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revert/fix jacket, CC pinpointer, re-add dark lord, greytide toolbox
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@@ -84,6 +84,16 @@
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armor = list(melee = 65, bullet = 55, laser = 35, energy = 20, bomb = 30, bio = 30, rad = 30)
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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/obj/item/clothing/suit/space/deathsquad/officer
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name = "officer jacket"
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desc = "An armored jacket used in special operations."
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icon_state = "detective"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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flags_inv = 0
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slowdown = 0
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w_class = WEIGHT_CLASS_NORMAL
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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@@ -595,19 +595,6 @@
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/browntrenchcoat/specops
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name = "specops trench coat"
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desc = "A reinforced, armored trench coat worn by special forces operatives."
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank,/obj/item/kitchen/knife/combat)
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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unacidable = 1
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strip_delay = 130
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clothing/suit/blacktrenchcoat
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name = "black trench coat"
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desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
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@@ -238,7 +238,7 @@
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start_tail_wagging(1)
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else if(dna.species.bodyflags & TAIL_WAGGING)
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL))
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message = "<B>[src]</B> starts wagging [p_their()] tail."
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start_tail_wagging(1)
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else
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@@ -1196,7 +1196,7 @@ var/global/list/damage_icon_parts = list()
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overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
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else if(tail && dna.species.bodyflags & HAS_TAIL) //no tailless tajaran
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
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if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL))
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var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
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if(dna.species.bodyflags & HAS_SKIN_COLOR)
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tail_s.Blend(skin_colour, ICON_ADD)
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