Merge pull request #1742 from Markolie/ghosties

Ghost/admin ghost machinery interaction
This commit is contained in:
Fox-McCloud
2015-08-15 15:16:10 -04:00
36 changed files with 545 additions and 423 deletions
+2 -2
View File
@@ -3881,7 +3881,7 @@
"bwG" = (/obj/machinery/power/apc{dir = 1; name = "Bridge Maintenance APC"; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/maintcentral)
"bwH" = (/obj/effect/decal/cleanable/generic,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/port)
"bwI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/bridge/meeting_room)
"bwJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/account_database{anchored = 1},/obj/machinery/camera{c_tag = "Head of Personnel's Office Back Room"; dir = 2; network = list("SS13")},/turf/simulated/floor,/area/bridge/meeting_room)
"bwJ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/computer/account_database{anchored = 1},/turf/simulated/floor,/area/bridge/meeting_room)
"bwK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/bridge/meeting_room)
"bwL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/bridge/meeting_room)
"bwM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/lattice,/turf/space,/area/space)
@@ -3976,7 +3976,7 @@
"byx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/closet/wardrobe/black,/turf/simulated/floor/plating,/area/maintenance/maintcentral)
"byy" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/bridge/meeting_room)
"byz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -29},/turf/simulated/floor,/area/bridge/meeting_room)
"byA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/bridge/meeting_room)
"byA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/camera{c_tag = "Gravity Generator Room South"; dir = 8; network = list("SS13")},/turf/simulated/floor,/area/bridge/meeting_room)
"byB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall/r_wall,/area/bridge/meeting_room)
"byC" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/structure/lattice,/turf/space,/area/space)
"byD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/space,/area/space)
+8 -9
View File
@@ -119,8 +119,8 @@
"co" = (/turf/unsimulated/wall,/area/prison/solitary)
"cp" = (/turf/simulated/wall/mineral/alien,/area/xenos_station/start)
"cq" = (/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 8},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor/shutters{color = "purple"; density = 0; dir = 2; icon_state = "shutter0"; id_tag = "alienshutters"; name = "Alien Blast Shutters"; opacity = 0},/turf/simulated/floor/plating/airless,/area/xenos_station/start)
"cr" = (/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor/shutters{color = "purple"; density = 0; dir = 2; icon_state = "shutter0"; id_tag = "alienshutters"; name = "Alien Blast Shutters"; opacity = 0},/turf/simulated/floor/plating/airless,/area/xenos_station/start)
"cs" = (/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor/shutters{color = "purple"; density = 0; dir = 2; icon_state = "shutter0"; id_tag = "alienshutters"; name = "Alien Blast Shutters"; opacity = 0},/turf/simulated/floor/plating/airless,/area/xenos_station/start)
"cr" = (/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor/shutters{color = "purple"; density = 0; dir = 2; icon_state = "shutter0"; id_tag = "alienshutters"; name = "Alien Blast Shutters"; opacity = 0},/turf/simulated/floor/plating/airless,/area/xenos_station/start)
"cs" = (/obj/structure/grille,/obj/structure/window/plasmareinforced,/obj/structure/window/plasmareinforced{dir = 4},/obj/structure/window/plasmareinforced{dir = 1},/obj/machinery/door/poddoor/shutters{color = "purple"; density = 0; dir = 2; icon_state = "shutter0"; id_tag = "alienshutters"; name = "Alien Blast Shutters"; opacity = 0},/turf/simulated/floor/plating/airless,/area/xenos_station/start)
"ct" = (/turf/simulated/floor/holofloor{tag = "icon-asteroid5"; icon_state = "asteroid5"; dir = 2},/area/holodeck/source_desert)
"cu" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{tag = "icon-wood_siding6"; icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea)
"cv" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{tag = "icon-wood_siding10"; icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea)
@@ -1128,7 +1128,7 @@
"vJ" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "specops_centcom_dock"; pixel_y = -25; req_access_txt = "109"; tag_door = "specops_centcom_dock_inner"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vK" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "SPECOPS"; name = "Ready Room"; pixel_y = 16; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "ASSAULT"; name = "Assault Armor"; pixel_y = -4; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "specopsoffice"; name = "Privacy Shutters"; pixel_y = 6; req_access_txt = "114"},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
"vL" = (/obj/structure/stool/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/specops)
"vM" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/obj/machinery/artillerycontrol{luminosity = 255},/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/specops)
"vM" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/obj/machinery/computer/artillerycontrol{luminosity = 255},/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/centcom/specops)
"vN" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops)
"vO" = (/obj/machinery/telecomms/processor/preset_cent,/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control)
"vP" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "specops_centcom_dock_inner"; locked = 1; name = "Shuttle Hatch"; req_access = null; req_access_txt = "109"},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
@@ -1370,7 +1370,7 @@
"Ar" = (/obj/machinery/door/unpowered/shuttle{req_access_txt = "106"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
"As" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "centcom_shuttle_hatch"; locked = 1; name = "Shuttle Hatch"; req_access_txt = "106"},/turf/simulated/shuttle/floor,/area/shuttle/transport1/centcom)
"At" = (/obj/machinery/door/airlock/external{name = "Transport Shuttle"; opacity = 0; req_access_txt = "106"},/turf/unsimulated/floor{name = "plating"},/area/space)
"Au" = (/obj/machinery/computer/shuttle_control{req_access = null; req_access_txt = "106"; shuttle_tag = "Centcom"},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "centcom_shuttle_bay"; name = "shuttle bay controller"; pixel_x = 25; pixel_y = 0; req_access_txt = "106"; req_one_access_txt = "0"; tag_door = "centcom_shuttle_bay_door"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
"Au" = (/obj/machinery/computer/shuttle_control{req_access = null; req_access_txt = "106"; shuttle_tag = "Centcom"},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "centcom_shuttle"; pixel_x = 25; pixel_y = 0; req_access_txt = "106"; req_one_access_txt = "0"; tag_door = "centcom_shuttle_hatch"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
"Av" = (/obj/structure/shuttle/engine/propulsion,/turf/space,/area/shuttle/escape/centcom)
"Aw" = (/obj/structure/table,/turf/simulated/shuttle/floor,/area/centcom/evac)
"Ax" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/turf/simulated/shuttle/floor,/area/centcom/evac)
@@ -1389,7 +1389,7 @@
"AK" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/shuttle/transport1/centcom)
"AL" = (/obj/machinery/computer/crew,/turf/simulated/shuttle/floor,/area/centcom/evac)
"AM" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor,/area/centcom/evac)
"AN" = (/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "admin_shuttle_bay"; name = "shuttle bay controller"; pixel_x = 25; pixel_y = 0; req_access_txt = "106"; req_one_access_txt = "0"; tag_door = "admin_shuttle_bay_door"},/obj/machinery/computer/shuttle_control{req_access_txt = "106"; req_one_access_txt = "0"; shuttle_tag = "Administration"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
"AN" = (/obj/machinery/computer/shuttle_control{req_access_txt = "106"; req_one_access_txt = "0"; shuttle_tag = "Administration"},/obj/machinery/embedded_controller/radio/simple_docking_controller{frequency = 1380; id_tag = "admin_shuttle_port"; pixel_x = 25; pixel_y = 0; req_one_access_txt = "106"; tag_door = "admin_shuttle_hatch_port"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
"AO" = (/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor,/area/centcom/evac)
"AP" = (/obj/structure/table,/obj/item/device/radio,/turf/simulated/shuttle/floor,/area/centcom/evac)
"AQ" = (/obj/machinery/door/airlock/external{name = "Administration Shuttle"; opacity = 0; req_access_txt = "106"},/turf/unsimulated/floor{name = "plating"},/area/centcom/evac)
@@ -1666,7 +1666,7 @@
"Gb" = (/obj/structure/table/woodentable,/obj/item/toy/cards/deck/syndicate,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
"Gc" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/devilskiss,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
"Gd" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/turf/unsimulated/wall{desc = "This window appears to be reinforced, it looks nearly impossible to break."; dir = 8; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; name = "window"; opacity = 0; tag = "icon-window5_end (WEST)"},/area/admin)
"Ge" = (/obj/machinery/artillerycontrol{luminosity = 255},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Ge" = (/obj/machinery/computer/artillerycontrol{luminosity = 255},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gf" = (/obj/structure/stool/bed/chair{dir = 8},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gg" = (/obj/item/weapon/stool,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
"Gh" = (/obj/structure/table/woodentable,/obj/item/weapon/lighter/zippo/fluff/naples_1,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/admin)
@@ -1678,7 +1678,7 @@
"Gn" = (/obj/machinery/computer/message_monitor,/obj/item/weapon/paper/monitorkey,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Go" = (/obj/machinery/computer/atmos_alert,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gp" = (/obj/machinery/computer/secure_data,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gq" = (/obj/machinery/account_database{name = "Admin Accounts Database"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gq" = (/obj/machinery/computer/account_database{name = "Admin Accounts Database"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gr" = (/obj/structure/table,/obj/item/weapon/gun/projectile/automatic/pistol,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gs" = (/obj/structure/table,/obj/machinery/door_control{desc = "A remote control switch to lock down external access to the admin room."; icon_state = "doorctrl0"; id = "ADMINLOCKDOWN"; name = "Lockdown"; pixel_y = 0; req_access_txt = "0"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gt" = (/obj/structure/table,/obj/item/weapon/storage/fancy/cigarettes/syndicate,/obj/item/weapon/reagent_containers/food/drinks/cans/adminbooze,/obj/item/weapon/reagent_containers/food/drinks/cans/badminbrew,/obj/item/weapon/reagent_containers/food/drinks/cans/madminmalt,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
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agbcaUbaaZbgbebbaYdvdededwdxdyclcldzaXaUbabbaVaZaTbdakbjbkboblbmbnapaFarasatauavbhbibjdAdBdCdDdhdEaqarasatauavbhbibjazaLaMbcaUbaaZbgcBcFdmdmdmdmdmdmdmdFcBbfaXaUbabbaMaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNcocococococococococococococococoaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNbZcpdadadadadadadacpbZaNaNaNaNaNaNaNaNaNaNaNaNaNbpbqdGbqbqcabsbGbHbGbHbGbsducwcxcydubsbxbJbxbJbxbsbybybybybybsbzbKbzbKbzbsczbMbMbMcAbD
@@ -2055,4 +2055,3 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
"}
@@ -70,8 +70,9 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
wait_for_launch = 0
//calls the shuttle for an emergency evacuation
/datum/emergency_shuttle_controller/proc/call_evac()
if(!can_call()) return 0
/datum/emergency_shuttle_controller/proc/call_evac(var/reason)
if(!can_call())
return 0
//set the launch timer
autopilot = 1
@@ -82,7 +83,10 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
shuttle.move_time = SHUTTLE_TRANSIT_DURATION
evac = 1
emergency_shuttle_called.Announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
var/emergencytext = "An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes."
if(reason)
emergencytext += "\n\nReason: [reason]"
emergency_shuttle_called.Announce(emergencytext)
for(var/area/A in world)
if(istype(A, /area/hallway))
A.readyalert()
+8 -1
View File
@@ -557,4 +557,11 @@ proc/get_nt_opposed()
if(BE_ALIEN) roletext="alien"
if(BE_MUTINEER) roletext="mutineer"
if(BE_BLOB) roletext="blob"
return roletext
return roletext
/proc/get_nuke_code()
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb && bomb.r_code && bomb.z == ZLEVEL_STATION)
nukecode = bomb.r_code
return nukecode
+1 -1
View File
@@ -261,7 +261,7 @@ datum/game_mode/proc/auto_declare_completion_heist()
text += "<br>[vox.key] was [vox.name] ("
if(check_return)
var/obj/stack = raiders[vox]
if(get_area(stack) != locate(/area/shuttle/vox/station))
if(get_area(stack.loc) != locate(/area/shuttle/vox/station))
text += "left behind)"
continue
if(vox.current)
+129 -131
View File
@@ -163,13 +163,13 @@ var/bomb_set
return
..()
/obj/machinery/nuclearbomb/attack_ghost(mob/user as mob)
ui_interact(user)
/obj/machinery/nuclearbomb/attack_hand(mob/user as mob)
if (src.extended)
if (src.opened)
nukehack_win(user,50)
user.set_machine(src)
ui_interact(user)
ui_interact(user)
else if (src.deployable)
if(removal_stage < 5)
src.anchored = 1
@@ -182,9 +182,6 @@ var/bomb_set
src.extended = 1
return
obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
ui_interact(user)
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/uiwidth
@@ -193,8 +190,8 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
data["is_syndicate"] = is_syndicate
if(!src.opened)
data["hacking"] = 0
data["auth"] = src.auth
if (src.auth)
data["auth"] = is_auth(user)
if (is_auth(user))
if (src.yes_code)
data["authstatus"] = src.timing ? "Functional/Set" : "Functional"
else
@@ -211,7 +208,7 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
data["anchored"] = src.anchored
data["yescode"] = src.yes_code
data["message"] = "AUTH"
if (src.auth)
if (is_auth(user))
data["message"] = src.code
if (src.yes_code)
data["message"] = "*****"
@@ -230,11 +227,13 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
uiwidth = 420
uiheight = 440
uititle = "Nuclear Bomb Defusion"
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "nuclear_bomb.tmpl", uititle, uiwidth, uiheight)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/nuclearbomb/verb/make_deployable()
set category = "Object"
@@ -252,137 +251,137 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
src.deployable = 1
return
/obj/machinery/nuclearbomb/proc/is_auth(user as mob)
if(auth)
return 1
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 1
else
return 0
/obj/machinery/nuclearbomb/Topic(href, href_list)
if(..())
return
if (!usr.canmove || usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.set_machine(src)
if(href_list["act"])
var/temp_wire = href_list["wire"]
if(href_list["act"] == "pulse")
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
usr << "You need a multitool!"
return 1
if(href_list["act"])
var/temp_wire = href_list["wire"]
if(href_list["act"] == "pulse")
if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
usr << "You need a multitool!"
else
if(src.wires[temp_wire])
usr << "You can't pulse a cut wire."
else
if(src.wires[temp_wire])
usr << "You can't pulse a cut wire."
else
if(src.light_wire == temp_wire)
src.lighthack = !src.lighthack
spawn(100) src.lighthack = !src.lighthack
if(src.timing_wire == temp_wire)
if(src.timing)
explode()
if(src.safety_wire == temp_wire)
src.safety = !src.safety
spawn(100) src.safety = !src.safety
if(src.safety == 1)
visible_message("\blue The [src] quiets down.")
if(!src.lighthack)
if (src.icon_state == "nuclearbomb2")
src.icon_state = "nuclearbomb1"
else
visible_message("\blue The [src] emits a quiet whirling noise!")
if(href_list["act"] == "wire")
if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
usr << "You need wirecutters!"
else
wires[temp_wire] = !wires[temp_wire]
if(src.safety_wire == temp_wire)
if(src.timing)
explode()
if(src.timing_wire == temp_wire)
if(!src.lighthack)
if (src.icon_state == "nuclearbomb2")
src.icon_state = "nuclearbomb1"
src.timing = 0
bomb_set = 0
if(src.light_wire == temp_wire)
src.lighthack = !src.lighthack
if (href_list["auth"])
if (src.auth)
src.auth.loc = src.loc
src.yes_code = 0
src.auth = null
spawn(100) src.lighthack = !src.lighthack
if(src.timing_wire == temp_wire)
if(src.timing)
explode()
if(src.safety_wire == temp_wire)
src.safety = !src.safety
spawn(100) src.safety = !src.safety
if(src.safety == 1)
visible_message("\blue The [src] quiets down.")
if(!src.lighthack)
if (src.icon_state == "nuclearbomb2")
src.icon_state = "nuclearbomb1"
else
visible_message("\blue The [src] emits a quiet whirling noise!")
if(href_list["act"] == "wire")
if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
usr << "You need wirecutters!"
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/disk/nuclear))
usr.drop_item()
I.loc = src
src.auth = I
if (src.auth)
if (href_list["type"])
if (href_list["type"] == "E")
if (src.code == src.r_code)
src.yes_code = 1
src.code = null
else
src.code = "ERROR"
else
if (href_list["type"] == "R")
src.yes_code = 0
src.code = null
else
lastentered = text("[]", href_list["type"])
if (text2num(lastentered) == null)
var/turf/LOC = get_turf(usr)
message_admins("[key_name_admin(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: <a href='?_src_=vars;Vars=\ref[src]'>[lastentered]</a>! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
log_admin("EXPLOIT: [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered]!")
else
src.code += lastentered
if (length(src.code) > 5)
src.code = "ERROR"
if (src.yes_code)
if (href_list["time"])
var/time = text2num(href_list["time"])
src.timeleft += time
src.timeleft = min(max(round(src.timeleft), 60), 600)
if (href_list["timer"])
if (src.timing == -1.0)
return
if (src.safety)
usr << "\red The safety is still on."
nanomanager.update_uis(src)
return
src.timing = !( src.timing )
if (src.timing)
if(!src.lighthack)
src.icon_state = "nuclearbomb2"
if(!src.safety)
bomb_set = 1//There can still be issues with this reseting when there are multiple bombs. Not a big deal tho for Nuke/N
else
bomb_set = 0
else
bomb_set = 0
if(!src.lighthack)
wires[temp_wire] = !wires[temp_wire]
if(src.safety_wire == temp_wire)
if(src.timing)
explode()
if(src.timing_wire == temp_wire)
if(!src.lighthack)
if (src.icon_state == "nuclearbomb2")
src.icon_state = "nuclearbomb1"
if (href_list["safety"])
src.safety = !( src.safety )
if(safety)
src.timing = 0
bomb_set = 0
if (href_list["anchor"])
if(removal_stage == 5)
src.anchored = 0
visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
return
src.timing = 0
bomb_set = 0
if(src.light_wire == temp_wire)
src.lighthack = !src.lighthack
src.anchored = !( src.anchored )
if(src.anchored)
visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring.")
if (href_list["auth"])
if (src.auth)
src.auth.loc = src.loc
src.yes_code = 0
src.auth = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/disk/nuclear))
usr.drop_item()
I.loc = src
src.auth = I
if (is_auth(usr))
if (href_list["type"])
if (href_list["type"] == "E")
if (src.code == src.r_code)
src.yes_code = 1
src.code = null
else
src.code = "ERROR"
else
if (href_list["type"] == "R")
src.yes_code = 0
src.code = null
else
lastentered = text("[]", href_list["type"])
if (text2num(lastentered) == null)
var/turf/LOC = get_turf(usr)
message_admins("[key_name_admin(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: <a href='?_src_=vars;Vars=\ref[src]'>[lastentered]</a>! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
log_admin("EXPLOIT: [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered]!")
else
visible_message("\red The anchoring bolts slide back into the depths of [src].")
src.code += lastentered
if (length(src.code) > 5)
src.code = "ERROR"
if (src.yes_code)
if (href_list["time"])
var/time = text2num(href_list["time"])
src.timeleft += time
src.timeleft = min(max(round(src.timeleft), 60), 600)
if (href_list["timer"])
if (src.timing == -1.0)
nanomanager.update_uis(src)
return
if (src.safety)
usr << "\red The safety is still on."
nanomanager.update_uis(src)
return
src.timing = !( src.timing )
if (src.timing)
if(!src.lighthack)
src.icon_state = "nuclearbomb2"
if(!src.safety)
bomb_set = 1//There can still be issues with this reseting when there are multiple bombs. Not a big deal tho for Nuke/N
else
bomb_set = 0
else
bomb_set = 0
if(!src.lighthack)
src.icon_state = "nuclearbomb1"
if (href_list["safety"])
src.safety = !( src.safety )
if(safety)
src.timing = 0
bomb_set = 0
if (href_list["anchor"])
if(removal_stage == 5)
src.anchored = 0
visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
nanomanager.update_uis(src)
return
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src))
if ((M.client && M.machine == src))
nanomanager.update_uis(src)
else
return
return
src.anchored = !( src.anchored )
if(src.anchored)
visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring.")
else
visible_message("\red The anchoring bolts slide back into the depths of [src].")
nanomanager.update_uis(src)
/obj/machinery/nuclearbomb/ex_act(severity)
return
@@ -394,7 +393,6 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
return ..()
return
#define NUKERANGE 80
/obj/machinery/nuclearbomb/proc/explode()
if (src.safety)
-7
View File
@@ -150,13 +150,6 @@
else
return 0
/datum/game_mode/xenos/proc/get_nuke_code()
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb && bomb.r_code && bomb.z == ZLEVEL_STATION)
nukecode = bomb.r_code
return nukecode
/datum/game_mode/xenos/proc/xenos_alive()
var/list/livingxenos = list()
for(var/datum/mind/xeno in xenos)
+21 -9
View File
@@ -695,7 +695,7 @@
data["danger"] = danger
return data
/obj/machinery/alarm/proc/get_nano_data(mob/user)
/obj/machinery/alarm/proc/get_nano_data(mob/user, href_list)
var/data[0]
data["name"] = sanitize(name)
data["air"] = ui_air_status()
@@ -705,7 +705,7 @@
// Locked when:
// Not sent from atmos console AND
// Not silicon AND locked.
data["locked"] = (!(istype(user, /mob/living/silicon)) && locked)
data["locked"] = is_locked(user,href_list)
data["rcon"] = rcon_setting
data["target_temp"] = target_temperature - T0C
data["atmos_alarm"] = alarm_area.atmosalm
@@ -805,15 +805,15 @@
return thresholds
/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
var/list/data = get_nano_data(user)
var/list/href = state.href_list(user)
var/remote_connection = 0
var/remote_access = 0
if(state)
var/list/href = state.href_list(user)
if(href)
remote_connection = href["remote_connection"] // Remote connection means we're non-adjacent/connecting from another computer
remote_access = href["remote_access"] // Remote access means we also have the privilege to alter the air alarm.
var/list/data = get_nano_data(user, href)
data["remote_connection"] = remote_connection
data["remote_access"] = remote_access
@@ -825,13 +825,25 @@
ui.set_auto_update(1)
/obj/machinery/alarm/proc/is_authenticated(mob/user as mob, href_list)
if(isAI(user) || isrobot(user) || emagged || is_auth_rcon(href_list))
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 1
else if(isAI(user) || isrobot(user) || emagged || is_auth_rcon(href_list))
return 1
else
return !locked
/obj/machinery/alarm/proc/is_locked(mob/user as mob, href_list)
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 0
else if(is_auth_rcon(href_list))
return 0
else if(isAI(user) || isrobot(user))
return 0
else
return locked
/obj/machinery/alarm/proc/is_auth_rcon(href_list)
if(href_list["remote_connection"] && href_list["remote_access"])
if(href_list && href_list["remote_connection"] && href_list["remote_access"])
return 1
else
return 0
@@ -840,7 +852,7 @@
if(buildstage != 2)
return STATUS_CLOSE
if(aidisabled && isAI(user))
if(aidisabled && (isAI(user) || isrobot(user)))
user << "<span class='warning'>AI control for \the [src] interface has been disabled.</span>"
return STATUS_CLOSE
+15 -11
View File
@@ -50,8 +50,12 @@ var/time_last_changed_position = 0
/obj/machinery/computer/card/proc/is_centcom()
return istype(src, /obj/machinery/computer/card/centcom)
/obj/machinery/computer/card/proc/is_authenticated()
return scan ? check_access(scan) : 0
/obj/machinery/computer/card/proc/is_authenticated(user as mob)
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 1
if(scan)
return check_access(scan)
return 0
/obj/machinery/computer/card/proc/get_target_rank()
return modify && modify.assignment ? modify.assignment : "Unassigned"
@@ -180,7 +184,7 @@ var/time_last_changed_position = 0
data["target_owner"] = modify && modify.registered_name ? modify.registered_name : "-----"
data["target_rank"] = get_target_rank()
data["scan_name"] = scan ? scan.name : "-----"
data["authenticated"] = is_authenticated()
data["authenticated"] = is_authenticated(user)
data["has_modify"] = !!modify
data["account_number"] = modify ? modify.associated_account_number : null
data["centcom_access"] = is_centcom()
@@ -285,7 +289,7 @@ var/time_last_changed_position = 0
if("access")
if(href_list["allowed"])
if(is_authenticated())
if(is_authenticated(usr))
var/access_type = text2num(href_list["access_target"])
var/access_allowed = text2num(href_list["allowed"])
if(access_type in (is_centcom() ? get_all_centcom_access() : get_all_accesses()))
@@ -295,11 +299,11 @@ var/time_last_changed_position = 0
if("skin")
var/skin = href_list["skin_target"]
if(is_authenticated() && modify && ((skin in get_station_card_skins()) || ((skin in get_centcom_card_skins()) && is_centcom())))
if(is_authenticated(usr) && modify && ((skin in get_station_card_skins()) || ((skin in get_centcom_card_skins()) && is_centcom())))
modify.icon_state = href_list["skin_target"]
if ("assign")
if (is_authenticated() && modify)
if (is_authenticated(usr) && modify)
var/t1 = href_list["assign_target"]
if(t1 == "Custom")
var/temp_t = sanitize(copytext(input("Enter a custom job assignment.","Assignment"),1,MAX_MESSAGE_LEN))
@@ -330,7 +334,7 @@ var/time_last_changed_position = 0
callHook("reassign_employee", list(modify))
if ("reg")
if (is_authenticated())
if (is_authenticated(usr))
var/t2 = modify
if ((modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf)))
var/temp_name = reject_bad_name(href_list["reg"])
@@ -341,7 +345,7 @@ var/time_last_changed_position = 0
nanomanager.update_uis(src)
if ("account")
if (is_authenticated())
if (is_authenticated(usr))
var/t2 = modify
if ((modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf)))
var/account_num = text2num(href_list["account"])
@@ -381,7 +385,7 @@ var/time_last_changed_position = 0
P.info += " [get_access_desc(A)]"
if ("terminate")
if (is_authenticated())
if (is_authenticated(usr))
modify.assignment = "Terminated"
modify.access = list()
@@ -389,7 +393,7 @@ var/time_last_changed_position = 0
if("make_job_available")
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
if(is_authenticated())
if(is_authenticated(usr))
var/edit_job_target = href_list["job"]
var/datum/job/j = job_master.GetJob(edit_job_target)
if(!j)
@@ -404,7 +408,7 @@ var/time_last_changed_position = 0
if("make_job_unavailable")
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
if(is_authenticated())
if(is_authenticated(usr))
var/edit_job_target = href_list["job"]
var/datum/job/j = job_master.GetJob(edit_job_target)
if(!j)
+125 -77
View File
@@ -64,50 +64,69 @@ var/shuttle_call/shuttle_calls[0]
/obj/machinery/computer/communications/New()
..()
crew_announcement.newscast = 1
/obj/machinery/computer/communications/proc/is_authenticated(user as mob, var/message = 1)
if(authenticated == 2)
return 2
else if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 2
else if(authenticated)
return 1
else
if(message)
user << "<span class='warning'>Access denied.</span>"
return 0
/obj/machinery/computer/communications/Topic(href, href_list)
if(..(href, href_list))
return 1
if ((!(src.z in config.station_levels) && !(src.z in config.admin_levels)))
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
usr << "<span class='warning'>Unable to establish a connection: You're too far away from the station!</span>"
return 1
if(href_list["login"])
var/mob/living/carbon/human/M = usr
var/obj/item/card = M.get_active_hand()
var/obj/item/weapon/card/id/I = (card && card.GetID())||M.wear_id||M.wear_pda
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
if(access_captain in I.access)
authenticated = 2
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
nanomanager.update_uis(src)
return
if(href_list["logout"])
authenticated = 0
crew_announcement.announcer = ""
setMenuState(usr,COMM_SCREEN_MAIN)
nanomanager.update_uis(src)
return
usr.set_machine(src)
if(!is_authenticated(usr))
return 1
if(!href_list["operation"])
return
switch(href_list["operation"])
// main interface
if("main")
setMenuState(usr,COMM_SCREEN_MAIN)
if("login")
var/mob/M = usr
var/obj/item/weapon/card/id/I = M.get_active_hand()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
if(access_captain in I.access)
authenticated = 2
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
if("logout")
authenticated = 0
crew_announcement.announcer = ""
setMenuState(usr,COMM_SCREEN_MAIN)
// ALART LAVUL
if("changeseclevel")
setMenuState(usr,COMM_SCREEN_SECLEVEL)
if("newalertlevel")
if(issilicon(usr))
return
if(isAI(usr) || isrobot(usr))
usr << "<span class='warning'>Firewalls prevent you from changing the alert level.</span>"
nanomanager.update_uis(src)
return 1
tmp_alertlevel = text2num(href_list["level"])
var/mob/M = usr
var/obj/item/weapon/card/id/I = M.get_active_hand()
var/mob/living/carbon/human/L = usr
var/obj/item/card = L.get_active_hand()
var/obj/item/weapon/card/id/I = (card && card.GetID())||L.wear_id||L.wear_pda
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
@@ -128,20 +147,22 @@ var/shuttle_call/shuttle_calls[0]
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
tmp_alertlevel = 0
else:
usr << "You are not authorized to do this."
else
usr << "<span class='warning'>You are not authorized to do this.</span>"
tmp_alertlevel = 0
setMenuState(usr,COMM_SCREEN_MAIN)
else
usr << "You need to swipe your ID."
usr << "<span class='warning'>You need to swipe your ID.</span>"
if("announce")
if(src.authenticated==2)
if(is_authenticated(usr) == 2)
if(message_cooldown)
usr << "Please allow at least one minute to pass between announcements"
usr << "<span class='warning'>Please allow at least one minute to pass between announcements.</span>"
nanomanager.update_uis(src)
return
var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
if(!input || !(usr in view(1,src)))
if(!input || ..() || !(is_authenticated(usr) == 2))
nanomanager.update_uis(src)
return
crew_announcement.Announce(input)
message_cooldown = 1
@@ -149,27 +170,34 @@ var/shuttle_call/shuttle_calls[0]
message_cooldown = 0
if("callshuttle")
if(src.authenticated)
var/response = alert("Are you sure you wish to call the shuttle?", "Confirm", "Yes", "No")
if(response == "Yes")
call_shuttle_proc(usr)
if(emergency_shuttle.online())
post_status("shuttle")
var/input = stripped_input(usr, "Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
nanomanager.update_uis(src)
return
call_shuttle_proc(usr, input)
if(emergency_shuttle.online())
post_status("shuttle")
setMenuState(usr,COMM_SCREEN_MAIN)
if("cancelshuttle")
if(issilicon(usr)) return
if(src.authenticated)
var/response = alert("Are you sure you wish to recall the shuttle?", "Confirm", "Yes", "No")
if(response == "Yes")
cancel_call_proc(usr)
if(emergency_shuttle.online())
post_status("shuttle")
if(isAI(usr) || isrobot(usr))
usr << "<span class='warning'>Firewalls prevent you from recalling the shuttle.</span>"
nanomanager.update_uis(src)
return 1
var/response = alert("Are you sure you wish to recall the shuttle?", "Confirm", "Yes", "No")
if(response == "Yes")
cancel_call_proc(usr)
if(emergency_shuttle.online())
post_status("shuttle")
setMenuState(usr,COMM_SCREEN_MAIN)
if("messagelist")
src.currmsg = 0
if(href_list["msgid"])
setCurrentMessage(usr, text2num(href_list["msgid"]))
setMenuState(usr,COMM_SCREEN_MESSAGES)
if("delmessage")
if(href_list["msgid"])
src.currmsg = text2num(href_list["msgid"])
@@ -203,18 +231,39 @@ var/shuttle_call/shuttle_calls[0]
if("setmsg1")
stat_msg1 = input("Line 1", "Enter Message Text", stat_msg1) as text|null
setMenuState(usr,COMM_SCREEN_STAT)
if("setmsg2")
stat_msg2 = input("Line 2", "Enter Message Text", stat_msg2) as text|null
setMenuState(usr,COMM_SCREEN_STAT)
// OMG CENTCOMM LETTERHEAD
if("MessageCentcomm")
if(src.authenticated==2)
if("nukerequest")
if(is_authenticated(usr) == 2)
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
usr << "<span class='warning'>Arrays recycling. Please stand by.</span>"
nanomanager.update_uis(src)
return
var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !(usr in view(1,src)))
var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
nanomanager.update_uis(src)
return
Nuke_request(input, usr)
usr << "<span class='notice'>Request sent.</span>"
log_say("[key_name(usr)] has requested the nuclear codes from Centcomm")
priority_announcement.Announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/AI/commandreport.ogg')
centcomm_message_cooldown = 1
spawn(6000)//10 minute cooldown
centcomm_message_cooldown = 0
setMenuState(usr,COMM_SCREEN_MAIN)
if("MessageCentcomm")
if(is_authenticated(usr) == 2)
if(centcomm_message_cooldown)
usr << "<span class='warning'>Arrays recycling. Please stand by.</span>"
nanomanager.update_uis(src)
return
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
nanomanager.update_uis(src)
return
Centcomm_announce(input, usr)
usr << "Message transmitted."
@@ -224,15 +273,16 @@ var/shuttle_call/shuttle_calls[0]
centcomm_message_cooldown = 0
setMenuState(usr,COMM_SCREEN_MAIN)
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate")
if((src.authenticated==2) && (src.emagged))
if((is_authenticated(usr) == 2) && (src.emagged))
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
nanomanager.update_uis(src)
return
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !(usr in view(1,src)))
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") as text|null
if(!input || ..() || !(is_authenticated(usr) == 2))
nanomanager.update_uis(src)
return
Syndicate_announce(input, usr)
usr << "Message transmitted."
@@ -247,17 +297,18 @@ var/shuttle_call/shuttle_calls[0]
src.emagged = 0
setMenuState(usr,COMM_SCREEN_MAIN)
nanomanager.update_uis(src)
return 1
/obj/machinery/computer/communications/emag_act(user as mob)
if(!emagged)
src.emagged = 1
user << "You scramble the communication routing circuits!"
user << "<span class='notice'>You scramble the communication routing circuits!</span>"
nanomanager.update_uis(src)
/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
if(..(user))
return
@@ -266,7 +317,7 @@ var/shuttle_call/shuttle_calls[0]
return
if (!(src.z in list(ZLEVEL_STATION, ZLEVEL_CENTCOMM)))
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
user << "<span class='warning'>Unable to establish a connection: You're too far away from the station!</span>"
return
ui_interact(user)
@@ -274,10 +325,10 @@ var/shuttle_call/shuttle_calls[0]
/obj/machinery/computer/communications/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
// this is the data which will be sent to the ui
var/data[0]
data["is_ai"] = issilicon(user)
data["is_ai"] = isAI(user)||isrobot(user)
data["menu_state"] = data["is_ai"] ? ai_menu_state : menu_state
data["emagged"] = emagged
data["authenticated"] = authenticated
data["authenticated"] = is_authenticated(user, 0)
data["screen"] = getMenuState(usr)
data["stat_display"] = list(
@@ -297,7 +348,7 @@ var/shuttle_call/shuttle_calls[0]
)
)
data["security_level"] = security_level
data["str_security_level"] = get_security_level()
data["str_security_level"] = capitalize(get_security_level())
data["levels"] = list(
list("id"=SEC_LEVEL_GREEN, "name"="Green"),
list("id"=SEC_LEVEL_BLUE, "name"="Blue"),
@@ -333,29 +384,27 @@ var/shuttle_call/shuttle_calls[0]
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/computer/communications/proc/setCurrentMessage(var/mob/user,var/value)
if(issilicon(user))
if(isAI(user) || isrobot(user))
aicurrmsg=value
else
currmsg=value
/obj/machinery/computer/communications/proc/getCurrentMessage(var/mob/user)
if(issilicon(user))
if(isAI(user) || isrobot(user))
return aicurrmsg
else
return currmsg
/obj/machinery/computer/communications/proc/setMenuState(var/mob/user,var/value)
if(issilicon(user))
if(isAI(user) || isrobot(user))
ai_menu_state=value
else
menu_state=value
/obj/machinery/computer/communications/proc/getMenuState(var/mob/user)
if(issilicon(user))
if(isAI(user) || isrobot(user))
return ai_menu_state
else
return menu_state
@@ -364,39 +413,38 @@ var/shuttle_call/shuttle_calls[0]
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user)
/proc/call_shuttle_proc(var/mob/user, var/reason)
if ((!( ticker ) || !emergency_shuttle.location()))
return
if(sent_strike_team == 1)
user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated."
user << "<span class='warning'>Central Command will not allow the shuttle to be called. Consider all contracts terminated.</span>"
return
if(emergency_shuttle.deny_shuttle)
user << "The emergency shuttle may not be sent at this time. Please try again later."
user << "<span class='warning'>The emergency shuttle may not be sent at this time. Please try again later.</span>"
return
if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/60)] minutes before trying again."
user << "<span class='warning'>The emergency shuttle is refueling. Please wait another [round((6000-world.time)/60)] minutes before trying again.</span>"
return
if(emergency_shuttle.going_to_centcom())
user << "The emergency shuttle may not be called while returning to CentCom."
user << "<span class='warning'>The emergency shuttle may not be called while returning to Central Command.</span>"
return
if(emergency_shuttle.online())
user << "The emergency shuttle is already on its way."
user << "<span class='warning'>The emergency shuttle is already on its way.</span>"
return
if(ticker.mode.name == "blob")
user << "Under directive 7-10, [station_name()] is quarantined until further notice."
user << "<span class='warning'>Under directive 7-10, [station_name()] is quarantined until further notice.</span>"
return
emergency_shuttle.call_evac()
emergency_shuttle.call_evac(reason)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
return
/proc/init_shift_change(var/mob/user, var/force = 0)
@@ -45,7 +45,7 @@
/obj/machinery/embedded_controller/radio/airlock/advanced_airlock_controller/Topic(href, href_list)
if(..())
return
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
@@ -26,6 +26,9 @@
update_icon()
src.updateDialog()
/obj/machinery/embedded_controller/attack_ghost(mob/user as mob)
src.ui_interact(user)
/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
src.ui_interact(user)
+4 -1
View File
@@ -174,7 +174,7 @@ var/list/turret_icons
user << "<span class='notice'>There seems to be a firewall preventing you from accessing this device.</span>"
return 1
if(locked && !(isrobot(user) || isAI(user)))
if(locked && !(isrobot(user) || isAI(user) || isobserver(user)))
user << "<span class='notice'>Access denied.</span>"
return 1
@@ -185,6 +185,9 @@ var/list/turret_icons
return
ui_interact(user)
/obj/machinery/porta_turret/attack_ghost(mob/user)
ui_interact(user)
/obj/machinery/porta_turret/attack_hand(mob/user)
if(isLocked(user))
+1 -1
View File
@@ -1103,7 +1103,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..", 1)
message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].", 1)
return
/client/proc/startSinglo()
+12 -5
View File
@@ -26,7 +26,7 @@
/proc/Centcomm_announce(var/text , var/mob/Sender)
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "\blue <b><font color=orange>CENTCOMM:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
msg = "\blue <b><font color=orange>CENTCOMM: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
for(var/client/X in admins)
if(R_EVENT & X.holder.rights)
@@ -34,7 +34,7 @@
/proc/Syndicate_announce(var/text , var/mob/Sender)
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "\blue <b><font color='#DC143C'>SYNDICATE:</font> [key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>REPLY</A>):</b> [msg]"
msg = "\blue <b><font color='#DC143C'>SYNDICATE: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>REPLY</A>):</b> [msg]"
for(var/client/X in admins)
if(R_EVENT & X.holder.rights)
@@ -42,7 +42,7 @@
/proc/HONK_announce(var/text , var/mob/Sender)
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "\blue <b><font color=pink>HONK:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;HONKReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
msg = "\blue <b><font color=pink>HONK: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;HONKReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
for(var/client/X in admins)
if(R_EVENT & X.holder.rights)
@@ -50,8 +50,15 @@
/proc/ERT_Announce(var/text , var/mob/Sender)
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "\blue <b><font color=orange>ERT REQUEST:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;ErtReply=\ref[Sender]'>REPLY</A>):</b> [msg]"
msg = "\blue <b><font color=orange>ERT REQUEST: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;ErtReply=\ref[Sender]'>REPLY</A>):</b> [msg]"
for(var/client/X in admins)
if(R_EVENT & X.holder.rights)
X << msg
X << msg
/proc/Nuke_request(text , mob/Sender)
var/nuke_code = get_nuke_code()
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "<span class='adminnotice'><b><font color=orange>NUKE CODE REQUEST: </font>[key_name(Sender)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]</span>"
admins << msg
admins << "<span class='adminnotice'><b>The nuke code is [nuke_code].</b></span>"
+4 -1
View File
@@ -911,10 +911,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
choice = input("The shuttle will not be able to leave if you call it. Call anyway?") in list("Confirm", "Cancel")
if(choice != "Confirm")
return
choice = input("Is this an emergency evacuation or a crew transfer?") in list("Emergency", "Crew Transfer")
if (choice == "Emergency")
emergency_shuttle.call_evac()
var/reason = stripped_input(usr, "Optional: Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
emergency_shuttle.call_evac(reason)
else
emergency_shuttle.call_transfer()
+54 -54
View File
@@ -1,15 +1,59 @@
/obj/machinery/artillerycontrol
var/reload = 180
/obj/machinery/computer/artillerycontrol
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator.dmi'
density = 1
anchored = 1
icon_screen = "accelerator"
icon_keyboard = "accelerator_key"
icon_state = "computer_wires"
req_access = list(access_cent_commander)
var/last_fire = 0
var/reload_cooldown = 180 // 3 minute cooldown
light_color = LIGHT_COLOR_LIGHTBLUE
/obj/machinery/artillerycontrol/process()
if(src.reload<180)
src.reload++
/obj/machinery/computer/artillerycontrol/attack_ai(user as mob)
user << "<span class='warning'>Access denied.</span>"
return
/obj/machinery/computer/artillerycontrol/attack_hand(user as mob)
ui_interact(user)
/obj/machinery/computer/artillerycontrol/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/time_to_wait = round(reload_cooldown - ((world.time / 10) - last_fire), 1)
var/mins = round(time_to_wait / 60)
var/seconds = time_to_wait - (60*mins)
data["reloadtime_mins"] = mins
data["reloadtime_secs"] = (seconds < 10) ? "0[seconds]" : seconds
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "bluespace_artillery.tmpl", "Bluespace Control", 400, 260)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/artillerycontrol/Topic(href, href_list)
if(..())
return 1
var/A
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
var/area/thearea = teleportlocs[A]
if(..() || !istype(thearea))
return
var/delta = (world.time / 10) - last_fire
if(reload_cooldown > delta)
return 1
command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
message_admins("[key_name_admin(usr)] has launched an artillery strike.", 1)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
explosion(loc,2,5,11)
last_fire = world.time / 10
/obj/structure/artilleryplaceholder
name = "artillery"
@@ -19,47 +63,3 @@
/obj/structure/artilleryplaceholder/decorative
density = 0
/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
dat += "Locked on<BR>"
dat += "<B>Charge progress: [reload]/180:</B><BR>"
dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
user << browse(dat, "window=scroll")
onclose(user, "scroll")
return
/obj/machinery/artillerycontrol/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
var/A
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
var/area/thearea = teleportlocs[A]
if (usr.stat || usr.restrained()) return
if(src.reload < 180) return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
message_admins("[key_name_admin(usr)] has launched an artillery strike.", 1)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
explosion(loc,2,5,11)
reload = 0
/*mob/proc/openfire()
var/A
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
var/area/thearea = teleportlocs[A]
command_announcement.Announce("Bluespace artillery fire detected. Brace for impact.")
spawn(30)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
explosion(loc,2,5,11)*/
@@ -129,7 +129,10 @@
if(!computer.radio.subspace)
return
if(authenticated)
call_shuttle_proc(usr)
var/input = stripped_input(usr, "Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
if(!input || ..(href, href_list) || !authenticated)
return
call_shuttle_proc(usr, input)
if(emergency_shuttle.online())
post_status("shuttle")
state = STATE_DEFAULT
@@ -236,7 +239,10 @@
if("ai-callshuttle2" in href_list)
if(!computer.radio.subspace)
return
call_shuttle_proc(usr)
var/input = stripped_input(usr, "Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
if(!input || ..(href, href_list))
return
call_shuttle_proc(usr, input)
aistate = STATE_DEFAULT
if("ai-messagelist" in href_list)
aicurrmsg = 0
+2 -2
View File
@@ -23,7 +23,7 @@ log transactions
anchored = 1
use_power = 1
idle_power_usage = 10
var/obj/machinery/account_database/linked_db
var/obj/machinery/computer/account_database/linked_db
var/datum/money_account/authenticated_account
var/number_incorrect_tries = 0
var/previous_account_number = 0
@@ -80,7 +80,7 @@ log transactions
authenticated_account.charge(-amount,null,"Credit deposit",terminal_id=machine_id,dest_name = "Terminal")
/obj/machinery/atm/proc/reconnect_database()
for(var/obj/machinery/account_database/DB in world) //Hotfix until someone finds out why it isn't in 'machines'
for(var/obj/machinery/computer/account_database/DB in world) //Hotfix until someone finds out why it isn't in 'machines'
if( DB.z == src.z && !(DB.stat & NOPOWER) && DB.activated )
linked_db = DB
break
+4 -4
View File
@@ -3,7 +3,7 @@ var/global/num_financial_terminals = 1
var/global/datum/money_account/station_account
var/global/list/datum/money_account/department_accounts = list()
var/global/next_account_number = 0
var/global/obj/machinery/account_database/centcomm_account_db
var/global/obj/machinery/computer/account_database/centcomm_account_db
var/global/datum/money_account/vendor_account
var/global/list/all_money_accounts = list()
@@ -57,7 +57,7 @@ var/global/list/all_money_accounts = list()
//the current ingame time (hh:mm) can be obtained by calling:
//worldtime2text()
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/account_database/source_db)
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/computer/account_database/source_db)
//create a new account
var/datum/money_account/M = new()
@@ -336,7 +336,7 @@ var/global/list/all_money_accounts = list()
src.attack_hand(usr)
*/
/obj/machinery/account_database/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
/obj/machinery/computer/account_database/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
if(!activated)
return 0
for(var/datum/money_account/D in all_money_accounts)
@@ -367,7 +367,7 @@ var/global/list/all_money_accounts = list()
if( D.security_level <= security_level_passed && (!D.security_level || D.remote_access_pin == attempt_pin_number || !pin_needed) )
return D
/obj/machinery/account_database/proc/get_account(var/account_number)
/obj/machinery/computer/account_database/proc/get_account(var/account_number)
for(var/datum/money_account/D in all_money_accounts)
if(D.account_number == account_number)
return D
+56 -50
View File
@@ -1,9 +1,8 @@
/obj/machinery/account_database
name = "Accounts uplink terminal"
/obj/machinery/computer/account_database
name = "Accounts Uplink Terminal"
desc = "Access transaction logs, account data and all kinds of other financial records."
icon = 'icons/obj/computer.dmi'
icon_state = "aiupload"
icon_screen = "accounts"
density = 1
req_one_access = list(access_hop, access_captain, access_cent_commander)
var/receipt_num
@@ -12,34 +11,38 @@
var/datum/money_account/detailed_account_view
var/creating_new_account = 0
var/activated = 1
light_color = LIGHT_COLOR_GREEN
proc/get_access_level()
if (!held_card)
return 0
if(access_cent_commander in held_card.access)
return 2
else if(access_hop in held_card.access || access_captain in held_card.access)
return 1
/obj/machinery/computer/account_database/proc/get_access_level(user as mob)
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 2
if (!held_card)
return 0
if(access_cent_commander in held_card.access)
return 2
else if(access_hop in held_card.access || access_captain in held_card.access)
return 1
proc/create_transation(target, reason, amount)
var/datum/transaction/T = new()
T.target_name = target
T.purpose = reason
T.amount = amount
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = machine_id
return T
/obj/machinery/computer/account_database/proc/create_transation(target, reason, amount)
var/datum/transaction/T = new()
T.target_name = target
T.purpose = reason
T.amount = amount
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = machine_id
return T
proc/accounting_letterhead(report_name)
return {"
<center><h1><b>[report_name]</b></h1></center>
<center><small><i>[station_name()] Accounting Report</i></small></center>
<hr>
<u>Generated By:</u> [held_card.registered_name], [held_card.assignment]<br>
"}
/obj/machinery/computer/account_database/proc/accounting_letterhead(report_name)
return {"
<center><h1><b>[report_name]</b></h1></center>
<center><small><i>[station_name()] Accounting Report</i></small></center>
<hr>
<u>Generated By:</u> [held_card.registered_name], [held_card.assignment]<br>
"}
/obj/machinery/account_database/New()
/obj/machinery/computer/account_database/New()
if(!station_account)
create_station_account()
@@ -56,7 +59,7 @@
machine_id = "[station_name()] Acc. DB #[num_financial_terminals++]"
..()
/obj/machinery/account_database/attackby(obj/O, mob/user, params)
/obj/machinery/computer/account_database/attackby(obj/O, mob/user, params)
if(!istype(O, /obj/item/weapon/card/id))
return ..()
@@ -69,18 +72,17 @@
attack_hand(user)
/obj/machinery/account_database/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN)) return
/obj/machinery/computer/account_database/attack_hand(mob/user as mob)
ui_interact(user)
/obj/machinery/account_database/ui_interact(mob/user, ui_key="main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/machinery/computer/account_database/ui_interact(mob/user, ui_key="main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/data[0]
data["src"] = "\ref[src]"
data["id_inserted"] = !!held_card
data["id_card"] = held_card ? text("[held_card.registered_name], [held_card.assignment]") : "-----"
data["access_level"] = get_access_level()
data["access_level"] = get_access_level(user)
data["machine_id"] = machine_id
data["creating_new_account"] = creating_new_account
data["detailed_account_view"] = !!detailed_account_view
@@ -124,10 +126,29 @@
ui = new(user, src, ui_key, "accounts_terminal.tmpl", src.name, 400, 640)
ui.set_initial_data(data)
ui.open()
/obj/machinery/account_database/Topic(href, href_list)
/obj/machinery/computer/account_database/Topic(href, href_list)
if(..())
return 1
if("insert_card")
if(held_card)
held_card.loc = src.loc
if(ishuman(usr) && !usr.get_active_hand())
usr.put_in_hands(held_card)
held_card = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
usr.drop_item()
C.loc = src
held_card = C
if(!get_access_level(usr))
return 1
var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "main")
@@ -167,21 +188,6 @@
ui.close()
creating_new_account = 0
if("insert_card")
if(held_card)
held_card.loc = src.loc
if(ishuman(usr) && !usr.get_active_hand())
usr.put_in_hands(held_card)
held_card = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
usr.drop_item()
C.loc = src
held_card = C
if("view_account_detail")
var/index = text2num(href_list["account_index"])
+2 -2
View File
@@ -10,7 +10,7 @@
var/transaction_amount = 0
var/transaction_purpose = "Default charge"
var/access_code = 0
var/obj/machinery/account_database/linked_db
var/obj/machinery/computer/account_database/linked_db
var/datum/money_account/linked_account
/obj/item/device/eftpos/New()
@@ -53,7 +53,7 @@
if(!location)
return
for(var/obj/machinery/account_database/DB in world) //Hotfix until someone finds out why it isn't in 'machines'
for(var/obj/machinery/computer/account_database/DB in world) //Hotfix until someone finds out why it isn't in 'machines'
if(DB.z == location.z)
linked_db = DB
break
+1 -1
View File
@@ -5,7 +5,7 @@
////////////////////////
/proc/get_money_account(var/account_number, var/from_z=-1)
for(var/obj/machinery/account_database/DB in world)
for(var/obj/machinery/computer/account_database/DB in world)
if(from_z > -1 && DB.z != from_z) continue
if((DB.stat & NOPOWER) || !DB.activated ) continue
var/datum/money_account/acct = DB.get_account(account_number)
+6 -5
View File
@@ -329,20 +329,21 @@ var/list/ai_verbs_default = list(
set name = "Call Emergency Shuttle"
set category = "AI Commands"
if(src.stat == 2)
src << "You can't call the shuttle because you are dead!"
if(src.stat == DEAD)
src << "<span class='warning'>You can't call the shuttle because you are dead!</span>"
return
if(check_unable(AI_CHECK_WIRELESS))
return
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
var/input = stripped_input(usr, "Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
if(!input || stat)
return
if(check_unable(AI_CHECK_WIRELESS))
return
if(confirm == "Yes")
call_shuttle_proc(src)
call_shuttle_proc(src, input)
// hack to display shuttle timer
if(emergency_shuttle.online())
+15 -21
View File
@@ -750,7 +750,7 @@
return
var/list/data = list(
"locked" = locked,
"locked" = is_locked(user),
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
@@ -799,7 +799,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new one
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 500, data["siliconUser"] ? 465 : 390)
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 510, data["siliconUser"] ? 465 : 390)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
ui.open()
@@ -834,25 +834,9 @@
/obj/machinery/power/apc/proc/can_use(mob/user as mob, var/loud = 0) //used by attack_hand() and Topic()
if (user.stat && !isobserver(user))
user << "<span class='warning'>You must be conscious to use this [src]!</span>"
return 0
if(stat & (NOPOWER|BROKEN))
return 0
if(!user.client)
return 0
if(!user.IsAdvancedToolUser())
return 0
if ( ! (istype(user, /mob/living/carbon/human) || \
istype(user, /mob/living/silicon)))
user << "<span class='warning'>You don't have the dexterity to use this [src]!</span>"
return 0
if(user.restrained())
user << "<span class='warning'>You must have free hands to use this [src]</span>"
return 0
if(user.lying)
user << "<span class='warning'>You must stand to use this [src]!</span>"
return 0
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 1
autoflag = 5
if (istype(user, /mob/living/silicon))
var/mob/living/silicon/ai/AI = user
@@ -886,10 +870,20 @@
return 1
/obj/machinery/power/apc/proc/is_authenticated(mob/user as mob)
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 1
if(isAI(user) || isrobot(user))
return 1
else
return !locked
/obj/machinery/power/apc/proc/is_locked(mob/user as mob)
if(isobserver(user) && check_rights(R_ADMIN, 0, user))
return 0
if(isAI(user) || isrobot(user))
return 0
else
return locked
/obj/machinery/power/apc/Topic(href, href_list, var/usingUI = 1)
if(..())
+12 -6
View File
@@ -155,8 +155,8 @@
ui.open()
/obj/machinery/chem_dispenser/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN))
return 0 // don't update UIs attached to this object
if(..())
return 1
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 5) // round to nearest 5
@@ -245,6 +245,9 @@
/obj/machinery/chem_dispenser/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_dispenser/attack_ghost(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_dispenser/attack_hand(mob/user as mob)
if(stat & BROKEN)
@@ -444,9 +447,8 @@
return
/obj/machinery/chem_master/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
if(..())
return 1
src.add_fingerprint(usr)
usr.set_machine(src)
@@ -457,7 +459,8 @@
loaded_pill_bottle.loc = src.loc
loaded_pill_bottle = null
else if(href_list["close"])
usr << browse(null, "window=chemmaster")
usr << browse(null, "window=chem_master")
onclose(usr, "chem_master")
usr.unset_machine()
return
@@ -636,6 +639,9 @@
/obj/machinery/chem_master/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/attack_ghost(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
+1 -1
View File
@@ -262,7 +262,7 @@
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "disposal_bin.tmpl", "Waste Disposal Unit", 375, 250)
ui = new(user, src, ui_key, "disposal_bin.tmpl", "Waste Disposal Unit", 395, 250)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
+2 -2
View File
@@ -13,8 +13,8 @@
if(..(user))
return
if(!allowed(user))
user << "\red Access Denied."
if(!allowed(user) && !isobserver(user))
user << "<span class='warning'>Access Denied.</span>"
return 1
ui_interact(user)
+2 -2
View File
@@ -56,8 +56,8 @@
if(..(user))
return 1
if(!allowed(user))
user << "\red Access Denied."
if(!allowed(user) && !isobserver(user))
user << "<span class='warning'>Access Denied.</span>"
return 1
ui_interact(user)
+2 -2
View File
@@ -22,7 +22,7 @@ var/global/datum/store/centcomm_store=new
var/list/datum/storeitem/items=list()
var/list/datum/storeorder/orders=list()
var/obj/machinery/account_database/linked_db
var/obj/machinery/computer/account_database/linked_db
/datum/store/New()
for(var/itempath in subtypesof(/datum/storeitem))
@@ -47,7 +47,7 @@ var/global/datum/store/centcomm_store=new
return 1
/datum/store/proc/reconnect_database()
for(var/obj/machinery/account_database/DB in world)
for(var/obj/machinery/computer/account_database/DB in world)
if((DB.z in config.station_levels))
linked_db = DB
break
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+1 -1
View File
@@ -11,7 +11,7 @@
<b>ID</b>:
</div>
<div class="itemContent">
{{:helper.link(data.id_card, 'eject', {'choice' : "insert_card"}, null, data.id_inserted ? 'fixedLeftWidest' : 'fixedLeft')}}
{{:helper.link(data.id_card, 'eject', {'insert_card' : 1}, null, data.id_inserted ? 'fixedLeftWidest' : 'fixedLeft')}}
</div>
</div>
+3 -3
View File
@@ -25,7 +25,7 @@ Used In File(s): /code/game/machinery/alarm.dm
<div class="statusLabel">Pressure:</div>
{{:helper.string("<div class='statusValue {0}'>{1} kPa</div>",helper.dangerToClass(data.air.danger.pressure),helper.precisionRound(data.air.pressure,4))}}
<div class="statusValue" style="margin-left:5px;">
{{if !data.locked || (data.remote_connection && data.remote_access)}}
{{if !data.locked}}
{{if data.mode == 3}}
{{:helper.link("DEACTIVATE PANIC SYPHON",null,{"mode" : 1},null,'linkOn')}}
{{else}}
@@ -80,7 +80,7 @@ Used In File(s): /code/game/machinery/alarm.dm
{{else}}
<div class="notice">DANGER: Internals Required</div>
{{/if}}
{{if !data.locked || (data.remote_connection && data.remote_access)}}
{{if !data.locked}}
{{if data.alarmActivated}}
{{:helper.link('Reset Alarm',null,{'atmos_reset':1},null,'linkOn')}}
{{else}}
@@ -107,7 +107,7 @@ Used In File(s): /code/game/machinery/alarm.dm
</div>
{{/if}}
{{if data.locked && !data.remote_connection && !data.remote_access}}
{{if data.locked}}
<div class="notice">Swipe card to unlock.</div>
{{else}}
<div class="notice">Remember to lock with ID card after use.</div>
+25
View File
@@ -0,0 +1,25 @@
<!--
Title: Bluespace Artillery
Used In File(s): \code\modules\awaymissions\bluespaceartillery.dm
-->
<h2>Bluespace Artillery Control</h2>
<div class="item">
<div class="itemLabel">Status</div>
<div class="itemContent">Locked on</div>
</div>
<div class="item">
<div class="itemLabel">Fire Cooldown</div>
<div class="itemContent">
{{if data.reloadtime_mins > 0 || data.reloadtime_mins == 0 && data.reloadtime_secs > 0}}
<span class='bad'>{{:data.reloadtime_mins}}:{{:data.reloadtime_secs}}</span>
{{else}}
<span class='good'>Ready</span>
{{/if}}
</div>
</div>
<div class="item">
{{:helper.link('Fire', 'alert', { 'fire' : 1 }, data.reloadtime_mins > 0 || data.reloadtime_mins == 0 && data.reloadtime_secs > 0 ? 'disabled' : '')}}
</div>
<hr>
<b>Deployment of weapon authorized by Nanotrasen Naval Command. Remember, friendly fire is grounds for termination of your contract and life.</b>
+7 -4
View File
@@ -9,10 +9,10 @@ Used In File(s): /code/game/machinery/computers/communications.dm
#define COMM_SCREEN_SECLEVEL 4
-->
{{if !data.authenticated}}
<div class="notice">Please swipe your ID card. {{:helper.link('Log In','unlocked',{'operation':'login'},null,'fixed')}}</div>
<div class="notice">Please swipe your ID card. {{:helper.link('Log In','unlocked',{'login':1},null,'fixed')}}</div>
{{else}}
{{if !data.is_ai}}
<div class="notice">Please remember to {{:helper.link('Log Out','locked',{'operation':'logout'},null,'fixed')}}</div>
<div class="notice">Please remember to {{:helper.link('Log Out','locked',{'logout':1},null,'fixed')}}</div>
{{/if}}
<div class="item">
@@ -41,18 +41,21 @@ Used In File(s): /code/game/machinery/computers/communications.dm
<div class="item">
{{if data.authenticated==2}}
<div class="line">
{{:helper.link('Make an Announcement','alert',{'operation':'announce'})}}
{{:helper.link('Make an Announcement','info',{'operation':'announce'})}}
</div>
<div class="line">
{{if data.emagged}}
{{:helper.link('Message [UNKNOWN]','mail-closed',{'operation':'MessageSyndicate'})}}
</div>
<div class="line">
{{:helper.link('Reset Relays','refresh',{'operation':'MessageCentcomm'})}}
{{:helper.link('Reset Relays','refresh',{'operation':'RestoreBackup'})}}
{{else}}
{{:helper.link('Message CentComm','mail-closed',{'operation':'MessageCentcomm'})}}
{{/if}}
</div>
<div class="line">
{{:helper.link('Request Nuclear Authentication Codes','alert',{'operation':'nukerequest'})}}
</div>
{{/if}}
<div class="line">
{{:helper.link('Change Alert Level','signal-diag',{'operation':'changeseclevel'})}}
+1 -1
View File
@@ -30,7 +30,7 @@
{{if data.cooldown_mins > 0 || data.cooldown_mins == 0 && data.cooldown_secs > 0}}
<span class='bad'>Next change in: {{:data.cooldown_mins}}:{{:data.cooldown_secs}}</span>
{{else}}
<span class='good'>Ready!</span>
<span class='good'>Ready</span>
{{/if}}
</div>
</div>