revert/fix jacket, CC pinpointer, re-add dark lord, greytide toolbox

This commit is contained in:
Kyep
2018-11-16 08:47:45 -08:00
parent 07f5e956ac
commit 2063795224
9 changed files with 57 additions and 20 deletions
+2 -2
View File
@@ -443,7 +443,7 @@
"iA" = (/obj/docking_port/stationary/transit{dir = 8; dwidth = 3; height = 5; id = "sst_transit"; name = "sst in transit"; width = 11},/turf/space/transit,/area/space)
"iB" = (/obj/machinery/door/airlock/external{id_tag = "sst_away"; req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad)
"iC" = (/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sst_away"; name = "syndicate docking bay"; width = 11},/turf/space,/area/space)
"iD" = (/obj/item/gun/projectile/automatic/pistol/m1911,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/head/helmet/space/deathsquad/beret,/obj/item/clothing/shoes/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/suit/browntrenchcoat/specops,/obj/item/clothing/under/rank/centcom/captain,/obj/item/storage/box/handcuffs,/obj/item/storage/box/flashbangs,/obj/item/clothing/mask/gas,/obj/item/tank/emergency_oxygen/double,/obj/item/radio/headset/ert{pixel_x = 6; pixel_y = -6},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops)
"iD" = (/obj/item/gun/projectile/automatic/pistol/m1911,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/item/ammo_box/magazine/m45,/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/head/helmet/space/deathsquad/beret,/obj/item/clothing/shoes/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/gloves/combat,/obj/item/clothing/suit/space/deathsquad/officer,/obj/item/clothing/under/rank/centcom/captain,/obj/item/storage/box/handcuffs,/obj/item/storage/box/flashbangs,/obj/item/clothing/mask/gas,/obj/item/tank/emergency_oxygen/double,/obj/item/radio/headset/ert{pixel_x = 6; pixel_y = -6},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/specops)
"iE" = (/turf/space,/turf/unsimulated/wall{dir = 1; icon = 'icons/turf/shuttle.dmi'; icon_state = "diagonalWall3"},/area/space)
"iF" = (/obj/machinery/door/airlock/centcom{aiControlDisabled = 1; name = "Assault Pod"; opacity = 1; req_one_access_txt = "150"},/turf/simulated/floor/plating,/area/shuttle/assault_pod)
"iG" = (/obj/effect/decal/warning_stripes/southwest,/turf/simulated/floor/plating/airless,/area/syndicate_mothership)
@@ -1240,7 +1240,7 @@
"DI" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{desc = "This window appears to be reinforced, it looks nearly impossible to break."; dir = 8; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_end"; name = "window"; opacity = 0; tag = "icon-window5_end (WEST)"},/area/admin)
"DJ" = (/obj/structure/rack,/obj/item/clothing/under/shorts/black{pixel_x = -3; pixel_y = 3},/obj/item/clothing/under/shorts/blue,/obj/item/clothing/under/shorts/red{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"DK" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"DL" = (/obj/structure/rack,/obj/item/clothing/suit/space/deathsquad,/obj/item/clothing/suit/browntrenchcoat/specops{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"DL" = (/obj/structure/rack,/obj/item/clothing/suit/space/deathsquad,/obj/item/clothing/suit/space/deathsquad/officer{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"DM" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 2; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5"; name = "window"; opacity = 0; tag = "icon-window5"},/area/admin)
"DN" = (/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/turf/unsimulated/wall{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; name = "window"; opacity = 0; tag = "icon-window5 (EAST)"},/area/admin)
"DO" = (/obj/structure/rack,/obj/item/clothing/under/chameleon/all{pixel_x = -3; pixel_y = 3},/obj/item/clothing/under/soviet,/obj/item/clothing/under/pirate{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
+31
View File
@@ -499,6 +499,7 @@
mask = /obj/item/clothing/mask/gas
l_ear = /obj/item/radio/headset
id = /obj/item/card/id
l_hand = /obj/item/storage/toolbox/mechanical
r_hand = /obj/item/flag/grey
backpack_contents = list(
/obj/item/storage/box/survival = 1,
@@ -1017,6 +1018,36 @@
if(istype(I))
apply_to_card(I, H, get_all_accesses(), "Singuloth Knight")
/datum/outfit/admin/dark_lord
name = "Dark Lord"
uniform = /obj/item/clothing/under/color/black
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/syndigaloshes/black
l_ear = /obj/item/radio/headset/syndicate
id = /obj/item/card/id/syndicate
l_hand = /obj/item/twohanded/dualsaber/red
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/flashlight = 1,
)
/datum/outfit/admin/dark_lord/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
var/obj/item/clothing/suit/hooded/chaplain_hoodie/C = H.wear_suit
if(istype(C))
C.name = "dark lord robes"
C.hood.name = "dark lord hood"
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_all_accesses(), "Dark Lord", "syndie")
/datum/outfit/admin/ancient_vampire
name = "Ancient Vampire"
@@ -391,3 +391,12 @@
/obj/item/pinpointer/crew/examine(mob/user)
..(user)
/obj/item/pinpointer/crew/centcom
name = "centcom pinpointer"
desc = "A handheld tracking device that tracks crew based on remote centcom sensors."
/obj/item/pinpointer/crew/centcom/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
var/turf/there = get_turf(H)
return there && there.z == here.z
+2 -2
View File
@@ -59,9 +59,9 @@
name = "Special Operations Officer"
jobtype = /datum/job/ntspecops
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/browntrenchcoat/specops
suit = /obj/item/clothing/suit/space/deathsquad/officer
back = /obj/item/storage/backpack/security
belt = /obj/item/gun/energy/pulse/pistol/m1911
belt = /obj/item/storage/belt/military/assault
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
head = /obj/item/clothing/head/helmet/space/deathsquad/beret
@@ -851,7 +851,7 @@
new /obj/item/reagent_containers/hypospray/combat/nanites(src)
new /obj/item/pinpointer(src)
new /obj/item/pinpointer/crew(src)
new /obj/item/pinpointer/crew/centcom(src)
#undef NODESIGN
@@ -84,6 +84,16 @@
armor = list(melee = 65, bullet = 55, laser = 35, energy = 20, bomb = 30, bio = 30, rad = 30)
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
/obj/item/clothing/suit/space/deathsquad/officer
name = "officer jacket"
desc = "An armored jacket used in special operations."
icon_state = "detective"
item_state = "det_suit"
blood_overlay_type = "coat"
flags_inv = 0
slowdown = 0
w_class = WEIGHT_CLASS_NORMAL
//Space santa outfit suit
/obj/item/clothing/head/helmet/space/santahat
name = "Santa's hat"
@@ -595,19 +595,6 @@
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
/obj/item/clothing/suit/browntrenchcoat/specops
name = "specops trench coat"
desc = "A reinforced, armored trench coat worn by special forces operatives."
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank,/obj/item/kitchen/knife/combat)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
unacidable = 1
strip_delay = 130
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clothing/suit/blacktrenchcoat
name = "black trench coat"
desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
@@ -238,7 +238,7 @@
start_tail_wagging(1)
else if(dna.species.bodyflags & TAIL_WAGGING)
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL))
message = "<B>[src]</B> starts wagging [p_their()] tail."
start_tail_wagging(1)
else
@@ -1196,7 +1196,7 @@ var/global/list/damage_icon_parts = list()
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(tail && dna.species.bodyflags & HAS_TAIL) //no tailless tajaran
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL))
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
if(dna.species.bodyflags & HAS_SKIN_COLOR)
tail_s.Blend(skin_colour, ICON_ADD)