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Smoke Grenade Module + Blob Buff (#24224)
* is good for you * DESCRIPTION * fix * Update code/modules/mod/modules/modules_security.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -697,6 +697,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 5
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surplus = 10
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/datum/uplink_item/suits/smoke_grenade
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name = "Smoke Grenade Module"
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desc = "A module that dispenses primed smoke grenades to disperse crowds."
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reference = "SGM"
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item = /obj/item/mod/module/dispenser/smoke
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cost = 10
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surplus = 10
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/datum/uplink_item/device_tools/binary
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name = "Binary Translator Key"
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desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. To talk on the binary channel, type :+ before your radio message."
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@@ -28,10 +28,5 @@
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src.smoke.start()
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sleep(10)
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src.smoke.start()
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for(var/obj/structure/blob/B in view(8,src))
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var/damage = round(30/(get_dist(B,src)+1))
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B.take_damage(damage, BURN, MELEE, 0)
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sleep(80)
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qdel(src)
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return
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@@ -289,3 +289,18 @@
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C.reagents.add_reagent("ice", reagent_volume)
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qdel(src)
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/// Smoke Grenade Module, its tacticool.
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/obj/item/mod/module/dispenser/smoke
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name = "MOD smoke grenade dispenser module"
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desc = "A module that dispenses primed smoke grenades to disperse crowds."
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icon_state = "smoke_grenade"
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cooldown_time = 10 SECONDS
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complexity = 1
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overlay_state_inactive = "module_smoke_grenade"
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dispense_type = /obj/item/grenade/smokebomb
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/obj/item/mod/module/dispenser/smoke/on_use()
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var/obj/item/grenade/smokebomb/grenade = ..()
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if(!grenade)
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return
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grenade.attack_self(mod.wearer)
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@@ -338,6 +338,13 @@
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materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
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build_path = /obj/item/mod/module/plasma_stabilizer
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/datum/design/module/smoke_grenade
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name = "Smoke Grenade Module"
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id = "mod_smokegrenade"
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req_tech = list("materials" = 5, "engineering" = 6, "syndicate" = 2)
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materials = list(MAT_METAL = 12500, MAT_SILVER = 12050, MAT_GOLD = 2000, MAT_PLASMA = 5000)
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build_path = /obj/item/mod/module/dispenser/smoke
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/datum/design/module/plate_compression
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name = "Plate Compression Module"
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id = "mod_compression"
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