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i love wallets i love wallets (#20308)
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@@ -462,12 +462,12 @@
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return if_no_id
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/mob/living/carbon/human/get_id_card(mob/living/carbon/human/H)
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/mob/living/carbon/human/get_id_card()
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var/obj/item/card/id/id = wear_id?.GetID()
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if(istype(id)) // Make sure its actually an ID
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return id
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if(H.get_active_hand())
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var/obj/item/I = H.get_active_hand()
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if(get_active_hand())
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var/obj/item/I = get_active_hand()
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return I.GetID()
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//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
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