Final ZAS BS12 fixes, not touching it anymore :)

This commit is contained in:
ZomgPonies
2013-11-08 10:08:10 -05:00
parent 0e201cc4a5
commit 1f31f91afa
5 changed files with 4 additions and 78 deletions
+1 -1
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@@ -1401,8 +1401,8 @@
#include "code\ZAS\FEA_system.dm"
#include "code\ZAS\Fire.dm"
#include "code\ZAS\Functions.dm"
#include "code\ZAS\NewSettings.dm"
#include "code\ZAS\Plasma.dm"
#include "code\ZAS\Variable Settings.dm"
#include "code\ZAS\ZAS_Turfs.dm"
#include "code\ZAS\ZAS_Zones.dm"
#include "interface\interface.dm"
+1 -20
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@@ -17,15 +17,8 @@ What are the archived variables for?
#define TEMPERATURE_ICE_FORMATION 273.15 // 273 kelvin is the freezing point of water.
#define MIN_PRESSURE_ICE_FORMATION 10 // 10kPa should be okay
<<<<<<< HEAD
#define GRAPHICS_PLASMA 1
#define GRAPHICS_N2O 2
#define GRAPHICS_REAGENTS 4 // Not used. Yet.
#define GRAPHICS_COLD 8
=======
>>>>>>> parent of 0227baa... Reverting ZAS back to /vg/ style
/datum/gas/sleeping_agent/specific_heat = 40 //These are used for the "Trace Gases" stuff, but is buggy.
/datum/gas/oxygen_agent_b/specific_heat = 300
@@ -203,18 +196,6 @@ What are the archived variables for?
//Inputs: None
//Outputs: 1 if graphic changed, 0 if unchanged
<<<<<<< HEAD
graphics = 0
// If configured and cold, maek ice
if(zas_settings.Get(/datum/ZAS_Setting/ice_formation))
if(temperature <= TEMPERATURE_ICE_FORMATION && return_pressure()>MIN_PRESSURE_ICE_FORMATION)
// If we're just forming, do a probability check. Otherwise, KEEP IT ON~
// This ordering will hopefully keep it from sampling random noise every damn tick.
//if(was_icy || (!was_icy && prob(25)))
graphics |= GRAPHICS_COLD
=======
graphic = 0
if(temperature <= TEMPERATURE_ICE_FORMATION && return_pressure()>MIN_PRESSURE_ICE_FORMATION)
@@ -222,7 +203,7 @@ What are the archived variables for?
// This ordering will hopefully keep it from sampling random noise every damn tick.
//if(was_icy || (!was_icy && prob(25)))
graphic = 3
>>>>>>> parent of 0227baa... Reverting ZAS back to /vg/ style
if(toxins > MOLES_PLASMA_VISIBLE)
graphic = 1
+2 -41
View File
@@ -47,6 +47,8 @@
/turf/simulated/var/tmp/obj/fire/active_hotspot
/turf/simulated/var/tmp/was_icy = 0
/turf/simulated/proc/update_visuals()
overlays = null
@@ -54,46 +56,6 @@
if(siding_icon_state)
overlays += image('icons/turf/floors.dmi',siding_icon_state)
var/datum/gas_mixture/model = return_air()
<<<<<<< HEAD
if(model.graphics & GRAPHICS_COLD)
if(!was_icy)
wet=3 // Custom ice
was_icy=1
var/o=""
//if(is_plating())
// o="snowfloor_s"
//else
if(is_plasteel_floor())
o="snowfloor"
if(o!="")
overlays += image('icons/turf/overlays.dmi',o)
else
if(was_icy)
wet=0
was_icy=0
if(prob(10))
wet = 1
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
overlays += wet_overlay
spawn(800)
if (!istype(src)) return
if(wet >= 2) return
wet = 0
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
if(model.graphics & GRAPHICS_PLASMA)
overlays.Add(plmaster)
if(model.graphics & GRAPHICS_N2O)
overlays.Add(slmaster)
//if(model.graphics & GRAPHICS_REAGENTS)
// overlays.Add(slmaster/*rlmaster*/)
=======
switch(model.graphic)
@@ -132,7 +94,6 @@
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
>>>>>>> parent of 0227baa... Reverting ZAS back to /vg/ style
/turf/simulated/New()
-12
View File
@@ -252,17 +252,6 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
air.graphic = 0
if(air.toxins > MOLES_PLASMA_VISIBLE)
<<<<<<< HEAD
air.graphics |= GRAPHICS_PLASMA
if(air.trace_gases.len)
var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
if(sleeping_agent && (sleeping_agent.moles > 1))
air.graphics |= GRAPHICS_N2O
// If configured and cold, maek ice
if(zas_settings.Get(/datum/ZAS_Setting/ice_formation))
if(air.temperature <= TEMPERATURE_ICE_FORMATION && air.return_pressure()>MIN_PRESSURE_ICE_FORMATION)
air.graphics |= GRAPHICS_COLD
=======
air.graphic = 1
if(air.trace_gases.len)
var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
@@ -270,7 +259,6 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
air.graphic = 2
if(air.temperature <= TEMPERATURE_ICE_FORMATION && air.return_pressure()>MIN_PRESSURE_ICE_FORMATION)
air.graphic = 3
>>>>>>> parent of 0227baa... Reverting ZAS back to /vg/ style
progress = "problem with an inbuilt byond function: some conditional checks"
-4
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@@ -130,12 +130,8 @@ datum/controller/game_controller/proc/process()
last_thing_processed = air_master.type
air_master.current_cycle++
<<<<<<< HEAD
if(!air_master.tick()) //Runtimed.
=======
// if(!air_master.tick()) Runtimed.
if(!air_master.Tick())
>>>>>>> parent of 0227baa... Reverting ZAS back to /vg/ style
air_master.failed_ticks++
if(air_master.failed_ticks > 5)
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"