Merge pull request #1016 from Erthilo/master

Mask changes, TG updates, sprites fixes, and custom items
This commit is contained in:
CIB
2012-05-10 13:52:25 -07:00
24 changed files with 317 additions and 118 deletions
+2
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@@ -489,6 +489,7 @@
#include "code\game\machinery\flasher.dm"
#include "code\game\machinery\floodlight.dm"
#include "code\game\machinery\Freezer.dm"
#include "code\game\machinery\gateway.dm"
#include "code\game\machinery\hologram.dm"
#include "code\game\machinery\hydroponics.dm"
#include "code\game\machinery\igniter.dm"
@@ -1035,6 +1036,7 @@
#include "code\modules\mob\organ\organ_external.dm"
#include "code\modules\mob\organ\organ_internal.dm"
#include "code\modules\mob\organ\pain.dm"
#include "code\modules\mob\simple_animal\behemoth.dm"
#include "code\modules\mob\simple_animal\cat.dm"
#include "code\modules\mob\simple_animal\constructs.dm"
#include "code\modules\mob\simple_animal\corgi.dm"
+7 -23
View File
@@ -795,34 +795,18 @@
..()
/datum/supply_packs/poster
contains = list("/obj/item/weapon/contraband/poster",) //We randomly pick 5 items from this list through the constructor, look below
name = "Poster crate"
/datum/supply_packs/contraband
contains = list("/obj/item/weapon/contraband/poster","/obj/item/weapon/cigpacket/dromedaryco") //We randomly pick 5 items from this list through the constructor, look below
name = "Contraband crate"
cost = 30
containertype = "/obj/structure/closet/crate/poster"
containername = "Poster crate"
containertype = "/obj/structure/closet/crate/contraband"
containername = "Contraband crate"
contraband = 1
group = "Secure Storage"
group = "NanoTrasen Contraband Storage"
/datum/supply_packs/poster/New()
var/list/tempContains = list()
for(var/i = 0,i<5,i++)
tempContains += pick(contains)
src.contains = tempContains
..()
/datum/supply_packs/cigarettes
contains = list("/obj/item/weapon/cigpacket/dromedaryco",
"/obj/item/weapon/cigpacket/dromedaryco",
"/obj/item/weapon/cigpacket/dromedaryco",
"/obj/item/weapon/cigpacket/dromedaryco",
"/obj/item/weapon/cigpacket/dromedaryco",
"/obj/item/weapon/cigpacket/dromedaryco",)
name = "DromedaryCo cigarettes crate"
cost = 15
containertype = "/obj/structure/closet/crate/cigarettes"
containername = "DromedaryCo cigarettes crate"
contraband = 1
group = "Secure Storage"
//SUPPLY PACKS
..()
+6 -6
View File
@@ -19,20 +19,20 @@
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
var/randomize = pick("taser","egun","laser","revolver","smg","decloner","deagle","gyrojet","pulse","silenced","cannon","shotgun","freeze","uzi","crossbow")
var/randomize = pick("taser","egun","laser","revolver","smg","nuclear","deagle","gyrojet","pulse","silenced","cannon","shotgun","mateba","uzi","crossbow")
switch (randomize)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))
if("egun")
new /obj/item/weapon/gun/energy(get_turf(H))
new /obj/item/weapon/gun/energy/gun(get_turf(H))
if("laser")
new /obj/item/weapon/gun/energy/laser(get_turf(H))
if("revolver")
new /obj/item/weapon/gun/projectile(get_turf(H))
if("smg")
new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
if("decloner")
new /obj/item/weapon/gun/energy/decloner(get_turf(H))
if("nuclear")
new /obj/item/weapon/gun/energy/gun/nuclear(get_turf(H))
if("deagle")
new /obj/item/weapon/gun/projectile/deagle/camo(get_turf(H))
if("gyrojet")
@@ -45,8 +45,8 @@
new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
if("shotgun")
new /obj/item/weapon/gun/projectile/shotgun/pump/combat(get_turf(H))
if("freeze")
new /obj/item/weapon/gun/energy/temperature(get_turf(H))
if("mateba")
new /obj/item/weapon/gun/projectile/mateba(get_turf(H))
if("uzi")
new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H))
if("crossbow")
+31 -32
View File
@@ -238,13 +238,12 @@
access_heads, access_ai_upload, access_construction, access_robotics,
access_mint, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat)
if("Research Director")
return list(access_medlab, access_rd,
access_heads, access_tox,
access_tox_storage, access_chemistry, access_teleporter,
access_research, access_robotics, access_xenobiology, access_RC_announce,
access_keycard_auth, access_tcomsat)
/*if("Virologist")
return list(access_medical, access_morgue, access_virology)*/
return list(access_rd, access_heads, access_tox,
access_tox_storage, access_teleporter, access_medlab,
access_research, access_robotics, access_xenobiology,
access_RC_announce, access_keycard_auth, access_tcomsat)
// if("Virologist")
// return list(access_medical, access_morgue, access_virology)
if("Chief Medical Officer")
return list(access_medical, access_morgue, access_medlab, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
@@ -299,17 +298,17 @@
if(1) //security
return list(access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
if(2) //medbay
return list(access_medical, access_medlab, access_morgue, access_chemistry, access_virology, access_cmo, access_surgery)
return list(access_medical, access_medlab, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
if(3) //research
return list(access_tox, access_tox_storage, access_rd, access_hydroponics, access_research, access_xenobiology)
return list(access_research, access_tox, access_tox_storage, access_xenobiology, access_rd)
if(4) //engineering and maintenance
return list(access_engine, access_engine_equip, access_maint_tunnels, access_external_airlocks, access_emergency_storage, access_tech_storage, access_atmospherics, access_construction, access_robotics, access_ce)
return list(access_engine, access_engine_equip, access_maint_tunnels, access_external_airlocks, access_tech_storage, access_atmospherics, access_construction, access_robotics, access_ce)
if(5) //command
return list(access_change_ids, access_ai_upload, access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers, access_mint_vault, access_heads_vault, access_hop, access_RC_announce, access_keycard_auth, access_tcomsat)
return list(access_heads, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_all_personal_lockers, access_heads_vault, access_RC_announce, access_keycard_auth, access_tcomsat, access_hop, access_captain)
if(6) //station general
return list(access_chapel_office, access_kitchen,access_bar, access_janitor, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime)
return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime)
if(7) //supply
return list(access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station, access_mailsorting, access_mint)
return list(access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_mining, access_mining_station)
/proc/get_region_accesses_name(var/code)
switch(code)
@@ -340,29 +339,29 @@
if(access_security)
return "Security"
if(access_brig)
return "Brig"
return "Brig Cells"
if(access_court)
return "Courtroom"
if(access_forensics_lockers)
return "Forensics"
return "Detective's Office"
if(access_medical)
return "Medical"
if(access_medlab)
return "Med-Sci"
return "Genetics Lab"
if(access_morgue)
return "Morgue"
if(access_tox)
return "Toxins Research"
return "Research Lab"
if(access_tox_storage)
return "Toxins Storage"
if(access_chemistry)
return "Toxins Chemical Lab"
return "Chemistry Lab"
if(access_rd)
return "RD Private"
if(access_bar)
return "Bar"
if(access_janitor)
return "Janitorial Equipment"
return "Custodial Closet"
if(access_engine)
return "Engineering"
if(access_engine_equip)
@@ -370,7 +369,7 @@
if(access_maint_tunnels)
return "Maintenance"
if(access_external_airlocks)
return "External Airlock"
return "External Airlocks"
if(access_emergency_storage)
return "Emergency Storage"
if(access_change_ids)
@@ -382,11 +381,11 @@
if(access_eva)
return "EVA"
if(access_heads)
return "Head's Quarters/Bridge"
return "Bridge"
if(access_captain)
return "Captain's Quarters"
if(access_all_personal_lockers)
return "Personal Locker"
return "Personal Lockers"
if(access_chapel_office)
return "Chapel Office"
if(access_tech_storage)
@@ -398,7 +397,7 @@
if(access_armory)
return "Armory"
if(access_construction)
return "Construction Site"
return "Construction Areas"
if(access_kitchen)
return "Kitchen"
if(access_hydroponics)
@@ -440,9 +439,9 @@
if(access_heads_vault)
return "Main Vault"
if(access_mining_station)
return "Mining Station"
return "Mining Station EVA"
if(access_xenobiology)
return "Xenobiology"
return "Xenobiology Lab"
if(access_hop)
return "HoP Private"
if(access_hos)
@@ -450,11 +449,11 @@
if(access_ce)
return "CE Private"
if(access_RC_announce)
return "RC announcements"
return "RC Announcements"
if(access_keycard_auth)
return "Keycode auth. device"
return "Keycode Auth. Device"
if(access_tcomsat)
return "Telecommunications Satellite"
return "Telecoms Satellite"
/proc/get_centcom_access_desc(A)
switch(A)
@@ -478,10 +477,10 @@
return "Code Gold"
/proc/get_all_jobs()
return list("Assistant", "Station Engineer", "Shaft Miner", "Detective", "Medical Doctor", "Captain", "Security Officer", "Warden",
"Geneticist", "Scientist", "Head of Security", "Head of Personnel", "Atmospheric Technician",
"Chaplain", "Bartender", "Chemist", "Janitor", "Chef", "Roboticist", "Quartermaster",
"Chief Engineer", "Research Director", "Botanist", "Librarian", "Lawyer", "Virologist", "Cargo Technician", "Chief Medical Officer")
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Geneticist",
"Research Director", "Scientist", "Chemist", "Head of Security", "Warden", "Detective", "Security Officer")
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer","BlackOps Commander","Supreme Commander")
+27 -1
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@@ -60,6 +60,32 @@
//Chemist is a medical job damnit //YEAH FUCK YOU SCIENCE -Pete
/datum/job/chemist
title = "Chemist"
flag = CHEMIST
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_chem(H), H.slot_back)
H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears)
H.equip_if_possible(new /obj/item/clothing/under/rank/chemist(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/toxins(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat/chemist(H), H.slot_wear_suit)
return 1
/datum/job/geneticist
title = "Geneticist"
flag = GENETICIST
@@ -67,7 +93,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer and research director"
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
+1 -26
View File
@@ -46,29 +46,4 @@
H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat/science(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/clothing/mask/gas(H), H.slot_wear_mask)
H.equip_if_possible(new /obj/item/weapon/tank/oxygen(H), H.slot_l_hand)
return 1
//Chemist is a medical job damnit
/datum/job/chemist
title = "Chemist"
flag = CHEMIST
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer and the research director"
selection_color = "#ffeeff"
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack(H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_chem(H), H.slot_back)
H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears)
H.equip_if_possible(new /obj/item/clothing/under/rank/chemist(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/toxins(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat/chemist(H), H.slot_wear_suit)
return 1
return 1
+1
View File
@@ -419,6 +419,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
if(15) new/obj/structure/door_assembly/door_assembly_eng/glass( src.loc ) //issue 301 -mysthic
if(16) new/obj/structure/door_assembly/door_assembly_sec/glass( src.loc )
if(17) new/obj/structure/door_assembly/door_assembly_med/glass( src.loc )
if(21) new/obj/structure/door_assembly/door_assembly_research( src.loc )
var/obj/item/weapon/airlock_electronics/ae
if (!electronics)
ae = new/obj/item/weapon/airlock_electronics( src.loc )
@@ -86,7 +86,7 @@
if (href_list["style"])
style_name = input("Select the door's paint scheme.", "Door Style", style_name) in \
list("General", "Command", "Security", "Engineering", "Medical", "Maintenance", "Airlock", "Freezer")
list("General", "Command", "Security", "Engineering", "Medical", "Maintenance", "Airlock", "Freezer", "Research")
switch(style_name)
if("General")
@@ -105,6 +105,8 @@
style = /obj/structure/door_assembly/door_assembly_ext
if("Freezer")
style = /obj/structure/door_assembly/door_assembly_fre
if("Research")
style = /obj/structure/door_assembly/door_assembly_research
attack_self(usr)
+49
View File
@@ -0,0 +1,49 @@
/obj/structure/gatewayplaceholder
density = 1
anchored = 1
icon = 'gateway.dmi'
/obj/structure/gatewayplaceholder/one
name = "Gateway"
desc = "A gateway"
icon_state = "off1"
/obj/structure/gatewayplaceholder/two
name = "Gateway"
desc = "A gateway"
icon_state = "off2"
/obj/structure/gatewayplaceholder/three
name = "Gateway"
desc = "A gateway"
icon_state = "off3"
/obj/structure/gatewayplaceholder/four
name = "Gateway"
desc = "A gateway"
icon_state = "off4"
/obj/structure/gatewayplaceholder/five
name = "Gateway"
desc = "A gateway"
icon_state = "off5"
/obj/structure/gatewayplaceholder/six
name = "Gateway"
desc = "A gateway"
icon_state = "off6"
/obj/structure/gatewayplaceholder/seven
name = "Gateway"
desc = "A gateway"
icon_state = "off7"
/obj/structure/gatewayplaceholder/eight
name = "Gateway"
desc = "A gateway"
icon_state = "off8"
/obj/structure/gatewayplaceholder/nine
name = "Gateway"
desc = "A gateway"
icon_state = "off9"
+46 -25
View File
@@ -410,7 +410,6 @@ THERMAL GLASSES
src.item_state = "ushankadown"
user << "You lower the ear flaps on the ushanka."
/obj/item/clothing/glasses/thermal/emp_act(severity)
if(istype(src.loc, /mob/living/carbon/human))
var/mob/living/carbon/human/M = src.loc
@@ -429,18 +428,19 @@ THERMAL GLASSES
/obj/item/clothing/head/helmet/space/rig/engspace_helmet/verb/toggle()
set category = "Object"
set name = "Toggle Helmet Visor"
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
icon_state = "engspace_helmet"
usr << "You toggle the reflective tint on."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
icon_state = "engspace_helmet_clear"
usr << "You toggle the reflective tint off."
if(usr.canmove && usr.stat != 2 && !usr.restrained())
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
icon_state = "engspace_helmet"
usr << "You toggle the reflective tint on."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
icon_state = "engspace_helmet_clear"
usr << "You toggle the reflective tint off."
usr.update_clothing()
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/attack_self()
@@ -449,17 +449,38 @@ THERMAL GLASSES
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/verb/toggle()
set category = "Object"
set name = "Toggle Helmet Visor"
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
icon_state = "cespace_helmet"
usr << "You toggle the reflective tint on."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
icon_state = "cespace_helmet_clear"
usr << "You toggle the reflective tint off."
if(usr.canmove && usr.stat != 2 && !usr.restrained())
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
icon_state = "cespace_helmet"
usr << "You toggle the reflective tint on."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
icon_state = "cespace_helmet_clear"
usr << "You toggle the reflective tint off."
usr.update_clothing()
/obj/item/clothing/mask/breath/verb/toggle()
set name = "Adjust Mask"
set category = "Object"
if(usr.canmove && usr.stat != 2 && !usr.restrained())
if(src.icon_state == "medical")
usr << "You can't seem to adjust this mask."
return
if(src.icon_state == "breath_low")
src.icon_state = "breath"
src.item_state = "breath"
src.flags |= SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
protective_temperature = 420
usr << "You are now breathing through your mask."
else if(src.icon_state == "breath")
src.icon_state = "breath_low"
src.item_state = "breath_low"
src.flags &= ~(SUITSPACE|HEADSPACE|MASKCOVERSMOUTH)
protective_temperature = 270
usr << "Your mask is now hanging on your neck."
usr.update_clothing()
+11 -3
View File
@@ -192,6 +192,14 @@
item_state = "graycoat"
color = "graycoat"
/obj/item/clothing/suit/storage/det_suit/fluff/leatherjack //atomicdog92: Seth Sealis
name = "leather jacket"
desc = "A black leather coat, popular amongst punks, greasers, and other galactic scum."
icon = 'custom_items.dmi'
icon_state = "leatherjack"
item_state = "leatherjack"
color = "leatherjack"
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda
@@ -221,15 +229,15 @@
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
/*
/obj/item/clothing/mask/mara_kilpatrick_1
/obj/item/clothing/mask/mara_kilpatrick_1 //staghorn: Mara Kilpatrick
name = "shamrock pendant"
desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back."
icon = 'custom_items.dmi'
icon_state = "mara_kilpatrick_1"
flags = FPRINT|TABLEPASS
w_class = 1
*/
//////////// Shoes ////////////
/obj/item/clothing/shoes/fluff/leatherboots //serithi: Serithi Artalis
+2 -1
View File
@@ -71,7 +71,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(key)
var/mob/dead/observer/ghost = new(src)
ghost.key = key
ghost.timeofdeath = timeofdeath
if(timeofdeath)
ghost.timeofdeath = timeofdeath
verbs -= /mob/proc/ghost
if (ghost.client)
ghost.client.eye = ghost
+126
View File
@@ -0,0 +1,126 @@
/mob/living/simple_animal/constructbehemoth
name = "Behemoth"
real_name = "Behemoth"
original_name = "Behemoth"
desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal."
icon = 'mob.dmi'
icon_state = "behemoth"
icon_living = "behemoth"
icon_dead = "shade_dead"
maxHealth = 750
health = 750
speak_emote = list("rumbles")
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
response_disarm = "flails at"
response_harm = "harmlessly punches the"
harm_intent_damage = 0
melee_damage_lower = 50
melee_damage_upper = 50
attacktext = "brutally crushes"
minbodytemp = 0
maxbodytemp = 4000
min_oxy = 0
max_co2 = 0
max_tox = 0
speed = 5
wall_smash = 1
nopush = 1
a_intent = "harm"
stop_automated_movement = 1
canstun = 0
canweaken = 0
var/energy = 0
var/max_energy = 1000
Life()
..()
if(stat == 2)
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] collapses in a shattered heap ")
ghostize(0)
del src
return
/mob/living/simple_animal/constructbehemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
if(O.force >= 11)
health -= O.force
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
/mob/living/simple_animal/constructbehemoth/Bump(atom/movable/AM as mob|obj, yes)
spawn( 0 )
if ((!( yes ) || now_pushing))
return
now_pushing = 1
if(ismob(AM))
var/mob/tmob = AM
if(tmob.nopush)
now_pushing = 0
return
tmob.LAssailant = src
now_pushing = 0
..()
if (!( istype(AM, /atom/movable) ))
return
if (!( now_pushing ))
now_pushing = 1
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return
step(AM, t)
now_pushing = null
return
return
////////////////Powers//////////////////
/*
/client/proc/summon_cultist()
set category = "Behemoth"
set name = "Summon Cultist (300)"
set desc = "Teleport a cultist to your location"
if (istype(usr,/mob/living/simple_animal/constructbehemoth))
if(usr.energy<300)
usr << "\red You do not have enough power stored!"
return
if(usr.stat)
return
usr.energy -= 300
var/list/mob/living/cultists = new
for(var/datum/mind/H in ticker.mode.cult)
if (istype(H.current,/mob/living))
cultists+=H.current
var/mob/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - usr)
if(!cultist)
return
if (cultist == usr) //just to be sure.
return
cultist.loc = usr.loc
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
+2
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@@ -1,4 +1,5 @@
asanadas: Book Berner: /obj/item/clothing/under/chameleon/psyche, /obj/item/clothing/glasses/meson/fluff/book_berner_1
atomicdog92: Seth Sealis: /obj/item/clothing/suit/storage/det_suit/fluff/leatherjack
chinsky: Victor Kaminski: /obj/item/fluff/victor_kaminsky_1
chinsky: Summer Springfield: /obj/item/weapon/camera_test/fluff/orange
compactninja: Ysyr Rylias: /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen, /obj/item/weapon/reagent_containers/food/drinks/dry_ramen
@@ -27,6 +28,7 @@ serithi: Serithi Artalis: /obj/item/clothing/glasses/fluff/serithi_artalis_1, /o
silentthunder: Val McNeil: /obj/item/fluff/val_mcneil_1
spaceman96: Trenna Seber: /obj/item/weapon/pen/fluff/multi, /obj/item/clothing/suit/storage/labcoat/fluff/pink
sparklysheep: Cado Keppel: /obj/item/weapon/fluff/cado_keppel_1
staghorn: Mara Kilpatrick: /obj/item/clothing/mask/mara_kilpatrick_1
tastyfish: Cindy Robertson: /obj/item/weapon/wrapping_paper
thebreadbocks: Steve Johnson: /obj/item/fluff/steve_johnson_1
themij: Taryn Kifer: /obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1
+3
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@@ -53,6 +53,9 @@ should be listed in the changelog upon commit though. Thanks. -->
<ul class="changes bgimages16">
<li class="rscadd">Custom item updates!</li>
<li class="bugfix">Respawn should now work properly.</li>
<li class="rscadd">Even more customs!</li>
<li class="tweak">Chemistry and Genetics is now strictly under the Chief Medical Officer. The Research Director no longer has access to chemistry.</li>
<li class="rscadd">You can now adjust breath masks to hang around your neck. Credit to Spamcat!</li>
</ul>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
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