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fixes to vermin spawning, replaced rag spawners in map with actual rags
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -328,15 +328,18 @@ var/datum/roundinfo/roundinfo = new()
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turfs -= T
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if(T.density)
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continue
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var/bad = 0
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for(var/obj/I in T)
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if(I.density)
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continue
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bad = 1
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break
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if(bad)
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continue
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if(prob(50))
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//spawn a mouse, any of the gray, brown or white varieties
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new /mob/living/simple_animal/mouse(T)
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else
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//spawn a roach
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new /obj/effect/critter/roach(T)
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break
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spawning_vermin = 0
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return 1
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@@ -165,12 +165,6 @@ proc/blood_incompatible(donor,receiver)
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//AB is a universal receiver.
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return 0
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/obj/item/weapon/rag
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New() // So I don't have to grab maplock
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spawn(1)
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new/obj/item/weapon/reagent_containers/glass/rag(loc)
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del src
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/obj/item/weapon/reagent_containers/glass/rag
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name = "damp rag"
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desc = "For cleaning up messes, you suppose."
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@@ -1051,7 +1051,7 @@
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"auk" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/floor,/area/crew_quarters)
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"aul" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/crayonbox,/turf/simulated/floor,/area/crew_quarters)
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"aum" = (/obj/structure/table/woodentable,/turf/simulated/floor,/area/crew_quarters)
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"aun" = (/obj/structure/table/woodentable,/obj/item/weapon/rag,/turf/simulated/floor,/area/crew_quarters)
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"aun" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/glass/rag,/turf/simulated/floor,/area/crew_quarters)
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"auo" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 8},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"},/turf/simulated/floor,/area/crew_quarters/fitness)
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"aup" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/item/weapon/paper{desc = ""; info = "Brusies sustained in the holodeck can be healed simply by sleeping."; name = "Holodeck Procedures"},/turf/simulated/floor/plating,/area/crew_quarters/fitness)
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"auq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
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@@ -3472,7 +3472,7 @@
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"boN" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/turf/simulated/floor{icon_state = "bot"},/area/quartermaster/storage)
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"boO" = (/obj/structure/table,/obj/item/device/multitool,/turf/simulated/floor,/area/quartermaster/storage)
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"boP" = (/obj/effect/landmark/start{name = "Cargo Technician"},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor,/area/quartermaster/storage)
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"boQ" = (/obj/machinery/door/window/eastright{name = "Reception Window"; req_access_txt = "0"},/obj/machinery/door/window/westleft{name = "Cargo Office"; req_access_txt = "31"},/obj/structure/table/reinforced,/obj/item/weapon/rag,/turf/simulated/floor,/area/quartermaster/storage)
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"boQ" = (/obj/machinery/door/window/eastright{name = "Reception Window"; req_access_txt = "0"},/obj/machinery/door/window/westleft{name = "Cargo Office"; req_access_txt = "31"},/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/rag,/turf/simulated/floor,/area/quartermaster/storage)
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"boR" = (/obj/machinery/door/firedoor/border_only{dir = 8},/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"},/turf/simulated/floor,/area/quartermaster)
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"boS" = (/obj/machinery/camera{c_tag = "Central Primary Hallway, Teleporter Entrance"; dir = 8},/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/hallway/primary/central)
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"boT" = (/turf/simulated/floor,/area/teleporter)
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@@ -3718,7 +3718,7 @@
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"btz" = (/obj/machinery/gibber,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/kitchen)
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"btA" = (/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "Mess Hall"},/obj/machinery/vending/boozeomat,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria)
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"btB" = (/obj/effect/landmark/start{name = "Bartender"},/obj/structure/stool{pixel_y = 5},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria)
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"btC" = (/obj/structure/table/reinforced,/obj/item/weapon/rag,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria)
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"btC" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/rag,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria)
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"btD" = (/obj/structure/stool/bed/chair/comfy/black{anchored = 1},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria)
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"btE" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/camera{c_tag = "Cafeteria South East"; dir = 8; network = "Mess Hall"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/cafeteria)
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"btF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/structure/disposalpipe/sortjunction{icon_state = "pipe-j2s"; sortType = list("Medbay")},/turf/simulated/floor/plating,/area/maintenance/maintcentral)
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