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Shades now drop bodies when killed/destroyed (#24784)
* this was a bit of a pain * yes * damger reviwe * funny review * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -46,38 +46,12 @@
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set_light(2, 3, l_color = GET_CULT_DATA(construct_glow, LIGHT_COLOR_BLOOD_MAGIC))
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/mob/living/simple_animal/hostile/construct/Destroy()
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mind?.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
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mind?.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
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remove_held_body()
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return ..()
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/mob/living/simple_animal/hostile/construct/death(gibbed)
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mind?.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
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mind?.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
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if(held_body) // Null check for empty bodies
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held_body.forceMove(get_turf(src))
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SSticker.mode?.cult_team?.add_cult_immunity(held_body)
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if(ismob(held_body)) // Check if the held_body is a mob
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held_body.key = key
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else if(istype(held_body, /obj/item/organ/internal/brain)) // Check if the held_body is a brain
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var/obj/item/organ/internal/brain/brain = held_body
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if(brain.brainmob) // Check if the brain has a brainmob
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brain.brainmob.key = key // Set the key to the brainmob
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brain.brainmob.mind.transfer_to(brain.brainmob) // Transfer the mind to the brainmob
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held_body.cancel_camera()
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// we also drop our heldbody from the /construct_held_body component, as well as our cult/wiz construct antag datums
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new /obj/effect/temp_visual/cult/sparks(get_turf(src))
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playsound(src, 'sound/effects/pylon_shatter.ogg', 40, TRUE)
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return ..()
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/mob/living/simple_animal/hostile/construct/proc/add_held_body(atom/movable/body)
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held_body = body
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RegisterSignal(body, COMSIG_PARENT_QDELETING, PROC_REF(remove_held_body))
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/mob/living/simple_animal/hostile/construct/proc/remove_held_body()
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SIGNAL_HANDLER
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held_body = null
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/mob/living/simple_animal/hostile/construct/examine(mob/user)
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. = ..()
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@@ -34,11 +34,6 @@
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deathmessage = "lets out a contented sigh as their form unwinds."
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var/holy = FALSE
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/mob/living/simple_animal/shade/Destroy()
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mind?.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
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mind?.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
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return ..()
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/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user) //Marker -Agouri
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if(istype(O, /obj/item/soulstone))
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var/obj/item/soulstone/SS = O
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