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https://github.com/ParadiseSS13/Paradise.git
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@@ -35,6 +35,7 @@
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anchored = 1
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mob_size = MOB_SIZE_TINY
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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speed = 1
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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var/essence = 75 //The resource of revenants. Max health is equal to three times this amount
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@@ -83,7 +83,7 @@
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/mob/living/simple_animal/slaughter/Life()
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..()
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if(boost<world.time)
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speed = 2
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speed = 1
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else
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speed = 0
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@@ -302,7 +302,6 @@
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melee_damage_lower = 1
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melee_damage_upper = 5
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attacktext = "prods"
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speed = 0
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environment_smash = 3
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see_in_dark = 8
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attack_sound = 'sound/weapons/tap.ogg'
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@@ -48,7 +48,7 @@ ROBOT_DELAY 1.5
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MONKEY_DELAY 1.5
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ALIEN_DELAY 1.5
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SLIME_DELAY 1.5
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ANIMAL_DELAY 1.5
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ANIMAL_DELAY 2.5
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## Comment for "normal" explosions, which ignore obstacles
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## Uncomment for explosions that react to doors and walls
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