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Walking through barriers now also lets a dragged carbon get through
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@@ -57,7 +57,7 @@
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return TRUE
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if(iscarbon(mover))
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var/mob/living/carbon/C = mover
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if(allow_walk && C.m_intent == MOVE_INTENT_WALK)
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if(allow_walk && (C.m_intent == MOVE_INTENT_WALK || C.pulledby.m_intent == MOVE_INTENT_WALK))
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return TRUE
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/obj/structure/holosign/barrier/engineering
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