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migrates /obj/effect to the new attack chain (#28066)
* the great migration * pleasing the linter * whoops * smol fixes * review * hallucination attack proc --------- Co-authored-by: Toastical <toast@toaster.com> Co-authored-by: Toastical <toastical@toaster.com>
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Toastical
Toastical
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6ded7786fd
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202249a137
@@ -94,9 +94,10 @@
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// Else, anomaly core gets deleted by qdel(src).
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qdel(src)
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/obj/effect/anomaly/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/analyzer))
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/obj/effect/anomaly/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/analyzer))
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to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].</span>")
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return ITEM_INTERACT_COMPLETE
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/obj/effect/anomaly/grav
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name = "gravitational anomaly"
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@@ -38,11 +38,13 @@
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playsound(L, 'sound/effects/attackblob.ogg', 50, TRUE)
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to_chat(L, "<span class='userdanger'>[src] sticks to you!</span>")
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/obj/effect/decal/cleanable/tar/attackby__legacy__attackchain(obj/item/welder, mob/living/user, params)
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if(!welder.get_heat() || !Adjacent(user))
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return
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playsound(welder, 'sound/items/welder.ogg', 50, TRUE)
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/obj/effect/decal/cleanable/tar/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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var/obj/item/weldingtool/fire_tool = used
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if(!fire_tool.get_heat() || !Adjacent(user))
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return ITEM_INTERACT_COMPLETE
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playsound(fire_tool, 'sound/items/welder.ogg', 50, TRUE)
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if(do_after(user, 3 SECONDS, FALSE, user))
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if(welder.get_heat() && Adjacent(user))
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user.visible_message("<span class='danger'>[user] burns away [src] with [welder]!</span>", "<span class='danger'>You burn away [src]!</span>")
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if(fire_tool.get_heat() && Adjacent(user))
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user.visible_message("<span class='danger'>[user] burns away [src] with [fire_tool]!</span>", "<span class='danger'>You burn away [src]!</span>")
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qdel(src)
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return ITEM_INTERACT_COMPLETE
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@@ -8,6 +8,7 @@
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move_resist = INFINITY
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anchored = TRUE
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can_be_hit = FALSE
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new_attack_chain = TRUE
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/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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return
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@@ -103,11 +104,12 @@
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if(desc)
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. += desc
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/obj/effect/decal/attackby__legacy__attackchain(obj/item/I, mob/user)
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if(istype(I, /obj/item/reagent_containers/glass) || istype(I, /obj/item/reagent_containers/drinks))
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scoop(I, user)
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/obj/effect/decal/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/reagent_containers/glass) || istype(used, /obj/item/reagent_containers/drinks))
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scoop(used, user)
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else if(issimulatedturf(loc))
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I.melee_attack_chain(user, loc)
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used.melee_attack_chain(user, loc)
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return ITEM_INTERACT_COMPLETE
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/obj/effect/decal/attack_animal(mob/living/simple_animal/M)
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if(issimulatedturf(loc))
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@@ -146,12 +146,11 @@ GLOBAL_LIST_INIT(meteors_gore, list(/obj/effect/meteor/meaty = 5, /obj/effect/me
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/obj/effect/meteor/ex_act()
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return
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/obj/effect/meteor/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/pickaxe))
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/obj/effect/meteor/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/pickaxe))
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make_debris()
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qdel(src)
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return
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return ..()
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return ITEM_INTERACT_COMPLETE
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/obj/effect/meteor/proc/make_debris()
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for(var/throws = dropamt, throws > 0, throws--)
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@@ -97,17 +97,15 @@
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user.put_in_hands(SB)
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to_chat(user, "<span class='notice'>You scoop up some snow and make \a [SB]!</span>")
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/obj/effect/snow/attackby__legacy__attackchain(obj/item/I, mob/user)
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if(istype(I, /obj/item/shovel))
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var/obj/item/shovel/S = I
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/obj/effect/snow/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(istype(used, /obj/item/shovel))
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var/obj/item/shovel/shovel = used
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user.visible_message("<span class='notice'>[user] is clearing away [src]...</span>", "<span class='notice'>You begin clearing away [src]...</span>", "<span class='warning'>You hear a wettish digging sound.</span>")
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playsound(loc, S.usesound, 50, TRUE)
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if(!do_after(user, 50 * S.toolspeed, target = src))
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return
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user.visible_message("<span class='notice'>[user] clears away [src]!</span>", "<span class='notice'>You clear away [src]!</span>")
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qdel(src)
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else
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return ..()
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playsound(loc, shovel.usesound, 50, TRUE)
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if(do_after(user, 50 * shovel.toolspeed, target = src))
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user.visible_message("<span class='notice'>[user] clears away [src]!</span>", "<span class='notice'>You clear away [src]!</span>")
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qdel(src)
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return ITEM_INTERACT_COMPLETE
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/obj/effect/snow/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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