Merge pull request #43 from ParadiseSS13/master

Merge from Master
This commit is contained in:
Fox-McCloud
2015-01-05 23:31:45 -05:00
39 changed files with 2194 additions and 803 deletions
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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+5 -1
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@@ -1,3 +1,7 @@
Note: New submissions as of 5th January 2015 now fall under AGPL v3, prior code is
still licensed GPL v3, see README.md for details.
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
@@ -671,4 +675,4 @@ into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+15 -9
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@@ -1,17 +1,17 @@
# baystation12
# Paradise
[Website](http://baystation12.net/) - [Code](http://github.com/Baystation12/Baystation12/) - [IRC](http://baystation12.net/forums/viewtopic.php?f=12&t=5088)
[Website](http://www.nanotrasen.se/) - [Code](https://github.com/ParadiseSS13/Paradise) - [IRC](http://www.nanotrasen.se/phpBB3/viewtopic.php?f=10&t=1113)
---
### GETTING THE CODE
The simplest way to obtain the code is using the github .zip feature.
Click [here](https://github.com/Baystation12/Baystation12/archive/master.zip) to get the latest code as a .zip file, then unzip it to wherever you want.
Click [here](https://github.com/ParadiseSS13/Paradise/archive/master.zip) to get the latest code as a .zip file, then unzip it to wherever you want.
The more complicated and easier to update method is using git. You'll need to download git or some client from [here](http://git-scm.com/). When that's installed, right click in any folder and click on "Git Bash". When that opens, type in:
git clone https://github.com/Baystation12/Baystation12.git
git clone https://github.com/ParadiseSS13/Paradise.git
(hint: hold down ctrl and press insert to paste into git bash)
@@ -21,23 +21,23 @@ This will take a while to download, but it provides an easier method for updatin
First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from [here](http://www.byond.com/).
This is a sourcecode-only release, so the next step is to compile the server files. Open baystation12.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:
This is a sourcecode-only release, so the next step is to compile the server files. Open paradise.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:
saving baystation12.dmb (DEBUG mode)
saving paradise.dmb (DEBUG mode)
baystation12.dmb - 0 errors, 0 warnings
paradise.dmb - 0 errors, 0 warnings
If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on IRC.
Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.
You'll also want to edit admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and the other recommended admin levels for now are "Game Admin" and "Moderator". The format is:
You'll also want to edit admins.txt to remove the default admins and add your own. "Host" is the highest level of access, and the other recommended admin levels for now are "Game Admin" and "Moderator". The format is:
byondkey - Rank
where the BYOND key must be in lowercase and the admin rank must be properly capitalised. There are a bunch more admin ranks, but these two should be enough for most servers, assuming you have trustworthy admins.
Finally, to start the server, run Dream Daemon and enter the path to your compiled baystation12.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Trusted'. Then press GO and the server should start up and be ready to join.
Finally, to start the server, run Dream Daemon and enter the path to your compiled paradise.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Trusted'. Then press GO and the server should start up and be ready to join.
---
@@ -73,3 +73,9 @@ The SQL backend for the library and stats tracking requires a MySQL server. You
### IRC Bot Setup
Included in the repo is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano). Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself.
### LICENSE
Paradise is licensed under the GNU Affero General Public License version 3 as of 5th January 2015 any new contributions are licensed under the AGPL as well, if you wish to submit code under the GPL v3 then commits and files must be marked as so in comments. If you wish to use our code in a closed source manner you may use anything before commit 445615b8439bf606ff204a42c8e7b6b69d983255 which is licensed under GPL v3. The major change here is that if you host a server using any code licensed under AGPL you are required to provide full source code for your servers users as well including addons and modifications you have made.
See [this](https://www.gnu.org/licenses/why-affero-gpl.html) for more information.
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@@ -76,6 +76,7 @@ CREATE TABLE `characters` (
`player_alt_titles` mediumtext NOT NULL,
`organ_data` mediumtext NOT NULL,
`nanotrasen_relation` varchar(45) NOT NULL,
`speciesprefs` int(1) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
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@@ -46,7 +46,7 @@ var/global/list/skin_styles_female_list = list() //unused
var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "None") //Curse whoever made male/female underwear diffrent colours
var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "None")
//undershirt
var/global/list/undershirt_t = list("Black Tank top", "White Tank top", "Black shirt", "White shirt", "None")
var/global/list/undershirt_t = list("White Shirt", "White Tank top", "Black shirt", "Black Tank top", "Grey Shirt", "Grey tank top", "Lover Shirt", "Blue Ian Shirt", "UK Shirt","I Love NT Shirt", "Peace Shirt", "Band Shirt", "PogoMan Shirt", "Matroska Shirt", "White Short-sleeved shirt", "Purple Short-sleeved shirt", "Blue Short-sleeved shirt", "Green Short-sleeved shirt", "Black Short-Sleeved shirt", "Blue T-Shirt", "Red T-Shirt", "Yellow T-Shirt", "Green T-Shirt", "Blue Polo Shirt", "Red Polo Shirt", "White Polo Shirt", "Gray-Yellow Polo Shirt", "Green Sports Shirt", "Red Sports Shirt", "Blue Sports Shirt", "SS13 Shirt", "Fire Tank Top", "Question Shirt", "Skull Shirt", "Commie Shirt", "Nanotrasen Shirt", "Striped Shirt", "Blue Shirt", "Red Shirt", "Green Shirt", "Meat Shirt", "Tie-Dye Shirt", "Red Jersey", "Blue Jersey", "None")
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
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@@ -31,7 +31,6 @@
H.equip_or_collect(new /obj/item/device/pda/heads/hos(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_or_collect(new /obj/item/clothing/head/HoS(H), slot_head)
// H.equip_or_collect(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun(H), slot_s_store)
if(H.backbag == 1)
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@@ -262,6 +262,7 @@
H.equip_if_possible(new /obj/item/clothing/suit/judgerobe(H), slot_wear_suit)
H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head)
H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
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@@ -266,7 +266,15 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
//Make an announcement and log the person entering storage.
frozen_crew += "[occupant.real_name]"
announce.autosay("[occupant.real_name] has entered long-term storage.", "Cryogenic Oversight")
var/ailist[] = list()
for (var/mob/living/silicon/ai/A in living_mob_list)
ailist += A
if (ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
announcer.say(";[occupant.real_name] has entered long-term storage.")
else
announce.autosay("[occupant.real_name] has entered long-term storage.", "Cryogenic Oversight")
visible_message("\blue The crypod hums and hisses as it moves [occupant.real_name] into storage.", 3)
// Delete the mob.
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@@ -1,4 +1,4 @@
#define FONT_SIZE "5pt"
#define FONT_SIZE "4pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Arial Black"
#define SCROLL_SPEED 2
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@@ -1,4 +1,5 @@
/obj/machinery/status_display/supply_display
name = "supply status display"
ignore_friendc = 1
/obj/machinery/status_display/supply_display/update()
@@ -31,4 +32,4 @@
if(signal.data["command"] == "supply")
mode = STATUS_DISPLAY_CUSTOM
else
..(signal)
return
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@@ -122,7 +122,7 @@
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10]sec"
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10] seconds"
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
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@@ -18,7 +18,7 @@ var/global/wcColored
wcColored = 1
var/list/wcBarAreas = list(/area/crew_quarters/bar)
var/list/wcBrigAreas = list(/area/security,/area/security/main,/area/security/lobby,/area/security/brig,/area/security/permabrig,/area/security/prison,/area/security/prison/cell_block/A,/area/security/prison/cell_block/B,/area/security/prison/cell_block/C,/area/security/execution,/area/security/processing,/area/security/interrogation,/area/security/interrogationobs,/area/security/evidence,/area/security/prisonlockers,/area/security/medbay,/area/security/processing,/area/security/warden,/area/security/armoury,/area/security/securearmoury,/area/security/armoury/gamma,/area/security/securehallway,/area/security/hos,/area/security/podbay,/area/security/detectives_office,/area/security/range,/area/security/nuke_storage,/area/security/customs,/area/security/customs2,/area/security/checkpoint,/area/security/checkpoint2,/area/security/checkpoint2,/area/security/checkpoint/supply,/area/security/checkpoint/engineering,/area/security/checkpoint/medical,/area/security/checkpoint/science,/area/security/vacantoffice,/area/security/vacantoffice2,/area/prison,/area/prison/arrival_airlock,/area/prison/control,/area/prison/crew_quarters,/area/prison/rec_room,/area/prison/closet,/area/prison/hallway/fore,/area/prison/hallway/aft,/area/prison/hallway/port,/area/prison/hallway/starboard,/area/prison/morgue,/area/prison/medical_research,/area/prison/medical,/area/prison/solar,/area/prison/podbay,/area/prison/solar_control,/area/prison/solitary,/area/prison/cell_block,/area/prison/cell_block/A,/area/prison/cell_block/B,/area/prison/cell_block/C,/area/shuttle/gamma/space,/area/shuttle/gamma/station)
var/list/wcBrigAreas = list(/area/security,/area/security/main,/area/security/lobby,/area/security/brig,/area/security/permabrig,/area/security/prison,/area/security/prison/cell_block/A,/area/security/prison/cell_block/B,/area/security/prison/cell_block/C,/area/security/execution,/area/security/processing,/area/security/interrogation,/area/security/interrogationobs,/area/security/evidence,/area/security/prisonlockers,/area/security/medbay,/area/security/processing,/area/security/warden,/area/security/armoury,/area/security/securearmoury,/area/security/armoury/gamma,/area/security/securehallway,/area/security/hos,/area/security/podbay,/area/security/detectives_office,/area/security/range,/area/security/nuke_storage,/area/security/customs,/area/security/customs2,/area/security/checkpoint,/area/security/checkpoint2,/area/security/checkpoint2,/area/security/checkpoint/supply,/area/security/checkpoint/engineering,/area/security/checkpoint/medical,/area/security/checkpoint/science,/area/security/vacantoffice,/area/security/vacantoffice2,/area/prison,/area/prison/arrival_airlock,/area/prison/control,/area/prison/crew_quarters,/area/prison/rec_room,/area/prison/closet,/area/prison/hallway/fore,/area/prison/hallway/aft,/area/prison/hallway/port,/area/prison/hallway/starboard,/area/prison/morgue,/area/prison/medical_research,/area/prison/medical,/area/prison/solar,/area/prison/podbay,/area/prison/solar_control,/area/prison/solitary,/area/prison/cell_block,/area/prison/cell_block/A,/area/prison/cell_block/B,/area/prison/cell_block/C,/area/shuttle/gamma/space,/area/shuttle/gamma/station,/area/security/prisonershuttle)
var/newcolor
for(var/A in wcBarAreas)
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@@ -55,3 +55,19 @@
// /vg/: MEDIAAAAAAAA
// Set on login.
var/datum/media_manager/media = null
/////////////////////////////////////////////////////////////////////
//adv. hotkey mode vars, code using them in /interface/interface.dm//
/////////////////////////////////////////////////////////////////////
var/hotkeytype = "QWERTY" //what set of hotkeys is in use(defaulting to QWERTY because I can't be bothered to ake this save on SQL)
var/hotkeyon = 0 //is the hotkey on?
var/hotkeylist = list( //list defining hotkey types, look at lists in place for structure if adding any if the future
"QWERTY" = list(
"on" = "hotkeymode",
"off" = "macro"),
"AZERTY" = list(
"on" = "AZERTYon",
"off" = "AZERTYoff")
)
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@@ -19,7 +19,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"slime" = 1, // 12
"vampire" = IS_MODE_COMPILED("vampire"), // 13
"mutineer" = IS_MODE_COMPILED("mutiny"), // 14
"blob" = IS_MODE_COMPILED("blob") // 15
"blob" = IS_MODE_COMPILED("blob") // 15
)
var/const/MAX_SAVE_SLOTS = 10
@@ -79,6 +79,8 @@ datum/preferences
var/species = "Human"
var/language = "None" //Secondary language
var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess
//Mob preview
var/icon/preview_icon = null
var/icon/preview_icon_front = null
@@ -182,10 +184,13 @@ datum/preferences
dat += "(<a href='?_src_=prefs;preference=all;task=random'>&reg;</A>)"
dat += "<br>"
dat += "Species: <a href='?_src_=prefs;preference=species;task=input'>[species]</a><br>"
if(species == "Vox")//oldvox code, sucks I know
dat += "Old vox? <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Yes(Big N2 tank)" : "No(Vox-special N2 tank)"]</a><br>"
dat += "Secondary Language:<br><a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
dat += "Blood Type: <a href='?_src_=prefs;preference=b_type;task=input'>[b_type]</a><br>"
if(species == "Human")
dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
// dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
dat += "<br><b>Handicaps</b><br>"
dat += "\t<a href='?_src_=prefs;preference=disabilities'><b>\[Set Disabilities\]</b></a><br>"
@@ -1022,6 +1027,8 @@ datum/preferences
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
s_tone = 0
if("speciesprefs")//oldvox code
speciesprefs = !speciesprefs
if("language")
// var/languages_available
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@@ -119,6 +119,7 @@
organ_data = params2list(query.item[50])
nanotrasen_relation = query.item[51]
speciesprefs = text2num(query.item[52])
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
@@ -126,6 +127,7 @@
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(isnull(speciesprefs)) speciesprefs = initial(speciesprefs)
if(!real_name) real_name = random_name(gender,species)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
@@ -184,14 +186,14 @@
firstquery.Execute()
while(firstquery.NextRow())
if(text2num(firstquery.item[1]) == default_slot)
var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET OOC_Notes='[sql_sanitize_text(metadata)]',real_name='[sql_sanitize_text(real_name)]',name_is_always_random='[be_random_name]',gender='[gender]',age='[age]',species='[sql_sanitize_text(species)]',language='[sql_sanitize_text(language)]',hair_red='[r_hair]',hair_green='[g_hair]',hair_blue='[b_hair]',facial_red='[r_facial]',facial_green='[g_facial]',facial_blue='[b_facial]',skin_tone='[s_tone]',skin_red='[r_skin]',skin_green='[g_skin]',skin_blue='[b_skin]',hair_style_name='[sql_sanitize_text(h_style)]',facial_style_name='[sql_sanitize_text(f_style)]',eyes_red='[r_eyes]',eyes_green='[g_eyes]',eyes_blue='[b_eyes]',underwear='[underwear]',undershirt='[undershirt]',backbag='[backbag]',b_type='[b_type]',alternate_option='[alternate_option]',job_support_high='[job_support_high]',job_support_med='[job_support_med]',job_support_low='[job_support_low]',job_medsci_high='[job_medsci_high]',job_medsci_med='[job_medsci_med]',job_medsci_low='[job_medsci_low]',job_engsec_high='[job_engsec_high]',job_engsec_med='[job_engsec_med]',job_engsec_low='[job_engsec_low]',job_karma_high='[job_karma_high]',job_karma_med='[job_karma_med]',job_karma_low='[job_karma_low]',flavor_text='[sql_sanitize_text(flavor_text)]',med_record='[sql_sanitize_text(med_record)]',sec_record='[sql_sanitize_text(sec_record)]',gen_record='[sql_sanitize_text(gen_record)]',player_alt_titles='[sql_sanitize_text(playertitlelist)]',be_special='[be_special]',disabilities='[disabilities]',organ_data='[organlist]',nanotrasen_relation='[nanotrasen_relation]' WHERE ckey='[C.ckey]' AND slot='[default_slot]'")
var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET OOC_Notes='[sql_sanitize_text(metadata)]',real_name='[sql_sanitize_text(real_name)]',name_is_always_random='[be_random_name]',gender='[gender]',age='[age]',species='[sql_sanitize_text(species)]',language='[sql_sanitize_text(language)]',hair_red='[r_hair]',hair_green='[g_hair]',hair_blue='[b_hair]',facial_red='[r_facial]',facial_green='[g_facial]',facial_blue='[b_facial]',skin_tone='[s_tone]',skin_red='[r_skin]',skin_green='[g_skin]',skin_blue='[b_skin]',hair_style_name='[sql_sanitize_text(h_style)]',facial_style_name='[sql_sanitize_text(f_style)]',eyes_red='[r_eyes]',eyes_green='[g_eyes]',eyes_blue='[b_eyes]',underwear='[underwear]',undershirt='[undershirt]',backbag='[backbag]',b_type='[b_type]',alternate_option='[alternate_option]',job_support_high='[job_support_high]',job_support_med='[job_support_med]',job_support_low='[job_support_low]',job_medsci_high='[job_medsci_high]',job_medsci_med='[job_medsci_med]',job_medsci_low='[job_medsci_low]',job_engsec_high='[job_engsec_high]',job_engsec_med='[job_engsec_med]',job_engsec_low='[job_engsec_low]',job_karma_high='[job_karma_high]',job_karma_med='[job_karma_med]',job_karma_low='[job_karma_low]',flavor_text='[sql_sanitize_text(flavor_text)]',med_record='[sql_sanitize_text(med_record)]',sec_record='[sql_sanitize_text(sec_record)]',gen_record='[sql_sanitize_text(gen_record)]',player_alt_titles='[sql_sanitize_text(playertitlelist)]',be_special='[be_special]',disabilities='[disabilities]',organ_data='[organlist]',nanotrasen_relation='[nanotrasen_relation]', speciesprefs='[speciesprefs]' WHERE ckey='[C.ckey]' AND slot='[default_slot]'")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n")
message_admins("SQL ERROR during character slot saving. Error : \[[err]\]\n")
return
return 1
var/DBQuery/query = dbcon.NewQuery("INSERT INTO characters (ckey,slot,OOC_Notes,real_name,name_is_always_random,gender,age,species,language,hair_red,hair_green,hair_blue,facial_red,facial_green,facial_blue,skin_tone,skin_red,skin_green,skin_blue,hair_style_name,facial_style_name,eyes_red,eyes_green,eyes_blue,underwear,undershirt,backbag,b_type,alternate_option,job_support_high,job_support_med,job_support_low,job_medsci_high,job_medsci_med,job_medsci_low,job_engsec_high,job_engsec_med,job_engsec_low,job_karma_high,job_karma_med,job_karma_low,flavor_text,med_record,sec_record,gen_record,player_alt_titles,be_special,disabilities,organ_data,nanotrasen_relation) VALUES ('[C.ckey]','[default_slot]','[sql_sanitize_text(metadata)]','[sql_sanitize_text(real_name)]','[be_random_name]','[gender]','[age]','[sql_sanitize_text(species)]','[sql_sanitize_text(language)]','[r_hair]','[g_hair]','[b_hair]','[r_facial]','[g_facial]','[b_facial]','[s_tone]','[r_skin]','[g_skin]','[b_skin]','[sql_sanitize_text(h_style)]','[sql_sanitize_text(f_style)]','[r_eyes]','[g_eyes]','[b_eyes]','[underwear]','[undershirt]','[backbag]','[b_type]','[alternate_option]','[job_support_high]','[job_support_med]','[job_support_low]','[job_medsci_high]','[job_medsci_med]','[job_medsci_low]','[job_engsec_high]','[job_engsec_med]','[job_engsec_low]','[job_karma_high]','[job_karma_med]','[job_karma_low]','[sql_sanitize_text(flavor_text)]','[sql_sanitize_text(med_record)]','[sql_sanitize_text(sec_record)]','[sql_sanitize_text(gen_record)]','[playertitlelist]','[be_special]','[disabilities]','[organlist]','[nanotrasen_relation]')")
var/DBQuery/query = dbcon.NewQuery("INSERT INTO characters (ckey,slot,OOC_Notes,real_name,name_is_always_random,gender,age,species,language,hair_red,hair_green,hair_blue,facial_red,facial_green,facial_blue,skin_tone,skin_red,skin_green,skin_blue,hair_style_name,facial_style_name,eyes_red,eyes_green,eyes_blue,underwear,undershirt,backbag,b_type,alternate_option,job_support_high,job_support_med,job_support_low,job_medsci_high,job_medsci_med,job_medsci_low,job_engsec_high,job_engsec_med,job_engsec_low,job_karma_high,job_karma_med,job_karma_low,flavor_text,med_record,sec_record,gen_record,player_alt_titles,be_special,disabilities,organ_data,nanotrasen_relation, speciesprefs) VALUES ('[C.ckey]','[default_slot]','[sql_sanitize_text(metadata)]','[sql_sanitize_text(real_name)]','[be_random_name]','[gender]','[age]','[sql_sanitize_text(species)]','[sql_sanitize_text(language)]','[r_hair]','[g_hair]','[b_hair]','[r_facial]','[g_facial]','[b_facial]','[s_tone]','[r_skin]','[g_skin]','[b_skin]','[sql_sanitize_text(h_style)]','[sql_sanitize_text(f_style)]','[r_eyes]','[g_eyes]','[b_eyes]','[underwear]','[undershirt]','[backbag]','[b_type]','[alternate_option]','[job_support_high]','[job_support_med]','[job_support_low]','[job_medsci_high]','[job_medsci_med]','[job_medsci_low]','[job_engsec_high]','[job_engsec_med]','[job_engsec_low]','[job_karma_high]','[job_karma_med]','[job_karma_low]','[sql_sanitize_text(flavor_text)]','[sql_sanitize_text(med_record)]','[sql_sanitize_text(sec_record)]','[sql_sanitize_text(gen_record)]','[playertitlelist]','[be_special]','[disabilities]','[organlist]','[nanotrasen_relation]', '[speciesprefs]')")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n")
+4 -1
View File
@@ -1,7 +1,10 @@
/proc/EquipRacialItems(mob/living/carbon/human/M)
if(M.species.name == "Vox" || M.species.name == "Vox Armalis")
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/vox(M), slot_l_hand)
if(M.client.prefs.speciesprefs)//Diseasel, here you go
M.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(M), slot_l_hand)
else
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/vox(M), slot_l_hand)
M << "\blue You are now running on nitrogen internals from your [M.l_hand]. Your species finds oxygen toxic, so you must breathe nitrogen only."
M.internal = M.l_hand
if (M.internals)
+16 -15
View File
@@ -204,31 +204,29 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
if (2) // Karma Refunds
var/list/refundable = list()
if(checkpurchased("Tajaran Ambassador"))
var/list/purchased = checkpurchased()
if("Tajaran Ambassador" in purchased)
refundable += "Tajaran Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Tajaran Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Tajaran Ambassador -- 30KP</a><br>"
if(checkpurchased("Unathi Ambassador"))
if("Unathi Ambassador" in purchased)
refundable += "Unathi Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Unathi Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Unathi Ambassador -- 30KP</a><br>"
if(checkpurchased("Skrell Ambassador"))
if("Skrell Ambassador" in purchased)
refundable += "Skrell Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Skrell Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Skrell Ambassador -- 30KP</a><br>"
if(checkpurchased("Diona Ambassador"))
if("Diona Ambassador" in purchased)
refundable += "Diona Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Diona Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Diona Ambassador -- 30KP</a><br>"
if(checkpurchased("Kidan Ambassador"))
if("Kidan Ambassador" in purchased)
refundable += "Kidan Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Kidan Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Kidan Ambassador -- 30KP</a><br>"
if(checkpurchased("Kidan Ambassador"))
refundable += "Kidan Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Kidan Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Kidan Ambassador -- 30KP</a><br>"
if(checkpurchased("Slime People Ambassador"))
if("Slime People Ambassador" in purchased)
refundable += "Slime People Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Slime People Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Slime People Ambassador -- 30KP</a><br>"
if(checkpurchased("Grey Ambassador"))
if("Grey Ambassador" in purchased)
refundable += "Grey Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Grey Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Grey Ambassador -- 30KP</a><br>"
if(checkpurchased("Vox Ambassador"))
if("Vox Ambassador" in purchased)
refundable += "Vox Ambassador"
dat += "<a href='?src=\ref[src];karmashop=shop;KarmaRefund=Vox Ambassador;KarmaRefundType=job;KarmaRefundCost=30'>Refund Vox Ambassador -- 30KP</a><br>"
@@ -404,7 +402,7 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
else
usr << "\red Your ckey ([dbckey]) was not found."
/client/proc/checkpurchased(var/name)
/client/proc/checkpurchased(var/name = null) // If the first parameter is null, return a full list of purchases
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM whitelist WHERE ckey='[usr.key]'")
query.Execute()
@@ -420,9 +418,12 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
var/list/joblist = text2list(dbjob,",")
var/list/specieslist = text2list(dbspecies,",")
var/list/combinedlist = joblist + specieslist
if(name in combinedlist)
return 1
if(name)
if(name in combinedlist)
return 1
else
return 0
else
return 0
return combinedlist
else
return 0
@@ -396,7 +396,7 @@ proc/get_damage_icon_part(damage_state, body_part)
if(!fat && !skeleton)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
if(undershirt>0 && undershirt < 5 && species.flags & HAS_UNDERWEAR)
if(undershirt>0 && undershirt < 45 && species.flags & HAS_UNDERWEAR)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "undershirt[undershirt]_s"), ICON_OVERLAY)
if(update_icons)
+13 -1
View File
@@ -62,6 +62,8 @@ var/list/ai_list = list()
var/obj/item/borg/sight/hud/sec/sechud = null
var/obj/item/borg/sight/hud/med/healthhud = null
var/arrivalmsg = "$name, $rank has arrived on the station."
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
var/list/possibleNames = ai_names
@@ -109,7 +111,7 @@ var/list/ai_list = list()
if (istype(loc, /turf))
verbs.Add(/mob/living/silicon/ai/proc/ai_network_change, \
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud)
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message)
if(!safety)//Only used by AIize() to successfully spawn an AI.
if (!B)//If there is no player/brain inside.
@@ -843,6 +845,16 @@ var/list/ai_list = list()
set desc = "Augment visual feed with internal sensor overlays."
set category = "AI Commands"
toggle_sensor_mode()
/mob/living/silicon/ai/proc/change_arrival_message()
set name = "Set Arrival Message"
set desc = "Change the message that's transmitted when a new crew member arrives on station."
set category = "AI Commands"
var/newmsg = input("What would you like the arrival message to be? Use $name to substitute the crew member's name, and use $rank to substitute the crew member's rank.", "Change Arrival Message", arrivalmsg) as text
if(newmsg != arrivalmsg)
arrivalmsg = newmsg
usr << "The arrival message has been successfully changed."
// Handled camera lighting, when toggled.
// It will get the nearest camera from the eyeobj, lighting it.
+17 -5
View File
@@ -330,11 +330,23 @@
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
if(character.mind.role_alt_title)
rank = character.mind.role_alt_title
a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
del(a)
var/ailist[] = list()
for (var/mob/living/silicon/ai/A in living_mob_list)
ailist += A
if (ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
var/arrivalmessage = announcer.arrivalmsg
arrivalmessage = replacetext(arrivalmessage,"$name",character.real_name)
arrivalmessage = replacetext(arrivalmessage,"$rank",rank ? "[rank]" : "visitor")
announcer.say(";[arrivalmessage]")
else
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
if(character.mind.role_alt_title)
rank = character.mind.role_alt_title
a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
del(a)
proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
@@ -255,7 +255,7 @@ datum/preferences
underwear_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = "underwear[underwear]_[g]_s")
var/icon/undershirt_s = null
if(undershirt > 0 && undershirt < 5 && current_species.flags & HAS_UNDERWEAR)
if(undershirt > 0 && undershirt < 45 && current_species.flags & HAS_UNDERWEAR)
undershirt_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = "undershirt[undershirt]_s")
var/icon/clothes_s = null
@@ -788,7 +788,7 @@ datum/preferences
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(4)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
if(disabilities & NEARSIGHTED)
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
+2 -3
View File
@@ -305,13 +305,12 @@
if(user.get_inactive_hand() == src)
user.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(src.loc)
new /obj/effect/decal/cleanable/ash(get_turf(src))
del(src)
else
user << "\red You must hold \the [P] steady to burn \the [src]."
/obj/item/weapon/paper/Topic(href, href_list)
..()
if(!usr || (usr.stat || usr.restrained()))
@@ -564,7 +563,7 @@
/obj/item/weapon/paper/armory
name = "paper- 'Armory Inventory'"
info = "4 Deployable Barriers<br>4 Portable Flashers<br>1 Wrench<br>1 Welding Tool<br>2 Boxes of Spare Handcuffs<br>1 Box of Flashbangs<br>1 Box of Spare R.O.B.U.S.T. Cartridges<br>1 Tracking Implant Kit<br>1 Chemical Implant Kit<br>1 Box of Tear Gas Grenades<br>1 Explosive Ordnance Disposal Suit<br>1 Biohazard Suit<br>3 Gas Masks<br>1 Lockbox of Loyalty Implants<br>1 Ion Rifle<br>3 Sets of Riot Equipment<br>1 Ablative Armor Vest<br>1 Bulletproof Vest<br>2 Riot Shotguns with Ammo<br>3 Laser Guns<br>3 Energy Guns"
info = "4 Deployable Barriers<br>4 Portable Flashers<br>1 Mechanical Toolbox<br>2 Boxes of Spare Handcuffs<br>1 Box of Flashbangs<br>1 Box of Spare R.O.B.U.S.T. Cartridges<br>1 Tracking Implant Kit<br>1 Chemical Implant Kit<br>1 Box of Tear Gas Grenades<br>1 Explosive Ordnance Disposal Suit<br>1 Biohazard Suit<br>3 Gas Masks<br>1 Lockbox of Loyalty Implants<br>1 Ion Rifle<br>3 Sets of Riot Equipment<br>2 Sets of Security Hardsuits<br>1 Ablative Armor Vest<br>3 Bulletproof Vests<br>3 Helmets<br><br>2 Riot Shotguns<br>2 Boxes of Beanbag Shells<br>3 Laser Guns<br>3 Energy Guns<br>3 Advanced Tasers"
/obj/item/weapon/paper/firingrange
name = "paper- 'Firing Range Instructions'"
+1 -1
View File
@@ -87,7 +87,7 @@
if(user.get_inactive_hand() == src)
user.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(src.loc)
new /obj/effect/decal/cleanable/ash(get_turf(src))
del(src)
else
+26
View File
@@ -41,7 +41,33 @@
txt = copytext(txt, 1, 128)
if(loc == user && user.stat == 0)
scribble = txt
else if(istype(P, /obj/item/weapon/lighter))
burnphoto(P, user)
..()
/obj/item/weapon/photo/proc/burnphoto(obj/item/weapon/lighter/P, mob/user)
var/class = "<span class='warning'>"
if(P.lit && !user.restrained())
if(istype(P, /obj/item/weapon/lighter/zippo))
class = "<span class='rose'>"
user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \
"[class]You hold \the [P] up to \the [src], burning it slowly.")
spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
if(user.get_inactive_hand() == src)
user.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(get_turf(src))
del(src)
else
user << "\red You must hold \the [P] steady to burn \the [src]."
/obj/item/weapon/photo/examine(mob/user)
if(in_range(usr, src) || istype(usr, /mob/dead/observer))
+1 -466
View File
@@ -60,469 +60,4 @@ other types of metals and chemistry for reagents).
new_reliability = Clamp(new_reliability, reliability, 100)
reliability = new_reliability
return
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/drill_diamond
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/diamonddrill
category = list("Mining")
/datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
category = list("Mining")
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000)
build_path = /obj/item/weapon/pickaxe/drill
category = list("Mining")
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
build_path = /obj/item/clothing/glasses/meson
category = list("Mining")
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/plasmacutter
category = list("Mining")
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
category = list("Mining")
/////////////////////////////////////////
/////////////////Misc Designs////////////
/////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
category = list("Miscellaneous")
/datum/design/intellicard
name = "Intellicard"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
build_path = /obj/item/device/aicard
category = list("Miscellaneous")
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$metal" = 500)
build_path = /obj/item/device/paicard
category = list("Miscellaneous")
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
category = list("Miscellaneous")
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 1500, "$plasma" = 1500)
reliability_base = 100
build_path = /obj/item/bluespace_crystal/artificial
category = list("Bluespace")
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace")
/datum/design/telesci_gps
name = "GPS Device"
desc = "A device that can track its position at all times."
id = "telesci_Gps"
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 500, "$glass" = 1000)
build_path = /obj/item/device/gps
category = list("Bluespace")
/datum/design/telepad_beacon
name = "Telepad Beacon"
desc = "Use to warp in a cargo telepad."
id = "telepad_beacon"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
build_path = /obj/item/device/telepad_beacon
category = list("Bluespace")
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace")
/////////////////////////////////////////
/////////////////Equipment///////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
req_tech = list("magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
req_tech = list("biotech" = 4, "magnets" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
req_tech = list("magnets" = 5, "combat" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
/////////////////////////////////////////
/////////////PDA and Radio stuff/////////
/////////////////////////////////////////
/datum/design/binaryencrypt
name = "Binary Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
id = "binaryencrypt"
req_tech = list("syndicate" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 300, "$glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
category = list("Communication")
/datum/design/cart_atmos
name = "BreatheDeep Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_atmos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/atmos
category = list("Communication")
/datum/design/cart_chemistry
name = "ChemWhiz Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_chemistry"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/chemistry
category = list("Communication")
/datum/design/cart_janitor
name = "CustodiPRO Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_janitor"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/janitor
category = list("Communication")
/datum/design/cart_mime
name = "Gestur-O 1000 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_mime"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/mime
category = list("Communication")
/datum/design/cart_basic
name = "Generic Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_basic"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge
category = list("Communication")
/datum/design/cart_clown
name = "Honkworks 5.0 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_clown"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/clown
category = list("Communication")
/datum/design/cart_hop
name = "Human Resources 9001 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hop"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hop
locked = 1
category = list("Communication")
/datum/design/cart_medical
name = "Med-U Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_medical"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/medical
category = list("Communication")
/datum/design/cart_cmo
name = "Med-U DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_cmo"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/cmo
locked = 1
category = list("Communication")
/datum/design/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
id = "pda"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/device/pda
category = list("Communication")
/datum/design/cart_engineering
name = "Power-ON Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_engineering"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/engineering
category = list("Communication")
/datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_ce"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/ce
locked = 1
category = list("Communication")
/datum/design/cart_security
name = "R.O.B.U.S.T. Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_security"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/security"
locked = 1
category = list("Communication")
/datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hos
locked = 1
category = list("Communication")
/datum/design/cart_toxins
name = "Signal Ace 2 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_toxins"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/signal/toxins
category = list("Communication")
/datum/design/cart_rd
name = "Signal Ace DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_rd"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/rd
locked = 1
category = list("Communication")
/datum/design/cart_quartermaster
name = "Space Parts & Space Vendors Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_quartermaster"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
category = list("Communication")
/datum/design/cart_captain
name = "Value-PAK Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_captain"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/captain
locked = 1
category = list("Communication")
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2500, "$glass" = 200)
build_path = /obj/item/weapon/mop/advanced
category = list("Janitorial")
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
req_tech = list("magnets" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000)
build_path = /obj/item/weapon/holosign_creator
category = list("Janitorial")
/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Janitorial")
@@ -0,0 +1,54 @@
/////////////////////////////////////////
//////////////Bluespace//////////////////
/////////////////////////////////////////
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 1500, "$plasma" = 1500)
reliability_base = 100
build_path = /obj/item/bluespace_crystal/artificial
category = list("Bluespace")
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace")
/datum/design/telesci_gps
name = "GPS Device"
desc = "A device that can track its position at all times."
id = "telesci_Gps"
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 500, "$glass" = 1000)
build_path = /obj/item/device/gps
category = list("Bluespace")
/datum/design/telepad_beacon
name = "Telepad Beacon"
desc = "Use to warp in a cargo telepad."
id = "telepad_beacon"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list ("$metal" = 2000, "$glass" = 1750, "$silver" = 500)
build_path = /obj/item/device/telepad_beacon
category = list("Bluespace")
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace")
@@ -0,0 +1,62 @@
/////////////////////////////////////////
/////////////////Equipment///////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 4500, "$silver" = 1500, "$gold" = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
req_tech = list("magnets" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 100, "$uranium" = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
req_tech = list("biotech" = 4, "magnets" = 5)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$silver" = 250)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
req_tech = list("magnets" = 5, "combat" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
@@ -0,0 +1,32 @@
/////////////////////////////////////////
///////////Janitorial Designs////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2500, "$glass" = 200)
build_path = /obj/item/weapon/mop/advanced
category = list("Janitorial")
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
req_tech = list("magnets" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000)
build_path = /obj/item/weapon/holosign_creator
category = list("Janitorial")
/datum/design/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Janitorial")
+17 -18
View File
@@ -1,10 +1,9 @@
///////////////////////////////////
//////////Mecha Module Disks///////
///////////////////////////////////
// Ripley
/datum/design/ripley_main
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
name = "Exosuit Board (APLU \"Ripley\" Central Control module)"
desc = "Allows for the construction of a \"Ripley\" Central Control module."
id = "ripley_main"
req_tech = list("programming" = 3)
@@ -14,7 +13,7 @@
category = list("Exosuit Modules")
/datum/design/ripley_peri
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
name = "Exosuit Board (APLU \"Ripley\" Peripherals Control module)"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
req_tech = list("programming" = 3)
@@ -25,7 +24,7 @@
// Odysseus
/datum/design/odysseus_main
name = "Circuit Design (\"Odysseus\" Central Control module)"
name = "Exosuit Board (\"Odysseus\" Central Control module)"
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 2)
@@ -35,7 +34,7 @@
category = list("Exosuit Modules")
/datum/design/odysseus_peri
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
name = "Exosuit Board (\"Odysseus\" Peripherals Control module)"
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 2)
@@ -46,7 +45,7 @@
// Gygax
/datum/design/gygax_main
name = "Circuit Design (\"Gygax\" Central Control module)"
name = "Exosuit Board (\"Gygax\" Central Control module)"
desc = "Allows for the construction of a \"Gygax\" Central Control module."
id = "gygax_main"
req_tech = list("programming" = 4)
@@ -56,7 +55,7 @@
category = list("Exosuit Modules")
/datum/design/gygax_peri
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
name = "Exosuit Board (\"Gygax\" Peripherals Control module)"
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
id = "gygax_peri"
req_tech = list("programming" = 4)
@@ -66,7 +65,7 @@
category = list("Exosuit Modules")
/datum/design/gygax_targ
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
name = "Exosuit Board (\"Gygax\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 2)
@@ -77,7 +76,7 @@
// Durand
/datum/design/durand_main
name = "Circuit Design (\"Durand\" Central Control module)"
name = "Exosuit Board (\"Durand\" Central Control module)"
desc = "Allows for the construction of a \"Durand\" Central Control module."
id = "durand_main"
req_tech = list("programming" = 4)
@@ -87,7 +86,7 @@
category = list("Exosuit Modules")
/datum/design/durand_peri
name = "Circuit Design (\"Durand\" Peripherals Control module)"
name = "Exosuit Board (\"Durand\" Peripherals Control module)"
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
id = "durand_peri"
req_tech = list("programming" = 4)
@@ -97,7 +96,7 @@
category = list("Exosuit Modules")
/datum/design/durand_targ
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
name = "Exosuit Board (\"Durand\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
id = "durand_targ"
req_tech = list("programming" = 4, "combat" = 2)
@@ -108,7 +107,7 @@
// Phazon
/datum/design/phazon_main
name = "Exosuit Design (\"Phazon\" Central Control module)"
name = "Exosuit Board (\"Phazon\" Central Control module)"
desc = "Allows for the construction of a \"Phazon\" Central Control module."
id = "phazon_main"
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
@@ -118,7 +117,7 @@
category = list("Exosuit Modules")
/datum/design/phazon_peri
name = "Exosuit Design (\"Phazon\" Peripherals Control module)"
name = "Exosuit Board (\"Phazon\" Peripherals Control module)"
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
id = "phazon_peri"
req_tech = list("programming" = 5, "bluespace" = 6)
@@ -139,7 +138,7 @@
// H.O.N.K.
/datum/design/honker_main
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
name = "Exosuit Board (\"H.O.N.K\" Central Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
id = "honker_main"
req_tech = list("programming" = 3)
@@ -149,7 +148,7 @@
category = list("Exosuit Modules")
/datum/design/honker_peri
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
name = "Exosuit Board (\"H.O.N.K\" Peripherals Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
id = "honker_peri"
req_tech = list("programming" = 3)
@@ -159,7 +158,7 @@
category = list("Exosuit Modules")
/datum/design/honker_targ
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
name = "Exosuit Board (\"H.O.N.K\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
id = "honker_targ"
req_tech = list("programming" = 3)
@@ -167,10 +166,10 @@
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
// Space pod
//datum/design/spacepod_main
name = "Circuit Design (Space Pod Mainboard)"
name = "Exosuit Board (Space Pod Mainboard)"
desc = "Allows for the construction of a Space Pod mainboard."
id = "spacepod_main"
req_tech = list("programming" = 4)
@@ -1,7 +1,6 @@
////////////////////////////////////////
/////////// Mecha Equpment /////////////
/////////// Mecha Designs //////////////
////////////////////////////////////////
//Cyborg
/datum/design/borg_suit
name = "Cyborg Endoskeleton"
@@ -99,7 +98,7 @@
id = "borg_diagnosis_unit"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
materials = list("$metal"=3000)
materials = list("$metal"=3500)
construction_time = 200
category = list("Cyborg Repair")
@@ -114,7 +113,7 @@
/datum/design/borg_armor
name = "Cyborg Armor"
id = "borg_camera"
id = "borg_armor"
build_type = MECHFAB
build_path = /obj/item/robot_parts/robot_component/armour
materials = list("$metal"=5000)
@@ -131,7 +130,7 @@
construction_time = 100
category = list("Ripley")
//firefighter subtype
//Firefighter subtype
/datum/design/firefighter_chassis
name = "Exosuit Chassis (APLU \"Firefighter\")"
id = "firefighter_chassis"
@@ -641,6 +640,206 @@
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 300
category = list("Exosuit Equipment")
// Exosuit Modules
/datum/design/mech_diamond_drill
name = "Exosuit Module (Diamond Mining Drill)"
desc = "An upgraded version of the standard drill."
id = "mech_diamond_drill"
build_type = MECHFAB
req_tech = list("materials" = 4, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
materials = list("$metal"=10000,"$diamond"=6500)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_generator_nuclear
name = "Exosuit Module (ExoNuclear Reactor)"
desc = "Compact nuclear reactor module."
id = "mech_generator_nuclear"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_gravcatapult
name = "Exosuit Module (Gravitational Catapult Module)"
desc = "An exosuit mounted Gravitational Catapult."
id = "mech_gravcatapult"
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_wormhole_gen
name = "Exosuit Module (Localized Wormhole Generator)"
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
id = "mech_wormhole_gen"
build_type = MECHFAB
req_tech = list("bluespace" = 3, "magnets" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_rcd
name = "Exosuit Module (RCD Module)"
desc = "An exosuit-mounted Rapid Construction Device."
id = "mech_rcd"
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
materials = list("$metal"=30000,"$gold"=20000,"$plasma"=25000,"$silver"=20000)
construction_time = 1200
category = list("Exosuit Equipment")
/datum/design/mech_ccw_armor
name = "Exosuit Module (Reactive Armor Booster Module)"
desc = "Exosuit-mounted armor booster."
id = "mech_ccw_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
materials = list("$metal"=20000,"$silver"=5000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_proj_armor
name = "Exosuit Module (Reflective Armor Booster Module)"
desc = "Exosuit-mounted armor booster."
id = "mech_proj_armor"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
materials = list("$metal"=20000,"$gold"=5000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_repair_droid
name = "Exosuit Module (Repair Droid Module)"
desc = "Automated Repair Droid. BEEP BOOP"
id = "mech_repair_droid"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
materials = list("$metal"=10000,"$glass"=5000,"$gold"=1000,"$silver"=2000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/clusterbang_launcher
name = "Exosuit Module (SOB-3 Clusterbang Launcher)"
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
id = "clusterbang_launcher"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang
materials = list("$metal"=20000,"$gold"=10000,"$uranium"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_teleporter
name = "Exosuit Module (Teleporter Module)"
desc = "An exosuit module that allows exosuits to teleport to any position in view."
id = "mech_teleporter"
build_type = MECHFAB
req_tech = list("bluespace" = 10, "magnets" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_energy_relay
name = "Exosuit Module (Tesla Energy Relay)"
desc = "Tesla Energy Relay"
id = "mech_energy_relay"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
materials = list("$metal"=10000,"$glass"=2000,"$gold"=2000,"$silver"=3000)
construction_time = 100
category = list("Exosuit Equipment")
// Exosuit Weapons
/datum/design/mech_laser_heavy
name = "Exosuit Weapon (CH-LC \"Solaris\" Laser Cannon)"
desc = "Allows for the construction of CH-LC Laser Cannon."
id = "mech_laser_heavy"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_laser
name = "Exosuit Weapon (CH-PS \"Immolator\" Laser)"
desc = "Allows for the construction of CH-PS Laser."
id = "mech_laser"
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_carbine
name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
id = "mech_carbine"
build_type = MECHFAB
req_tech = list("combat" = 5, "materials" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_scattershot
name = "Exosuit Weapon (LBX AC 10 \"Scattershot\")"
desc = "Allows for the construction of LBX AC 10."
id = "mech_scattershot"
build_type = MECHFAB
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_ion
name = "Exosuit Weapon (MKIV Ion Heavy Cannon)"
desc = "Allows for the construction of MKIV Ion Heavy Cannon."
id = "mech_ion"
build_type = MECHFAB
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
materials = list("$metal"=20000,"$silver"=6000,"$uranium"=2000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_grenade_launcher
name = "Exosuit Weapon (SGL-6 Grenade Launcher)"
desc = "Allows for the construction of SGL-6 Grenade Launcher."
id = "mech_grenade_launcher"
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
materials = list("$metal"=22000,"$gold"=6000,"$silver"=8000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_missile_rack
name = "Exosuit Weapon (SRM-8 Missile Rack)"
desc = "Allows for the construction of SRM-8 Missile Rack."
id = "mech_missile_rack"
build_type = MECHFAB
req_tech = list("combat" = 6, "materials" = 6)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
materials = list("$metal"=22000,"$gold"=6000,"$silver"=8000)
construction_time = 100
category = list("Exosuit Equipment")
//Cyborg Upgrade Modules
/datum/design/borg_syndicate_module
@@ -174,7 +174,7 @@
category = list("Medical")
/datum/design/synthetic_flash
name = "Flash"
name = "Synthetic Flash"
desc = "A synthetic flash used mostly in borg construction."
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
@@ -0,0 +1,64 @@
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/drill_diamond
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/diamonddrill
category = list("Mining")
/datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
category = list("Mining")
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000)
build_path = /obj/item/weapon/pickaxe/drill
category = list("Mining")
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 300, "$plasma" = 100)
build_path = /obj/item/clothing/glasses/meson
category = list("Mining")
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/plasmacutter
category = list("Mining")
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
category = list("Mining")
@@ -0,0 +1,42 @@
/////////////////////////////////////////
/////////////////Misc Designs////////////
/////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
category = list("Miscellaneous")
/datum/design/intellicard
name = "Intellicard"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$gold" = 200)
build_path = /obj/item/device/aicard
category = list("Miscellaneous")
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 500, "$metal" = 500)
build_path = /obj/item/device/paicard
category = list("Miscellaneous")
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30, "$glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
category = list("Miscellaneous")
@@ -10,8 +10,7 @@
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
materials = list("$metal" = 700, "$glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
category = list("Misc","Power Designs","Power")
category = list("Misc","Power")
/datum/design/high_cell
name = "High-Capacity Power Cell"
@@ -21,7 +20,7 @@
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 60)
build_path = /obj/item/weapon/cell/high
category = list("Misc","Power Designs","Power")
category = list("Misc","Power")
/datum/design/hyper_cell
name = "Hyper-Capacity Power Cell"
@@ -32,7 +31,7 @@
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = list("Misc","Power Designs","Power")
category = list("Misc","Power")
/datum/design/super_cell
name = "Super-Capacity Power Cell"
@@ -43,10 +42,10 @@
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
category = list("Misc","Power Designs","Power")
category = list("Misc","Power")
/datum/design/pacman
name = "PACMAN-type Generator Board"
name = "Machien Board (PACMAN-type Generator)"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
@@ -57,7 +56,7 @@
category = list("Engineering Machinery")
/datum/design/mrspacman
name = "MRSPACMAN-type Generator Board"
name = "Machine Board (MRSPACMAN-type Generator)"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
@@ -68,7 +67,7 @@
category = list("Engineering Machinery")
/datum/design/superpacman
name = "SUPERPACMAN-type Generator Board"
name = "Machine Board (SUPERPACMAN-type Generator)"
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
@@ -0,0 +1,200 @@
/////////////////////////////////////////
/////////////PDA and Radio///////////////
/////////////////////////////////////////
/datum/design/binaryencrypt
name = "Binary Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
id = "binaryencrypt"
req_tech = list("syndicate" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 300, "$glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
category = list("Communication")
/datum/design/cart_atmos
name = "BreatheDeep Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_atmos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/atmos
category = list("Communication")
/datum/design/cart_chemistry
name = "ChemWhiz Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_chemistry"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/chemistry
category = list("Communication")
/datum/design/cart_janitor
name = "CustodiPRO Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_janitor"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/janitor
category = list("Communication")
/datum/design/cart_mime
name = "Gestur-O 1000 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_mime"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/mime
category = list("Communication")
/datum/design/cart_basic
name = "Generic Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_basic"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge
category = list("Communication")
/datum/design/cart_clown
name = "Honkworks 5.0 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_clown"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/clown
category = list("Communication")
/datum/design/cart_hop
name = "Human Resources 9001 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hop"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hop
locked = 1
category = list("Communication")
/datum/design/cart_medical
name = "Med-U Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_medical"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/medical
category = list("Communication")
/datum/design/cart_cmo
name = "Med-U DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_cmo"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/cmo
locked = 1
category = list("Communication")
/datum/design/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
id = "pda"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/device/pda
category = list("Communication")
/datum/design/cart_engineering
name = "Power-ON Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_engineering"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/engineering
category = list("Communication")
/datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_ce"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/ce
locked = 1
category = list("Communication")
/datum/design/cart_security
name = "R.O.B.U.S.T. Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_security"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/security"
locked = 1
category = list("Communication")
/datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hos
locked = 1
category = list("Communication")
/datum/design/cart_toxins
name = "Signal Ace 2 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_toxins"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/signal/toxins
category = list("Communication")
/datum/design/cart_rd
name = "Signal Ace DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_rd"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/rd
locked = 1
category = list("Communication")
/datum/design/cart_quartermaster
name = "Space Parts & Space Vendors Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_quartermaster"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
category = list("Communication")
/datum/design/cart_captain
name = "Value-PAK Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_captain"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/captain
locked = 1
category = list("Communication")
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@@ -119,3 +119,36 @@ Admin:
src << other
if(holder)
src << admin
//adv. hotkey mode verbs, vars located in /code/modules/client/client defines.dm
/client/verb/hotkey_toggle()//toggles hotkey mode between on and off, respects selected type
set name = ".Toggle hotkey mode"
hotkeyon = !hotkeyon//toggle the var
var/hotkeys = hotkeylist[hotkeytype]//get the list containing the hotkey names
var/hotkeyname = hotkeys[hotkeyon ? "on" : "off"]//get the name of the hotkey, to not clutter winset() to much
winset(usr, "mainwindow", "macro=[hotkeyname]")//change the hotkey
usr << (hotkeyon ? "Hotkey mode enabled." : "Hotkey mode disabled.")//feedback to the user
if(hotkeyon)//using an if statement because I don't want to clutter winset() with ? operators
winset(usr, "mainwindow.hotkey_toggle", "is-checked=true")//checks the button
winset(usr, "mainwindow.mapwindow", "focus=true")//sets mapwindow focus
else
winset(usr, "mainwindow.hotkey_toggle", "is-checked=false")//unchecks the button
winset(usr, "mainwindow.input", "focus=true")//sets focus
/client/verb/hotkey_mode()//asks user for the hotkey type and changes the macro accordingly
set name = "Set hotkey mode"
set category = "Preferences"
hotkeytype = input("Choose hotkey mode", "Hotkey mode") as null|anything in hotkeylist//ask the user for the hotkey type
var/hotkeys = hotkeylist[hotkeytype]//get the list containing the hotkey names
var/hotkeyname = hotkeys[hotkeyon ? "on" : "off"]//get the name of the hotkey, to not clutter winset() to much
winset(usr, "mainwindow", "macro=[hotkeyname]")//change the hotkey
usr << "Hotkey mode changed to [hotkeytype]."
+435 -3
View File
@@ -1,7 +1,439 @@
macro "AZERTYoff"
elem
name = "TAB"
command = ".Toggle-hotkey-mode"
is-disabled = false
elem
name = "CENTER+REP"
command = ".center"
is-disabled = false
elem
name = "NORTHEAST"
command = ".northeast"
is-disabled = false
elem
name = "SOUTHEAST"
command = ".southeast"
is-disabled = false
elem
name = "SOUTHWEST"
command = ".southwest"
is-disabled = false
elem
name = "NORTHWEST"
command = ".northwest"
is-disabled = false
elem
name = "CTRL+WEST"
command = "westface"
is-disabled = false
elem
name = "WEST+REP"
command = ".west"
is-disabled = false
elem
name = "CTRL+NORTH"
command = "northface"
is-disabled = false
elem
name = "NORTH+REP"
command = ".north"
is-disabled = false
elem
name = "CTRL+EAST"
command = "eastface"
is-disabled = false
elem
name = "EAST+REP"
command = ".east"
is-disabled = false
elem
name = "CTRL+SOUTH"
command = "southface"
is-disabled = false
elem
name = "SOUTH+REP"
command = ".south"
is-disabled = false
elem
name = "INSERT"
command = "a-intent right"
is-disabled = false
elem
name = "DELETE"
command = "delete-key-pressed"
is-disabled = false
elem
name = "CTRL+1"
command = "a-intent help"
is-disabled = false
elem
name = "CTRL+2"
command = "a-intent disarm"
is-disabled = false
elem
name = "CTRL+3"
command = "a-intent grab"
is-disabled = false
elem
name = "CTRL+4"
command = "a-intent hurt"
is-disabled = false
elem
name = "CTRL+A"
command = ".northwest"
is-disabled = false
elem
name = "CTRL+D+REP"
command = ".east"
is-disabled = false
elem
name = "CTRL+E"
command = "quick-equip"
is-disabled = false
elem
name = "CTRL+F"
command = "a-intent left"
is-disabled = false
elem
name = "CTRL+G"
command = "a-intent right"
is-disabled = false
elem
name = "CTRL+Q+REP"
command = ".west"
is-disabled = false
elem
name = "CTRL+R"
command = ".southwest"
is-disabled = false
elem
name = "CTRL+S+REP"
command = ".south"
is-disabled = false
elem
name = "CTRL+W"
command = "Activate-Held-Object"
is-disabled = false
elem
name = "CTRL+X"
command = ".northeast"
is-disabled = false
elem
name = "CTRL+Y"
command = "Activate-Held-Object"
is-disabled = false
elem
name = "CTRL+Z+REP"
command = ".north"
is-disabled = false
elem
name = "F1"
command = "adminhelp"
is-disabled = false
elem
name = "CTRL+SHIFT+F1+REP"
command = ".options"
is-disabled = false
elem
name = "F2"
command = "ooc"
is-disabled = false
elem
name = "F2+REP"
command = ".screenshot auto"
is-disabled = false
elem
name = "SHIFT+F2+REP"
command = ".screenshot"
is-disabled = false
elem
name = "F3"
command = "say"
is-disabled = false
elem
name = "F4"
command = "me"
is-disabled = false
elem
name = "F5"
command = "asay"
is-disabled = false
elem
name = "F6"
command = "Player-Panel-New"
is-disabled = false
elem
name = "F7"
command = "Admin-PM"
is-disabled = false
elem
name = "F8"
command = "Invisimin"
is-disabled = false
elem
name = "F12"
command = "F12"
is-disabled = false
macro "AZERTYon"
elem
name = "TAB"
command = ".Toggle-hotkey-mode"
is-disabled = false
elem
name = "CENTER+REP"
command = ".center"
is-disabled = false
elem
name = "NORTHEAST"
command = ".northeast"
is-disabled = false
elem
name = "SOUTHEAST"
command = ".southeast"
is-disabled = false
elem
name = "SOUTHWEST"
command = ".southwest"
is-disabled = false
elem
name = "NORTHWEST"
command = ".northwest"
is-disabled = false
elem
name = "CTRL+WEST"
command = "westface"
is-disabled = false
elem
name = "WEST+REP"
command = ".west"
is-disabled = false
elem
name = "CTRL+NORTH"
command = "northface"
is-disabled = false
elem
name = "NORTH+REP"
command = ".north"
is-disabled = false
elem
name = "CTRL+EAST"
command = "eastface"
is-disabled = false
elem
name = "EAST+REP"
command = ".east"
is-disabled = false
elem
name = "CTRL+SOUTH"
command = "southface"
is-disabled = false
elem
name = "SOUTH+REP"
command = ".south"
is-disabled = false
elem
name = "INSERT"
command = "a-intent right"
is-disabled = false
elem
name = "DELETE"
command = "delete-key-pressed"
is-disabled = false
elem
name = "1"
command = "a-intent help"
is-disabled = false
elem
name = "CTRL+1"
command = "a-intent help"
is-disabled = false
elem
name = "2"
command = "a-intent disarm"
is-disabled = false
elem
name = "CTRL+2"
command = "a-intent disarm"
is-disabled = false
elem
name = "3"
command = "a-intent grab"
is-disabled = false
elem
name = "CTRL+3"
command = "a-intent grab"
is-disabled = false
elem
name = "4"
command = "a-intent harm"
is-disabled = false
elem
name = "CTRL+4"
command = "a-intent harm"
is-disabled = false
elem
name = "A"
command = ".northwest"
is-disabled = false
elem
name = "CTRL+A"
command = ".northwest"
is-disabled = false
elem
name = "D+REP"
command = ".east"
is-disabled = false
elem
name = "CTRL+D+REP"
command = ".east"
is-disabled = false
elem
name = "E"
command = "quick-equip"
is-disabled = false
elem
name = "CTRL+E"
command = "quick-equip"
is-disabled = false
elem
name = "F"
command = "a-intent left"
is-disabled = false
elem
name = "CTRL+F"
command = "a-intent left"
is-disabled = false
elem
name = "G"
command = "a-intent right"
is-disabled = false
elem
name = "CTRL+G"
command = "a-intent right"
is-disabled = false
elem
name = "H"
command = ".holster"
is-disabled = false
elem
name = "CTRL+H"
command = ".holster"
is-disabled = false
elem
name = "Q+REP"
command = ".west"
is-disabled = false
elem
name = "CTRL+Q+REP"
command = ".west"
is-disabled = false
elem
name = "R"
command = ".southwest"
is-disabled = false
elem
name = "CTRL+R"
command = ".southwest"
is-disabled = false
elem "s_key"
name = "S+REP"
command = ".south"
is-disabled = false
elem
name = "CTRL+S+REP"
command = ".south"
is-disabled = false
elem
name = "T"
command = "say"
is-disabled = false
elem
name = "W"
command = "Activate-Held-Object"
is-disabled = false
elem
name = "CTRL+W"
command = "Activate-Held-Object"
is-disabled = false
elem
name = "X"
command = ".northeast"
is-disabled = false
elem
name = "CTRL+X"
command = ".northeast"
is-disabled = false
elem
name = "Y"
command = "Activate-Held-Object"
is-disabled = false
elem
name = "CTRL+Y"
command = "Activate-Held-Object"
is-disabled = false
elem "w_key"
name = "Z+REP"
command = ".north"
is-disabled = false
elem
name = "CTRL+Z+REP"
command = ".north"
is-disabled = false
elem
name = "F1"
command = "adminhelp"
is-disabled = false
elem
name = "CTRL+SHIFT+F1+REP"
command = ".options"
is-disabled = false
elem
name = "F2"
command = "ooc"
is-disabled = false
elem
name = "F2+REP"
command = ".screenshot auto"
is-disabled = false
elem
name = "SHIFT+F2+REP"
command = ".screenshot"
is-disabled = false
elem
name = "F3"
command = "say"
is-disabled = false
elem
name = "F4"
command = "me"
is-disabled = false
elem
name = "F5"
command = "asay"
is-disabled = false
elem
name = "F6"
command = "Player-Panel-New"
is-disabled = false
elem
name = "F7"
command = "Admin-PM"
is-disabled = false
elem
name = "F8"
command = "Invisimin"
is-disabled = false
elem
name = "F12"
command = "F12"
is-disabled = false
macro "macro"
elem
name = "TAB"
command = ".winset \"mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true\""
command = ".Toggle-hotkey-mode"
is-disabled = false
elem
name = "CENTER+REP"
@@ -179,7 +611,7 @@ macro "macro"
macro "hotkeymode"
elem
name = "TAB"
command = ".winset \"mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true\""
command = ".Toggle-hotkey-mode"
is-disabled = false
elem
name = "CENTER+REP"
@@ -1207,7 +1639,7 @@ window "mainwindow"
on-size = ""
text = "Hotkey Toggle"
image = ""
command = ".winset \"mainwindow.macro!=macro ? mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true : mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true\""
command = ".Toggle-hotkey-mode"
is-flat = false
stretch = false
is-checked = false
+234 -253
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