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Lots of stuff, will elaborate later.
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@@ -232,9 +232,7 @@ var/global/list/uneatable = list(
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if (istype(A,/mob/living))//Mobs get gibbed
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gain = 20
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if(istype(A,/mob/living/carbon/human))
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if(A:mind)
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if((A:mind:assigned_role == "Station Engineer") || (A:mind:assigned_role == "Chief Engineer") )
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gain = 100
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gain = 100
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spawn()
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A:gib()
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sleep(1)
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