID()];end_time=1'>[gameTimestamp(wtime = time_to)]</a>"
dat += "<BR>"
@@ -115,8 +123,9 @@
if(QDELETED(M))
selected_mobs -= i
continue
dat += "<a href='?src=[UID()];remove_mob=\ref[M]'>[M.name]</a>"
dat += "<a href='?src=[UID()];remove_mob=\ref[M]'>[get_display_name(M)]</a>"
dat += "<a href='?src=[UID()];add_mob=1'>Add Mob</a>"
dat += "<a href='?src=[UID()];add_mob_ckey=1'>Add Mob (by ckey)</a>"
dat += "<a href='?src=[UID()];clear_mobs=1'>Clear All Mobs</a>"
dat += "<BR>"
@@ -142,9 +151,9 @@
// Search results
var/tdStyleTime = "width:80px; text-align:center;"
var/tdStyleType = "width:80px; text-align:center;"
var/tdStyleWho = "width:300px; text-align:center;"
var/tdStyleWho = "width:400px; text-align:center;"
var/tdStyleWhere = "width:150px; text-align:center;"
dat += "<div style='overflow-y: auto; max-height:76vh;'>"
dat += "<div style='overflow-y: auto; max-height:calc(100vh - 145px);'>"
dat += "<table style='width:100%; border: 1px solid;'>"
dat += "<tr style='[trStyleTop]'><th style='[tdStyleTime]'>When</th><th style='[tdStyleType]'>Type</th><th style='[tdStyleWho]'>Who</th><th>What</th><th>Target</th><th style='[tdStyleWhere]'>Where</th></tr>"
for(var/i in log_records)
@@ -158,7 +167,7 @@
dat += "</table>"
dat += "</div>"
var/datum/browser/popup = new(user, "Log viewer", "Log viewer", 1400, 600)
var/datum/browser/popup = new(user, "Log Viewer", "Log Viewer", 1500, 600)
popup.set_content(dat)
popup.open()
@@ -203,6 +212,11 @@
var/datum/async_input/A = input_autocomplete_async(usr, "Please, select a mob: ", mobs)
A.on_close(CALLBACK(src, .proc/add_mob, usr))
return
if(href_list["add_mob_ckey"])
var/list/mobs = get_assoc_mob_list_by_ckey()
var/datum/async_input/A = input_autocomplete_async(usr, "Please, select a ckey: ", mobs)
A.on_close(CALLBACK(src, .proc/add_mob, usr))
return
if(href_list["remove_mob"])
var/mob/M = locate(href_list["remove_mob"])
if(M)
@@ -233,3 +247,11 @@
if(MISC_LOG)
return "gray"
return "slategray"
/datum/log_viewer/proc/get_display_name(mob/M)
var/name = M.name
if(M.name != M.real_name)
name = "[name] ([M.real_name])"
if(isobserver(M))
name = "[name] (DEAD)"
return name
+4 -3
View File
@@ -1419,9 +1419,10 @@
return A
/datum/mind/proc/announce_objectives()
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/line in splittext(gen_objective_text(), "<br>"))
to_chat(current, line)
if(current)
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/line in splittext(gen_objective_text(), "<br>"))
to_chat(current, line)
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.get_contents()
+3 -2
View File
@@ -9,8 +9,9 @@
var/admin_notes
/datum/map_template/shuttle/New()
shuttle_id = "[port_id]_[suffix]"
mappath = "[prefix][shuttle_id].dmm"
if(port_id && suffix)
shuttle_id = "[port_id]_[suffix]"
mappath = "[prefix][shuttle_id].dmm"
. = ..()
/datum/map_template/shuttle/emergency
+12 -3
View File
@@ -633,7 +633,6 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
contains = list(/obj/machinery/power/emitter,
/obj/machinery/power/emitter)
cost = 10
containertype = /obj/structure/closet/crate/secure
containername = "emitter crate"
access = ACCESS_CE
containertype = /obj/structure/closet/crate/secure/engineering
@@ -717,7 +716,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
name = "Supermatter Shard Crate"
contains = list(/obj/machinery/power/supermatter_shard)
cost = 50 //So cargo thinks twice before killing themselves with it
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "supermatter shard crate"
access = ACCESS_CE
@@ -728,7 +727,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
/obj/item/pipe/circulator,
/obj/item/pipe/circulator)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "thermo-electric generator crate"
access = ACCESS_CE
announce_beacons = list("Engineering" = list("Chief Engineer's Desk", "Atmospherics"))
@@ -1767,6 +1766,16 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
cost = 20
containername = "polo supply crate"
/datum/supply_packs/misc/boxing //For non log spamming cargo brawls!
name = "Boxing Supply Crate"
// 4 boxing gloves
contains = list(/obj/item/clothing/gloves/boxing/blue,
/obj/item/clothing/gloves/boxing/green,
/obj/item/clothing/gloves/boxing/yellow,
/obj/item/clothing/gloves/boxing)
cost = 15
containername = "boxing supply crate"
///////////// Station Goals
/datum/supply_packs/misc/station_goal
+11 -11
View File
@@ -29,15 +29,15 @@ Actual Adjacent procs :
//////////////////////
//A* nodes variables
/PathNode
/datum/pathnode
var/turf/source //turf associated with the PathNode
var/PathNode/prevNode //link to the parent PathNode
var/datum/pathnode/prevNode //link to the parent PathNode
var/f //A* Node weight (f = g + h)
var/g //A* movement cost variable
var/h //A* heuristic variable
var/nt //count the number of Nodes traversed
/PathNode/New(s,p,pg,ph,pnt)
/datum/pathnode/New(s,p,pg,ph,pnt)
source = s
prevNode = p
g = pg
@@ -46,7 +46,7 @@ Actual Adjacent procs :
source.PNode = src
nt = pnt
/PathNode/proc/calc_f()
/datum/pathnode/proc/calc_f()
f = g + h
//////////////////////
@@ -54,11 +54,11 @@ Actual Adjacent procs :
//////////////////////
//the weighting function, used in the A* algorithm
/proc/PathWeightCompare(PathNode/a, PathNode/b)
/proc/PathWeightCompare(datum/pathnode/a, datum/pathnode/b)
return a.f - b.f
//reversed so that the Heap is a MinHeap rather than a MaxHeap
/proc/HeapPathWeightCompare(PathNode/a, PathNode/b)
/proc/HeapPathWeightCompare(datum/pathnode/a, datum/pathnode/b)
return b.f - a.f
//wrapper that returns an empty list if A* failed to find a path
@@ -82,13 +82,13 @@ Actual Adjacent procs :
return 0
maxnodedepth = maxnodes //no need to consider path longer than maxnodes
var/Heap/open = new /Heap(/proc/HeapPathWeightCompare) //the open list
var/datum/heap/open = new /datum/heap(/proc/HeapPathWeightCompare) //the open list
var/list/closed = new() //the closed list
var/list/path = null //the returned path, if any
var/PathNode/cur //current processed turf
var/datum/pathnode/cur //current processed turf
//initialization
open.Insert(new /PathNode(start,null,0,call(start,dist)(end),0))
open.Insert(new /datum/pathnode(start,null,0,call(start,dist)(end),0))
//then run the main loop
while(!open.IsEmpty() && !path)
@@ -125,7 +125,7 @@ Actual Adjacent procs :
var/newg = cur.g + call(cur.source,dist)(T)
if(!T.PNode) //is not already in open list, so add it
open.Insert(new /PathNode(T,cur,newg,call(T,dist)(end),cur.nt+1))
open.Insert(new /datum/pathnode(T,cur,newg,call(T,dist)(end),cur.nt+1))
else //is already in open list, check if it's a better way from the current turf
if(newg < T.PNode.g)
T.PNode.prevNode = cur
@@ -137,7 +137,7 @@ Actual Adjacent procs :
}
//cleaning after us
for(var/PathNode/PN in open.L)
for(var/datum/pathnode/PN in open.L)
PN.source.PNode = null
for(var/turf/T in closed)
T.PNode = null
+3
View File
@@ -567,3 +567,6 @@
/atom/movable/proc/portal_destroyed(obj/effect/portal/P)
return
/atom/movable/proc/decompile_act(obj/item/matter_decompiler/C, mob/user) // For drones to decompile mobs and objs. See drone for an example.
return FALSE
+3
View File
@@ -282,6 +282,9 @@
occupant = null
icon_state = "scanner_open"
/obj/machinery/dna_scannernew/force_eject_occupant()
go_out(null, TRUE)
/obj/machinery/dna_scannernew/ex_act(severity)
if(occupant)
occupant.ex_act(severity)
+1 -1
View File
@@ -18,7 +18,7 @@
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.<BR>"
intercepttext += "Message ends."
if(2)
var/nukecode = rand(10000, 99999)
var/nukecode = "[rand(10000, 99999)]"
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(bomb && bomb.r_code)
if(is_station_level(bomb.z))
+4 -2
View File
@@ -20,8 +20,8 @@ GLOBAL_LIST_EMPTY(all_cults)
var/mob/living/carbon/human/H = mind.current
if(ismindshielded(H)) //mindshield protects against conversions unless removed
return FALSE
// if(mind.offstation_role) cant convert offstation roles such as ghost spawns
// return FALSE Commented out until we can figure out why offstation_role is getting set to TRUE on normal crew
if(mind.offstation_role)
return FALSE
if(issilicon(mind.current))
return FALSE //can't convert machines, that's ratvar's thing
if(isguardian(mind.current))
@@ -231,6 +231,8 @@ GLOBAL_LIST_EMPTY(all_cults)
/datum/game_mode/cult/proc/get_unconvertables()
var/list/ucs = list()
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && player.mind.offstation_role)
continue
if(!is_convertable_to_cult(player.mind))
ucs += player.mind
return ucs
+1 -1
View File
@@ -4,7 +4,7 @@
var/cultist_name = "talisman"
var/cultist_desc = "A basic talisman. It serves no purpose."
var/invocation = "Naise meam!"
info = "<center><img src='talisman.png'></center><br/><br/>"
info = "<center>&ZeroWidthSpace;<img src='talisman.png'></center><br/><br/>"
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the talisman
+6 -3
View File
@@ -291,7 +291,8 @@
///////////////////////////////////
/datum/game_mode/proc/get_living_heads()
. = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
var/list/real_command_positions = GLOB.command_positions.Copy() - "Nanotrasen Representative"
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in real_command_positions))
. |= player.mind
@@ -312,7 +313,8 @@
//////////////////////////////////////////////
/datum/game_mode/proc/get_living_sec()
. = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in GLOB.security_positions))
. |= player.mind
@@ -321,7 +323,8 @@
////////////////////////////////////////
/datum/game_mode/proc/get_all_sec()
. = list()
for(var/mob/living/carbon/human/player in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
. |= player.mind
@@ -83,6 +83,36 @@
else
add_ranged_ability(user, enable_text)
/datum/action/innate/ai/choose_modules
name = "Choose Modules"
desc = "Spend your processing time to gain a variety of different abilities."
button_icon_state = "choose_module"
auto_use_uses = FALSE // This is an infinite ability.
/datum/action/innate/ai/choose_modules/Grant(mob/living/L)
. = ..()
owner_AI.malf_picker = new /datum/module_picker
/datum/action/innate/ai/choose_modules/Trigger()
. = ..()
owner_AI.malf_picker.use(owner_AI)
/datum/action/innate/ai/return_to_core
name = "Return to Main Core"
desc = "Leave the APC you are shunted to, and return to your core."
icon_icon = 'icons/obj/power.dmi'
button_icon_state = "apcemag"
auto_use_uses = FALSE // Here just to prevent the "You have X uses remaining" from popping up.
/datum/action/innate/ai/return_to_core/Trigger()
. = ..()
var/obj/machinery/power/apc/apc = owner_AI.loc
if(!istype(apc)) // This shouldn't happen but here for safety.
to_chat(src, "<span class='notice'>You are already in your Main Core.</span>")
return
apc.malfvacate()
qdel(src)
//The datum and interface for the malf unlock menu, which lets them choose actions to unlock.
/datum/module_picker
var/temp
@@ -96,13 +126,7 @@
if((AM.power_type && AM.power_type != /datum/action/innate/ai) || AM.upgrade)
possible_modules += AM
/datum/module_picker/proc/remove_malf_verbs(mob/living/silicon/ai/AI) //Removes all malfunction-related abilities from the target AI.
for(var/datum/AI_Module/AM in possible_modules)
for(var/datum/action/A in AI.actions)
if(istype(A, initial(AM.power_type)))
qdel(A)
/datum/module_picker/proc/use(user as mob)
/datum/module_picker/proc/use(mob/user)
var/dat
dat += {"<B>Select use of processing time: (currently #[processing_time] left.)</B><BR>
<HR>
@@ -394,7 +394,7 @@
to_chat(src, "<font color='blue'> You are feeling far too docile to do that.</font>")
return
var content = ""
var/content = ""
content += "<table>"
@@ -16,6 +16,7 @@
var/icon_stun = "revenant_stun"
var/icon_drain = "revenant_draining"
incorporeal_move = 3
see_invisible = INVISIBILITY_REVENANT
invisibility = INVISIBILITY_REVENANT
health = INFINITY //Revenants don't use health, they use essence instead
maxHealth = INFINITY
+1 -2
View File
@@ -53,7 +53,6 @@ proc/issyndicate(mob/living/M as mob)
for(var/datum/mind/synd_mind in syndicates)
synd_mind.assigned_role = SPECIAL_ROLE_NUKEOPS //So they aren't chosen for other jobs.
synd_mind.special_role = SPECIAL_ROLE_NUKEOPS
synd_mind.offstation_role = TRUE
return 1
@@ -113,7 +112,7 @@ proc/issyndicate(mob/living/M as mob)
if(spawnpos > synd_spawn.len)
spawnpos = 2
synd_mind.current.loc = synd_spawn[spawnpos]
synd_mind.offstation_role = TRUE
forge_syndicate_objectives(synd_mind)
create_syndicate(synd_mind)
greet_syndicate(synd_mind)
+2 -1
View File
@@ -357,7 +357,8 @@
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(!trackable(H))
continue
+4 -2
View File
@@ -385,7 +385,8 @@
if(foecount == GLOB.score_arrested)
GLOB.score_allarrested = 1
for(var/mob/living/carbon/human/player in GLOB.mob_living_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.mind)
var/role = player.mind.assigned_role
if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director"))
@@ -415,7 +416,8 @@
for(var/datum/mind/M in SSticker.mode:revolutionaries)
if(M.current && M.current.stat != DEAD)
revcount++
for(var/mob/living/carbon/human/player in GLOB.mob_living_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/player = thing
if(player.mind)
var/role = player.mind.assigned_role
if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director"))
+4 -2
View File
@@ -41,7 +41,8 @@
GLOB.score_deadaipenalty++
GLOB.score_deadcrew++
for(var/mob/living/carbon/human/I in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/I = thing
if(I.stat == DEAD && is_station_level(I.z))
GLOB.score_deadcrew++
@@ -60,7 +61,8 @@
var/dmg_score = 0
if(SSshuttle.emergency.mode >= SHUTTLE_ENDGAME)
for(var/mob/living/carbon/human/E in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/E = thing
cash_score = 0
dmg_score = 0
var/turf/location = get_turf(E.loc)
@@ -145,7 +145,7 @@
/obj/effect/proc_holder/spell/vampire/self/rejuvenate
name = "Rejuvenate"
desc= "Flush your system with spare blood to remove any incapacitating effects."
desc= "Use reserve blood to enliven your body, removing any incapacitating effects."
action_icon_state = "vampire_rejuvinate"
charge_max = 200
stat_allowed = 1
@@ -158,7 +158,7 @@
user.SetParalysis(0)
user.SetSleeping(0)
U.adjustStaminaLoss(-75)
to_chat(user, "<span class='notice'>You flush your system with clean blood and remove any incapacitating effects.</span>")
to_chat(user, "<span class='notice'>You instill your body with clean blood and remove any incapacitating effects.</span>")
spawn(1)
if(usr.mind.vampire.get_ability(/datum/vampire_passive/regen))
for(var/i = 1 to 5)
@@ -354,10 +354,10 @@
var/datum/objective/protect/serve_objective = new
serve_objective.owner = user.mind
serve_objective.target = H.mind
serve_objective.explanation_text = "You have been Enthralled by [user]. Follow [user.p_their()] every command."
serve_objective.explanation_text = "You have been Enthralled by [user.real_name]. Follow [user.p_their()] every command."
H.mind.objectives += serve_objective
to_chat(H, "<span class='biggerdanger'>You have been Enthralled by [user]. Follow [user.p_their()] every command.</span>")
to_chat(H, "<span class='biggerdanger'>You have been Enthralled by [user.real_name]. Follow [user.p_their()] every command.</span>")
to_chat(user, "<span class='warning'>You have successfully Enthralled [H]. <i>If [H.p_they()] refuse[H.p_s()] to do as you say just adminhelp.</i></span>")
H.Stun(2)
add_attack_logs(user, H, "Vampire-thralled")
+3 -2
View File
@@ -866,8 +866,9 @@ GLOBAL_LIST_EMPTY(multiverse)
possible = list()
if(!link)
return
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(H.stat != DEAD && (md5(H.dna.uni_identity) in link.fingerprints))
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
+1 -1
View File
@@ -610,7 +610,7 @@
var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon - /datum/spellbook_entry/loadout
for(var/T in entry_types)
var/datum/spellbook_entry/E = new T
if(GAMEMODE_IS_WIZARD && E.is_ragin_restricted)
if(GAMEMODE_IS_RAGIN_MAGES && E.is_ragin_restricted)
qdel(E)
continue
entries |= E
+1 -1
View File
@@ -32,7 +32,7 @@
minimal_player_age = 21
exp_requirements = 300
exp_type = EXP_TYPE_CREW
alt_titles = list("Android", "Robot")
alt_titles = list("Robot")
/datum/job/cyborg/equip(mob/living/carbon/human/H)
if(!H)
+3
View File
@@ -411,6 +411,9 @@
for(var/atom/movable/A in contents - component_parts - list(beaker))
A.forceMove(loc)
/obj/machinery/sleeper/force_eject_occupant()
go_out()
/obj/machinery/sleeper/proc/inject_chemical(mob/living/user as mob, chemical, amount)
if(!(chemical in possible_chems))
to_chat(user, "<span class='notice'>The sleeper does not offer that chemical!</span>")
+3
View File
@@ -172,6 +172,9 @@
for(var/atom/movable/A in contents - component_parts)
A.forceMove(loc)
/obj/machinery/bodyscanner/force_eject_occupant()
go_out()
/obj/machinery/bodyscanner/ex_act(severity)
if(occupant)
occupant.ex_act(severity)
+1 -1
View File
@@ -164,7 +164,7 @@
data["selected_pod"] = "\ref[selected_pod]"
var/list/temprecords[0]
for(var/datum/dna2/record/R in records)
var tempRealName = R.dna.real_name
var/tempRealName = R.dna.real_name
temprecords.Add(list(list("record" = "\ref[R]", "realname" = sanitize(tempRealName))))
data["records"] = temprecords
@@ -298,10 +298,6 @@
else
to_chat(usr, "<span class='danger'>Nano-Mob Hunter GO! game server is offline for extended maintenance. Contact your Central Command administrators for more info if desired.</span>")
if("ToggleATC")
GLOB.atc.squelched = !GLOB.atc.squelched
to_chat(usr, "<span class='notice'>ATC traffic is now: [GLOB.atc.squelched ? "Disabled" : "Enabled"].</span>")
SSnanoui.update_uis(src)
return 1
@@ -395,8 +391,6 @@
data["shuttle"] = shuttle
data["atcSquelched"] = GLOB.atc.squelched
return data
+1 -1
View File
@@ -27,7 +27,7 @@
return
tgui_interact(user)
/obj/machinery/computer/crew/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
/obj/machinery/computer/crew/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
crew_monitor.tgui_interact(user, ui_key, ui, force_open)
/obj/machinery/computer/crew/interact(mob/user)
+2 -6
View File
@@ -165,7 +165,7 @@
alerts_when_broken = TRUE
/obj/machinery/computer/syndicate_depot/selfdestruct/get_menu(mob/user)
var menutext = {"<B>Syndicate Depot Fusion Reactor Control</B><HR>
var/menutext = {"<B>Syndicate Depot Fusion Reactor Control</B><HR>
<BR><BR><a href='?src=[UID()];primary=1'>Disable Containment Field</a>
<BR>"}
return menutext
@@ -193,10 +193,6 @@
/obj/machinery/computer/syndicate_depot/shieldcontrol/New()
. = ..()
perimeterarea = locate(/area/syndicate_depot/perimeter)
if(istype(perimeterarea) && (GAMEMODE_IS_NUCLEAR || prob(20)))
spawn(200)
perimeterarea.perimeter_shields_up()
depotarea.perimeter_shield_status = TRUE
/obj/machinery/computer/syndicate_depot/shieldcontrol/Destroy()
if(istype(perimeterarea) && perimeterarea.shield_list.len)
@@ -204,7 +200,7 @@
return ..()
/obj/machinery/computer/syndicate_depot/shieldcontrol/get_menu(mob/user)
var menutext = {"<B>Syndicate Depot Shield Grid Control</B><HR>
var/menutext = {"<B>Syndicate Depot Shield Grid Control</B><HR>
<BR>"}
menutext += {"(SYNDI-LEADER) Whole-base Shield: [perimeterarea.shield_list.len ? "ON" : "OFF"] (<a href='?src=[UID()];primary=1'>[perimeterarea.shield_list.len ? "Disable" : "Enable"]</a>)<BR>"}
menutext += {"(SYNDI-LEADER) Armory Shield: [depotarea.shield_list.len ? "ON" : "OFF"] (<a href='?src=[UID()];secondary=1'>[depotarea.shield_list.len ? "Disable" : "Enable"]</a>)<BR>"}
+3
View File
@@ -443,6 +443,9 @@
for(var/atom/movable/A in contents - component_parts - list(beaker))
A.forceMove(get_step(loc, SOUTH))
/obj/machinery/atmospherics/unary/cryo_cell/force_eject_occupant()
go_out()
/// Called when either the occupant is dead and the AUTO_EJECT_DEAD flag is present, OR the occupant is alive, has no external damage, and the AUTO_EJECT_HEALTHY flag is present.
/obj/machinery/atmospherics/unary/cryo_cell/proc/auto_eject(eject_flag)
on = FALSE
+5
View File
@@ -302,6 +302,7 @@
// Eject dead people
if(occupant.stat == DEAD)
go_out()
return
// Allow a gap between entering the pod and actually despawning.
if(world.time - time_entered < time_till_despawn)
@@ -768,9 +769,13 @@
return ..()
/proc/cryo_ssd(var/mob/living/carbon/person_to_cryo)
if(istype(person_to_cryo.loc, /obj/machinery/cryopod))
return 0
if(isobj(person_to_cryo.loc))
var/obj/O = person_to_cryo.loc
O.force_eject_occupant()
var/list/free_cryopods = list()
for(var/obj/machinery/cryopod/P in GLOB.machines)
if(!P.occupant && istype(get_area(P), /area/crew_quarters/sleep))
+7 -4
View File
@@ -741,10 +741,11 @@
if(!occupant)
return
if(user != occupant)
to_chat(occupant, "<span class='warning'>The machine kicks you out!</span>")
if(user.loc != loc)
to_chat(occupant, "<span class='warning'>You leave the not-so-cozy confines of the SSU.</span>")
if(user)
if(user != occupant)
to_chat(occupant, "<span class='warning'>The machine kicks you out!</span>")
if(user.loc != loc)
to_chat(occupant, "<span class='warning'>You leave the not-so-cozy confines of [src].</span>")
occupant.forceMove(loc)
occupant = null
if(!state_open)
@@ -752,6 +753,8 @@
update_icon()
return
/obj/machinery/suit_storage_unit/force_eject_occupant()
eject_occupant()
/obj/machinery/suit_storage_unit/verb/get_out()
set name = "Eject Suit Storage Unit"
+32
View File
@@ -52,6 +52,19 @@ GLOBAL_LIST_EMPTY(tcomms_machines)
. = ..()
GLOB.tcomms_machines += src
update_icon()
if((!mapload) && (usr))
// To the person who asks "Hey affected, why are you using this massive operator when you can use AREACOORD?" Well, ill tell you
// get_area_name is fucking broken and uses a for(x in world) search
// It doesnt even work, is expensive, and returns 0
// Im not refactoring one thing which could risk breaking all admin location logs
// Fight me
log_action(usr, "constructed a new [src] at [src ? "[get_location_name(src, TRUE)] [COORD(src)]" : "nonexistent location"] [ADMIN_JMP(src)]", adminmsg = TRUE)
// Add in component parts for the sake of deconstruction
component_parts = list()
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
/**
* Base Destructor
@@ -60,6 +73,8 @@ GLOBAL_LIST_EMPTY(tcomms_machines)
*/
/obj/machinery/tcomms/Destroy()
GLOB.tcomms_machines -= src
if(usr)
log_action(usr, "destroyed a [src] at [src ? "[get_location_name(src, TRUE)] [COORD(src)]" : "nonexistent location"] [ADMIN_JMP(src)]", adminmsg = TRUE)
return ..()
/**
@@ -462,3 +477,20 @@ GLOBAL_LIST_EMPTY(tcomms_machines)
break
return ..()
/**
* Screwdriver Act Handler
*
* Handles the screwdriver action for all tcomms machines, so they can be open and closed to be deconstructed
*/
/obj/machinery/tcomms/screwdriver_act(mob/user, obj/item/I)
. = TRUE
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
/**
* Crowbar Act Handler
*
* Handles the crowbar action for all tcomms machines, so they can be deconstructed
*/
/obj/machinery/tcomms/crowbar_act(mob/user, obj/item/I)
. = TRUE
default_deconstruction_crowbar(user, I)
+1
View File
@@ -34,6 +34,7 @@
. = ..()
link_password = GenerateKey()
reachable_zlevels |= loc.z
component_parts += new /obj/item/circuitboard/tcomms/core(null)
/**
* Destructor for the core.
+1
View File
@@ -25,6 +25,7 @@
*/
/obj/machinery/tcomms/relay/Initialize(mapload)
. = ..()
component_parts += new /obj/item/circuitboard/tcomms/relay(null)
if(mapload && autolink_id)
return INITIALIZE_HINT_LATELOAD
+1 -1
View File
@@ -79,7 +79,7 @@
/obj/machinery/computer/teleporter/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
data["powerstation"] = power_station
if(power_station)
if(power_station?.teleporter_hub)
data["teleporterhub"] = power_station.teleporter_hub
data["calibrated"] = power_station.teleporter_hub.calibrated
data["accurate"] = power_station.teleporter_hub.accurate
-280
View File
@@ -1,280 +0,0 @@
/sound/turntable/test
file = 'sound/turntable/testloop1.ogg'
falloff = 2
repeat = 1
/mob/var/music = 0
/obj/machinery/party/turntable
name = "turntable"
desc = "A turntable used for parties and shit."
icon = 'icons/effects/lasers2.dmi'
icon_state = "turntable"
var/playing = 0
anchored = 1
/obj/machinery/party/mixer
name = "mixer"
desc = "A mixing board for mixing music"
icon = 'icons/effects/lasers2.dmi'
icon_state = "mixer"
anchored = 1
/obj/machinery/party/turntable/New()
..()
sleep(2)
new /sound/turntable/test(src)
return
/obj/machinery/party/turntable/attack_hand(mob/user as mob)
var/t = "<B>Turntable Interface</B><br><br>"
//t += "<A href='?src=[UID()];on=1'>On</A><br>"
t += "<A href='?src=[UID()];off=1'>Off</A><br><br>"
t += "<A href='?src=[UID()];on1=Testloop1'>One</A><br>"
t += "<A href='?src=[UID()];on2=Testloop2'>TestLoop2</A><br>"
t += "<A href='?src=[UID()];on3=Testloop3'>TestLoop3</A><br>"
user << browse(t, "window=turntable;size=420x700")
/obj/machinery/party/turntable/Topic(href, href_list)
..()
if( href_list["on1"] )
if(src.playing == 0)
// to_chat(world, "Should be working...")
var/sound/S = sound('sound/turntable/testloop1.ogg')
S.repeat = 1
S.channel = 10
S.falloff = 2
S.wait = 1
S.environment = 0
//for(var/mob/M in world)
// if(M.loc.loc == src.loc.loc && M.music == 0)
// to_chat(world, "Found the song...")
// M << S
// M.music = 1
var/area/A = src.loc.loc
for(var/obj/machinery/party/lasermachine/L in A)
L.turnon()
playing = 1
while(playing == 1)
for(var/mob/M in world)
if((M.loc.loc in A) && M.music == 0)
// to_chat(world, "Found the song...")
M << S
M.music = 1
else if(!(M.loc.loc in A) && M.music == 1)
var/sound/Soff = sound(null)
Soff.channel = 10
M << Soff
M.music = 0
sleep(10)
return
if( href_list["on2"] )
if(src.playing == 0)
// to_chat(world, "Should be working...")
var/sound/S = sound('sound/turntable/testloop2.ogg')
S.repeat = 1
S.channel = 10
S.falloff = 2
S.wait = 1
S.environment = 0
//for(var/mob/M in world)
// if(M.loc.loc == src.loc.loc && M.music == 0)
// to_chat(world, "Found the song...")
// M << S
// M.music = 1
var/area/A = src.loc.loc
for(var/obj/machinery/party/lasermachine/L in A)
L.turnon()
playing = 1
while(playing == 1)
for(var/mob/M in world)
if(M.loc.loc == src.loc.loc && M.music == 0)
// to_chat(world, "Found the song...")
M << S
M.music = 1
else if(M.loc.loc != src.loc.loc && M.music == 1)
var/sound/Soff = sound(null)
Soff.channel = 10
M << Soff
M.music = 0
sleep(10)
return
if( href_list["on3"] )
if(src.playing == 0)
// to_chat(world, "Should be working...")
var/sound/S = sound('sound/turntable/testloop3.ogg')
S.repeat = 1
S.channel = 10
S.falloff = 2
S.wait = 1
S.environment = 0
//for(var/mob/M in world)
// if(M.loc.loc == src.loc.loc && M.music == 0)
// to_chat(world, "Found the song...")
// M << S
// M.music = 1
var/area/A = src.loc.loc
for(var/obj/machinery/party/lasermachine/L in A)
L.turnon()
playing = 1
while(playing == 1)
for(var/mob/M in world)
if(M.loc.loc == src.loc.loc && M.music == 0)
// to_chat(world, "Found the song...")
M << S
M.music = 1
else if(M.loc.loc != src.loc.loc && M.music == 1)
var/sound/Soff = sound(null)
Soff.channel = 10
M << Soff
M.music = 0
sleep(10)
return
if( href_list["off"] )
if(src.playing == 1)
var/sound/S = sound(null)
S.channel = 10
S.wait = 1
for(var/mob/M in world)
M << S
M.music = 0
playing = 0
var/area/A = src.loc.loc
for(var/obj/machinery/party/lasermachine/L in A)
L.turnoff()
/obj/machinery/party/lasermachine
name = "laser machine"
desc = "A laser machine that shoots lasers."
icon = 'icons/effects/lasers2.dmi'
icon_state = "lasermachine"
anchored = 1
var/mirrored = 0
/obj/effect/turntable_laser
name = "laser"
desc = "A laser..."
icon = 'icons/effects/lasers2.dmi'
icon_state = "laserred1"
anchored = 1
layer = 4
/obj/item/lasermachine/New()
..()
/obj/machinery/party/lasermachine/proc/turnon()
var/wall = 0
var/cycle = 1
var/area/A = get_area(src)
var/X = 1
var/Y = 0
if(mirrored == 0)
while(wall == 0)
if(cycle == 1)
var/obj/effect/turntable_laser/F = new(src)
F.x = src.x+X
F.y = src.y+Y
F.z = src.z
F.icon_state = "laserred1"
var/area/AA = get_area(F)
var/turf/T = get_turf(F)
if(T.density == 1 || AA.name != A.name)
qdel(F)
return
cycle++
if(cycle > 3)
cycle = 1
X++
if(cycle == 2)
var/obj/effect/turntable_laser/F = new(src)
F.x = src.x+X
F.y = src.y+Y
F.z = src.z
F.icon_state = "laserred2"
var/area/AA = get_area(F)
var/turf/T = get_turf(F)
if(T.density == 1 || AA.name != A.name)
qdel(F)
return
cycle++
if(cycle > 3)
cycle = 1
Y++
if(cycle == 3)
var/obj/effect/turntable_laser/F = new(src)
F.x = src.x+X
F.y = src.y+Y
F.z = src.z
F.icon_state = "laserred3"
var/area/AA = get_area(F)
var/turf/T = get_turf(F)
if(T.density == 1 || AA.name != A.name)
qdel(F)
return
cycle++
if(cycle > 3)
cycle = 1
X++
if(mirrored == 1)
while(wall == 0)
if(cycle == 1)
var/obj/effect/turntable_laser/F = new(src)
F.x = src.x+X
F.y = src.y-Y
F.z = src.z
F.icon_state = "laserred1m"
var/area/AA = get_area(F)
var/turf/T = get_turf(F)
if(T.density == 1 || AA.name != A.name)
qdel(F)
return
cycle++
if(cycle > 3)
cycle = 1
Y++
if(cycle == 2)
var/obj/effect/turntable_laser/F = new(src)
F.x = src.x+X
F.y = src.y-Y
F.z = src.z
F.icon_state = "laserred2m"
var/area/AA = get_area(F)
var/turf/T = get_turf(F)
if(T.density == 1 || AA.name != A.name)
qdel(F)
return
cycle++
if(cycle > 3)
cycle = 1
X++
if(cycle == 3)
var/obj/effect/turntable_laser/F = new(src)
F.x = src.x+X
F.y = src.y-Y
F.z = src.z
F.icon_state = "laserred3m"
var/area/AA = get_area(F)
var/turf/T = get_turf(F)
if(T.density == 1 || AA.name != A.name)
qdel(F)
return
cycle++
if(cycle > 3)
cycle = 1
X++
/obj/machinery/party/lasermachine/proc/turnoff()
var/area/A = src.loc.loc
for(var/obj/effect/turntable_laser/F in A)
qdel(F)
@@ -94,7 +94,7 @@
/obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user)
target.visible_message("<span class='danger'>[chassis] is drilling [target] with [src]!</span>",
"<span class='userdanger'>[chassis] is drilling you with [src]!</span>")
add_attack_logs(user, target, "DRILLED with [src] (INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
add_attack_logs(user, target, "DRILLED with [src] ([uppertext(user.a_intent)]) ([uppertext(damtype)])")
if(target.stat == DEAD && target.getBruteLoss() >= 200)
add_attack_logs(user, target, "gibbed")
if(LAZYLEN(target.butcher_results))
@@ -60,7 +60,7 @@
target.visible_message("<span class='danger'>[chassis] squeezes [target].</span>", \
"<span class='userdanger'>[chassis] squeezes [target].</span>",\
"<span class='italics'>You hear something crack.</span>")
add_attack_logs(chassis.occupant, M, "Squeezed with [src] (INTENT: [uppertext(chassis.occupant.a_intent)]) (DAMTYE: [uppertext(damtype)])")
add_attack_logs(chassis.occupant, M, "Squeezed with [src] ([uppertext(chassis.occupant.a_intent)]) ([uppertext(damtype)])")
start_cooldown()
else
step_away(M,chassis)
+2 -2
View File
@@ -385,7 +385,7 @@
return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
name = "SGL-6 Grenade Launcher"
name = "SGL-6 Flashbang Launcher"
icon_state = "mecha_grenadelnchr"
origin_tech = "combat=4;engineering=4"
projectile = /obj/item/grenade/flashbang
@@ -411,7 +411,7 @@
return
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve
name = "SOB-3 Grenade Launcher"
name = "SOB-3 Clusterbang Launcher"
desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster."
origin_tech = "combat=4;materials=4"
projectiles = 3
+18 -4
View File
@@ -1,3 +1,5 @@
#define OCCUPANT_LOGGING occupant ? occupant : "empty mech"
/obj/mecha
name = "Mecha"
desc = "Exosuit"
@@ -544,6 +546,7 @@
/obj/mecha/attack_alien(mob/living/user)
log_message("Attack by alien. Attacker - [user].", TRUE)
add_attack_logs(user, OCCUPANT_LOGGING, "Alien attacked mech [src]")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, TRUE)
attack_generic(user, 15, BRUTE, "melee", 0)
@@ -561,8 +564,8 @@
if(user.obj_damage)
animal_damage = user.obj_damage
animal_damage = min(animal_damage, 20*user.environment_smash)
user.create_attack_log("<font color='red'>attacked [name]</font>")
add_attack_logs(user, src, "Attacked")
if(animal_damage)
add_attack_logs(user, OCCUPANT_LOGGING, "Animal attacked mech [src]")
attack_generic(user, animal_damage, user.melee_damage_type, "melee", play_soundeffect)
return TRUE
@@ -573,7 +576,7 @@
. = ..()
if(.)
log_message("Attack by hulk. Attacker - [user].", 1)
add_attack_logs(user, src, "Punched with hulk powers")
add_attack_logs(user, OCCUPANT_LOGGING, "Hulk punched mech [src]")
/obj/mecha/blob_act(obj/structure/blob/B)
log_message("Attack by blob. Attacker - [B].")
@@ -584,10 +587,14 @@
/obj/mecha/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum) //wrapper
log_message("Hit by [AM].")
if(isitem(AM))
var/obj/item/I = AM
add_attack_logs(I.thrownby, OCCUPANT_LOGGING, "threw [AM] at mech [src]")
. = ..()
/obj/mecha/bullet_act(obj/item/projectile/Proj) //wrapper
log_message("Hit by projectile. Type: [Proj.name]([Proj.flag]).")
add_attack_logs(Proj.firer, OCCUPANT_LOGGING, "shot [Proj.name]([Proj.flag]) at mech [src]")
..()
/obj/mecha/ex_act(severity, target)
@@ -774,6 +781,8 @@
to_chat(user, "<span class='notice'>You stop installing [M].</span>")
else
if(W.force)
add_attack_logs(user, OCCUPANT_LOGGING, "attacked mech '[src]' using [W]")
return ..()
@@ -861,7 +870,7 @@
return 0
use_power(melee_energy_drain)
if(M.damtype == BRUTE || M.damtype == BURN)
add_attack_logs(M.occupant, src, "Mecha-attacked with [M] (INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
add_attack_logs(M.occupant, src, "Mecha-attacked with [M] ([uppertext(M.occupant.a_intent)]) ([uppertext(M.damtype)])")
. = ..()
/obj/mecha/emag_act(mob/user)
@@ -1264,6 +1273,9 @@
L.client.RemoveViewMod("mecha")
zoom_mode = FALSE
/obj/mecha/force_eject_occupant()
go_out()
/////////////////////////
////// Access stuff /////
/////////////////////////
@@ -1534,3 +1546,5 @@
if(L.incapacitated())
return FALSE
return TRUE
#undef OCCUPANT_LOGGING
@@ -28,6 +28,12 @@
icon_state = "remainsrobot"
anchored = TRUE
/obj/effect/decal/remains/robot/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["glass"] += 2
C.stored_comms["metal"] += 3
qdel(src)
return TRUE
/obj/effect/decal/remains/slime
name = "You shouldn't see this"
desc = "Noooooooooooooooooooooo"
@@ -49,6 +49,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
holder = atom
/datum/effect_system/proc/start()
if(QDELETED(src))
return
for(var/i in 1 to number)
if(total_effects > 20)
return
@@ -68,7 +70,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
for(var/j in 1 to steps_amt)
sleep(5)
step(E,direction)
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
if(!QDELETED(src))
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
/datum/effect_system/proc/decrement_total_effect()
total_effects--
+2 -1
View File
@@ -10,7 +10,8 @@
/obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>"
for(var/mob/living/carbon/human/M in GLOB.mob_list)
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/M = thing
dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.info = dat
+10
View File
@@ -190,6 +190,16 @@
to_chat(S, "<span class='biggerdanger'>You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.</span>")
qdel(src)
/obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(!istype(user, /mob/living/silicon/robot/drone))
user.visible_message("<span class='notice'>[user] sucks [src] into its decompiler. There's a horrible crunching noise.</span>", \
"<span class='warning'>It's a bit of a struggle, but you manage to suck [user] into your decompiler. It makes a series of visceral crunching noises.</span>")
C.stored_comms["wood"] += 2
C.stored_comms["glass"] += 2
qdel(src)
return TRUE
return ..()
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
desc = "Green squishy mess."
+1 -1
View File
@@ -506,7 +506,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
"<span class='userdanger'>You stab yourself in the eyes with [src]!</span>" \
)
add_attack_logs(user, M, "Eye-stabbed with [src] (INTENT: [uppertext(user.a_intent)])")
add_attack_logs(user, M, "Eye-stabbed with [src] ([uppertext(user.a_intent)])")
if(istype(H))
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
@@ -18,13 +18,6 @@
name = "syndicate personal AI device"
faction = list("syndicate")
/obj/item/paicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/rig/rig = get_rig()
if(istype(rig))
rig.forced_move(direction, user)
/obj/item/paicard/New()
..()
overlays += "pai-off"
@@ -227,7 +227,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
channels[chan_name] |= FREQ_LISTENING
. = 1
else if(href_list["spec_freq"])
var freq = href_list["spec_freq"]
var/freq = href_list["spec_freq"]
if(has_channel_access(usr, freq))
set_frequency(text2num(freq))
. = 1
@@ -412,11 +412,16 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
jobname = "Unknown"
voicemask = TRUE
// Copy the message pieces so we can safely edit comms line without affecting the actual line
var/list/message_pieces_copy = list()
for(var/datum/multilingual_say_piece/S in message_pieces)
message_pieces_copy += new /datum/multilingual_say_piece(S.speaking, S.message)
// Make us a message datum!
var/datum/tcomms_message/tcm = new
tcm.sender_name = displayname
tcm.sender_job = jobname
tcm.message_pieces = message_pieces
tcm.message_pieces = message_pieces_copy
tcm.source_level = position.z
tcm.freq = connection.frequency
tcm.vmask = voicemask
@@ -19,5 +19,5 @@
/obj/item/sensor_device/attack_self(mob/user as mob)
tgui_interact(user)
/obj/item/sensor_device/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
/obj/item/sensor_device/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
crew_monitor.tgui_interact(user, ui_key, ui, force_open)

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