Bullet damage tweaks

Upped the L6's bullet damage due to how high the cost of it is. Subject
to change, as always.
This commit is contained in:
SamCroswell
2014-05-04 11:01:39 -04:00
parent 740991092a
commit 2081699e54
2 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -481,4 +481,4 @@ var/list/uplink_items = list()
var/datum/uplink_item/I = pick(possible_items)
U.uses -= max(0, I.cost)
feedback_add_details("traitor_uplink_items_bought","RN")
return new I.item(loc)
return new I.item(loc)
@@ -50,10 +50,9 @@
/obj/item/projectile/bullet/midbullet12
damage = 20
damage = 25
stun = 5
weaken = 5
embed = 0
/obj/item/projectile/bullet/midbullet9
damage = 25
@@ -99,7 +98,7 @@
stutter = 10
/obj/item/projectile/bullet/a762
damage = 25
damage = 35
/obj/item/projectile/bullet/incendiary