Small scrubber fix near escape.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@450 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2010-11-18 23:05:34 +00:00
parent 99d99b53b4
commit 1e2801c2c1
+11 -11
View File
@@ -72,7 +72,7 @@
"abt" = (/obj/machinery/light/small{dir = 4},/obj/machinery/camera{c_tag = "Prison Solars"; dir = 8; network = "Prison"},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control)
"abu" = (/turf/simulated/wall/r_wall,/area/prison/cell_block/B)
"abv" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/turf/simulated/floor,/area/prison/cell_block/A)
"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.</p><p>HONK!</p>"; layer = 2; name = "Old Note #10"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor,/area/prison/cell_block/A)
"abw" = (/obj/machinery/atmospherics/pipe/tank/air,/obj/window/reinforced/south,/obj/machinery/light/small{dir = 1},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Three bold guardians stand small, treading closer with a crawl. Toxic fumes to one side hold, on the other thou will findest gold.</p><p>HONK!</p>"; layer = 2; name = "Old Note #10"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor,/area/prison/cell_block/A)
"abx" = (/obj/machinery/power/smes{charging = 1},/obj/window/reinforced,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control)
"aby" = (/obj/machinery/power/terminal{dir = 8},/obj/machinery/door/window/westleft{dir = 2; icon_state = "left"; name = "Prison Solar Control"; req_access_txt = "1"; tag = "icon-left"},/obj/cable,/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/prison/solar_control)
"abz" = (/obj/window/reinforced,/obj/cable,/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/prison/solar_control)
@@ -1592,7 +1592,7 @@
"aEF" = (/obj/grille,/obj/window/reinforced/south,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating,/area/storage/autolathe)
"aEG" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{name = "Autolathe Storage"; req_access_txt = "12"},/turf/simulated/floor,/area/storage/autolathe)
"aEH" = (/obj/closet/emcloset,/turf/simulated/floor,/area/hallway/primary/port)
"aEI" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.</p><p>HONK!</p>"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port)
"aEI" = (/obj/table/reinforced{dir = 9; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>A body lies forever lost, stricken soundly from the past. Travel south to find the dirge, starting from the concierge.</p><p>HONK!</p>"; layer = 2; name = "Old Note #2"; pixel_x = -1},/turf/simulated/floor,/area/hallway/primary/port)
"aEJ" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/obj/machinery/camera{c_tag = "Port Hallway"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port)
"aEK" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (NORTH)"; icon_state = "reinf_tabledir"; dir = 1},/turf/simulated/floor,/area/hallway/primary/port)
"aEL" = (/obj/table/reinforced{dir = 5; icon_state = "reinf_tabledir"; tag = "icon-reinf_tabledir (SOUTHWEST)"},/turf/simulated/floor,/area/hallway/primary/port)
@@ -2091,13 +2091,13 @@
"aOk" = (/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable,/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain)
"aOl" = (/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/power/apc{dir = 4; name = "Captain's Quarters APC"; pixel_x = 26; pixel_y = 0},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/crew_quarters/captain)
"aOm" = (/turf/simulated/wall,/area/crew_quarters/captain)
"aOn" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.</p><p>HONK!</p>"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
"aOn" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Far away it sways so seldom, metal cage of ruin and boredom. In the midst of red and foil, one of six shall feed and toil.</p><p>HONK!</p>"; layer = 2; name = "Old Note #9"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
"aOo" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
"aOp" = (/obj/machinery/turretid{pixel_x = -24},/turf/simulated/floor,/area/turret_protected/ai_upload)
"aOq" = (/obj/machinery/light/small,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
"aOr" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
"aOs" = (/obj/machinery/ai_status_display{pixel_y = -28},/obj/table{dir = 9; icon_state = "tabledir"; pixel_y = 0},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
"aOt" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.</p><p>HONK!</p>"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
"aOt" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.</p><p>HONK!</p>"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
"aOu" = (/obj/table,/obj/item/weapon/secstorage/sbriefcase,/turf/simulated/floor,/area/crew_quarters/heads)
"aOv" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor,/area/crew_quarters/heads)
"aOw" = (/obj/machinery/light_switch{pixel_y = 28},/obj/cable{icon_state = "4-8"; d1 = 4; d2 = 8},/turf/simulated/floor,/area/crew_quarters/heads)
@@ -2122,7 +2122,7 @@
"aOP" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; initialize_directions = 14},/turf/simulated/wall/r_wall,/area/medical/research)
"aOQ" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/turf/simulated/wall/r_wall,/area/medical/research)
"aOR" = (/obj/machinery/atmospherics/pipe/manifold,/turf/simulated/wall,/area/maintenance/starboard)
"aOS" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (WEST)"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "escape"; tag = "icon-escape (WEST)"},/area/hallway/secondary/exit)
"aOS" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 1; scrub_Toxins = 1; tag = "icon-off (WEST)"},/turf/simulated/floor{dir = 8; icon_state = "escape"; tag = "icon-escape (WEST)"},/area/hallway/secondary/exit)
"aOT" = (/obj/grille,/obj/window/reinforced/north,/obj/window/reinforced/south,/turf/space,/area/hallway/secondary/exit)
"aOU" = (/obj/grille,/obj/window/reinforced/north,/obj/window/reinforced/south,/obj/window/reinforced/east,/turf/space,/area/hallway/secondary/exit)
"aOV" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
@@ -2279,7 +2279,7 @@
"aRQ" = (/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
"aRR" = (/obj/morgue,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
"aRS" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
"aRT" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.</p><p>HONK!</p>"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
"aRT" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/morgue,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>In plain sight the next clue lies, hidden only by your eyes. In a dim-lit corner much West of here, between constructions oh so dear.</p><p>HONK!</p>"; layer = 2; name = "Old Note #5"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
"aRU" = (/obj/machinery/alarm{pixel_y = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue)
"aRV" = (/obj/grille,/obj/window/reinforced/west,/obj/window/reinforced/west{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/turf/simulated/floor/plating,/area/hallway/secondary/exit)
"aRW" = (/obj/grille,/obj/window/reinforced{tag = "icon-rwindow (EAST)"; icon_state = "rwindow"; dir = 4},/obj/window/reinforced{tag = "icon-rwindow (WEST)"; icon_state = "rwindow"; dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
@@ -2944,7 +2944,7 @@
"beF" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"beG" = (/obj/stool/chair,/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"beH" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "wood"},/area/lawoffice)
"beI" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.</p><p>HONK!</p>"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"beI" = (/obj/machinery/light/small{dir = 1},/obj/table,/obj/machinery/camera{c_tag = "Bar West"; dir = 4; network = "SS13"},/obj/item/weapon/paper{name = "Old Note #4"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -1; pixel_y = 4; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Lifeless bodies line the walls, onyx floor forever calls. Amidst the dull and sorrow, one of ten shall hold not hollow.</p><p>HONK!</p>"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"beJ" = (/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"beK" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHWEST)"; icon_state = "reinf_tabledir"; dir = 10},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"beL" = (/obj/table/reinforced{tag = "icon-reinf_tabledir (SOUTHEAST)"; icon_state = "reinf_tabledir"; dir = 6},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
@@ -3289,7 +3289,7 @@
"blm" = (/obj/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/obj/landmark{name = "blobstart"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/starboard)
"bln" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; initialize_directions = 5; layer = 3},/turf/simulated/floor/plating,/area/maintenance/starboard)
"blo" = (/obj/machinery/atmospherics/valve{dir = 4},/turf/simulated/floor/plating,/area/maintenance/starboard)
"blp" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.</p><p>Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.<p><p>HONK!</p>"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"blp" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8; initialize_directions = 0},/obj/item/weapon/paper{name = "Old Note #1"; icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; layer = 2; pixel_x = -7; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>If you are reading this note, I am dead and gone. I entrust to you my most prized possession. If you can find it.</p><p>Your first clue lies in a public place, across a starry gaze. Where two meet four, there you will find it stranded on the floor.<p><p>HONK!</p>"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"blq" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/aft)
"blr" = (/obj/disposalpipe/segment,/obj/cable{icon_state = "1-2"; d1 = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple{dir = 4; icon_state = "intact-f"; layer = 3},/turf/simulated/floor/plating,/area/maintenance/aft)
"bls" = (/turf/simulated/floor/plating,/area/hallway/secondary/construction)
@@ -3657,7 +3657,7 @@
"bsq" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/window/basic,/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
"bsr" = (/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
"bss" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
"bst" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.</p><p>HONK!</p>"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/aft)
"bst" = (/obj/alien/weeds,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>Without guidance its shelter thou shall seek, desperate please so boldly thou will speak. A hand of mares across the stars shall cut, the central steed hides a secret underneath his gut.</p><p>HONK!</p>"; layer = 2; name = "Old Note #11"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating,/area/maintenance/aft)
"bsu" = (/obj/alien/weeds,/obj/alien/facehugger{lamarr = 1; name = "Moe"},/turf/simulated/floor/plating,/area/maintenance/aft)
"bsv" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/aft)
"bsw" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r"; layer = 3; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/turf/simulated/wall,/area/atmos)
@@ -3776,7 +3776,7 @@
"buF" = (/obj/machinery/status_display{pixel_x = -1},/turf/simulated/wall/r_wall,/area/hallway/primary/aft)
"buG" = (/obj/window/reinforced,/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{tag = "icon-arrival (WEST)"; icon_state = "arrival"; dir = 8},/area/hallway/primary/aft)
"buH" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 9; icon_state = "intact-c"; layer = 3; level = 2},/turf/simulated/wall,/area/maintenance/aft)
"buI" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.</p><p>HONK!</p>"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/aft)
"buI" = (/obj/decal/cleanable/blood/gibs{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>One of five is bare and white, sitting empty without delight. Music drifts across the room, drinks are passed in earnest bloom.</p><p>HONK!</p>"; layer = 2; name = "Old Note #3"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/aft)
"buJ" = (/turf/simulated/wall,/area/atmos)
"buK" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b"; level = 2},/obj/machinery/computer/general_air_control{frequency = 1443; name = "Distribution Loop Monitor"; sensors = list("air_sensor" = "Mixed Air Supply Tank", "mair_meter" = "Mixed Air Supply Transfer", "dloop_atm_meter" = "Distribution Loop - Atmos")},/turf/simulated/floor,/area/atmos)
"buL" = (/obj/item/device/radio/intercom{dir = 1; pixel_y = 20},/obj/machinery/computer/general_air_control{frequency = 1441; name = "Supply Air Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins")},/turf/simulated/floor,/area/atmos)
@@ -4809,7 +4809,7 @@
"bOy" = (/obj/item/weapon/storage/firstaid/regular,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
"bOz" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact-f"; layer = 3},/turf/simulated/shuttle/wall,/area/shuttle/escape/centcom)
"bOA" = (/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/shuttle/engine/heater,/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom)
"bOB" = (/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/shuttle/engine/heater,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>The quest concludes soundly with each step, for so little is left kept. In a mirrored hall the last clue waits, the final number unseen one's destiny creates.</p><p>HONK!</p>"; layer = 2; name = "Old Note #12"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom)
"bOB" = (/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/obj/machinery/shuttle/engine/heater,/obj/item/weapon/paper{icon = 'icons/obj/weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>The quest concludes soundly with each step, for so little is left kept. In a mirrored hall the last clue waits, the final number unseen one's destiny creates.</p><p>HONK!</p>"; layer = 2; name = "Old Note #12"; pixel_x = 1; pixel_y = 4},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom)
"bOC" = (/obj/machinery/shuttle/engine/heater,/obj/window/reinforced{tag = "icon-rwindow (NORTH)"; icon_state = "rwindow"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/escape/centcom)
"bOD" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"; initialize_directions = 9; layer = 3},/turf/simulated/shuttle/wall,/area/shuttle/escape/centcom)
"bOE" = (/turf/simulated/shuttle/wall{icon_state = "wall_space"},/area/shuttle/escape/centcom)