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fixes to vermin spawning, replaced rag spawners in map with actual rags
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -328,15 +328,18 @@ var/datum/roundinfo/roundinfo = new()
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turfs -= T
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if(T.density)
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continue
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var/bad = 0
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for(var/obj/I in T)
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if(I.density)
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continue
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bad = 1
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break
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if(bad)
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continue
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if(prob(50))
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//spawn a mouse, any of the gray, brown or white varieties
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new /mob/living/simple_animal/mouse(T)
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else
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//spawn a roach
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new /obj/effect/critter/roach(T)
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break
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spawning_vermin = 0
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return 1
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