Adds gun cabinets

This commit is contained in:
ZomgPonies
2013-12-28 11:25:11 -05:00
parent 38682de629
commit 20ae80510a
3 changed files with 55 additions and 0 deletions
+1
View File
@@ -667,6 +667,7 @@
#include "code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\engineering.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\freezer.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\guncabinet.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\hydroponics.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\medical.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\personal.dm"
@@ -0,0 +1,54 @@
/obj/structure/closet/secure_closet/guncabinet
name = "gun cabinet"
req_access = list(access_armory)
icon = 'icons/obj/guncabinet.dmi'
icon_state = "base"
icon_closed = "base"
icon_locked = "base"
icon_broken = "base"
icon_off = "base"
/obj/structure/closet/secure_closet/guncabinet/New()
..()
update_icon()
/obj/structure/closet/secure_closet/guncabinet/toggle()
..()
update_icon()
/obj/structure/closet/secure_closet/guncabinet/update_icon()
overlays.Cut()
if(opened)
overlays += icon(icon,"door_open")
else
var/lazors = 0
var/shottas = 0
for (var/obj/item/weapon/gun/G in contents)
if (istype(G, /obj/item/weapon/gun/energy))
lazors++
if (istype(G, /obj/item/weapon/gun/projectile/))
shottas++
if (lazors || shottas)
for (var/i = 0 to 2)
var/image/gun = image(icon(src.icon))
if (lazors > 0 && (shottas <= 0 || prob(50)))
lazors--
gun.icon_state = "laser"
else if (shottas > 0)
shottas--
gun.icon_state = "projectile"
gun.pixel_x = i*4
overlays += gun
overlays += icon(src.icon,"door")
if(broken)
overlays += icon(src.icon,"broken")
else if (locked)
overlays += icon(src.icon,"locked")
else
overlays += icon(src.icon,"open")
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