Merge pull request #4383 from IK3I/Pod-Refactor

[Ready for Review] Pod refactor and fixes
This commit is contained in:
TheDZD
2016-05-31 20:48:05 -04:00
17 changed files with 522 additions and 373 deletions
@@ -12,6 +12,7 @@
//////////////////////////////////////////////////
/////////SPACEPOD PARTS///////////////////////////
//////////////////////////////////////////////////
/datum/design/podframe_fp
construction_time = 200
name = "Fore port pod frame"
@@ -89,6 +90,7 @@
//////////////////////////////////////////
//////SPACEPOD GUNS///////////////////////
//////////////////////////////////////////
/datum/design/pod_gun_taser
construction_time = 200
name = "Spacepod Equipment (Taser)"
@@ -157,6 +159,7 @@
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_DIAMOND = 4000)
build_path = /obj/item/device/spacepod_equipment/weaponry/mining_laser_hyper
category = list("Pod_Weaponry")
//////////////////////////////////////////
//////SPACEPOD MISC. ITEMS////////////////
//////////////////////////////////////////
@@ -172,16 +175,57 @@
build_path = /obj/item/device/spacepod_equipment/misc/tracker
category = list("Pod_Parts")
//////////////////////////////////////////
//////SPACEPOD CARGO ITEMS////////////////
//////////////////////////////////////////
/datum/design/pod_cargo_ore
construction_time = 100
name = "Spacepod Ore Storage Module"
desc = "Allows for the construction of a Space Pod Ore Storage Module."
id = "podcargo_ore"
req_tech = list("materials" = 3)
req_tech = list("materials" = 3, "engineering" = 2)
build_type = PODFAB
materials = list(MAT_METAL=20000, MAT_GLASS=2000)
build_path = /obj/item/device/spacepod_equipment/cargo/ore
category = list("Pod_Parts")
category = list("Pod_Cargo")
/datum/design/pod_cargo_crate
construction_time = 100
name = "Spacepod Crate Storage Module"
desc = "Allows the construction of a Space Pod Crate Storage Module."
id = "podcargo_crate"
req_tech = list("materials" = 4, "engineering" = 2) //hollowing out this much of the pod without compromising structural integrity is hard
build_type = PODFAB
materials = list(MAT_METAL=25000)
build_path = /obj/item/device/spacepod_equipment/cargo/crate
category = list("Pod_Cargo")
//////////////////////////////////////////
//////SPACEPOD SEC CARGO ITEMS////////////
//////////////////////////////////////////
/datum/design/passenger_seat
construction_time = 100
name = "Spacepod Passenger Seat"
desc = "Allows the construction of a Space Pod Passenger Seat Module."
id = "podcargo_sec_seat"
req_tech = list("materials" = 1) // Because rule number one of refactoring
build_type = PODFAB
materials = list(MAT_METAL=7500, MAT_GLASS=2500)
build_path = /obj/item/device/spacepod_equipment/sec_cargo/chair
category = list("Pod_Cargo")
/datum/design/loot_box
construction_time = 100
name = "Spacepod Loot Storage Module"
desc = "Allows the construction of a Space Pod Auxillary Cargo Module."
id = "podcargo_sec_lootbox"
req_tech = list("materials" = 1) //it's just a set of shelves, It's not that hard to make
build_type = PODFAB
materials = list(MAT_METAL=7500, MAT_GLASS=2500)
build_path = /obj/item/device/spacepod_equipment/sec_cargo/loot_box
category = list("Pod_Cargo")
//////////////////////////////////////////
//////SPACEPOD LOCK ITEMS////////////////