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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
revert/fix jacket, CC pinpointer, re-add dark lord, greytide toolbox
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@@ -443,7 +443,7 @@
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"iA" = (/obj/docking_port/stationary/transit{dir = 8; dwidth = 3; height = 5; id = "sst_transit"; name = "sst in transit"; width = 11},/turf/space/transit,/area/space)
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"iB" = (/obj/machinery/door/airlock/external{id_tag = "sst_away"; req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
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"iC" = (/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_away"; name = "syndicate docking bay"; width = 11},/turf/space,/area/space)
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"iD" = (/obj/item/gun/projectile/automatic/pistol/m1911,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/head/helmet/space/deathsquad/beret,/obj/item/clothing/shoes/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/suit/browntrenchcoat/specops,/obj/item/clothing/under/rank/centcom/captain,/obj/item/storage/box/handcuffs,/obj/item/storage/box/flashbangs,/obj/item/clothing/mask/gas,/obj/item/tank/emergency_oxygen/double,/obj/item/radio/headset/ert{pixel_x = 6; pixel_y = -6},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops)
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"iD" = (/obj/item/gun/projectile/automatic/pistol/m1911,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/head/helmet/space/deathsquad/beret,/obj/item/clothing/shoes/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/suit/space/deathsquad/officer,/obj/item/clothing/under/rank/centcom/captain,/obj/item/storage/box/handcuffs,/obj/item/storage/box/flashbangs,/obj/item/clothing/mask/gas,/obj/item/tank/emergency_oxygen/double,/obj/item/radio/headset/ert{pixel_x = 6; pixel_y = -6},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops)
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"iE" = (/turf/space,/turf/unsimulated/wall{dir = 1; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/space)
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"iF" = (/obj/machinery/door/airlock/centcom{aiControlDisabled = 1; name = "Assault Pod"; opacity = 1; req_one_access_txt = "150"},/turf/simulated/floor/plating,/area/shuttle/assault_pod)
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"iG" = (/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plating/airless,/area/syndicate_mothership)
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@@ -1240,7 +1240,7 @@
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"DI" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{desc = "This window appears to be reinforced, it looks nearly impossible to break."; dir = 8; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; name = "window"; opacity = 0; tag = "icon-window5_end (WEST)"},/area/admin)
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"DJ" = (/obj/structure/rack,/obj/item/clothing/under/shorts/black{pixel_x = -3; pixel_y = 3},/obj/item/clothing/under/shorts/blue,/obj/item/clothing/under/shorts/red{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
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"DK" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
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"DL" = (/obj/structure/rack,/obj/item/clothing/suit/space/deathsquad,/obj/item/clothing/suit/browntrenchcoat/specops{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
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"DL" = (/obj/structure/rack,/obj/item/clothing/suit/space/deathsquad,/obj/item/clothing/suit/space/deathsquad/officer{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
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"DM" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin)
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"DN" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; name = "window"; opacity = 0; tag = "icon-window5 (EAST)"},/area/admin)
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"DO" = (/obj/structure/rack,/obj/item/clothing/under/chameleon/all{pixel_x = -3; pixel_y = 3},/obj/item/clothing/under/soviet,/obj/item/clothing/under/pirate{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
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@@ -499,6 +499,7 @@
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mask = /obj/item/clothing/mask/gas
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l_ear = /obj/item/radio/headset
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id = /obj/item/card/id
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l_hand = /obj/item/storage/toolbox/mechanical
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r_hand = /obj/item/flag/grey
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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@@ -1017,6 +1018,36 @@
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if(istype(I))
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apply_to_card(I, H, get_all_accesses(), "Singuloth Knight")
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/datum/outfit/admin/dark_lord
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name = "Dark Lord"
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uniform = /obj/item/clothing/under/color/black
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suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
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back = /obj/item/storage/backpack
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/syndigaloshes/black
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l_ear = /obj/item/radio/headset/syndicate
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id = /obj/item/card/id/syndicate
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l_hand = /obj/item/twohanded/dualsaber/red
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/flashlight = 1,
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)
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/datum/outfit/admin/dark_lord/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/clothing/suit/hooded/chaplain_hoodie/C = H.wear_suit
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if(istype(C))
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C.name = "dark lord robes"
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C.hood.name = "dark lord hood"
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var/obj/item/card/id/I = H.wear_id
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if(istype(I))
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apply_to_card(I, H, get_all_accesses(), "Dark Lord", "syndie")
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/datum/outfit/admin/ancient_vampire
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name = "Ancient Vampire"
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@@ -391,3 +391,12 @@
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/obj/item/pinpointer/crew/examine(mob/user)
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..(user)
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/obj/item/pinpointer/crew/centcom
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name = "centcom pinpointer"
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desc = "A handheld tracking device that tracks crew based on remote centcom sensors."
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/obj/item/pinpointer/crew/centcom/trackable(mob/living/carbon/human/H)
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(H)
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return there && there.z == here.z
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@@ -59,9 +59,9 @@
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name = "Special Operations Officer"
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jobtype = /datum/job/ntspecops
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uniform = /obj/item/clothing/under/rank/centcom_commander
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suit = /obj/item/clothing/suit/browntrenchcoat/specops
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suit = /obj/item/clothing/suit/space/deathsquad/officer
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back = /obj/item/storage/backpack/security
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belt = /obj/item/gun/energy/pulse/pistol/m1911
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belt = /obj/item/storage/belt/military/assault
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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head = /obj/item/clothing/head/helmet/space/deathsquad/beret
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@@ -851,7 +851,7 @@
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new /obj/item/reagent_containers/hypospray/combat/nanites(src)
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new /obj/item/pinpointer(src)
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new /obj/item/pinpointer/crew(src)
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new /obj/item/pinpointer/crew/centcom(src)
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#undef NODESIGN
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@@ -84,6 +84,16 @@
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armor = list(melee = 65, bullet = 55, laser = 35, energy = 20, bomb = 30, bio = 30, rad = 30)
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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/obj/item/clothing/suit/space/deathsquad/officer
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name = "officer jacket"
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desc = "An armored jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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flags_inv = 0
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slowdown = 0
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w_class = WEIGHT_CLASS_NORMAL
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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@@ -595,19 +595,6 @@
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/browntrenchcoat/specops
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name = "specops trench coat"
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desc = "A reinforced, armored trench coat worn by special forces operatives."
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank,/obj/item/kitchen/knife/combat)
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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unacidable = 1
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strip_delay = 130
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clothing/suit/blacktrenchcoat
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name = "black trench coat"
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desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
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@@ -238,7 +238,7 @@
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start_tail_wagging(1)
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else if(dna.species.bodyflags & TAIL_WAGGING)
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL))
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message = "<B>[src]</B> starts wagging [p_their()] tail."
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start_tail_wagging(1)
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else
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@@ -1196,7 +1196,7 @@ var/global/list/damage_icon_parts = list()
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overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
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else if(tail && dna.species.bodyflags & HAS_TAIL) //no tailless tajaran
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL))
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var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
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if(dna.species.bodyflags & HAS_SKIN_COLOR)
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tail_s.Blend(skin_colour, ICON_ADD)
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