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fixes it
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@@ -142,7 +142,7 @@
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/obj/item/projectile/beam/immolator/on_hit(atom/target, blocked = 0)
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. = ..()
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if(isliving(target)
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if(isliving(target))
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var/mob/living/M = target
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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