TG Armor Rebalance

This commit is contained in:
Fox-McCloud
2016-07-01 18:35:01 -04:00
parent b0a1381c37
commit 1dc331b5a4
31 changed files with 101 additions and 107 deletions
+1 -1
View File
@@ -543,7 +543,7 @@ BLIND // can't see anything
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
slowdown = 2
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
+1 -1
View File
@@ -7,7 +7,7 @@
var/brightness_on = 4 //luminosity when on
var/on = 0
item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
flags_inv = 0
action_button_name = "Toggle Helmet Light"
+19 -20
View File
@@ -4,7 +4,7 @@
icon_state = "helmetmaterials"
flags = HEADCOVERSEYES | HEADBANGPROTECT
item_state = "helmetmaterials"
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
@@ -69,7 +69,7 @@
desc = "A bulletproof helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
icon_state = "swat"
item_state = "swat-alt"
armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
armor = list(melee = 15, bullet = 40, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi',
@@ -82,19 +82,10 @@
icon_state = "riot"
item_state = "helmet"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 41, bullet = 15, laser = 5, energy = 5, bomb = 5, bio = 2, rad = 0)
flags_inv = HIDEEARS
strip_delay = 80
/obj/item/clothing/head/helmet/riot/knight
name = "medieval helmet"
desc = "A classic metal helmet."
icon_state = "knight_green"
item_state = "knight_green"
flags = BLOCKHAIR | HEADCOVERSEYES | HEADCOVERSMOUTH
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEMASK | HIDEEARS | HIDEEYES | HIDEFACE
/obj/item/clothing/head/helmet/justice
name = "helmet of justice"
desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO."
@@ -120,7 +111,7 @@
icon_state = "swat"
flags = HEADCOVERSEYES
item_state = "swat"
armor = list(melee = 80, bullet = 60, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
@@ -145,7 +136,7 @@
icon_state = "thunderdome"
flags = HEADCOVERSEYES
item_state = "thunderdome"
armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0)
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
@@ -181,7 +172,7 @@ obj/item/clothing/head/helmet/redtaghelm
icon_state = "redtaghelm"
flags = HEADCOVERSEYES
item_state = "redtaghelm"
armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
armor = list(melee = 15, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
// Offer about the same protection as a hardhat.
flags_inv = HIDEEARS|HIDEEYES
@@ -191,7 +182,7 @@ obj/item/clothing/head/helmet/bluetaghelm
icon_state = "bluetaghelm"
flags = HEADCOVERSEYES
item_state = "bluetaghelm"
armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
armor = list(melee = 15, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
// Offer about the same protection as a hardhat.
flags_inv = HIDEEARS|HIDEEYES
@@ -203,19 +194,27 @@ obj/item/clothing/head/blob
flags = HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/head/helmet/knight/blue
/obj/item/clothing/head/helmet/riot/knight
name = "medieval helmet"
desc = "A classic metal helmet."
icon_state = "knight_green"
item_state = "knight_green"
flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/head/helmet/riot/knight/blue
icon_state = "knight_blue"
item_state = "knight_blue"
/obj/item/clothing/head/helmet/knight/yellow
/obj/item/clothing/head/helmet/riot/knight/yellow
icon_state = "knight_yellow"
item_state = "knight_yellow"
/obj/item/clothing/head/helmet/knight/red
/obj/item/clothing/head/helmet/riot/knight/red
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/head/helmet/knight/templar
/obj/item/clothing/head/helmet/riot/knight/templar
name = "crusader helmet"
desc = "Deus Vult."
icon_state = "knight_templar"
+9 -8
View File
@@ -15,7 +15,7 @@
icon_state = "captain"
desc = "It's good being the king."
item_state = "caphat"
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
//Captain: no longer space-worthy
@@ -29,7 +29,7 @@
name = "head of personnel's cap"
icon_state = "hopcap"
desc = "The symbol of true bureaucratic micromanagement."
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
//Nanotrasen Representative
/obj/item/clothing/head/ntrep
@@ -57,7 +57,7 @@
desc = "Someone who wears this will look very smart."
icon_state = "detective"
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy/candy_corn, /obj/item/weapon/pen)
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
//Mime
/obj/item/clothing/head/beret
@@ -70,7 +70,7 @@
name = "head of security cap"
desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0)
strip_delay = 80
/obj/item/clothing/head/HoS/beret
@@ -82,7 +82,7 @@
name = "warden's police hat"
desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
icon_state = "policehelm"
armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/officer
@@ -90,20 +90,21 @@
desc = "A red cap with an old-fashioned badge on the front for establishing that you are, in fact, the law."
icon_state = "customshelm"
item_state = "customshelm"
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_officer"
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/beret/sec/warden
name = "warden's beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "beret_warden"
armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/head/beret/eng
name = "engineering beret"
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "centcom"
desc = "It's good to be emperor."
item_state = "centhat"
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 80
/obj/item/clothing/head/hairflower
+1 -1
View File
@@ -90,7 +90,7 @@
desc = "It's baseball hat in tasteful red colour."
icon_state = "secsoft"
item_color = "sec"
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
/obj/item/clothing/head/soft/sec/corp
+2 -2
View File
@@ -21,7 +21,7 @@
can_cut_open = 1
icon_state = "jackboots"
item_state = "jackboots"
armor = list(melee = 50, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0)
armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0)
species_restricted = null //Syndicate tech means even Tajarans can kick ass with these
strip_delay = 70
@@ -29,7 +29,7 @@
name = "\improper SWAT shoes"
desc = "High speed, no drag combat boots."
permeability_coefficient = 0.01
armor = list(melee = 80, bullet = 60, laser = 50, energy = 50, bomb = 50, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30)
flags = NOSLIP
/obj/item/clothing/shoes/sandal
+3 -5
View File
@@ -61,7 +61,7 @@
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
icon_state = "rig-unathi-cheap"
item_state = "rig-unathi-cheap"
slowdown = 3
slowdown = 2
/obj/item/clothing/head/helmet/space/unathi/breacher
name = "breacher helm"
@@ -76,15 +76,13 @@
icon_state = "unathi_breacher"
item_state = "unathi_breacher"
item_color = "unathi_breacher"
slowdown = 1
// Vox space gear (vaccuum suit, low pressure armour)
// Can't be equipped by any other species due to bone structure and vox cybernetics.
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 40, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
species_restricted = list("Vox", "Vox Armalis")
@@ -94,7 +92,7 @@
)
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
@@ -23,7 +23,6 @@
icon_state = "chronosuit"
item_state = "chronosuit"
action_button_name = "Toggle Chronosuit"
slowdown = 2
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90)
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
var/obj/effect/chronos_cam/camera = null
+2 -3
View File
@@ -4,7 +4,7 @@
desc = "A helmet worn by members of the Nanotrasen Emergency Response Team. Armoured and space ready."
icon_state = "rig0-ert_commander"
item_state = "helm-command"
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50)
rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will.
var/obj/machinery/camera/camera
strip_delay = 130
@@ -30,8 +30,7 @@
item_state = "suit-command"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \
@@ -6,7 +6,7 @@
desc = "A special helmet designed for only the most fashionable of military figureheads."
flags_inv = HIDEFACE
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox")
sprite_sheets = list(
@@ -26,8 +26,7 @@
item_state = "capspacesuit"
w_class = 4
allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
slowdown = 1
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox")
sprite_sheets = list(
@@ -57,7 +56,6 @@
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100)
slowdown = 1
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
unacidable = 1
strip_delay = 130
@@ -69,7 +67,7 @@
icon_state = "heavy"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20)
strip_delay = 120
/obj/item/clothing/head/helmet/space/deathsquad/beret
@@ -111,7 +109,7 @@
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
strip_delay = 40
put_on_delay = 20
@@ -124,7 +122,7 @@
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
strip_delay = 40
put_on_delay = 20
@@ -146,7 +144,6 @@
icon_state = "spacenew"
item_state = "s_suit"
desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/eva
@@ -192,7 +189,7 @@
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
icon_state = "griffinhat"
item_state = "griffinhat"
armor = list(melee = 40, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100)
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
unacidable = 1
strip_delay = 130
@@ -203,8 +200,7 @@
icon_state = "freedom"
item_state = "freedom"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
armor = list(melee = 40, bullet = 40, laser = 30,energy = 25, bomb = 100, bio = 100, rad = 100)
slowdown = 1
armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100)
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
unacidable = 1
strip_delay = 130
@@ -185,14 +185,14 @@
/obj/item/clothing/suit/space/eva/plasmaman/miner
name = "plasmaman miner suit"
icon_state = "plasmamanMiner_suit"
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
slowdown = 2
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
name = "plasmaman miner helmet"
icon_state = "plasmamanMiner_helmet0"
base_state = "plasmamanMiner_helmet"
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
// MEDSCI
@@ -266,13 +266,13 @@
/obj/item/clothing/suit/space/eva/plasmaman/security
name = "plasmaman security suit"
icon_state = "plasmamanSecurity_suit"
armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
/obj/item/clothing/head/helmet/space/eva/plasmaman/security
name = "plasmaman security helmet"
icon_state = "plasmamanSecurity_helmet0"
base_state = "plasmamanSecurity_helmet"
armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50)
/obj/item/clothing/suit/space/eva/plasmaman/security/hos
name = "plasmaman head of security suit"
+9 -14
View File
@@ -55,7 +55,6 @@
desc = "A special space suit for environments that might pose hazards beyond just the vacuum of space. Provides more protection than a standard space suit."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 2
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
siemens_coefficient = 0
@@ -247,7 +246,6 @@
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 2
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
@@ -279,14 +277,14 @@
item_state = "mining_helm"
item_color = "mining"
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
/obj/item/clothing/suit/space/rig/mining
icon_state = "rig-mining"
name = "mining hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
item_state = "mining_hardsuit"
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/pickaxe)
@@ -297,7 +295,7 @@
icon_state = "hardsuit1-syndi"
item_state = "syndie_helm"
item_color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
on = 1
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
action_button_name = "Toggle Helmet Mode"
@@ -339,11 +337,10 @@
icon_state = "hardsuit1-syndi"
item_state = "syndie_hardsuit"
item_color = "syndi"
slowdown = 1
w_class = 3
var/on = 1
action_button_name = "Toggle Hardsuit Mode"
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
/obj/item/clothing/suit/space/rig/syndi/update_icon()
@@ -379,7 +376,7 @@
desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders."
icon_state = "hardsuit0-syndielite"
item_color = "syndielite"
armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
sprite_sheets = null
@@ -398,7 +395,7 @@
desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode."
icon_state = "hardsuit0-syndielite"
item_color = "syndielite"
armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
sprite_sheets = null
@@ -420,7 +417,7 @@
item_state = "wiz_helm"
item_color = "wiz"
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
unacidable = 1
@@ -431,10 +428,9 @@
name = "gem-encrusted hardsuit"
desc = "A bizarre gem-encrusted suit that radiates magical energies."
item_state = "wiz_hardsuit"
slowdown = 1
w_class = 3
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 100, rad = 50)
armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
@@ -458,7 +454,6 @@
name = "medical hardsuit"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort."
item_state = "medical_hardsuit"
slowdown = 1
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/device/rad_laser)
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
@@ -469,7 +464,7 @@
icon_state = "rig0-sec"
item_state = "sec_helm"
item_color = "sec"
armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
/obj/item/clothing/suit/space/rig/security
icon_state = "rig-sec"
+2 -3
View File
@@ -5,7 +5,7 @@
icon_state = "syndicate"
item_state = "syndicate"
desc = "Has a tag: Totally not property of an enemy corporation, honest."
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
@@ -14,8 +14,7 @@
desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
//Green syndicate space suit
-1
View File
@@ -11,5 +11,4 @@
icon_state = "void"
item_state = "void"
desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance."
slowdown = 1
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/multitool)
+11 -12
View File
@@ -16,7 +16,7 @@
item_state = "armor"
blood_overlay_type = "armor"
flags = ONESIZEFITSALL
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/vest/jacket
name = "military jacket"
@@ -32,7 +32,6 @@
item_state = "bulletproof"
blood_overlay_type = "armor"
flags = ONESIZEFITSALL
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/vest/security
name = "security armor"
@@ -92,7 +91,7 @@
icon_state = "hos"
item_state = "hos"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
@@ -137,7 +136,7 @@
icon_state = "capcarapace"
item_state = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/riot
name = "Riot Suit"
@@ -147,8 +146,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
strip_delay = 80
put_on_delay = 60
@@ -158,7 +156,7 @@
desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
icon_state = "knight_green"
item_state = "knight_green"
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
slowdown = 1
/obj/item/clothing/suit/armor/riot/knight/yellow
icon_state = "knight_yellow"
@@ -185,7 +183,7 @@
icon_state = "bulletproof"
item_state = "armor"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
armor = list(melee = 15, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
strip_delay = 70
put_on_delay = 50
@@ -195,7 +193,7 @@
icon_state = "armor_reflec"
item_state = "armor_reflec"
blood_overlay_type = "armor"
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 10, laser = 60, energy = 50, bomb = 0, bio = 0, rad = 0)
var/hit_reflect_chance = 40
/obj/item/clothing/suit/armor/laserproof/IsReflect(var/def_zone)
@@ -266,13 +264,14 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
/obj/item/clothing/suit/armor/heavy
name = "heavy armor"
desc = "A heavily armored suit that protects against moderate damage."
icon_state = "heavy"
item_state = "swat_suit"
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
w_class = 4//bulky item
gas_transfer_coefficient = 0.90
flags = THICKMATERIAL
@@ -281,7 +280,7 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/armor/tdome
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
flags = THICKMATERIAL
@@ -306,7 +305,7 @@
desc = "A set of armor worn by members of the Nanotrasen Emergency Response Team."
icon_state = "ertarmor_cmd"
item_state = "armor"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 20, bio = 0, rad = 0)
//Commander
/obj/item/clothing/suit/armor/vest/ert/command
+3 -1
View File
@@ -18,7 +18,7 @@
permeability_coefficient = 0.01
flags = ONESIZEFITSALL | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1.0
slowdown = 1
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
@@ -43,9 +43,11 @@
//Security biosuit, grey with red stripe across the chest
/obj/item/clothing/head/bio_hood/security
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20)
icon_state = "bio_security"
/obj/item/clothing/suit/bio_suit/security
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20)
icon_state = "bio_security"
+3 -3
View File
@@ -133,7 +133,7 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags = ONESIZEFITSALL
@@ -149,7 +149,7 @@
item_state = "det_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/forensics/red
name = "red jacket"
@@ -170,7 +170,7 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags = ONESIZEFITSALL
+1 -1
View File
@@ -488,7 +488,7 @@
strip_delay = 60
put_on_delay = 40
flags = ONESIZEFITSALL
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
//End of inheritance from Security armour.
/obj/item/clothing/suit/jacket/leather
+3 -3
View File
@@ -19,7 +19,7 @@
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
slowdown = 1.0
slowdown = 1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -57,7 +57,7 @@
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL
armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
@@ -77,7 +77,7 @@
flags = THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT|HIDETAIL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
@@ -314,6 +314,7 @@
w_class = 4
var/extend = 1
flags = NOSHIELD | CONDUCT
armour_penetration = 20
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
attack_verb = list("chopped", "sliced", "cut", "reaped")
@@ -339,6 +340,7 @@
w_class = 2.0
extend = 0
flags = NOSHIELD
armour_penetration = 20
slot_flags = SLOT_BELT
origin_tech = "materials=3;combat=3"
attack_verb = list("chopped", "sliced", "cut", "reaped")
@@ -456,8 +456,8 @@
if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
var/obj/item/clothing/C = target
var/current_armor = C.armor
if(current_armor.["melee"] < 80)
current_armor.["melee"] = min(current_armor.["melee"] + 10, 80)
if(current_armor.["melee"] < 60)
current_armor.["melee"] = min(current_armor.["melee"] + 10, 60)
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
qdel(src)
else
+1 -1
View File
@@ -5,7 +5,7 @@
item_state = "energy_katana"
force = 40
throwforce = 20
armour_penetration = 15
armour_penetration = 50
var/cooldown = 0 // Because spam aint cool, yo.
var/datum/effect/system/spark_spread/spark_system