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@@ -115,10 +115,6 @@ var/list/organ_cache = list()
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handle_antibiotics()
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handle_germ_effects()
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//check if we've hit max_damage
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if(damage >= max_damage)
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necrotize()
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/obj/item/organ/proc/is_preserved()
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if(istype(loc,/obj/item/device/mmi))
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germ_level = max(0, germ_level - 1) // So a brain can slowly recover from being left out of an MMI
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@@ -173,9 +169,6 @@ var/list/organ_cache = list()
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if(prob(3)) //about once every 30 seconds
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take_damage(1,silent=prob(30))
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/obj/item/organ/proc/receive_chem(chemical as obj)
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return 0
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/obj/item/organ/proc/rejuvenate()
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damage = 0
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germ_level = 0
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@@ -239,6 +232,10 @@ var/list/organ_cache = list()
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if(parent && !silent)
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owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
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//check if we've hit max_damage
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if(damage >= max_damage)
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necrotize()
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/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
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robotic = 2
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status &= ~ORGAN_BROKEN
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@@ -253,7 +250,7 @@ var/list/organ_cache = list()
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min_bruised_damage = 15
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min_broken_damage = 35
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/obj/item/organ/emp_act(severity)
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/obj/item/organ/external/emp_act(severity)
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if(!(status & ORGAN_ROBOT))
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return
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if(tough)
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@@ -431,20 +431,17 @@
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//High toxins levels are dangerous
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if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("charcoal"))
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//Healthy liver suffers on its own
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if(src.damage < min_broken_damage)
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src.damage += 0.2 * PROCESS_ACCURACY
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if(damage < min_broken_damage)
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take_damage(0.2 * PROCESS_ACCURACY)
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//Damaged one shares the fun
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else
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var/obj/item/organ/internal/O = pick(owner.internal_organs)
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if(O)
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O.damage += 0.2 * PROCESS_ACCURACY
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O.take_damage(0.2 * PROCESS_ACCURACY)
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//Detox can heal small amounts of damage
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if(src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("charcoal"))
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src.damage -= 0.2 * PROCESS_ACCURACY
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if(src.damage < 0)
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src.damage = 0
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if(damage && damage < min_bruised_damage && owner.reagents.has_reagent("charcoal"))
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take_damage(-0.2 * PROCESS_ACCURACY)
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// Get the effectiveness of the liver.
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var/filter_effect = 3
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@@ -454,7 +451,7 @@
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filter_effect -= 2
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// Damaged liver means some chemicals are very dangerous
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if(src.damage >= src.min_bruised_damage)
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if(damage >= min_bruised_damage)
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for(var/datum/reagent/R in owner.reagents.reagent_list)
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// Ethanol and all drinks are bad
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if(istype(R, /datum/reagent/consumable/ethanol))
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@@ -200,7 +200,7 @@
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return
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I && I.damage > 0)
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if(I && I.damage)
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if(I.robotic < 2 && !istype (tool, /obj/item/stack/nanopaste))
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if(!(I.sterile))
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spread_germs_to_organ(I, user, tool)
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@@ -238,7 +238,7 @@
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I)
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I.surgeryize()
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if(I && I.damage > 0)
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if(I && I.damage)
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if(I.robotic < 2 && !istype (tool, /obj/item/stack/nanopaste))
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user.visible_message("<span class='notice'> [user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
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"<span class='notice'> You treat damage to [target]'s [I.name] with [tool_name].</span>" )
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@@ -353,7 +353,7 @@
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affected.take_damage(5)
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I && I.damage > 0 && !(I.tough))
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if(I && I.damage && !(I.tough))
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I.take_damage(dam_amt,0)
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return 0
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@@ -398,7 +398,7 @@
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var/found_damaged_organ = FALSE
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I && I.damage > 0 && I.robotic >= 2)
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if(I && I.damage && I.robotic >= 2)
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user.visible_message("[user] starts mending the damage to [target]'s [I.name]'s mechanisms.", \
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"You start mending the damage to [target]'s [I.name]'s mechanisms.")
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found_damaged_organ = TRUE
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@@ -423,7 +423,7 @@
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if(!hasorgans(target))
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return
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I && I.damage > 0)
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if(I && I.damage)
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if(I.robotic >= 2)
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user.visible_message("<span class='notice'> [user] repairs [target]'s [I.name] with [tool].</span>", \
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"<span class='notice'> You repair [target]'s [I.name] with [tool].</span>" )
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